Shockwave
Level: (1–40)
Cooldown Time: 1.00 sec ((1–6) Times)
Requires Level (18–100)
Deals attack damage in an area.
+(0–0.7) metres to radius
(0–68)% increased Cooldown Recovery Rate
is area damage [1]
triggered by shockwave support [1]
Additional Effects From Quality:
(0–10)% increased Melee Damage
Level Effect /40
Level | Requires Level | Base Damage | # metres to radius | #% increased Cooldown Recovery Rate | Experience | |
---|---|---|---|---|---|---|
1 | 18 | 230.7% | 0 | |||
2 | 22 | 235.3% | 0 | 2 | ||
3 | 26 | 240% | 0 | 4 | ||
4 | 29 | 244.8% | 0 | 6 | ||
5 | 32 | 249.7% | 0 | 8 | ||
6 | 35 | 254.7% | 0.1 | 10 | ||
7 | 38 | 259.8% | 0.1 | 12 | ||
8 | 41 | 264.9% | 0.1 | 14 | ||
9 | 44 | 270.2% | 0.1 | 16 | ||
10 | 47 | 275.7% | 0.1 | 18 | ||
11 | 50 | 281.2% | 0.2 | 20 | ||
12 | 53 | 286.8% | 0.2 | 22 | ||
13 | 56 | 292.5% | 0.2 | 24 | ||
14 | 58 | 298.4% | 0.2 | 26 | ||
15 | 60 | 304.3% | 0.2 | 28 | ||
16 | 62 | 310.4% | 0.3 | 30 | ||
17 | 64 | 316.6% | 0.3 | 32 | ||
18 | 66 | 323% | 0.3 | 34 | ||
19 | 68 | 329.4% | 0.3 | 36 | ||
20 | 70 | 336% | 0.3 | 38 | ||
21 | 72 | 342.7% | 0.4 | 40 | ||
22 | 74 | 349.6% | 0.4 | 42 | ||
23 | 76 | 356.6% | 0.4 | 44 | ||
24 | 78 | 363.7% | 0.4 | 46 | ||
25 | 80 | 371% | 0.4 | 48 | ||
26 | 82 | 378.4% | 0.5 | 50 | ||
27 | 84 | 386% | 0.5 | 52 | ||
28 | 86 | 393.7% | 0.5 | 54 | ||
29 | 88 | 401.6% | 0.5 | 56 | ||
30 | 90 | 409.6% | 0.5 | 58 | ||
31 | 91 | 422% | 0.6 | 59 | ||
32 | 92 | 426.2% | 0.6 | 60 | ||
33 | 93 | 430.5% | 0.6 | 61 | ||
34 | 94 | 434.8% | 0.6 | 62 | ||
35 | 95 | 439.1% | 0.6 | 63 | ||
36 | 96 | 443.5% | 0.7 | 64 | ||
37 | 97 | 447.9% | 0.7 | 65 | ||
38 | 98 | 452.4% | 0.7 | 66 | ||
39 | 99 | 456.9% | 0.7 | 67 | ||
40 | 100 | 461.5% | 0.7 | 68 |
Attribute /7
Shockwave
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold |
Acronym | Ignite |
BaseType | Shockwave |
Weapon | One Hand Maces, Staves, Two Hand Maces, Sceptres, Warstaves |
TargetTypes | Enemy, Ground |
Type | Attack, Area, Damage, Triggerable, Triggered, Melee, SkillGrantedBySupport |
ActiveSkillsCode | support_blunt_shockwave |
Crucible Weapon /6
Weight | Desc |
---|---|
100 (T3, T4) | Socketed Gems are Supported by Level 10 Shockwave |
100 (T4) | Socketed Gems are Supported by Level 10 Shockwave |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Shockwave |
25 (T4) | Socketed Gems are Supported by Level 10 Shockwave |
1000 (T5) | Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond |
1000 (T5) | Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond |
Supported By /96
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Melee Physical Damage Support
Supports melee attack skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Bloodlust Support
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast on Melee Kill Support
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Endurance Charge on Melee Stun Support
Supports melee attack skills.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Close Combat Support
Supports melee attack skills. Cannot support skills which create minions.
Impale Support
Supports attack skills.
Pulverise Support
Supports melee attack skills.
Rage Support
Supports melee attack skills. Minions cannot gain rage.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage Support
Supports melee attack skills.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Manaforged Arrows Support
Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Controlled Blaze Support
Supports melee attack skills.
Volatility Support
Supports attack skills.
Overexertion Support
Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
Rupture Support
Supports attack skills.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.