[UNUSED] We Doing Dragons Now
Démon
Zone : Steppes
SpectreN
AreaSteppes
Tagsdemon, flying, hard_armour, is_unarmed, large_model, medium_movement, melee, non_unique_map_boss, physical_affinity, slashing_weapon
Vie
300%
Energy Shield From Life
30%
Armure
+50%
Évasion
+10%
Ailment Threshold
400%
Résistance
85 0 0 0
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
140%
Type
DragonGrey
Metadata
GreyDragonBoss
Niveau
82
Vie
85,685
Armure
128,477
Évasion
8,369
Bouclier d'énergie
4,328
Damage
1,275
Dégâts des sorts
1,275
Précision
499
Attack Time
1.5
Expérience
26,012
Ailment Threshold
114,246
Chill
361
Shock
361
Brittle
2,044
Scorch
361
Sap
998
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1020–1531
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	selection_height_override = 300.0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Dragon/GreyDragonBoss"] = {
    name = "[UNUSED] We Doing Dragons Now",
    life = 3,
    energyShield = 0.3,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}