ผู้ชำนาญภาคสนาม
มนุษย์
โอกาสบล็อคความเสียหาย โจมตี 30%
คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
ท่วมท้น ค่าป้องกันกายภาพ 15%
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
monster chance to not flee % [90]
monster damage +% final vs monsters from ancestral rank [0]
คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
ท่วมท้น ค่าป้องกันกายภาพ 15%
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
monster chance to not flee % [90]
monster damage +% final vs monsters from ancestral rank [0]
Fieldmaster
Spectre | N |
---|---|
Tags | human, humanoid, karui, medium_movement, not_dex, not_int, red_blood |
พลังชีวิต
125%
ค่าเกราะ
+300%
Ailment Threshold
125%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
AncestralShieldWaller
Metadata
AncestralKaruiShieldMace
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
8,042
ค่าเกราะ
115,160
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
10,255
Ailment Threshold
8,042
Chill
25
Shock
25
Brittle
144
Scorch
25
Sap
70
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 299–448
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SSMAncestralWall
Spell, Multicastable, Triggerable
เวลาร่าย: 1 วินาที
alternate minion [631]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-100]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-100]
summoned monsters are minions [1]
GTAncestralWallOffence
Triggerable, Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 8 วินาที
spell maximum action distance +% [-50]
GTAncestralWallDefence
Triggerable, Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 8 วินาที
spell maximum action distance +% [-50]
GTAncestralWallFlankLeft
Triggerable, Spell
เวลาร่าย: 1 วินาที
GTAncestralWallFlankRight
Triggerable, Spell
เวลาร่าย: 1 วินาที
EASAncestralWallFlank
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 10 วินาที
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( Metadata/Monsters/LeagueAncestral/FallenKarui/FallenKaruiOlderMale/RongokuraiTribeMembers/KaruiShieldMaceAggroAudio.ao ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/LeagueAncestral/FallenKarui/FallenKaruiOlderMale/RongokuraiTribeMembers/KaruiShieldMaceAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralKaruiShieldMace"] = { name = "Fieldmaster", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "SSMAncestralWall", "EASAncestralWallFlank", "GTAncestralWallOffence", "GTAncestralWallDefence", "GTAncestralWallFlankLeft", "GTAncestralWallFlankRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAncestralWall"] = { name = "SSMAncestralWall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 631, -100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAncestralWallFlank"] = { name = "EASAncestralWallFlank", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAncestralWallOffence"] = { name = "GTAncestralWallOffence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAncestralWallDefence"] = { name = "GTAncestralWallDefence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAncestralWallFlankLeft"] = { name = "GTAncestralWallFlankLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAncestralWallFlankRight"] = { name = "GTAncestralWallFlankRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
โอกาสบล็อคความเสียหาย โจมตี 30%
คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
ท่วมท้น ค่าป้องกันกายภาพ 15%
Id | AncestralTrialMonsterOverwhelmRongokurai |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster chance to not flee % [90]
monster damage +% final vs monsters from ancestral rank [0]
Id | AncestralTrialMonsterBasicFleeAndDamage |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
ผู้ชำนาญภาคสนาม
มนุษย์
โอกาสบล็อคความเสียหาย โจมตี 30%
คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
ท่วมท้น ค่าป้องกันกายภาพ 15%
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
ท่วมท้น ค่าป้องกันกายภาพ 15%
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
Fieldmaster
Spectre | Y |
---|---|
Tags | human, humanoid, karui, medium_movement, not_dex, not_int, red_blood |
Packs |
พลังชีวิต
125%
ค่าเกราะ
+300%
Ailment Threshold
125%
ค่าต้านทาน
0 0 0 0
Damage
75%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
AncestralShieldWallerStandalone
Metadata
AncestralKaruiShieldMaceStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
8,042
ค่าเกราะ
115,160
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
280
ความเสียหายเวท
280
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
10,255
Ailment Threshold
8,042
Chill
25
Shock
25
Brittle
144
Scorch
25
Sap
70
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 224–336
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SSMAncestralWall
Spell, Multicastable, Triggerable
เวลาร่าย: 1 วินาที
alternate minion [631]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-100]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-100]
summoned monsters are minions [1]
GTAncestralWallOffence
Triggerable, Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 8 วินาที
spell maximum action distance +% [-50]
GTAncestralWallDefence
Triggerable, Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 8 วินาที
spell maximum action distance +% [-50]
GTAncestralWallFlankLeft
Triggerable, Spell
เวลาร่าย: 1 วินาที
GTAncestralWallFlankRight
Triggerable, Spell
เวลาร่าย: 1 วินาที
EASAncestralWallFlank
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 10 วินาที
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( Metadata/Monsters/LeagueAncestral/FallenKarui/FallenKaruiOlderMale/RongokuraiTribeMembers/KaruiShieldMaceAggroAudio.ao ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/LeagueAncestral/FallenKarui/FallenKaruiOlderMale/RongokuraiTribeMembers/KaruiShieldMaceAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralKaruiShieldMaceStandalone"] = { name = "Fieldmaster", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.75, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "SSMAncestralWall", "EASAncestralWallFlank", "GTAncestralWallOffence", "GTAncestralWallDefence", "GTAncestralWallFlankLeft", "GTAncestralWallFlankRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAncestralWall"] = { name = "SSMAncestralWall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 631, -100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAncestralWallFlank"] = { name = "EASAncestralWallFlank", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAncestralWallOffence"] = { name = "GTAncestralWallOffence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAncestralWallDefence"] = { name = "GTAncestralWallDefence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAncestralWallFlankLeft"] = { name = "GTAncestralWallFlankLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAncestralWallFlankRight"] = { name = "GTAncestralWallFlankRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
โอกาสบล็อคความเสียหาย โจมตี 30%
คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
ท่วมท้น ค่าป้องกันกายภาพ 15%
Id | AncestralTrialMonsterOverwhelmRongokurai |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
ผู้ชำนาญภาคสนาม
ความชื่นชอบ: 600
สาย: สร้างกำแพงกีดขวางศัตรู
พาสซีฟเผ่า: ไม่สามารถถูกทำให้เชื่องช้าไปกว่าความเร็วพื้นฐาน
ท่วมท้น ค่าป้องกันกายภาพ
ก่อสร้างว่องไว (Rapid Construction)
สร้างกำแพงไม้ ชุดหนึ่งเพื่อกีดขวางการเคลื่อนที่ของศัตรู
พาสซีฟเผ่า: ไม่สามารถถูกทำให้เชื่องช้าไปกว่าความเร็วพื้นฐาน
ท่วมท้น ค่าป้องกันกายภาพ
ก่อสร้างว่องไว (Rapid Construction)
สร้างกำแพงไม้ ชุดหนึ่งเพื่อกีดขวางการเคลื่อนที่ของศัตรู
Fieldmaster
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.