[UNUSED] We Doing Dragons Now
悪魔
エリア: 大草原
SpectreN
Area大草原
Tagsdemon, flying, hard_armour, is_unarmed, large_model, medium_movement, melee, non_unique_map_boss, physical_affinity, slashing_weapon
ライフ
300%
Energy Shield From Life
30%
アーマー
+50%
回避力
+10%
Ailment Threshold
400%
耐性
85 0 0 0
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
140%
Type
DragonGrey
Metadata
GreyDragonBoss
レベル
82
ライフ
85,685
アーマー
128,477
回避力
8,369
エナジーシールド
4,328
Damage
1,275
スペルダメージ
1,275
命中
499
Attack Time
1.5
経験値
26,012
Ailment Threshold
114,246
Chill
361
Shock
361
Brittle
2,044
Scorch
361
Sap
998
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1020–1531
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	selection_height_override = 300.0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Dragon/GreyDragonBoss"] = {
    name = "[UNUSED] We Doing Dragons Now",
    life = 3,
    energyShield = 0.3,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}