Dialogue /121
Monster | Cue | Dialogue |
---|---|---|
Thane Jorgin | PrimaryDefenderStartsFight | Ehh, what's this? A new challenger! |
Thane Jorgin | PrimaryDefenderStartsFight | Yea! Storm the keep, exile! |
Thane Jorgin | PrimaryDefenderStartsFight | Ohh, logistics is boring. Let's fight! |
Thane Jorgin | PrimaryDefenderStartsFight | Ugh, please, do try and get this blooddy mess off ma mitts! |
Thane Jorgin | PrimaryDefenderStartsFight | Surprise test of strength exile! Hope you're prepared. |
Thane Jorgin | PrimaryDefenderStartsFight | Our encounter will end very differently this time, exile. |
Thane Jorgin | PrimaryDefenderStartsFight | Let's solve this like men. With conflict, not cooperation! |
Thane Jorgin | PrimaryDefenderStartsFight | Here to play politics again, exile? |
Thane Jorgin | PrimaryDefenderStartsFight | Just who I was hoping to see today! |
Thane Jorgin | PrimaryDefenderStartsFight | Back for more punishment, child? |
Thane Jorgin | PrimaryDefenderStartsFight | Ahhh! Gurhh... the Ursine Maw... it hungers! |
Thane Jorgin | PrimaryDefenderStartsFight | I am of Craiceann, solid against the tide! |
Thane Jorgin | PrimaryDefenderStartsFight | I am of Saqawal, crushing my enemies! |
Thane Jorgin | PrimaryDefenderStartsFight | I am of Fenumus, dragging you down to your death! |
Thane Jorgin | PrimaryDefenderStartsFight | I am of Farrul, swift as an arrow! |
Thane Jorgin | SafehouseLeaderIntro | The strength of the First Ones runs in my veins. You will fall here and now. |
Thane Jorgin | SecondaryDefenderArrival | Let this siege be savage. |
Thane Jorgin | SecondaryDefenderArrival | First Ones, protect this caravan! |
Thane Jorgin | SecondaryDefenderArrival | I'll help defend this disgusting place only because I must. |
Thane Jorgin | SecondaryDefenderArrival | I try never to miss a good ambush! |
Thane Jorgin | SecondaryDefenderArrival | I never back down from a fight! |
Thane Jorgin | SecondaryDefenderArrival | Strength in numbers is still strength! |
Thane Jorgin | SecondaryDefenderArrival | The First Ones have called me to your aid, wild one. |
Thane Jorgin | SecondaryDefenderArrival | Cannah let you die, Grenn. I might need a ship back home someday! |
Thane Jorgin | SecondaryDefenderArrival | You're no Emperor, Janus, but my line will assist you again regardless. |
Thane Jorgin | SecondaryDefenderArrival | Let us prove that the Syndicate has the might to make right. |
Thane Jorgin | SecondaryDefenderArrival | Gadgets won't do the trick, Maloney. Allow me to lend ya some raw might. |
Thane Jorgin | SecondaryDefenderArrival | I want to see a proper siege! |
Thane Jorgin | SecondaryDefenderArrival | I think I'll send these souls to the First Ones rather than the Lifegiver. |
Thane Jorgin | SecondaryDefenderArrival | This horrible place deserves to fall! |
Thane Jorgin | SecondaryDefenderArrival | Even the mightiest warrior will fall against overwhelming numbers. |
Thane Jorgin | SecondaryDefenderArrival | I'm more than just 'Ezomyte,' Janus. I'll show ya. |
Thane Jorgin | SecondaryDefenderArrival | I don't know what the hell you are, but I much prefer the exile. |
Thane Jorgin | SecondaryDefenderArrival | The strongest deserve to rise, but you're too dumb to count. |
Thane Jorgin | SecondaryDefenderArrival | An Eternal General stood against the Ezomyte clans once before. Recall how that ended? |
Thane Jorgin | SecondaryDefenderArrival | Violence should be a test, Cameria, not a pastime. |
Thane Jorgin | SecondaryDefenderArrival | Only the strongest deserve to rise. |
Thane Jorgin | ReplyToSecondaryDefenderArrival | I welcome your challenge! |
Thane Jorgin | ReplyToSecondaryDefenderArrival | And I thought today would be boring. |
Thane Jorgin | ReplyToSecondaryDefenderArrival | When a situation gets complicated, I tend to resort to violence. |
Thane Jorgin | ReplyToSecondaryDefenderArrival | Don't ya see? We're in the middle of a test of strength here! |
Thane Jorgin | ReplyToSecondaryDefenderArrival | Big words big guy, but can you back them up? |
Thane Jorgin | ReplyToSecondaryDefenderArrival | We have about as much claim over these lands as your ilk, Eternal! |
Thane Jorgin | ReplyToSecondaryDefenderArrival | You've got your shot, creature. Show me that otherworldly might of yours. |
Thane Jorgin | ReplyToSecondaryDefenderArrival | Aye and your skin will make a fine new cloak, Redblade! |
Thane Jorgin | ReplyToSecondaryDefenderArrival | Then I guess it stops with me, eh? |
Thane Jorgin | ReplyToSecondaryDefenderArrival | You better hope you have the strength to follow through, traitor! |
Thane Jorgin | SecondaryDefenderArrival | Let's see just how much this exile can handle, eh? |
Thane Jorgin | SecondaryDefenderArrival | This caravan is better protected than you thought! |
Thane Jorgin | SecondaryDefenderArrival | I won't let knowledge of my involvement here just walk out alive. |
Thane Jorgin | SecondaryDefenderArrival | Ohh, exile, you've quite the test now. |
Thane Jorgin | SecondaryDefenderArrival | Let's try my way for this one, Tora. |
Thane Jorgin | SecondaryDefenderArrival | It's the Ezomyte in charge of the Perandus this time, eh Janus? |
Thane Jorgin | SecondaryDefenderArrival | Serve me well, Redblade. When I'm at the top, I won't forget it. |
Thane Jorgin | SecondaryDefenderArrival | Support my rise through the ranks, Mutewind, and I'll use my power to get you what you truly desire. |
Thane Jorgin | SecondaryDefenderArrival | Aye, you're certainly strong, Cameria, but! I'm stronger. |
Thane Jorgin | SecondaryDefenderArrival | As I am the strongest, I claim my right to lead this fight. |
Thane Jorgin | KillPlayer | I was hoping for a bigger storm. |
Thane Jorgin | KillPlayer | The prize remains in the hands of the strongest. |
Thane Jorgin | KillPlayer | Eh, I was really hoping you'd burn this place. |
Thane Jorgin | KillPlayer | And the strongest remains the victor, ha ha ho! |
Thane Jorgin | Escape | The weak fall. The strongest live to fight another day! |
Thane Jorgin | Escape | A good clash. I like you, exile. |
Thane Jorgin | Escape | Your strength was not enough to lift this rock. Maybe next time you'll send the bugs scattering. |
Thane Jorgin | Defeated | I am... conquered... and impressed... |
Thane Jorgin | Defeated | The caravan... is yours... |
Thane Jorgin | Defeated | The ultimate disgrace... |
Thane Jorgin | Defeated | Well... you've passed ma test... |
Thane Jorgin | Defeated | I don't... want to be... caged again... |
Thane Jorgin | Defeated | I guess, uh, we should... talk? |
Thane Jorgin | Defeated | Might... politics... two sides of the same coin... |
Thane Jorgin | Defeated | Kill me yet again... I'll return stronger. Thus, we evolve. |
Thane Jorgin | Defeated | Good show, exile. A real comeback. |
Thane Jorgin | Defeated | Numbers alone... can't be counted on... |
Thane Jorgin | Defeated | It seems... I have... failed... my own test. |
Thane Jorgin | OfferBargain | I've seen your strength. Take from me what ya will. |
Thane Jorgin | OfferBargain | Aye, you beat me fair and square, and I can respect that. But to beat the odds, to beat someone with friends in high places, that demands respect and awe. Free me, and select from my cohorts an ally, and we will see what you are truly made of. |
Thane Jorgin | OfferBargain | Might makes right, which means I work for you now, in a small fashion. You've only got hold over me worth one fight, which we all know is just one grain of sand in the desert of warfare. But it isn't nothing, and in warfare, information is as good as might. I've a friend in the Syndicate who is privy to key information, and I offer you this as your well-earned plunder. |
Thane Jorgin | OfferBargain | If I have a moment for last words, I'd like to say, above all, this job they have me doing is beyond boring. Now you're a strong one, so I value your input. Assuming you let me live, what do you think I should do instead? |
Thane Jorgin | OfferBargain | I have been soundly defeated. I'm man enough to admit that. It's my neck on the line here. But, if you let me go back to the green hills of Ogham, I'd certainly be hung for imagined crimes. How about you save yourself the bother and let my clan do what they will? |
Thane Jorgin | OfferBargain | This Syndicate is full of boring nonsense. Ya care to have a pint and talk it over? Or perhaps since you've got me dead to rights and all, skip the pint, and we'll go right to me blabbin' secrets like I'm drunk. |
Thane Jorgin | OfferBargain | To the victor go the spoils. Take this as your reward... and let me go. |
Thane Jorgin | BarginAccepted | Consider it done, and consider the challenge begun! |
Thane Jorgin | BarginAccepted | They'll never even suspect, boss. |
Thane Jorgin | BarginAccepted | Let's hope for some entertainment. |
Thane Jorgin | BarginAccepted | I wonder if they'll even remember my face back home. Hard to forget with all the wanted posters I expect, heh heh heh. |
Thane Jorgin | BarginAccepted | Strong and reasonable. I like you, exile! |
Thane Jorgin | BarginAccepted | And the strong get stronger. |
Thane Jorgin | OfferBetrayal | Impressive strength you've got there. You should use it to mold the Syndicate's hierarchy to your whims. Let me live, and you can install a leader here that sees eye to eye with you: me. You can't solve the Syndicate by killing, exile, but perhaps you can fundamentally change it for the better. |
Thane Jorgin | OfferBetrayal | Death changes nothing, exile. Only philosophy, held true, alters the world. Here I say to you: the strongest should absorb the might of the weak and make it their own. For you, that means lettin' me live, so that I can maneuver within the organisation, stripping back the strength of others, making it my own. We do not stay dead, which means changing thoughts and minds is the only way you'll ever save the world from the Syndicate! |
Thane Jorgin | OfferBetrayal | You've won the battle, exile, but the war will be long. You have the opportunity to select who it is you face. Now killin' me is an option, but you know already that I can be defeated. Who else here poses a threat? This is your chance to rig the game! |
Thane Jorgin | OfferBetrayal | Hah hah, I like you, exile! There's no need to slay me, by the way. Let's just talk about the others here. I've got much to say. |
Thane Jorgin | OfferBetrayal | Tora, she's a swift one. Now I don't think I can outpace her with force alone. Lend me your might and your mind for this, and the huntress will be forced to bow. |
Thane Jorgin | OfferBetrayal | That's him, that's the bastard assassin that killed my brother! The Brotherhood of Silence! |
Thane Jorgin | OfferBetrayal | A Perandus betrayed my people long ago, yet the scars are still raw today. It's time I returned the favour! |
Thane Jorgin | OfferBetrayal | The General's particular brand of might does not just raise the strong. It purges the weak and hopeless. This is not might. It's tyranny. |
Thane Jorgin | OfferBetrayal | Rin is pompous and uppity and... worst of all, she won't shut up about how she misses 'fresh mountain air,' like we don't all miss our homes! Now please, handle her before I do. |
Thane Jorgin | OfferBetrayal | Allegiance is earned by might, be it muscle, magic, or maneuvering. This one's earned none of those. |
Thane Jorgin | OfferExecute | There's only one fate for the weak, exile. I have earned no exception. |
Thane Jorgin | OfferExecute | Let the Syndicate witness the true path: strength of arm, strength of will! |
Thane Jorgin | OfferExecute | If I should not return, bury me in Ogham, next to my brother. |
Thane Jorgin | OfferExecute | This time, do what must be done, exile. |
Thane Jorgin | ReplyToBetrayalAccepted | Strength is not merely muscle. |
Thane Jorgin | ReplyToBetrayalAccepted | Aye, weak, through and through! A coward, just like your poisoning pretender, Chitus! |
Thane Jorgin | ReplyToBetrayalAccepted | And I'll wager a guess: the First Ones hate ya too. And whatever serves as your mother, for good measure. |
Thane Jorgin | ReplyToBetrayalAccepted | Keep pushing me, Oriathan. My clan's itching for some Bloody Flowers of our own! |
Thane Jorgin | ReplyToBetrayalAccepted | I didn't kill my brother, you bastard! |
Thane Jorgin | ReplyToBetrayalAccepted | Ah, ya fool Mutewind. I was framed and exiled here. Strange how quickly the Syndicate snapped me up once I arrived, yes? |
Thane Jorgin | ReplyToBetrayalAccepted | Thus the weak seek to undermine the mighty. |
Thane Jorgin | Interrogated | I've nothin' to hide. Only strength matters. |
Thane Jorgin | Interrogated | You can starve the beast, but you will not break it. |
Thane Jorgin | Interrogated | Exile, exile, ya really must learn! |
Thane Jorgin | ReplyToExecution | The weak deserve death. |
Thane Jorgin | ReplyToExecution | So it must be. |
Thane Jorgin | ReplyToExecution | Aye, the strong climb on the backs of the weak. |
Thane Jorgin | SafehouseLeaderDefeated | Good, exile. The strongest wins. I knew one day it would not be me. |
Thane Jorgin | PrimaryDefenderStartsFight | Watch yourself exile... this one's feral. |
Thane Jorgin | Defeated | Where are your First Ones now, Ezomyte? |
Thane Jorgin | Escape | How brave, Thane. How brave. |
Thane Jorgin | Interrogated | I wonder how much more of an animal you will be when we're through... |
Thane Jorgin | Defeated | You're not the strongest here. We are. Tell us what we want to know. |
Thane Jorgin
Humanoid
Action Speed cannot be modified to below 50% of base value
active skill area of effect radius +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Cannot be Knocked Back
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | betrayal_syndicate_member, betrayal_thane_jorgin, caster, fast_movement, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, ranged, red_blood |
Life
600%
Armour
+100%
Ailment Threshold
600%
Resistance
40 40 40 25
Damage
140%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.335 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
BetrayalThane
Metadata
BetrayalThane
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
38,600
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
523
Spell Damage
523
Accuracy
290
Attack Time
1.335
Experience
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBetrayalThane
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.335 sec
Strike your foes down with a powerful blow.
Deals 25% more Attack Damage
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackThaneCombo1
Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Cooldown Time: 10 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackThaneCombo2
Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Cooldown Time: 10 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ThaneEnrage
Cooldown Time: 13 sec
ThaneCalmDown
Cooldown Time: 13 sec
BetrayalThaneCombo1Sweep1
Triggerable, Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.335 sec
is area damage [1]
BetrayalThaneCombo1Kick1
Triggerable, Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.335 sec
Deals 20% more Attack Damage
is area damage [1]
is area damage [1]
BetrayalThaneCombo1Slam1
Triggerable, Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 195%
Attack Time: 1.335 sec
Deals 95% more Attack Damage
is area damage [1]
is area damage [1]
BetrayalThaneCombo2Punch1
Triggerable, Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 112.65%
Attack Time: 1.335 sec
Deals 12.65% more Attack Damage
is area damage [1]
is area damage [1]
BetrayalThaneCombo2Punch2
Triggerable, Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 112.65%
Attack Time: 1.335 sec
Deals 12.65% more Attack Damage
is area damage [1]
is area damage [1]
BetrayalThaneCombo2Backflip1
Triggerable, Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.335 sec
Deals 50% more Attack Damage
is area damage [1]
is area damage [1]
BetrayalThaneLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Cooldown Time: 6 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 100% less Damage
60% less Attack Speed
Base radius is 1.5 metres
is area damage [1]
60% less Attack Speed
Base radius is 1.5 metres
is area damage [1]
BetrayalThaneLeapSlamExplosion
Triggerable, Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 275%
Attack Time: 1.335 sec
Deals 175% more Attack Damage
is area damage [1]
is area damage [1]
BetrayalThaneStep
Spell, Triggerable
Cast Time: 1 sec
Deals 620.7 to 931 Physical Damage
is area damage [1]
is area damage [1]
BetrayalThaneCleaveShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Projectiles Pierce all Targets
Deals 30% less Damage
base is projectile [1]
monster projectile variation [52]
Deals 30% less Damage
base is projectile [1]
monster projectile variation [52]
BetrayalThaneMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 558.6 to 837.9 Physical Damage
base is projectile [1]
is area damage [1]
mortar projectile distance override [30]
projectile spread radius [6]
projectile uses contact direction [1]
projectile uses contact position [1]
base is projectile [1]
is area damage [1]
mortar projectile distance override [30]
projectile spread radius [6]
projectile uses contact direction [1]
projectile uses contact position [1]
BetrayalThaneMortarHole
Spell, Triggerable
Cast Time: 1 sec
Deals 372.4 to 558.6 Physical Damage
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" Actor { actor = "Metadata/Monsters/LeagueBetrayal/BetrayalThane.act" main_hand_unarmed_type = "One_Hand_Mace" } StateMachine { define_shared_state = "angry" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { on_state_angry_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Thane/wild_rage/wild_rage.epk );" on_state_angry_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Thane/wild_rage/wild_rage.epk );" create_state_angry_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Thane/wild_rage/wild_rage.epk );" //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( BearArmourSetMTX_bootsShape );" create_state_Gloves_0 = "ShowMeshSegments( BearArmourSetMTX_glovesShape, hand_meshShape );" //create_state_Back_0 = "ShowMeshSegments( );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Thane ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Thane ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Thane ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Thane ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Thane ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Thane ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Thane ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Thane ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Thane ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Thane ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalThane"] = { name = "Thane Jorgin", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.335, attackRange = 9, accuracy = 1, skillList = { "MeleeBetrayalThane", "BetrayalThaneCleaveShot", "BetrayalThaneLeapSlam", "ThaneEnrage", "ThaneCalmDown", "EmptyActionAttackThaneCombo1", "EmptyActionAttackThaneCombo2", "WalkEmergeBetrayal", "BetrayalThaneCombo1Sweep1", "BetrayalThaneCombo1Kick1", "BetrayalThaneCombo1Slam1", "BetrayalThaneCombo2Punch1", "BetrayalThaneCombo2Punch2", "BetrayalThaneCombo2Backflip1", "BetrayalThaneLeapSlamExplosion", "BetrayalThaneMortarHole", "BetrayalThaneStep", "BetrayalThaneMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBetrayalThane"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneCleaveShot"] = { name = "BetrayalThaneCleaveShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {52, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {-100, -60, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ThaneEnrage"] = { name = "ThaneEnrage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ThaneCalmDown"] = { name = "ThaneCalmDown", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackThaneCombo1"] = { name = "EmptyActionAttackThaneCombo1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackThaneCombo2"] = { name = "EmptyActionAttackThaneCombo2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneCombo1Sweep1"] = { name = "BetrayalThaneCombo1Sweep1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneCombo1Kick1"] = { name = "BetrayalThaneCombo1Kick1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneCombo1Slam1"] = { name = "BetrayalThaneCombo1Slam1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.95, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneCombo2Punch1"] = { name = "BetrayalThaneCombo2Punch1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.1265, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneCombo2Punch2"] = { name = "BetrayalThaneCombo2Punch2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.1265, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneCombo2Backflip1"] = { name = "BetrayalThaneCombo2Backflip1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneLeapSlamExplosion"] = { name = "BetrayalThaneLeapSlamExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneMortarHole"] = { name = "BetrayalThaneMortarHole", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneStep"] = { name = "BetrayalThaneStep", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneMortar"] = { name = "BetrayalThaneMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "mortar_projectile_distance_override", "projectile_spread_radius", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
active skill area of effect radius +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Id | StanceThaneEnrage |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |