Profecía Perandus Rampage
Ungir Joya ramificadora El Panteón Objeto Árbol de Habilidades Pasivas Fossil Catalizadores Orbe de delirio Escarabajo Breachstone Emblem Joya Atemporal Cartas de Adivinación

Desdichado Aviar(Avian Retch)

SpectreY
AreaLos Jardines Imperiales Cresta Nublada Bosquecillo Recóndito Terreno Interior Charcas Radiantes Cuartel Evacuado
Modmonster reverse point blank damage -% at minimum range [60]
projectile damage +% [20]
Tiro Largo

stance movement speed +% final [100]
Tagsred_blood, demon, not_str
Damage168%
Vida154%
Energy Shield From Life50%
Ailment Threshold154%
Daño de golpe crítico5%
TypeKiweth
Attack Distance4 ~ 11
Attack Time1.11 Second
Damage Spread20%
Evasión+20%
Precisión+100%

BirdmanConsumeCorpse
SpellTiempo de lanzamiento: 2.67 Second

BirdmanBloodProjectileMortar
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Las Habilidades se Repiten 2 Veces más
active skill damage +% final [10]
active skill area of effect radius +% final [0]
projectile spread radius [15]
main hand base maximum attack distance [40]
Velocidad de Ataque aumentada un 100%
active skill attack damage final permyriad [1500]

base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Desdichado Aviar402541777.51.11117331626510258586704000

BirdmanConsumeCorpse
SpellTiempo de lanzamiento: 2.67 Second

BirdmanBloodProjectileMortar
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Las Habilidades se Repiten 2 Veces más
active skill damage +% final [10]
active skill area of effect radius +% final [0]
projectile spread radius [15]
main hand base maximum attack distance [40]
Velocidad de Ataque aumentada un 100%
active skill attack damage final permyriad [1500]

base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Desdichado Aviar360531585.71.119754144259534487704000

BirdmanConsumeCorpse
SpellTiempo de lanzamiento: 2.67 Second

BirdmanBloodProjectileMortar
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Las Habilidades se Repiten 2 Veces más
active skill damage +% final [10]
active skill area of effect radius +% final [0]
projectile spread radius [15]
main hand base maximum attack distance [40]
Velocidad de Ataque aumentada un 100%
active skill attack damage final permyriad [1500]

base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Desdichado Aviar278981258.91.116573113288222328704000

BirdmanConsumeCorpse
SpellTiempo de lanzamiento: 2.67 Second

BirdmanBloodProjectileMortar
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Las Habilidades se Repiten 2 Veces más
active skill damage +% final [10]
active skill area of effect radius +% final [0]
projectile spread radius [15]
main hand base maximum attack distance [40]
Velocidad de Ataque aumentada un 100%
active skill attack damage final permyriad [1500]

base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Desdichado Aviar20726939.11.11418283486811209104000

BirdmanConsumeCorpse
SpellTiempo de lanzamiento: 2.67 Second

BirdmanBloodProjectileMortar
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Las Habilidades se Repiten 2 Veces más
active skill damage +% final [10]
active skill area of effect radius +% final [0]
projectile spread radius [15]
main hand base maximum attack distance [40]
Velocidad de Ataque aumentada un 100%
active skill attack damage final permyriad [1500]

base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Desdichado Aviar15075696.61.11265261275617132604000

BirdmanConsumeCorpse
SpellTiempo de lanzamiento: 2.67 Second

BirdmanBloodProjectileMortar
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Las Habilidades se Repiten 2 Veces más
active skill damage +% final [10]
active skill area of effect radius +% final [0]
projectile spread radius [15]
main hand base maximum attack distance [40]
Velocidad de Ataque aumentada un 100%
active skill attack damage final permyriad [1500]

base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
30Desdichado Aviar253787.11.1132046710151600000
Melee30OnlyLastTarget TargetMediumNear IHaveNoBirdmanBuff
Melee 10
BirdmanBloodProjectile200IHaveBirdmanBuff
ChangeToStance2 100UsableCorpseNearMe TargetIsEnemy
ChangeToStance2 4UsableCorpseNearMe EnemyNearMe TargetIsEnemy
MonsterMortarAttack200IHaveBirdmanBuff
stance stance2
BirdmanConsumeCorpse100IHaveNoBirdmanBuff TargetMediumNear
ChangeToStance1100IHaveBirdmanBuff TargetIsEnemy
ChangeToStance110NoUsableCorpseNearMe TargetIsEnemy
Melee 10

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_defeat = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
02000
04000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Kiweth/Kiweth"] = {
    name = "Avian Retch",
    life = 1.54,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.68,
    damageSpread = 0.2,
    attackTime = 1.11,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "BirdmanConsumeCorpse",
        "BirdmanBloodProjectileMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BirdmanConsumeCorpse"] = {
    name = "BirdmanConsumeCorpse",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BirdmanBloodProjectileMortar"] = {
    name = "BirdmanBloodProjectileMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_repeat_count",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "projectile_spread_radius",
        "main_hand_base_maximum_attack_distance",
        "attack_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {2, 10, 0, 15, 40, 100, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
SpectreY
Area
Modmonster reverse point blank damage -% at minimum range [60]
projectile damage +% [20]
Tiro Largo

stance movement speed +% final [100]
Tagsred_blood, demon, not_str
Damage168%
Vida154%
Energy Shield From Life50%
Ailment Threshold154%
Daño de golpe crítico5%
TypeKiweth
Attack Distance4 ~ 11
Attack Time1.11 Second
Damage Spread20%
Evasión+20%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

BirdmanConsumeCorpse
SpellTiempo de lanzamiento: 2.67 Second

BirdmanBloodProjectileMortar
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Las Habilidades se Repiten 2 Veces más
active skill damage +% final [10]
active skill area of effect radius +% final [0]
projectile spread radius [15]
main hand base maximum attack distance [40]
Velocidad de Ataque aumentada un 100%
active skill attack damage final permyriad [1500]

base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

WalkEmergeBestiaryHellion
walk emerge distance [450]Tiempo de lanzamiento: 1.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Desdichado Aviar402541777.51.11117331626510258586704000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

BirdmanConsumeCorpse
SpellTiempo de lanzamiento: 2.67 Second

BirdmanBloodProjectileMortar
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Las Habilidades se Repiten 2 Veces más
active skill damage +% final [10]
active skill area of effect radius +% final [0]
projectile spread radius [15]
main hand base maximum attack distance [40]
Velocidad de Ataque aumentada un 100%
active skill attack damage final permyriad [1500]

base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

WalkEmergeBestiaryHellion
walk emerge distance [450]Tiempo de lanzamiento: 1.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Desdichado Aviar360531585.71.119754144259534487704000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

BirdmanConsumeCorpse
SpellTiempo de lanzamiento: 2.67 Second

BirdmanBloodProjectileMortar
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Las Habilidades se Repiten 2 Veces más
active skill damage +% final [10]
active skill area of effect radius +% final [0]
projectile spread radius [15]
main hand base maximum attack distance [40]
Velocidad de Ataque aumentada un 100%
active skill attack damage final permyriad [1500]

base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

WalkEmergeBestiaryHellion
walk emerge distance [450]Tiempo de lanzamiento: 1.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Desdichado Aviar278981258.91.116573113288222328704000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

BirdmanConsumeCorpse
SpellTiempo de lanzamiento: 2.67 Second

BirdmanBloodProjectileMortar
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Las Habilidades se Repiten 2 Veces más
active skill damage +% final [10]
active skill area of effect radius +% final [0]
projectile spread radius [15]
main hand base maximum attack distance [40]
Velocidad de Ataque aumentada un 100%
active skill attack damage final permyriad [1500]

base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

WalkEmergeBestiaryHellion
walk emerge distance [450]Tiempo de lanzamiento: 1.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Desdichado Aviar20726939.11.11418283486811209104000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

BirdmanConsumeCorpse
SpellTiempo de lanzamiento: 2.67 Second

BirdmanBloodProjectileMortar
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Las Habilidades se Repiten 2 Veces más
active skill damage +% final [10]
active skill area of effect radius +% final [0]
projectile spread radius [15]
main hand base maximum attack distance [40]
Velocidad de Ataque aumentada un 100%
active skill attack damage final permyriad [1500]

base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

WalkEmergeBestiaryHellion
walk emerge distance [450]Tiempo de lanzamiento: 1.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Desdichado Aviar15075696.61.11265261275617132604000
Melee30OnlyLastTarget TargetMediumNear IHaveNoBirdmanBuff
Melee 10
BirdmanBloodProjectile200IHaveBirdmanBuff
ChangeToStance2 100UsableCorpseNearMe TargetIsEnemy
ChangeToStance2 4UsableCorpseNearMe EnemyNearMe TargetIsEnemy
MonsterMortarAttack200IHaveBirdmanBuff
stance stance2
BirdmanConsumeCorpse100IHaveNoBirdmanBuff TargetMediumNear
ChangeToStance1100IHaveBirdmanBuff TargetIsEnemy
ChangeToStance110NoUsableCorpseNearMe TargetIsEnemy
Melee 10

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
}

Monster
{
	flip_enabled = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
02000
04000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Kiweth/KiwethTEMPBESTIARY"] = {
    name = "Avian Retch",
    life = 1.54,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.68,
    damageSpread = 0.2,
    attackTime = 1.11,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "Melee",
        "BirdmanConsumeCorpse",
        "BirdmanBloodProjectileMortar",
        "WalkEmergeBestiaryHellion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BirdmanConsumeCorpse"] = {
    name = "BirdmanConsumeCorpse",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BirdmanBloodProjectileMortar"] = {
    name = "BirdmanBloodProjectileMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_repeat_count",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "projectile_spread_radius",
        "main_hand_base_maximum_attack_distance",
        "attack_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {2, 10, 0, 15, 40, 100, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBestiaryHellion"] = {
    name = "WalkEmergeBestiaryHellion",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {450, levelRequirement = 1, statInterpolation = {1},  },
    },
}