エヴォカータ・アポカリプティカ
人型
エリア: InvasionBoss
トーテムのライフが71%増加する
totem art variation [2]
召喚できるトーテムの最大数 +5
ドロップするアイテムの数量が300%増加する
ドロップするアイテムのレアリティが800%増加する
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
スペルブロック率が20%
ブロックしたヒットからダメージの10%を受ける
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
totem art variation [2]
召喚できるトーテムの最大数 +5
ドロップするアイテムの数量が300%増加する
ドロップするアイテムのレアリティが800%増加する
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
スペルブロック率が20%
ブロックしたヒットからダメージの10%を受ける
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Evocata Apocalyptica
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 最大ライフが50%増加する |
Tags | キャスター, fast_movement, fire_affinity, hard_armour, has_wand, human, humanoid, invasion_boss, lightning_affinity, medium_height, military, not_dex, ranged, red_blood |
Packs |
ライフ
200%
Energy Shield From Life
50%
アーマー
+25%
Ailment Threshold
200%
耐性
30 30 30 20
Damage
107%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.305 Second
Damage Spread
±20%
経験値
200%
Model Size
130%
Type
AxisCasterBossInvasion
Metadata
AxisCasterBossInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
12,867
アーマー
35,988
回避力
4,739
エナジーシールド
3,064
Damage
400
スペルダメージ
400
命中
290
Attack Time
1.305
経験値
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterLightningWarpInvasion
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
ライトニングワープ
クリティカル率: 5%
キャストタイム: 1 秒
しばらく待機してから、対象地点までテレポートする。その待機時間は距離と移動スピードによって決まる。テレポートが起きる際、テレポートの出発点と到達点の両方のエリアの周囲に、雷ダメージを与える。このスキルを複数回唱えると、各テレポートが予約され、順番に連続して起きるようになる。
444.2から1332の雷ダメージを与える
base skill show average damage instead of dps [1]
is area damage [1]
base skill show average damage instead of dps [1]
is area damage [1]
BossSparkTotemInvasion
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
スパーク
クリティカル率: 5%
追加ダメージ効率: 50%
キャストタイム: 0.65 秒
敵に当たるか、持続時間が尽きるまでランダムに動くスパークを放つ。
11.72から187.6の雷ダメージを与える
トーテムは8秒持続する
基礎持続時間は1.75秒
追加の投射物を2個放つ
このスキルを使用するトーテムを1体召喚する
投射物スピードが25%増加する
base active skill totem level [68]
base is projectile [1]
base totem range [80]
number of totems summoned in formation [2]
トーテムは8秒持続する
基礎持続時間は1.75秒
追加の投射物を2個放つ
このスキルを使用するトーテムを1体召喚する
投射物スピードが25%増加する
base active skill totem level [68]
base is projectile [1]
base totem range [80]
number of totems summoned in formation [2]
VaalFireballTotemInvasion
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
キャストタイム: 0.85 秒
クールダウン時間: 5 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
トーテムは5秒持続する
419.3から629の火ダメージを与える
このスキルを使用するトーテムを1体召喚する
螺旋状に投射物を54個放つ
基礎半径は0.9m
base active skill totem level [68]
base is projectile [1]
base totem range [80]
projectile spiral nova time ms [3000]
419.3から629の火ダメージを与える
このスキルを使用するトーテムを1体召喚する
螺旋状に投射物を54個放つ
基礎半径は0.9m
base active skill totem level [68]
base is projectile [1]
base totem range [80]
projectile spiral nova time ms [3000]
MonsterFireStormInvasion
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
ファイヤーストーム
クリティカル率: 5%
キャストタイム: 0.9 秒
炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
基礎持続時間は3.6秒
492.6から739の火ダメージを与える
25%の確率で敵を発火させる
0.13秒ごとに一回の衝突
基礎半径は1m
firestorm base area of effect +% [-49]
is area damage [1]
spell maximum action distance +% [-50]
492.6から739の火ダメージを与える
25%の確率で敵を発火させる
0.13秒ごとに一回の衝突
基礎半径は1m
firestorm base area of effect +% [-49]
is area damage [1]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Axis/AxisCaster"
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/AxisCaster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisCasterBossInvasion"] = { name = "Evocata Apocalyptica", life = 2, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.07, damageSpread = 0.2, attackTime = 1.305, attackRange = 40, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "BossSparkTotemInvasion", "MonsterLightningWarpInvasion", "MonsterFireStormInvasion", "VaalFireballTotemInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BossSparkTotemInvasion"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_active_skill_totem_level", "number_of_totems_summoned_in_formation", "base_skill_effect_duration", "number_of_additional_projectiles", "base_totem_duration", "base_totem_range", "base_projectile_speed_+%", "is_totem", "base_is_projectile", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 4, 1, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.050000000745058, 0.80000001192093, 8, 1, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.050000000745058, 0.80000001192093, 11, 1, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.050000000745058, 0.80000001192093, 15, 1, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.050000000745058, 0.80000001192093, 20, 1, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.050000000745058, 0.80000001192093, 28, 1, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.050000000745058, 0.80000001192093, 29, 1, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.050000000745058, 0.80000001192093, 31, 1, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.050000000745058, 0.80000001192093, 32, 1, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.050000000745058, 0.80000001192093, 34, 1, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.050000000745058, 0.80000001192093, 37, 1, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.050000000745058, 0.80000001192093, 40, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.050000000745058, 0.80000001192093, 42, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.050000000745058, 0.80000001192093, 44, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.050000000745058, 0.80000001192093, 50, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.050000000745058, 0.80000001192093, 51, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.050000000745058, 0.80000001192093, 52, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.050000000745058, 0.80000001192093, 63, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.050000000745058, 0.80000001192093, 65, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.050000000745058, 0.80000001192093, 66, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.050000000745058, 0.80000001192093, 67, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.050000000745058, 0.80000001192093, 68, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.050000000745058, 0.80000001192093, 69, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.050000000745058, 0.80000001192093, 70, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.050000000745058, 0.80000001192093, 71, 3, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.050000000745058, 0.80000001192093, 72, 3, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.050000000745058, 0.80000001192093, 73, 3, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.050000000745058, 0.80000001192093, 74, 3, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.050000000745058, 0.80000001192093, 75, 3, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.050000000745058, 0.80000001192093, 76, 3, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.050000000745058, 0.80000001192093, 77, 4, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.050000000745058, 0.80000001192093, 78, 4, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.050000000745058, 0.80000001192093, 79, 4, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.050000000745058, 0.80000001192093, 80, 4, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.050000000745058, 0.80000001192093, 81, 4, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.050000000745058, 0.80000001192093, 82, 4, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningWarpInvasion"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFireStormInvasion"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_ignite_%", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1200, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 2400, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 35, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.40000000596046, 0.60000002384186, 3600, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalFireballTotemInvasion"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_active_skill_totem_level", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "base_totem_duration", "base_totem_range", "active_skill_base_area_of_effect_radius", "is_totem", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 8, 2000, 180, 5000, 80, 9, levelRequirement = 2, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5, 8, 2000, 180, 5000, 80, 9, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 8, 8, 2000, 180, 5000, 80, 9, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 10, 8, 2000, 180, 5000, 80, 9, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 12, 8, 2000, 180, 5000, 80, 9, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 14, 8, 2000, 180, 5000, 80, 9, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 17, 8, 2000, 180, 5000, 80, 9, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 20, 16, 2000, 360, 5000, 80, 9, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 23, 16, 2000, 360, 5000, 80, 9, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 26, 16, 2000, 360, 5000, 80, 9, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 29, 16, 2000, 360, 5000, 80, 9, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 31, 16, 2000, 360, 5000, 80, 9, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 33, 16, 2000, 360, 5000, 80, 9, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 35, 16, 2000, 360, 5000, 80, 9, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 37, 16, 2000, 360, 5000, 80, 9, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 39, 16, 2000, 360, 5000, 80, 9, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 41, 16, 2000, 360, 5000, 80, 9, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 43, 16, 2000, 360, 5000, 80, 9, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 45, 16, 2000, 360, 5000, 80, 9, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 47, 32, 2000, 540, 5000, 80, 9, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 49, 32, 2000, 540, 5000, 80, 9, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 51, 32, 2000, 540, 5000, 80, 9, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 53, 32, 2000, 540, 5000, 80, 9, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 55, 32, 2000, 540, 5000, 80, 9, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 57, 32, 2000, 540, 5000, 80, 9, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 59, 32, 2000, 540, 5000, 80, 9, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 61, 32, 2000, 540, 5000, 80, 9, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 63, 32, 2000, 540, 5000, 80, 9, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 65, 54, 3000, 720, 5000, 80, 9, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 66, 54, 3000, 720, 5000, 80, 9, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 67, 54, 3000, 720, 5000, 80, 9, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 68, 54, 3000, 720, 5000, 80, 9, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 69, 54, 3000, 720, 5000, 80, 9, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 70, 54, 3000, 720, 5000, 80, 9, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 71, 54, 3000, 720, 5000, 80, 9, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 72, 54, 3000, 720, 5000, 80, 9, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 73, 54, 3000, 720, 5000, 80, 9, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [38] = {0.80000001192093, 1.2000000476837, 74, 54, 3000, 720, 5000, 80, 9, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [39] = {0.80000001192093, 1.2000000476837, 75, 54, 3000, 720, 5000, 80, 9, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [40] = {0.80000001192093, 1.2000000476837, 76, 54, 3000, 720, 5000, 80, 9, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [41] = {0.80000001192093, 1.2000000476837, 77, 54, 3000, 720, 5000, 80, 9, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [42] = {0.80000001192093, 1.2000000476837, 78, 54, 3000, 720, 5000, 80, 9, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [43] = {0.80000001192093, 1.2000000476837, 79, 54, 3000, 720, 5000, 80, 9, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [44] = {0.80000001192093, 1.2000000476837, 80, 54, 3000, 720, 5000, 80, 9, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [45] = {0.80000001192093, 1.2000000476837, 81, 54, 3000, 720, 5000, 80, 9, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [46] = {0.80000001192093, 1.2000000476837, 82, 54, 3000, 720, 5000, 80, 9, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, }, }
トーテムのライフが71%増加する
Id | MonsterTotemLife |
---|---|
Family | IncreasedTotemLife |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
totem art variation [2]
Id | MonsterTotemVariation |
---|---|
Family | TotemVariation |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
召喚できるトーテムの最大数 +5
Id | MonsterAdditionalTotems |
---|---|
Family | AdditionalTotems |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ドロップするアイテムの数量が300%増加する
ドロップするアイテムのレアリティが800%増加する
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
Id | MonsterFarShotPenaltyOnly |
---|---|
Family | FarShot |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
スペルブロック率が20%
ブロックしたヒットからダメージの10%を受ける
Id | MonsterSpellBlock25Bypass30___ |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |