Dialogue /121
MonsterCueDialogue
Thane JorginPrimaryDefenderStartsFightEhh, what's this? A new challenger!
Thane JorginPrimaryDefenderStartsFightYea! Storm the keep, exile!
Thane JorginPrimaryDefenderStartsFightOhh, logistics is boring. Let's fight!
Thane JorginPrimaryDefenderStartsFightUgh, please, do try and get this blooddy mess off ma mitts!
Thane JorginPrimaryDefenderStartsFightSurprise test of strength exile! Hope you're prepared.
Thane JorginPrimaryDefenderStartsFightOur encounter will end very differently this time, exile.
Thane JorginPrimaryDefenderStartsFightLet's solve this like men. With conflict, not cooperation!
Thane JorginPrimaryDefenderStartsFightHere to play politics again, exile?
Thane JorginPrimaryDefenderStartsFightJust who I was hoping to see today!
Thane JorginPrimaryDefenderStartsFightBack for more punishment, child?
Thane JorginPrimaryDefenderStartsFightAhhh! Gurhh... the Ursine Maw... it hungers!
Thane JorginPrimaryDefenderStartsFightI am of Craiceann, solid against the tide!
Thane JorginPrimaryDefenderStartsFightI am of Saqawal, crushing my enemies!
Thane JorginPrimaryDefenderStartsFightI am of Fenumus, dragging you down to your death!
Thane JorginPrimaryDefenderStartsFightI am of Farrul, swift as an arrow!
Thane JorginSafehouseLeaderIntroThe strength of the First Ones runs in my veins. You will fall here and now.
Thane JorginSecondaryDefenderArrivalLet this siege be savage.
Thane JorginSecondaryDefenderArrivalFirst Ones, protect this caravan!
Thane JorginSecondaryDefenderArrivalI'll help defend this disgusting place only because I must.
Thane JorginSecondaryDefenderArrivalI try never to miss a good ambush!
Thane JorginSecondaryDefenderArrivalI never back down from a fight!
Thane JorginSecondaryDefenderArrivalStrength in numbers is still strength!
Thane JorginSecondaryDefenderArrivalThe First Ones have called me to your aid, wild one.
Thane JorginSecondaryDefenderArrivalCannah let you die, Grenn. I might need a ship back home someday!
Thane JorginSecondaryDefenderArrivalYou're no Emperor, Janus, but my line will assist you again regardless.
Thane JorginSecondaryDefenderArrivalLet us prove that the Syndicate has the might to make right.
Thane JorginSecondaryDefenderArrivalGadgets won't do the trick, Maloney. Allow me to lend ya some raw might.
Thane JorginSecondaryDefenderArrivalI want to see a proper siege!
Thane JorginSecondaryDefenderArrivalI think I'll send these souls to the First Ones rather than the Lifegiver.
Thane JorginSecondaryDefenderArrivalThis horrible place deserves to fall!
Thane JorginSecondaryDefenderArrivalEven the mightiest warrior will fall against overwhelming numbers.
Thane JorginSecondaryDefenderArrivalI'm more than just 'Ezomyte,' Janus. I'll show ya.
Thane JorginSecondaryDefenderArrivalI don't know what the hell you are, but I much prefer the exile.
Thane JorginSecondaryDefenderArrivalThe strongest deserve to rise, but you're too dumb to count.
Thane JorginSecondaryDefenderArrivalAn Eternal General stood against the Ezomyte clans once before. Recall how that ended?
Thane JorginSecondaryDefenderArrivalViolence should be a test, Cameria, not a pastime.
Thane JorginSecondaryDefenderArrivalOnly the strongest deserve to rise.
Thane JorginReplyToSecondaryDefenderArrivalI welcome your challenge!
Thane JorginReplyToSecondaryDefenderArrivalAnd I thought today would be boring.
Thane JorginReplyToSecondaryDefenderArrivalWhen a situation gets complicated, I tend to resort to violence.
Thane JorginReplyToSecondaryDefenderArrivalDon't ya see? We're in the middle of a test of strength here!
Thane JorginReplyToSecondaryDefenderArrivalBig words big guy, but can you back them up?
Thane JorginReplyToSecondaryDefenderArrivalWe have about as much claim over these lands as your ilk, Eternal!
Thane JorginReplyToSecondaryDefenderArrivalYou've got your shot, creature. Show me that otherworldly might of yours.
Thane JorginReplyToSecondaryDefenderArrivalAye and your skin will make a fine new cloak, Redblade!
Thane JorginReplyToSecondaryDefenderArrivalThen I guess it stops with me, eh?
Thane JorginReplyToSecondaryDefenderArrivalYou better hope you have the strength to follow through, traitor!
Thane JorginSecondaryDefenderArrivalLet's see just how much this exile can handle, eh?
Thane JorginSecondaryDefenderArrivalThis caravan is better protected than you thought!
Thane JorginSecondaryDefenderArrivalI won't let knowledge of my involvement here just walk out alive.
Thane JorginSecondaryDefenderArrivalOhh, exile, you've quite the test now.
Thane JorginSecondaryDefenderArrivalLet's try my way for this one, Tora.
Thane JorginSecondaryDefenderArrivalIt's the Ezomyte in charge of the Perandus this time, eh Janus?
Thane JorginSecondaryDefenderArrivalServe me well, Redblade. When I'm at the top, I won't forget it.
Thane JorginSecondaryDefenderArrivalSupport my rise through the ranks, Mutewind, and I'll use my power to get you what you truly desire.
Thane JorginSecondaryDefenderArrivalAye, you're certainly strong, Cameria, but! I'm stronger.
Thane JorginSecondaryDefenderArrivalAs I am the strongest, I claim my right to lead this fight.
Thane JorginKillPlayerI was hoping for a bigger storm.
Thane JorginKillPlayerThe prize remains in the hands of the strongest.
Thane JorginKillPlayerEh, I was really hoping you'd burn this place.
Thane JorginKillPlayerAnd the strongest remains the victor, ha ha ho!
Thane JorginEscapeThe weak fall. The strongest live to fight another day!
Thane JorginEscapeA good clash. I like you, exile.
Thane JorginEscapeYour strength was not enough to lift this rock. Maybe next time you'll send the bugs scattering.
Thane JorginDefeatedI am... conquered... and impressed...
Thane JorginDefeatedThe caravan... is yours...
Thane JorginDefeatedThe ultimate disgrace...
Thane JorginDefeatedWell... you've passed ma test...
Thane JorginDefeatedI don't... want to be... caged again...
Thane JorginDefeatedI guess, uh, we should... talk?
Thane JorginDefeatedMight... politics... two sides of the same coin...
Thane JorginDefeatedKill me yet again... I'll return stronger. Thus, we evolve.
Thane JorginDefeatedGood show, exile. A real comeback.
Thane JorginDefeatedNumbers alone... can't be counted on...
Thane JorginDefeatedIt seems... I have... failed... my own test.
Thane JorginOfferBargainI've seen your strength. Take from me what ya will.
Thane JorginOfferBargainAye, you beat me fair and square, and I can respect that. But to beat the odds, to beat someone with friends in high places, that demands respect and awe. Free me, and select from my cohorts an ally, and we will see what you are truly made of.
Thane JorginOfferBargainMight makes right, which means I work for you now, in a small fashion. You've only got hold over me worth one fight, which we all know is just one grain of sand in the desert of warfare. But it isn't nothing, and in warfare, information is as good as might. I've a friend in the Syndicate who is privy to key information, and I offer you this as your well-earned plunder.
Thane JorginOfferBargainIf I have a moment for last words, I'd like to say, above all, this job they have me doing is beyond boring. Now you're a strong one, so I value your input. Assuming you let me live, what do you think I should do instead?
Thane JorginOfferBargainI have been soundly defeated. I'm man enough to admit that. It's my neck on the line here. But, if you let me go back to the green hills of Ogham, I'd certainly be hung for imagined crimes. How about you save yourself the bother and let my clan do what they will?
Thane JorginOfferBargainThis Syndicate is full of boring nonsense. Ya care to have a pint and talk it over? Or perhaps since you've got me dead to rights and all, skip the pint, and we'll go right to me blabbin' secrets like I'm drunk.
Thane JorginOfferBargainTo the victor go the spoils. Take this as your reward... and let me go.
Thane JorginBarginAcceptedConsider it done, and consider the challenge begun!
Thane JorginBarginAcceptedThey'll never even suspect, boss.
Thane JorginBarginAcceptedLet's hope for some entertainment.
Thane JorginBarginAcceptedI wonder if they'll even remember my face back home. Hard to forget with all the wanted posters I expect, heh heh heh.
Thane JorginBarginAcceptedStrong and reasonable. I like you, exile!
Thane JorginBarginAcceptedAnd the strong get stronger.
Thane JorginOfferBetrayalImpressive strength you've got there. You should use it to mold the Syndicate's hierarchy to your whims. Let me live, and you can install a leader here that sees eye to eye with you: me. You can't solve the Syndicate by killing, exile, but perhaps you can fundamentally change it for the better.
Thane JorginOfferBetrayalDeath changes nothing, exile. Only philosophy, held true, alters the world. Here I say to you: the strongest should absorb the might of the weak and make it their own. For you, that means lettin' me live, so that I can maneuver within the organisation, stripping back the strength of others, making it my own. We do not stay dead, which means changing thoughts and minds is the only way you'll ever save the world from the Syndicate!
Thane JorginOfferBetrayalYou've won the battle, exile, but the war will be long. You have the opportunity to select who it is you face. Now killin' me is an option, but you know already that I can be defeated. Who else here poses a threat? This is your chance to rig the game!
Thane JorginOfferBetrayalHah hah, I like you, exile! There's no need to slay me, by the way. Let's just talk about the others here. I've got much to say.
Thane JorginOfferBetrayalTora, she's a swift one. Now I don't think I can outpace her with force alone. Lend me your might and your mind for this, and the huntress will be forced to bow.
Thane JorginOfferBetrayalThat's him, that's the bastard assassin that killed my brother! The Brotherhood of Silence!
Thane JorginOfferBetrayalA Perandus betrayed my people long ago, yet the scars are still raw today. It's time I returned the favour!
Thane JorginOfferBetrayalThe General's particular brand of might does not just raise the strong. It purges the weak and hopeless. This is not might. It's tyranny.
Thane JorginOfferBetrayalRin is pompous and uppity and... worst of all, she won't shut up about how she misses 'fresh mountain air,' like we don't all miss our homes! Now please, handle her before I do.
Thane JorginOfferBetrayalAllegiance is earned by might, be it muscle, magic, or maneuvering. This one's earned none of those.
Thane JorginOfferExecuteThere's only one fate for the weak, exile. I have earned no exception.
Thane JorginOfferExecuteLet the Syndicate witness the true path: strength of arm, strength of will!
Thane JorginOfferExecuteIf I should not return, bury me in Ogham, next to my brother.
Thane JorginOfferExecuteThis time, do what must be done, exile.
Thane JorginReplyToBetrayalAcceptedStrength is not merely muscle.
Thane JorginReplyToBetrayalAcceptedAye, weak, through and through! A coward, just like your poisoning pretender, Chitus!
Thane JorginReplyToBetrayalAcceptedAnd I'll wager a guess: the First Ones hate ya too. And whatever serves as your mother, for good measure.
Thane JorginReplyToBetrayalAcceptedKeep pushing me, Oriathan. My clan's itching for some Bloody Flowers of our own!
Thane JorginReplyToBetrayalAcceptedI didn't kill my brother, you bastard!
Thane JorginReplyToBetrayalAcceptedAh, ya fool Mutewind. I was framed and exiled here. Strange how quickly the Syndicate snapped me up once I arrived, yes?
Thane JorginReplyToBetrayalAcceptedThus the weak seek to undermine the mighty.
Thane JorginInterrogatedI've nothin' to hide. Only strength matters.
Thane JorginInterrogatedYou can starve the beast, but you will not break it.
Thane JorginInterrogatedExile, exile, ya really must learn!
Thane JorginReplyToExecutionThe weak deserve death.
Thane JorginReplyToExecutionSo it must be.
Thane JorginReplyToExecutionAye, the strong climb on the backs of the weak.
Thane JorginSafehouseLeaderDefeatedGood, exile. The strongest wins. I knew one day it would not be me.
Thane JorginPrimaryDefenderStartsFightWatch yourself exile... this one's feral.
Thane JorginDefeatedWhere are your First Ones now, Ezomyte?
Thane JorginEscapeHow brave, Thane. How brave.
Thane JorginInterrogatedI wonder how much more of an animal you will be when we're through...
Thane JorginDefeatedYou're not the strongest here. We are. Tell us what we want to know.
Thane Jorgin
Humanoid
Action Speed cannot be modified to below 50% of base value
active skill area of effect radius +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Cannot be Knocked Back
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
SpectreN
Tagsbetrayal_syndicate_member, betrayal_thane_jorgin, caster, fast_movement, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, ranged, red_blood
Life
600%
Armour
+100%
Ailment Threshold
600%
Resistance
40 40 40 25
Damage
140%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.335 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
BetrayalThane
Metadata
BetrayalThane
Level
68
Life
38,600
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
523
Spell Damage
523
Accuracy
0
Attack Time
1.335
Experience
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
MeleeBetrayalThane
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.335 sec
Strike your foes down with a powerful blow.
Deals 25% more Attack Damage
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackThaneCombo1
Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Cooldown Time: 10 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackThaneCombo2
Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Cooldown Time: 10 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
ThaneEnrage
Cooldown Time: 13 sec
ThaneCalmDown
Cooldown Time: 13 sec
BetrayalThaneCombo1Sweep1
Triggerable, Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.335 sec
is area damage [1]
BetrayalThaneCombo1Kick1
Triggerable, Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.335 sec
Deals 20% more Attack Damage
is area damage [1]
BetrayalThaneCombo1Slam1
Triggerable, Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 195%
Attack Time: 1.335 sec
Deals 95% more Attack Damage
is area damage [1]
BetrayalThaneCombo2Punch1
Triggerable, Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 112.65%
Attack Time: 1.335 sec
Deals 12.65% more Attack Damage
is area damage [1]
BetrayalThaneCombo2Punch2
Triggerable, Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 112.65%
Attack Time: 1.335 sec
Deals 12.65% more Attack Damage
is area damage [1]
BetrayalThaneCombo2Backflip1
Triggerable, Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.335 sec
Deals 50% more Attack Damage
is area damage [1]
BetrayalThaneLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Cooldown Time: 6 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 100% less Damage
60% less Attack Speed
Base radius is 1.5 metres
is area damage [1]
BetrayalThaneLeapSlamExplosion
Triggerable, Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 275%
Attack Time: 1.335 sec
Deals 175% more Attack Damage
is area damage [1]
BetrayalThaneStep
Spell, Triggerable
Cast Time: 1 sec
Deals 620.7 to 931 Physical Damage
is area damage [1]
BetrayalThaneCleaveShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Projectiles Pierce all Targets
Deals 30% less Damage
base is projectile [1]
monster projectile variation [52]
BetrayalThaneMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 558.6 to 837.9 Physical Damage
base is projectile [1]
is area damage [1]
mortar projectile distance override [30]
projectile spread radius [6]
projectile uses contact direction [1]
projectile uses contact position [1]
BetrayalThaneMortarHole
Spell, Triggerable
Cast Time: 1 sec
Deals 372.4 to 558.6 Physical Damage
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Actor
{
	actor = "Metadata/Monsters/LeagueBetrayal/BetrayalThane.act"
	main_hand_unarmed_type = "One_Hand_Mace"
}

StateMachine
{
	define_shared_state = "angry"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	on_state_angry_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Thane/wild_rage/wild_rage.epk );"
	on_state_angry_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Thane/wild_rage/wild_rage.epk );"
	create_state_angry_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Thane/wild_rage/wild_rage.epk );"
	//create_state_Helm_0 = "ShowMeshSegments(  );"
	create_state_Boots_0 = "ShowMeshSegments( BearArmourSetMTX_bootsShape );"
	create_state_Gloves_0 = "ShowMeshSegments( BearArmourSetMTX_glovesShape, hand_meshShape );"
	//create_state_Back_0 = "ShowMeshSegments(  );"
	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Thane );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Thane );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Thane );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Thane );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Thane );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Thane );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Thane );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Thane );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Thane );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Thane );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalThane"] = {
    name = "Thane Jorgin",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeBetrayalThane",
        "BetrayalThaneCleaveShot",
        "BetrayalThaneLeapSlam",
        "ThaneEnrage",
        "ThaneCalmDown",
        "EmptyActionAttackThaneCombo1",
        "EmptyActionAttackThaneCombo2",
        "WalkEmergeBetrayal",
        "BetrayalThaneCombo1Sweep1",
        "BetrayalThaneCombo1Kick1",
        "BetrayalThaneCombo1Slam1",
        "BetrayalThaneCombo2Punch1",
        "BetrayalThaneCombo2Punch2",
        "BetrayalThaneCombo2Backflip1",
        "BetrayalThaneLeapSlamExplosion",
        "BetrayalThaneMortarHole",
        "BetrayalThaneStep",
        "BetrayalThaneMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeBetrayalThane"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneCleaveShot"] = {
    name = "BetrayalThaneCleaveShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {52, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {-100, -60, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ThaneEnrage"] = {
    name = "ThaneEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ThaneCalmDown"] = {
    name = "ThaneCalmDown",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackThaneCombo1"] = {
    name = "EmptyActionAttackThaneCombo1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackThaneCombo2"] = {
    name = "EmptyActionAttackThaneCombo2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.83,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneCombo1Sweep1"] = {
    name = "BetrayalThaneCombo1Sweep1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneCombo1Kick1"] = {
    name = "BetrayalThaneCombo1Kick1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneCombo1Slam1"] = {
    name = "BetrayalThaneCombo1Slam1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneCombo2Punch1"] = {
    name = "BetrayalThaneCombo2Punch1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.1265, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneCombo2Punch2"] = {
    name = "BetrayalThaneCombo2Punch2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.1265, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneCombo2Backflip1"] = {
    name = "BetrayalThaneCombo2Backflip1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneLeapSlamExplosion"] = {
    name = "BetrayalThaneLeapSlamExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneMortarHole"] = {
    name = "BetrayalThaneMortarHole",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneStep"] = {
    name = "BetrayalThaneStep",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneMortar"] = {
    name = "BetrayalThaneMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "mortar_projectile_distance_override",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Action Speed cannot be modified to below 50% of base value
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    active skill area of effect radius +% final [50]
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    IdStanceThaneEnrage
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 0 Max: 0 Global
  • stance movement speed +% final Min: 50 Max: 50 Global
  • off hand base maximum attack distance Min: 6 Max: 6 Global
  • main hand base maximum attack distance Min: 6 Max: 6 Global
  • active skill area of effect radius +% final Min: 50 Max: 50 Global
  • Craft Tagsattack speed
    Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.