Dialogue /121
Monster | Cue | Dialogue |
---|---|---|
Aisling Laffrey | PrimaryDefenderStartsFight | By the time we're through, no one will be able to tell you were even human. |
Aisling Laffrey | PrimaryDefenderStartsFight | Do you know what happens to the lamb that wanders into the lion's den? |
Aisling Laffrey | PrimaryDefenderStartsFight | Keep the cargo rolling. I'll be back soon enough. |
Aisling Laffrey | PrimaryDefenderStartsFight | No one will find your body down here, exile. No one. |
Aisling Laffrey | PrimaryDefenderStartsFight | Savour these last breaths! |
Aisling Laffrey | PrimaryDefenderStartsFight | I spent every moment behind those bars picturing what I'd do to you when I got out. |
Aisling Laffrey | PrimaryDefenderStartsFight | This time it'll be you beggin' for your life. |
Aisling Laffrey | PrimaryDefenderStartsFight | Don't think it'll be like the last time, exile. No one's coming to save you. |
Aisling Laffrey | PrimaryDefenderStartsFight | My death was quick. Yours won't be. |
Aisling Laffrey | PrimaryDefenderStartsFight | You really don't get it, do you? I'm faster. I'm stronger. |
Aisling Laffrey | PrimaryDefenderStartsFight | I have never felt so free, exile. Can you say the same? |
Aisling Laffrey | PrimaryDefenderStartsFight | Nothing is quite so invigorating as carnage. |
Aisling Laffrey | PrimaryDefenderStartsFight | Breathe deep the aromas of death. |
Aisling Laffrey | PrimaryDefenderStartsFight | I usually prefer to work alone, but my pack is hungry. |
Aisling Laffrey | PrimaryDefenderStartsFight | Feel the cold creep of death, exile? Give in to it! |
Aisling Laffrey | SafehouseLeaderIntro | Look around you! This is the end of your journey, exile. The final stop! |
Aisling Laffrey | SecondaryDefenderArrival | Keep 'em busy. Don't let them escape! |
Aisling Laffrey | SecondaryDefenderArrival | You should've just minded your own business! |
Aisling Laffrey | SecondaryDefenderArrival | You aren't leaving here alive. |
Aisling Laffrey | SecondaryDefenderArrival | You're only delaying the inevitable, exile. |
Aisling Laffrey | SecondaryDefenderArrival | I've been looking for someone to kill. |
Aisling Laffrey | SecondaryDefenderArrival | Shall we carve some fountains of blood to wet this thirsty ground, Vorici? |
Aisling Laffrey | SecondaryDefenderArrival | Show me what beautiful cruelty your kind are capable of, demon! |
Aisling Laffrey | SecondaryDefenderArrival | What I can do, dear General, will make you question your faith. |
Aisling Laffrey | SecondaryDefenderArrival | The quickest way to this woman's heart, Korell, is by carving out another's. |
Aisling Laffrey | SecondaryDefenderArrival | So clumsy, Cameria, but I love your enthusiasm. |
Aisling Laffrey | SecondaryDefenderArrival | Watch carefully. You might learn a thing or two. |
Aisling Laffrey | SecondaryDefenderArrival | Sorry exile. End of the road. |
Aisling Laffrey | SecondaryDefenderArrival | Now that everyone's here, the real fun can begin. |
Aisling Laffrey | SecondaryDefenderArrival | Not so fast. I'm taking over. |
Aisling Laffrey | SecondaryDefenderArrival | When this is over, there won't be any bodies left to revive. |
Aisling Laffrey | SecondaryDefenderArrival | Sorry, but I'm the only one leaving here alive. |
Aisling Laffrey | SecondaryDefenderArrival | I think I'll preserve your skin, Haku. Wouldn't want to waste those tattoos. |
Aisling Laffrey | SecondaryDefenderArrival | Your scars are so beautiful, Redmane. Allow me to add a few. |
Aisling Laffrey | SecondaryDefenderArrival | You're simply too hideous to live, aberration. |
Aisling Laffrey | SecondaryDefenderArrival | Such a large canvas to work upon, Hillock. I must thank you in advance. |
Aisling Laffrey | SecondaryDefenderArrival | You had your chance to impress me, Cameria. You didn't. |
Aisling Laffrey | SecondaryDefenderArrival | Don't you know? You should never anger an assassin. |
Aisling Laffrey | ReplyToSecondaryDefenderArrival | Spineless, slimy coward. I'll paint the walls red with your blood. |
Aisling Laffrey | ReplyToSecondaryDefenderArrival | Ah, I've been looking for a reason to kill you. Thanks. |
Aisling Laffrey | ReplyToSecondaryDefenderArrival | So be it. You can join the other cadavers. |
Aisling Laffrey | ReplyToSecondaryDefenderArrival | I'm gonna tear you apart and feed you to the wolves. |
Aisling Laffrey | ReplyToSecondaryDefenderArrival | None of my subjects have ever objected, Vorici. Neither will you. |
Aisling Laffrey | ReplyToSecondaryDefenderArrival | At least I wait until they're dead to defile the body. |
Aisling Laffrey | ReplyToSecondaryDefenderArrival | Then why just witness? Be my next muse. |
Aisling Laffrey | ReplyToSecondaryDefenderArrival | Ha! Jealous? |
Aisling Laffrey | ReplyToSecondaryDefenderArrival | At least you recognize greatness when you see it. |
Aisling Laffrey | ReplyToSecondaryDefenderArrival | Even I feel ill at the thought of what I plan to do to you. |
Aisling Laffrey | SecondaryDefenderArrival | I love watching the hope fade from your eyes. |
Aisling Laffrey | SecondaryDefenderArrival | Did you really think it would be that easy? |
Aisling Laffrey | SecondaryDefenderArrival | And just like that, your fate is sealed. |
Aisling Laffrey | SecondaryDefenderArrival | Don't be sad, exile. Your death will be very entertaining. |
Aisling Laffrey | SecondaryDefenderArrival | I think you've secretly hoped to have me in charge, assassin. |
Aisling Laffrey | SecondaryDefenderArrival | Don't fail me, demon. You know what I do to failures. |
Aisling Laffrey | SecondaryDefenderArrival | I think you know my orders already, Gravicius. |
Aisling Laffrey | SecondaryDefenderArrival | Is that sweat I smell, Korell? Can you not handle your own heat? |
Aisling Laffrey | SecondaryDefenderArrival | My turn to lead the dance, Cameria. |
Aisling Laffrey | SecondaryDefenderArrival | Far too many moving parts. Let's start removing 'em. |
Aisling Laffrey | KillPlayer | Good. Get this cleaned up. |
Aisling Laffrey | KillPlayer | Keep moving. |
Aisling Laffrey | KillPlayer | Let's finish up and get out of here. |
Aisling Laffrey | KillPlayer | Too easy. |
Aisling Laffrey | Escape | Satisfying. |
Aisling Laffrey | Escape | Your death will have to wait. |
Aisling Laffrey | Escape | We're done here. See you soon. |
Aisling Laffrey | Defeated | What!? No! |
Aisling Laffrey | Defeated | It can't be...! |
Aisling Laffrey | Defeated | No, not possible...! |
Aisling Laffrey | Defeated | But... I can't...! |
Aisling Laffrey | Defeated | All that plannin'... for what?! |
Aisling Laffrey | Defeated | Wait... another deal! |
Aisling Laffrey | Defeated | No, not again! |
Aisling Laffrey | Defeated | Ugh... gets no easier, does it? |
Aisling Laffrey | Defeated | You... got... lucky...! |
Aisling Laffrey | Defeated | How... unprofessional. |
Aisling Laffrey | Defeated | Ugh... careless! |
Aisling Laffrey | OfferBargain | I can appreciate a killer when I see one. You're a killer, but I think you'll get more out of keeping me alive. Just tell me what you want. |
Aisling Laffrey | OfferBargain | You could end my life. I would, were I in your position. But I have a better idea. Leave me alive, and I'll make sure certain Syndicate resources are... reallocated. Move enough bricks and perhaps the tower will come crashing down. |
Aisling Laffrey | OfferBargain | Are you gonna kill me? No... you're after someone higher up. Problem is, no single person has the information you need. Let me reunite with a colleague of mine, and I'll make sure you get closer to the top. |
Aisling Laffrey | OfferBargain | I know you want to kill me. I would, too. But we are like the mythical hydra: cut off one head, two more will grow. But get those long necks in a tangle... well, you get the idea. I walk out of here alive, and maybe I find myself a new job. |
Aisling Laffrey | OfferBargain | You know, I've been considerin' an early retirement. Tired of this cat and mouse game. Tired of fightin'. Aren't you? How about we call it even, and go our separate ways? |
Aisling Laffrey | OfferBargain | Look, I know what you're really after. You're not after some lackey. That's all I am. You want the boss. I can give them to you, but not if I'm dead. How 'bout it? |
Aisling Laffrey | OfferBargain | You've won the battle, exile, but the war rages on. Do you want to know what wins wars? Weapons. Let me go, and I'll give you the tools you so desperately need. |
Aisling Laffrey | BarginAccepted | The foundations are shiftin', exile, but I doubt you'll bring the tower down. |
Aisling Laffrey | BarginAccepted | You're startin' to figure it out, aren't you? I can see it in your eyes. But there's more going on than you could possibly fathom. |
Aisling Laffrey | BarginAccepted | The Syndicate was in dire need of a shake-up anyway, exile. You've achieved nothing. |
Aisling Laffrey | BarginAccepted | You know, now that I think about it, I'm too young to retire. But I could certainly use a break! See you soon, exile. |
Aisling Laffrey | BarginAccepted | The question now, exile, is whether or not you're foolish enough to face 'em down. I think you just might be. |
Aisling Laffrey | BarginAccepted | Take them. They're yours. There's plenty more where that came from, but I don't expect you'll be getting them. |
Aisling Laffrey | OfferBetrayal | You won fair and square, even with my boss here. I happen to know that they've been pocketing some of the Syndicate's more valuable acquisitions. What do you think will happen when I tell the Lifegiver? |
Aisling Laffrey | OfferBetrayal | Executin' us brings you no closer to the Lifegiver. But let us live, and I will ensure those at the top 'ear about the many failings of those who've fought here today... excludin' myself, of course. |
Aisling Laffrey | OfferBetrayal | The Syndicate deals with its failures itself, but sometimes it takes an outsider's perspective to see where we went wrong. Tell me, who do you think is deserving of our... punishment? I promise you will not be seeing their face again anytime soon. |
Aisling Laffrey | OfferBetrayal | Well, this was clearly a mistake. I was... misinformed about the suitability of this mission by my allies. But I know some things they don't know I know. Would you like to know them? Let me go, and that information is all yours. |
Aisling Laffrey | OfferBetrayal | I 'ave no qualms whatsoever about betrayin' Leo, if that is what you desire. |
Aisling Laffrey | OfferBetrayal | Tora sees the necessity in violence, but not the beauty. Allow me to re-educate her. |
Aisling Laffrey | OfferBetrayal | Vagan is all show and no substance. I think he needs to experience a hardship or two, and I want to deliver them to him. |
Aisling Laffrey | OfferBetrayal | You want me to betray that... thing? I'll do it. Even if you weren't askin'. But since you are... |
Aisling Laffrey | OfferBetrayal | Hillock has very little idea as to what is going on at any given moment. That makes him dangerous. |
Aisling Laffrey | OfferBetrayal | Cold-blooded betrayal. That's what I offer. |
Aisling Laffrey | OfferExecute | Go on, do it. You're no stranger to murder. Just make it quick. |
Aisling Laffrey | OfferExecute | Some promises are stronger than death, exile. Make it quick. |
Aisling Laffrey | OfferExecute | You think I'll beg for my life in front of a fellow member? Ha. Make it quick. |
Aisling Laffrey | OfferExecute | I'll sooner die than let you lock me up again. If you won't kill me, I will. |
Aisling Laffrey | ReplyToBetrayalAccepted | Pathetic. Shoulda killed you first. |
Aisling Laffrey | ReplyToBetrayalAccepted | Nothing you do can bother me, Haku, but thank you for the compliment. |
Aisling Laffrey | ReplyToBetrayalAccepted | Haha haha haha haha ha-hah! |
Aisling Laffrey | ReplyToBetrayalAccepted | I've seen your work, Vorici. I'm not sure you know what 'worse' means. |
Aisling Laffrey | ReplyToBetrayalAccepted | Everyone's a critic. |
Aisling Laffrey | ReplyToBetrayalAccepted | I know exactly where I want to mount your scalp, traitor. |
Aisling Laffrey | ReplyToBetrayalAccepted | Maloney, I think it's time I put you in better contact with your own fleshy pink humanity. |
Aisling Laffrey | Interrogated | If you think I'll talk, you're sorely mistaken. |
Aisling Laffrey | Interrogated | No... not again! Please! Not again! |
Aisling Laffrey | Interrogated | What? No! No, we had a deal! |
Aisling Laffrey | ReplyToExecution | I'da made a little more show of it. |
Aisling Laffrey | ReplyToExecution | This wasn't personal until just now. |
Aisling Laffrey | ReplyToExecution | Good riddance. |
Aisling Laffrey | SafehouseLeaderDefeated | You may have claimed this victory, but we will rise again. You cannot win, exile. Not forever. |
Aisling Laffrey | PrimaryDefenderStartsFight | Growing tired of dying yet? We're not growing tired of killing you. |
Aisling Laffrey | Defeated | You're done, Aisling. |
Aisling Laffrey | Interrogated | Death's too kind for a monster like you. |
Aisling Laffrey | Defeated | Your reign of terror's over. Talk. |
Aisling Laffrey
Humanoid
Action Speed cannot be modified to below 50% of base value
Cannot be Knocked Back
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | betrayal_syndicate_member, caster, chaos_affinity, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, physical_affinity, puncturing_weapon, ranged, red_blood |
Life
600%
Energy Shield From Life
50%
Armour
+25%
Evasion
+50%
Ailment Threshold
600%
Resistance
40 40 40 25
Damage
140%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.095 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
BetrayalAislin
Metadata
BetrayalAislin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
38,600
Armour
35,988
Evasion
7,109
Energy Shield
3,064
Damage
523
Spell Damage
523
Accuracy
290
Attack Time
1.095
Experience
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackAislinBackflip
Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Cooldown Time: 6 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackAislinBombThrow
Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Cooldown Time: 12 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionSpellAislinVines
Spell
Cast Time: 1.5 sec
Cooldown Time: 6 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
BetrayalAislinKnifeThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 138%
Attack Time: 1.095 sec
Deals 38% more Attack Damage
15% more Attack Speed
base is projectile [1]
monster projectile variation [50]
projectile uses contact position [1]
15% more Attack Speed
base is projectile [1]
monster projectile variation [50]
projectile uses contact position [1]
BetrayalAislinBombMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 310.3 to 465.5 Physical Damage
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
number of projectiles override [1]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
visual hit effect chaos is green [1]
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
number of projectiles override [1]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
visual hit effect chaos is green [1]
BetrayalAislinBombNova
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 713.7 to 1071 Physical Damage
20% of Physical Damage Converted to Chaos Damage
active skill area of effect radius +% final [-35]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
visual hit effect chaos is green [1]
20% of Physical Damage Converted to Chaos Damage
active skill area of effect radius +% final [-35]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
visual hit effect chaos is green [1]
BetrayalAislinKnifeLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.095 sec
Projectiles Pierce all Targets
Deals 20% more Attack Damage
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
base projectile ground caustic cloud damage per minute [15228]
base projectile ground effect duration [8000]
ground caustic art variation [6]
monster projectile variation [48]
projectile ground caustic cloud radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles drop caustic cloud [1]
visual hit effect chaos is green [1]
Deals 20% more Attack Damage
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
base projectile ground caustic cloud damage per minute [15228]
base projectile ground effect duration [8000]
ground caustic art variation [6]
monster projectile variation [48]
projectile ground caustic cloud radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles drop caustic cloud [1]
visual hit effect chaos is green [1]
BetrayalAislinKnifeRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.095 sec
Projectiles Pierce all Targets
Deals 20% more Attack Damage
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
base projectile ground caustic cloud damage per minute [15228]
base projectile ground effect duration [8000]
ground caustic art variation [6]
monster projectile variation [49]
projectile ground caustic cloud radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles drop caustic cloud [1]
visual hit effect chaos is green [1]
Deals 20% more Attack Damage
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
base projectile ground caustic cloud damage per minute [15228]
base projectile ground effect duration [8000]
ground caustic art variation [6]
monster projectile variation [49]
projectile ground caustic cloud radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles drop caustic cloud [1]
visual hit effect chaos is green [1]
BetrayalAislinVines
Triggerable, Spell
Cast Time: 1 sec
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( bootsShape );" create_state_Gloves_0 = "ShowMeshSegments( glovesShape );" //create_state_Back_0 = "ShowMeshSegments( );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Aislin ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Aislin ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Aislin ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Aislin ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Aislin ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Aislin ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Aislin ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Aislin ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Aislin ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Aislin ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Aislin/poison_spin/poison_bomb_dagger.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Aislin/poison_spin/proj_impct.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalAislin"] = { name = "Aisling Laffrey", life = 6, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.095, attackRange = 9, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "Melee", "BetrayalAislinKnifeThrow", "BetrayalAislinKnifeLeft", "BetrayalAislinKnifeRight", "EmptyActionAttackAislinBackflip", "EmptyActionAttackAislinBombThrow", "EmptyActionSpellAislinVines", "WalkEmergeBetrayal", "BetrayalAislinBombMortar", "BetrayalAislinBombNova", "BetrayalAislinVines", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalAislinKnifeThrow"] = { name = "BetrayalAislinKnifeThrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_attack_speed_+%_final", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {50, 15, baseMultiplier = 1.38, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalAislinKnifeLeft"] = { name = "BetrayalAislinKnifeLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_ground_caustic_cloud_damage_per_minute", "monster_projectile_variation", "base_projectile_ground_effect_duration", "ground_caustic_art_variation", "projectile_ground_caustic_cloud_radius", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "projectiles_drop_caustic_cloud", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {4.5, 48, 8000, 6, 10, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalAislinKnifeRight"] = { name = "BetrayalAislinKnifeRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_ground_caustic_cloud_damage_per_minute", "monster_projectile_variation", "base_projectile_ground_effect_duration", "ground_caustic_art_variation", "projectile_ground_caustic_cloud_radius", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "projectiles_drop_caustic_cloud", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {4.5, 49, 8000, 6, 10, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAislinBackflip"] = { name = "EmptyActionAttackAislinBackflip", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAislinBombThrow"] = { name = "EmptyActionAttackAislinBombThrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAislinVines"] = { name = "EmptyActionSpellAislinVines", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalAislinBombMortar"] = { name = "BetrayalAislinBombMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "projectile_uses_contact_position", "projectile_uses_contact_direction", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 1, 20, -25, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalAislinBombNova"] = { name = "BetrayalAislinBombNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, 20, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalAislinVines"] = { name = "BetrayalAislinVines", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |