Grandmasters: teselotlx /197
| Stat | Value | 
|---|---|
| IsDisabled | 0 | 
| level | 92 | 
| main hand weapon type | 1 | 
| off hand weapon type | 5 | 
| block while dual wielding % | 18 | 
| damage +% | 10 | 
| local physical damage +% | 196 | 
| attack minimum added physical damage | 16 | 
| attack maximum added physical damage | 37 | 
| local minimum added physical damage | 27 | 
| local maximum added physical damage | 49 | 
| physical sword damage +% | 193 | 
| attack speed +% | 29 | 
| local attack speed +% | 27 | 
| melee attack speed +% | 4 | 
| attack speed while dual wielding +% | 16 | 
| sword attack speed +% | 38 | 
| accuracy rating | 20 | 
| accuracy rating +% | 30 | 
| accuracy rating while dual wielding +% | 18 | 
| base critical strike multiplier + | 106 | 
| maximum physical damage reduction % | 90 | 
| base physical damage reduction rating | 662 | 
| physical damage reduction rating +% | 32 | 
| base evasion rating | 970 | 
| local evasion rating +% | 118 | 
| base maximum life | 537 | 
| maximum life +% | 151 | 
| base maximum mana | 129 | 
| mana regeneration rate per minute % | 105 | 
| base maximum energy shield | 140 | 
| local energy shield | 30 | 
| energy shield recharge rate per minute % | 1200 | 
| base resist all elements % | 13 | 
| resist all elements % per endurance charge | 4 | 
| base fire damage resistance % | 89 | 
| base cold damage resistance % | 62 | 
| base lightning damage resistance % | 91 | 
| base chaos damage resistance % | 51 | 
| base item found rarity +% | 14 | 
| base movement velocity +% | 15 | 
| max endurance charges | 3 | 
| max frenzy charges | 3 | 
| max power charges | 3 | 
| main hand base weapon attack duration ms | 625 | 
| off hand base weapon attack duration ms | 800 | 
| main hand base maximum attack distance | 12 | 
| off hand base maximum attack distance | 9 | 
| main hand quality | 20 | 
| off hand quality | 20 | 
| physical damage while dual wielding +% | 80 | 
| one handed melee physical damage +% | 37 | 
| one handed melee attack speed +% | 3 | 
| base life gain per target | 4 | 
| base attack speed +% per frenzy charge | 4 | 
| is player | 1 | 
| life per level | 12 | 
| mana per level | 6 | 
| physical damage reduction % per endurance charge | 4 | 
| physical damage % to add as fire | 40 | 
| physical damage % to add as lightning | 40 | 
| life regeneration rate per minute % | 264 | 
| dummy stat display nothing | 1 | 
| elemental damage +% | 119 | 
| melee physical damage +% | 44 | 
| maximum block % | 75 | 
| base cast speed +% per frenzy charge | 4 | 
| sword accuracy rating | 200 | 
| max viper strike orbs | 4 | 
| max fuse arrow orbs | 5 | 
| critical strike chance +% | 205 | 
| critical strike chance +% per power charge | 40 | 
| local critical strike chance +% | 27 | 
| accuracy rating per level | 2 | 
| evasion rating per level | 300 | 
| local accuracy rating | 49 | 
| base strength | 273 | 
| additional strength | 29 | 
| base intelligence | 54 | 
| base dexterity | 183 | 
| additional dexterity | 56 | 
| damage +% when on low life | -50 | 
| life leech speed +% | 130 | 
| additional all attributes | 66 | 
| base critical strike multiplier | 150 | 
| one handed melee critical strike chance +% | 98 | 
| sword critical strike multiplier + | 54 | 
| avoid all elemental status % | 8 | 
| critical strike chance while dual wielding +% | 125 | 
| keystone iron reflexes | 1 | 
| ignore armour movement penalties | 20 | 
| base actor scale +% | 3 | 
| from armour movement speed +% | -5 | 
| dual wield or shield block % | 4 | 
| main hand local physical damage +% | 196 | 
| main hand local minimum added physical damage | 59 | 
| main hand local maximum added physical damage | 109 | 
| main hand local attack speed +% | 27 | 
| main hand local critical strike chance | 550 | 
| main hand local critical strike chance +% | 27 | 
| main hand local accuracy rating | 49 | 
| off hand local minimum added physical damage | 50 | 
| off hand local maximum added physical damage | 76 | 
| off hand local critical strike chance | 620 | 
| base number of totems allowed | 1 | 
| base number of traps allowed | 15 | 
| base number of remote mines allowed | 5 | 
| base maximum fire damage resistance % | 76 | 
| base maximum cold damage resistance % | 75 | 
| base maximum lightning damage resistance % | 75 | 
| base maximum chaos damage resistance % | 75 | 
| dual wield inherent attack speed +% final | 10 | 
| extra gore | 3 | 
| evasion and physical damage reduction rating +% | 96 | 
| melee range + | 3 | 
| evasion rating +% when on low life | 150 | 
| melee weapon critical strike multiplier + | 60 | 
| melee critical strike chance +% | 138 | 
| melee damage +% | 28 | 
| footstep effect variation | 30 | 
| number of equipped uniques | 5 | 
| local has X sockets | 6 | 
| damage +% vs enemies per freeze shock ignite | 20 | 
| chance to freeze shock ignite % | 10 | 
| physical damage % to add as random element | 30 | 
| map spawn two bosses | 20 | 
| damage over time +% | 25 | 
| global defences +% | 5 | 
| elemental damage % to add as chaos | 20 | 
| dual wield inherent physical attack damage +% final | 20 | 
| max rampage stacks | 1000 | 
| damage +% per 10 rampage stacks | 2 | 
| movement velocity +% per 10 rampage stacks | 1 | 
| sword critical strike chance +% | 130 | 
| physical attack damage +% | 26 | 
| attack damage vs bleeding enemies +% | 40 | 
| base main hand damage +% | 26 | 
| base off hand attack speed +% | 20 | 
| base life leech from attack damage permyriad | 200 | 
| base mana leech from attack damage permyriad | 40 | 
| taunt duration +% | 40 | 
| pvp shield damage +% final | -15 | 
| damage +% while leeching | 40 | 
| number of assigned keystones | 2 | 
| maximum life leech rate % per minute | 1380 | 
| maximum mana leech rate % per minute | 1200 | 
| life leech from physical attack damage permyriad | 319 | 
| all attributes +% | 7 | 
| base chance to poison on hit % | 20 | 
| enchantment critical strike chance +% if you havent crit for 4 seconds | 60 | 
| chance to taunt on hit % | 100 | 
| bleeding enemies explode for % life as physical damage | 5 | 
| attack speed while fortified +% | 10 | 
| taunted enemies damage taken +% | 20 | 
| stun threshold +% | 20 | 
| bleed on hit with attacks % | 50 | 
| minion damage taken +% from spike traps final | -90 | 
| minions have labyrinth trap degen effect +% | -90 | 
| display cast commandment of reflection when hit % | 100 | 
| minion damage taken +% from guillotine traps final | -90 | 
| max talisman degen stacks | 20 | 
| max frost nova stacks | 20 | 
| max charged attack stacks | 6 | 
| base body armour physical damage reduction rating | 452 | 
| current difficulty | 3 | 
| number of equipped items | 10 | 
| damage taken +% if taunted an enemy recently | -6 | 
| life regeneration rate per minute % if taunted an enemy recently | 120 | 
| permanently intimidate enemies you hit on full life | 1 | 
| melee damage +% while fortified | 30 | 
| damage +% final vs non taunt target from ot | -10 | 
| taunted enemies damage +% final vs non taunt target | -10 | 
| global critical strike multiplier while dual wielding + | 32 | 
| max fire beam stacks | 8 | 
| base bleed duration +% | -25 | 
| traps explode on timeout | 1 | 
| elemental damage with attack skills +% | 86 | 
| critical ailment dot multiplier + | 50 | 
| attack ailment damage +% while wielding sword | 213 | 
| attack ailment damage +% while wielding one handed weapon | 30 | 
| attack ailment damage +% while dual wielding | 106 | 
| attack ailment damage +% while wielding melee weapon | 28 | 
| object inherent damage +% final per frenzy charge | 4 | 
| local has X abyss sockets | 1 | 
| keystone vaal pact | 1 | 
| number of caster abyss jewels | 1 | 
| number of equipped shaper items | 1 | 
| maximum rage | 50 | 
| cannot be stunned while fortified | 1 | 
| armour and evasion rating + while fortified | 1000 | 
| override maximum damage resistance % | 80 | 
| gain adrenaline for X seconds on low life unless you have adrenaline | 20 | 
| remove ailments and burning on gaining adrenaline | 1 | 
| enemies taunted by you cannot evade attacks | 1 | 
| double strike chance to deal double damage % vs bleeding enemies | 15 | 
| damage taken when hit +% final per fortification | -1 | 
| base max fortification | 20 | 
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



































