Desdichado aviar
Demonio
Género: Simios
Grupo: Aves
Familia: Las Arenas
Daño de proyectiles aumentado un 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
stance movement speed +% final [100]
Avian Retch
SpectreY
AreaLos Jardines Imperiales, El Laboratorio Eterno, Cresta Nublada, Bosquecillo Recóndito, Terreno Interior, Charcas Radiantes, Cuartel Evacuado, Cresta Nublada, Bosquecillo Recóndito, Terreno Interior, Charcas Radiantes, Cuartel Evacuado, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, InvasionBoss
Tagsanimal_claw_weapon, beast, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, ranged, red_blood, slow_movement
Packs
  • Los Jardines Imperiales: Desdichado aviar
  • El Laboratorio Eterno: Portador del vacío, Desdichado aviar
  • El Laboratorio Eterno: Desdichado aviar
  • WorldAreas#1340: Desdichado aviar
  • InvasionBoss: Agitador de Muerte, Desdichado aviar
  • InvasionBoss: Inti de la Luna Roja, Desdichado aviar
  • Desdichado aviar
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Desdichado aviar
  • Vida
    154%
    Energy Shield From Life
    50%
    Evasión
    +20%
    Ailment Threshold
    154%
    Resistencia
    0 40 0 0
    Damage
    168%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    Experiencia
    140%
    Model Size
    100%
    Type
    Kiweth
    Metadata
    Kiweth
    Nivel
    83
    Vida
    49,306
    Armadura
    92,477
    Evasión
    9,432
    Escudo de energía
    7,660
    Damage
    1,513
    Daño de hechizos
    1,513
    Precisión
    518
    Attack Time
    1.11
    Experiencia
    18,385
    Ailment Threshold
    49,306
    Chill
    156
    Shock
    156
    Brittle
    882
    Scorch
    156
    Sap
    431
    BirdmanConsumeCorpse
    Spell
    Tiempo de lanzamiento: 2.67 seg
    BirdmanBloodProjectileMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 1210–1815
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 115%
    Attack Time: 1.11 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Las Habilidades se Repiten 2 Veces más
    Inflige un 15% más de daño de ataque
    Inflige un 10% más de daño
    Velocidad de ataque aumentada un 100%
    base is projectile [1]
    main hand base maximum attack distance [40]
    projectile spread radius [15]
    projectile uses contact position [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1210–1815
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.11 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_defeat = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Kiweth/Kiweth"] = {
        name = "Avian Retch",
        life = 1.54,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BirdmanConsumeCorpse",
            "BirdmanBloodProjectileMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BirdmanConsumeCorpse"] = {
        name = "BirdmanConsumeCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BirdmanBloodProjectileMortar"] = {
        name = "BirdmanBloodProjectileMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "main_hand_base_maximum_attack_distance",
            "attack_speed_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {2, 10, 15, 40, 100, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Daño de proyectiles aumentado un 20%
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    IdMonsterLesserFarShot
    FamilyFarShot
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • projectile damage +% Min: 20 Max: 20 Global
  • display monster uses far shot text Min: 1 Max: 1 Global
  • monster reverse point blank damage -% at minimum range Min: 60 Max: 60 Global
  • Craft Tagsdamage
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceKiwethRun
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    Desdichado aviar
    Demonio
    Daño de proyectiles aumentado un 20%
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    stance movement speed +% final [100]
    Avian Retch
    SpectreY
    Tagsanimal_claw_weapon, beast, demon, flesh_armour, is_unarmed, medium_height, melee, not_str, physical_affinity, ranged, red_blood, slow_movement
    Vida
    154%
    Energy Shield From Life
    50%
    Evasión
    +20%
    Ailment Threshold
    154%
    Resistencia
    0 40 0 0
    Damage
    168%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    Experiencia
    140%
    Model Size
    100%
    Type
    Kiweth
    Metadata
    KiwethTEMPBESTIARY
    Nivel
    68
    Vida
    9,907
    Armadura
    28,790
    Evasión
    5,687
    Escudo de energía
    3,064
    Damage
    628
    Daño de hechizos
    628
    Precisión
    290
    Attack Time
    1.11
    Experiencia
    14,357
    Ailment Threshold
    9,907
    Chill
    31
    Shock
    31
    Brittle
    177
    Scorch
    31
    Sap
    87
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 502–753
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.11 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BirdmanConsumeCorpse
    Spell
    Tiempo de lanzamiento: 2.67 seg
    BirdmanBloodProjectileMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 502–753
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 115%
    Attack Time: 1.11 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Las Habilidades se Repiten 2 Veces más
    Inflige un 15% más de daño de ataque
    Inflige un 10% más de daño
    Velocidad de ataque aumentada un 100%
    base is projectile [1]
    main hand base maximum attack distance [40]
    projectile spread radius [15]
    projectile uses contact position [1]
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    }
    
    Monster
    {
    	flip_enabled = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Kiweth/KiwethTEMPBESTIARY"] = {
        name = "Avian Retch",
        life = 1.54,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "Melee",
            "BirdmanConsumeCorpse",
            "BirdmanBloodProjectileMortar",
            "WalkEmergeBestiaryHellion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BirdmanConsumeCorpse"] = {
        name = "BirdmanConsumeCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BirdmanBloodProjectileMortar"] = {
        name = "BirdmanBloodProjectileMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "main_hand_base_maximum_attack_distance",
            "attack_speed_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {2, 10, 15, 40, 100, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Daño de proyectiles aumentado un 20%
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    IdMonsterLesserFarShot
    FamilyFarShot
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • projectile damage +% Min: 20 Max: 20 Global
  • display monster uses far shot text Min: 1 Max: 1 Global
  • monster reverse point blank damage -% at minimum range Min: 60 Max: 60 Global
  • Craft Tagsdamage
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceKiwethRun
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    Edit

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