Evocata Apocalyptica
Humanoid
Gebiet: InvasionBoss
71% erhöhtes Totemleben
totem art variation [2]
+5 zu maximaler Anzahl beschworener Totems
300% erhöhte Menge fallen gelassener Gegenstände
800% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
20% Chance, Zauberschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
SpectreN
AreaInvasionBoss
End Game50% erhöhtes maximales Leben
TagsZauberer, fast_movement, fire_affinity, hard_armour, has_wand, human, humanoid, invasion_boss, lightning_affinity, medium_height, military, not_dex, ranged, red_blood
Packs
  • InvasionBoss: Evocata Apocalyptica, Elitesoldat der Schwarzgarde
  • Leben
    200%
    Energy Shield From Life
    50%
    Rüstung
    +25%
    Ailment Threshold
    200%
    Widerstand
    30 30 30 20
    Damage
    107%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    130%
    Type
    AxisCasterBossInvasion
    Metadata
    AxisCasterBossInvasion
    Stufe
    68
    Leben
    12,867
    Rüstung
    35,988
    Ausweichen
    4,739
    Energieschild
    3,064
    Damage
    400
    Zauberschaden
    400
    Genauigkeit
    290
    Attack Time
    1.305
    Erfahrung
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    MonsterLightningWarpInvasion
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Blitzteleportation
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
    Verursacht 444.2 bis 1332 Blitzschaden
    base skill show average damage instead of dps [1]
    is area damage [1]
    BossSparkTotemInvasion
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    Funken
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 50%
    Zauberzeit: 0.65 Sek.
    Entfesselt unberechenbare Funken, die sich zufällig bewegen, bis sie entweder einen Gegner treffen oder erlöschen.
    Verursacht 11.72 bis 187.6 Blitzschaden
    Totem ist 8 Sekunden aktiv
    Basisdauer beträgt 1.75 Sekunden
    Feuert 2 zusätzliche Projektile
    Beschwört ein Totem, das diese Fertigkeit nutzt
    25% erhöhte Projektilgeschwindigkeit
    base active skill totem level [68]
    base is projectile [1]
    base totem range [80]
    number of totems summoned in formation [2]
    VaalFireballTotemInvasion
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Feuerball
    Zauberzeit: 0.85 Sek.
    Abklingzeit: 5 Sek.
    Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
    Totem ist 5 Sekunden aktiv
    Verursacht 419.3 bis 629 Feuerschaden
    Beschwört ein Totem, das diese Fertigkeit nutzt
    Feuert 54 Projektile in einer Spirale
    Basisradius beträgt 0.9 Meter
    base active skill totem level [68]
    base is projectile [1]
    base totem range [80]
    projectile spiral nova time ms [3000]
    MonsterFireStormInvasion
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Feuerregen
    Kritische Trefferchance: 5%
    Zauberzeit: 0.9 Sek.
    Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
    Basisdauer beträgt 3.6 Sekunden
    Verursacht 492.6 bis 739 Feuerschaden
    25% Chance, Gegner zu entzünden
    Ein Aufprall alle 0.13 Sekunden
    Basisradius beträgt 1 Meter
    firestorm base area of effect +% [-49]
    is area damage [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisCasterBossInvasion"] = {
        name = "Evocata Apocalyptica",
        life = 2,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.07,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "BossSparkTotemInvasion",
            "MonsterLightningWarpInvasion",
            "MonsterFireStormInvasion",
            "VaalFireballTotemInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BossSparkTotemInvasion"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_active_skill_totem_level",
            "number_of_totems_summoned_in_formation",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_totem_duration",
            "base_totem_range",
            "base_projectile_speed_+%",
            "is_totem",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.050000000745058, 0.80000001192093, 4, 1, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.050000000745058, 0.80000001192093, 8, 1, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.050000000745058, 0.80000001192093, 11, 1, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.050000000745058, 0.80000001192093, 15, 1, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.050000000745058, 0.80000001192093, 20, 1, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.050000000745058, 0.80000001192093, 28, 1, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.050000000745058, 0.80000001192093, 29, 1, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.050000000745058, 0.80000001192093, 31, 1, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.050000000745058, 0.80000001192093, 32, 1, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.050000000745058, 0.80000001192093, 34, 1, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.050000000745058, 0.80000001192093, 37, 1, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.050000000745058, 0.80000001192093, 40, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.050000000745058, 0.80000001192093, 42, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.050000000745058, 0.80000001192093, 44, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.050000000745058, 0.80000001192093, 50, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.050000000745058, 0.80000001192093, 51, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.050000000745058, 0.80000001192093, 52, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.050000000745058, 0.80000001192093, 63, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.050000000745058, 0.80000001192093, 65, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.050000000745058, 0.80000001192093, 66, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.050000000745058, 0.80000001192093, 67, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.050000000745058, 0.80000001192093, 68, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.050000000745058, 0.80000001192093, 69, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.050000000745058, 0.80000001192093, 70, 2, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.050000000745058, 0.80000001192093, 71, 3, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.050000000745058, 0.80000001192093, 72, 3, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.050000000745058, 0.80000001192093, 73, 3, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.050000000745058, 0.80000001192093, 74, 3, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.050000000745058, 0.80000001192093, 75, 3, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.050000000745058, 0.80000001192093, 76, 3, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.050000000745058, 0.80000001192093, 77, 4, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.050000000745058, 0.80000001192093, 78, 4, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.050000000745058, 0.80000001192093, 79, 4, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.050000000745058, 0.80000001192093, 80, 4, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.050000000745058, 0.80000001192093, 81, 4, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.050000000745058, 0.80000001192093, 82, 4, 1750, 2, 8000, 80, 25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningWarpInvasion"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFireStormInvasion"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1200, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 2400, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 3600, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalFireballTotemInvasion"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_active_skill_totem_level",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "base_totem_duration",
            "base_totem_range",
            "active_skill_base_area_of_effect_radius",
            "is_totem",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 8, 2000, 180, 5000, 80, 9, levelRequirement = 2, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, 8, 2000, 180, 5000, 80, 9, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 8, 8, 2000, 180, 5000, 80, 9, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 10, 8, 2000, 180, 5000, 80, 9, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 12, 8, 2000, 180, 5000, 80, 9, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 14, 8, 2000, 180, 5000, 80, 9, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 17, 8, 2000, 180, 5000, 80, 9, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 20, 16, 2000, 360, 5000, 80, 9, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 23, 16, 2000, 360, 5000, 80, 9, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 26, 16, 2000, 360, 5000, 80, 9, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 29, 16, 2000, 360, 5000, 80, 9, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 31, 16, 2000, 360, 5000, 80, 9, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 33, 16, 2000, 360, 5000, 80, 9, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 35, 16, 2000, 360, 5000, 80, 9, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 37, 16, 2000, 360, 5000, 80, 9, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 39, 16, 2000, 360, 5000, 80, 9, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 41, 16, 2000, 360, 5000, 80, 9, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 43, 16, 2000, 360, 5000, 80, 9, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 45, 16, 2000, 360, 5000, 80, 9, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 47, 32, 2000, 540, 5000, 80, 9, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 49, 32, 2000, 540, 5000, 80, 9, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 51, 32, 2000, 540, 5000, 80, 9, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 53, 32, 2000, 540, 5000, 80, 9, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 55, 32, 2000, 540, 5000, 80, 9, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 57, 32, 2000, 540, 5000, 80, 9, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 59, 32, 2000, 540, 5000, 80, 9, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 61, 32, 2000, 540, 5000, 80, 9, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 63, 32, 2000, 540, 5000, 80, 9, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 65, 54, 3000, 720, 5000, 80, 9, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 66, 54, 3000, 720, 5000, 80, 9, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 67, 54, 3000, 720, 5000, 80, 9, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 68, 54, 3000, 720, 5000, 80, 9, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 69, 54, 3000, 720, 5000, 80, 9, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 70, 54, 3000, 720, 5000, 80, 9, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 71, 54, 3000, 720, 5000, 80, 9, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 72, 54, 3000, 720, 5000, 80, 9, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 73, 54, 3000, 720, 5000, 80, 9, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, 74, 54, 3000, 720, 5000, 80, 9, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, 75, 54, 3000, 720, 5000, 80, 9, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, 76, 54, 3000, 720, 5000, 80, 9, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [41] = {0.80000001192093, 1.2000000476837, 77, 54, 3000, 720, 5000, 80, 9, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [42] = {0.80000001192093, 1.2000000476837, 78, 54, 3000, 720, 5000, 80, 9, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [43] = {0.80000001192093, 1.2000000476837, 79, 54, 3000, 720, 5000, 80, 9, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [44] = {0.80000001192093, 1.2000000476837, 80, 54, 3000, 720, 5000, 80, 9, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [45] = {0.80000001192093, 1.2000000476837, 81, 54, 3000, 720, 5000, 80, 9, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [46] = {0.80000001192093, 1.2000000476837, 82, 54, 3000, 720, 5000, 80, 9, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    71% erhöhtes Totemleben
    IdMonsterTotemLife
    FamilyIncreasedTotemLife
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • totem life +% Min: 71 Max: 71 Global
  • Craft Tagsresource life
    totem art variation [2]
    IdMonsterTotemVariation
    FamilyTotemVariation
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • totem art variation Min: 2 Max: 2 Global
  • +5 zu maximaler Anzahl beschworener Totems
    IdMonsterAdditionalTotems
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 5 Max: 5 Global
  • 300% erhöhte Menge fallen gelassener Gegenstände
    800% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • display monster uses far shot text [0]
    monster reverse point blank damage -% at minimum range [30]
    IdMonsterFarShotPenaltyOnly
    FamilyFarShot
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • projectile damage +% Min: 0 Max: 0 Global
  • display monster uses far shot text Min: 0 Max: 0 Global
  • monster reverse point blank damage -% at minimum range Min: 30 Max: 30 Global
  • Craft Tagsdamage
    monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 20% Chance, Zauberschaden zu blocken
    Ihr erleidet 10% des Schadens von geblockten Treffern
    IdMonsterSpellBlock25Bypass30___
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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