Campeón de los Huecos
No muerto
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Champion of the Hollows
SpectreN
AreaMapa de Mina de cristal
Tagsbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, melee, mud_blood, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, stone_armour, undead, unholy_trio_boss_map, very_slow_movement
Vida
240%
Armadura
+50%
Ailment Threshold
240%
Resistencia
40 40 40 25
Damage
282%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.755 Second
Damage Spread
±20%
Experiencia
200%
Model Size
125%
Type
MinerLargeMapBoss
Metadata
MinerLargeMapBoss
Nivel
83
Vida
6,081,964
Armadura
138,716
Evasión
7,860
Escudo de energía
0
Damage
2,892
Daño de hechizos
4,316
Precisión
518
Attack Time
1.17585
Experiencia
144,452
Ailment Threshold
2,858,523
Chill
9,039
Shock
9,039
Brittle
51,136
Scorch
9,039
Sap
24,972
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 4593–6889
Probabilidad de golpe crítico: 5%
Attack Time: 1.755 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GroundSlamMiner
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Impacto sísmico
Base Damage: 4593–6889
Probabilidad de golpe crítico: 5%
Attack Time: 1.755 seg
El personaje golpea la tierra frente a él con un báculo, una maza o un cetro y crea una onda que viaja hacia adelante y daña a los enemigos con una probabilidad aumentada de aturdirlos.
Inflige un 58% más de daño
Umbral de aturdimiento de los enemigos reducido un 35%
20% menos Velocidad de Ataque
is area damage [1]
MinerThrowSpawn
Attack, Projectile, ProjectilesFromUser, RangedAttack
Base Damage: 4593–6889
Probabilidad de golpe crítico: 5%
Daño de ataque: 90%
Daño de ataque: 90%
Attack Time: 1.755 seg
Tiempo de recarga: 5 seg
Inflige un 10% menos de daño de ataque
base is projectile [1]
MinerThrowSpawnMapBoss
Attack, Projectile, ProjectilesFromUser, RangedAttack
Base Damage: 4593–6889
Probabilidad de golpe crítico: 5%
Daño de ataque: 90%
Daño de ataque: 90%
Attack Time: 1.755 seg
Tiempo de recarga: 5 seg
Inflige un 10% menos de daño de ataque
Dispara 3 proyectiles adicionales
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/MinerLarge/MinerLarge"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/MinerLarge/MinerLarge"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MinerLarge/MinerLargeMapBoss"] = {
    name = "Champion of the Hollows",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.82,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GroundSlamMiner",
        "MinerThrowSpawn",
        "MinerThrowSpawnMapBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamMiner"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_stun_threshold_reduction_+%",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 35, -20, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [2] = {58, 35, -20, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MinerThrowSpawn"] = {
    name = "MinerThrowSpawn",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MinerThrowSpawnMapBoss"] = {
    name = "MinerThrowSpawnMapBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {3, baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Campeón de los Huecos
    No muerto
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Champion of the Hollows
    SpectreN
    Tagsbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, ranged, standalone_map_boss, stone_armour, undead, very_slow_movement
    Vida
    240%
    Armadura
    +50%
    Ailment Threshold
    240%
    Resistencia
    40 40 40 25
    Damage
    282%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    125%
    Type
    MinerLargeMapBoss
    Metadata
    MinerLargeMapBossStandalone
    Nivel
    68
    Vida
    334,431
    Armadura
    43,185
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    1,200
    Daño de hechizos
    1,791
    Precisión
    290
    Attack Time
    1.17585
    Experiencia
    112,805
    Ailment Threshold
    210,692
    Chill
    666
    Shock
    666
    Brittle
    3,769
    Scorch
    666
    Sap
    1,841
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1905–2858
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.755 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GroundSlamMiner
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Impacto sísmico
    Base Damage: 1905–2858
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.755 seg
    El personaje golpea la tierra frente a él con un báculo, una maza o un cetro y crea una onda que viaja hacia adelante y daña a los enemigos con una probabilidad aumentada de aturdirlos.
    Inflige un 58% más de daño
    Umbral de aturdimiento de los enemigos reducido un 35%
    20% menos Velocidad de Ataque
    is area damage [1]
    MinerThrowSpawn
    Attack, Projectile, ProjectilesFromUser, RangedAttack
    Base Damage: 1905–2858
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 90%
    Daño de ataque: 90%
    Attack Time: 1.755 seg
    Tiempo de recarga: 5 seg
    Inflige un 10% menos de daño de ataque
    base is projectile [1]
    MinerThrowSpawnMapBoss
    Attack, Projectile, ProjectilesFromUser, RangedAttack
    Base Damage: 1905–2858
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 90%
    Daño de ataque: 90%
    Attack Time: 1.755 seg
    Tiempo de recarga: 5 seg
    Inflige un 10% menos de daño de ataque
    Dispara 3 proyectiles adicionales
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MinerLarge/MinerLarge"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MinerLarge/MinerLarge"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeMapBossStandalone"] = {
        name = "Champion of the Hollows",
        life = 2.4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.82,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GroundSlamMiner",
            "MinerThrowSpawn",
            "MinerThrowSpawnMapBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundSlamMiner"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_stun_threshold_reduction_+%",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 35, -20, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {58, 35, -20, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowSpawn"] = {
        name = "MinerThrowSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowSpawnMapBoss"] = {
        name = "MinerThrowSpawnMapBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {3, baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Campeón de los Huecos
    No muerto
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Champion of the Hollows
    SpectreN
    Tagsbludgeoning_weapon, elder_map_boss, humanoid, is_unarmed, large_height, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour, undead, very_slow_movement
    Vida
    240%
    Armadura
    +50%
    Ailment Threshold
    240%
    Resistencia
    40 40 40 25
    Damage
    282%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    125%
    Type
    MinerLargeMapBoss
    Metadata
    MinerLargeMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeMapBossElder"] = {
        name = "Champion of the Hollows",
        life = 2.4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.82,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global