Morts améliorés ModularDemonLightning2
            Morts améliorés
        
    Taille du groupe : 3-8 monstres
Démons de foudre de Piété
Lance Téléportation foudroyante
        Lance Téléportation foudroyante
            Augmented Dead
        
     
        
            Mort amélioré
        
     Démon
Démon
stance movement speed +% final [112]
        
            Augmented Dead
        
    | Spectre | Y | 
|---|---|
| Area | La Chambre des péchés, niv. 1, La Chambre des péchés, niv. 2 | 
| Tags | Lanceur de sorts, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, lightning_affinity, medium_height, melee, physical_affinity, red_blood, very_slow_movement | 
| Packs | 
Vie
100%
Ailment Threshold
100%
Résistance
 0
0
 0
0
 40
40
 0
0Damage
135%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
97%
Type
DemonModularLightning
Metadata
DemonModularLightning2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau 
52
Vie
2,200
Armure
7,869
Score d'Évasion
2,626
Damage
220
Dégâts des sorts
220
Précision
304
Attack Time
1.5
Expérience
6,064
Minion Life
552
Minion Damage
168
Ailment Threshold
2,200
Chill
7
Shock
7
Brittle
39
Scorch
7
Sap
19
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 176–264
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DemonLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Téléportation foudroyante
Chances de coup critique: 5%
Efficacité des Dégâts supplémentaires: 50%
Temps d'incantation: 1 sec.
Une téléportation différée jusqu'à une destination ciblée. Lorsque la téléportation a lieu, des dégâts de foudre sont infligés autour du joueur au départ et à l'arrivée. Lancer ce sort à plusieurs reprises permet de préparer une séquence de téléportations successives.
Inflige 180.4 à 541.3 Dégâts de foudre
50% de Réduction de Durée
base skill show average damage instead of dps [1]
is area damage [1]

Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "Emerge2"
	basic_action = "Emerge3"
	main_hand_unarmed_type = "One_Hand_Sword"
}
Stats
{
	mana_regeneration_rate_per_minute_% = 0
}
StateMachine
{
	define_shared_state = "generic1"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
	on_death = "DetachAllContainingText( elehands );"
	on_spawned_dead = "DetachAllContainingText( elehands );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonModular/DemonModularLightning2"] = {
    name = "Augmented Dead",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "DemonLightningWarp",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Movement] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_effect_duration_+%",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 27, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.55000001192093, 1.6499999761581, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
 | Family | Nothing | 
|---|---|
| Domains | monstre (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
stance movement speed +% final [112]
| Family | Stance | 
|---|---|
| Domains | monstre (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | Vitesse | 
            Mort amélioré
        
     Démon
Démon
stance movement speed +% final [112]
        
            Augmented Dead
        
    | Spectre | Y | 
|---|---|
| Tags | Lanceur de sorts, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement | 
| Packs | 
Vie
100%
Ailment Threshold
100%
Résistance
 0
0
 0
0
 40
40
 0
0Damage
135%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
97%
Type
DemonModularLightning
Metadata
DemonModularLightning2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau 
68
Vie
6,433
Armure
28,790
Score d'Évasion
4,739
Damage
504
Dégâts des sorts
504
Précision
580
Attack Time
1.5
Expérience
10,255
Minion Life
1,395
Minion Damage
403
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 403–605
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DemonLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Téléportation foudroyante
Chances de coup critique: 5%
Efficacité des Dégâts supplémentaires: 50%
Temps d'incantation: 1 sec.
Une téléportation différée jusqu'à une destination ciblée. Lorsque la téléportation a lieu, des dégâts de foudre sont infligés autour du joueur au départ et à l'arrivée. Lancer ce sort à plusieurs reprises permet de préparer une séquence de téléportations successives.
Inflige 488.6 à 1466 Dégâts de foudre
50% de Réduction de Durée
base skill show average damage instead of dps [1]
is area damage [1]

Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "Emerge2"
	basic_action = "Emerge3"
	main_hand_unarmed_type = "One_Hand_Sword"
}
Stats
{
	mana_regeneration_rate_per_minute_% = 0
}
StateMachine
{
	define_shared_state = "generic1"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
	on_death = "DetachAllContainingText( elehands );"
	on_spawned_dead = "DetachAllContainingText( elehands );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonModular/DemonModularLightning2Hellscape"] = {
    name = "Augmented Dead",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "DemonLightningWarp",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Movement] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_effect_duration_+%",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 27, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.55000001192093, 1.6499999761581, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
 | Family | Nothing | 
|---|---|
| Domains | monstre (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
stance movement speed +% final [112]
| Family | Stance | 
|---|---|
| Domains | monstre (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | Vitesse | 
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



































