Shockwave Totem
Level: (1–10)
Cost: (17–26) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Requires Level (1–32), (10–75) Str
Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
Deals (3–42) to (6–78) Physical Damage
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Summons a Totem which uses this Skill
Base radius is 2.4 metres
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Summons a Totem which uses this Skill
Base radius is 2.4 metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Royale Shockwave Totem
Genus
Level Effect /10
Implicit |
---|
Totem lasts 8 seconds 25% chance to Knock Enemies Back on hit Base radius is 2.4 metres Summons a Totem which uses this Skill (Knockback pushes Enemies away when Hit) |
Level | Requires Level | Str | Cost | Deals 3 to 6 Physical Damage | Experience |
---|---|---|---|---|---|
1 | 1 | 10 | 17 | 3, 6 | 70 |
2 | 2 | 12 | 18 | 4, 7 | 308 |
3 | 4 | 16 | 19 | 5, 9 | 1,554 |
4 | 7 | 22 | 20 | 6, 12 | 6,667 |
5 | 11 | 31 | 21 | 9, 17 | 26,047 |
6 | 16 | 41 | 22 | 14, 26 | 49,725 |
7 | 20 | 50 | 23 | 19, 35 | 95,714 |
8 | 24 | 58 | 24 | 25, 46 | 169,595 |
9 | 28 | 67 | 25 | 33, 61 | 283,759 |
10 | 32 | 75 | 26 | 42, 78 |
Attribute /6
Royale Shockwave Totem
Key | Value |
---|---|
Acronym | Totem |
BaseType | Royale Shockwave Totem |
Class | Skill Gems |
TargetTypes | Any, , |
Type | Spell, Damage, Area, Trappable, Mineable, SummonsTotem, Multicastable, AreaSpell, Physical, Nova |
ItemType | Metadata/Items/Gems/SkillGemShockwaveTotemRoyale |
Shockwave Totem
Level: (1–10)
Cost: (17–26) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Requires Level (1–32), (10–75) Str
Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
Deals (3–42) to (6–78) Physical Damage
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Summons a Totem which uses this Skill
Base radius is 2.4 metres
base skill is totemified [1]
base totem range [80]
is area damage [1]
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Summons a Totem which uses this Skill
Base radius is 2.4 metres
base skill is totemified [1]
base totem range [80]
is area damage [1]
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Royale Shockwave Totem
Supported By /75
Added Fire Damage Support
Supports any skill that hits enemies.
Added Cold Damage Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Hypothermia Support
Supports any skill that deals damage.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Multiple Totems Support
Supports skills which summon totems.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Flamewood Support
Supports skills which summon totems. Cannot modify the skills of minions.
Sacrifice Support
Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
Sadism Support
Supports any skill that hits enemies.
Rupture Support
Supports attack skills.