Satyre farrique
Bête
% d'Augmentation de la Rareté des Objets cédés
monster no map drops [1]
monster no map drops [1]
Farric Satyr
Spectre | N |
---|---|
Tags | beast, bludgeoning_weapon, Lanceur de sorts, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, light_armour, mammal_beast, medium_height, not_int, not_str, red_blood, slow_movement |
Packs |
Vie
600%
Évasion
+5%
Ailment Threshold
600%
Résistance
40 0 0 0
Damage
90%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 7
Attack Time
1.455 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
GoatmanBestiaryMinion
Metadata
GoatmanLeapSlamBestiaryMinion2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
38,600
Armure
28,790
Évasion
4,976
Bouclier d'énergie
0
Damage
336
Dégâts des sorts
336
Précision
290
Attack Time
1.455
Expérience
15,383
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GoatmanWait
Temps de recharge: 5 sec.
La Durée de base est de 0.3 secondes
GoatmanWait2
Temps de recharge: 5 sec.
La Durée de base est de 0.8 secondes
WalkEmergeBestiaryHellion
walk emerge distance [450]
MonsterFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 0.85 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 1810 à 2808 Dégâts de feu
Le Rayon de base est de 0.9 mètres
base is projectile [1]
spell maximum action distance +% [-50]
Le Rayon de base est de 0.9 mètres
base is projectile [1]
spell maximum action distance +% [-50]
GoatmanMoltenShell
Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
Carapace volcanique
Chances de coup critique: 5%
Temps d'incantation: 1.17 sec.
Temps de recharge: 7.5 sec.
Une carapace ardente qui procure de l'armure supplémentaire pendant une courte durée. Si le montant des dégâts physiques absorbés par l'armure ou le blocage atteint un certain seuil, la carapace explose dans un souffle circulaire, infligeant des dégâts de feu aux ennemis à proximité.
Vous infligez toujours l'Embrasement en Touchant
La Durée de base est de 5 secondes
Inflige 1459 à 2189 Dégâts de feu
La Carapace se brise après avoir neutralisé un total de 2334 Dégâts
11966 d'Armure supplémentaire
active skill area of effect radius +% final [54]
is area damage [1]
molten shell expire after x hits [1]
La Durée de base est de 5 secondes
Inflige 1459 à 2189 Dégâts de feu
La Carapace se brise après avoir neutralisé un total de 2334 Dégâts
11966 d'Armure supplémentaire
active skill area of effect radius +% final [54]
is area damage [1]
molten shell expire after x hits [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge" Render { //turn_duration = 0.3 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/GoatmanLeapSlamBestiaryMinion2"] = { name = "Farric Satyr", life = 6, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.455, attackRange = 7, accuracy = 1, weaponType1 = "Staff", skillList = { "MonsterFireball", "GoatmanMoltenShell", "GoatmanWait", "GoatmanWait2", "WalkEmergeBestiaryHellion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterFireball"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.9400000572205, 3.0099999904633, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanMoltenShell"] = { name = "Molten Shell", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsWhenNotDetached] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "fire_shield_damage_threshold", "base_physical_damage_reduction_rating", "active_skill_area_of_effect_radius_+%_final", "molten_shell_expire_after_x_hits", "base_skill_effect_duration", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 335, 54, 1, 5000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 25, 649, 54, 1, 5000, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 36, 1000, 54, 1, 5000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 49, 1633, 54, 1, 5000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 64, 2075, 54, 1, 5000, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 91, 2573, 54, 1, 5000, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 116, 3094, 54, 1, 5000, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 160, 3641, 54, 1, 5000, critChance = 5, levelRequirement = 26, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 209, 4352, 54, 1, 5000, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 315, 5313, 54, 1, 5000, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 374, 5890, 54, 1, 5000, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 377, 6189, 54, 1, 5000, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 565, 7030, 54, 1, 5000, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 752, 7870, 54, 1, 5000, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 1194, 9159, 54, 1, 5000, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 1403, 9867, 54, 1, 5000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 2091, 11090, 54, 1, 5000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 2211, 11524, 54, 1, 5000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 2334, 11966, 54, 1, 5000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 2456, 12428, 54, 1, 5000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 2579, 12894, 54, 1, 5000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 2746, 13369, 54, 1, 5000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 2912, 13857, 54, 1, 5000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 3074, 14358, 54, 1, 5000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 3237, 14875, 54, 1, 5000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 3397, 15397, 54, 1, 5000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 3552, 15931, 54, 1, 5000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 3703, 16480, 54, 1, 5000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 3847, 17039, 54, 1, 5000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 3981, 17613, 54, 1, 5000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 4110, 18195, 54, 1, 5000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 4230, 18790, 54, 1, 5000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 4334, 19399, 54, 1, 5000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanWait"] = { name = "GoatmanWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {300, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoatmanWait2"] = { name = "GoatmanWait2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {800, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBestiaryHellion"] = { name = "WalkEmergeBestiaryHellion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
% d'Augmentation de la Rareté des Objets cédés
monster no map drops [1]
Id | MonsterBestiaryDropModifiers |
---|---|
Family | LeagueMonsterDropModifiers |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.