IsDisabled | 0 |
level | 92 |
main hand weapon type | 1 |
off hand weapon type | 5 |
block while dual wielding % | 18 |
damage +% | 10 |
local physical damage +% | 196 |
attack minimum added physical damage | 16 |
attack maximum added physical damage | 37 |
local minimum added physical damage | 27 |
local maximum added physical damage | 49 |
physical sword damage +% | 193 |
attack speed +% | 29 |
local attack speed +% | 27 |
melee attack speed +% | 4 |
attack speed while dual wielding +% | 16 |
sword attack speed +% | 38 |
accuracy rating | 20 |
accuracy rating +% | 30 |
accuracy rating while dual wielding +% | 18 |
base critical strike multiplier + | 106 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 662 |
physical damage reduction rating +% | 32 |
base evasion rating | 970 |
local evasion rating +% | 118 |
base maximum life | 537 |
maximum life +% | 151 |
base maximum mana | 129 |
mana regeneration rate per minute % | 105 |
base maximum energy shield | 140 |
local energy shield | 30 |
energy shield recharge rate per minute % | 1200 |
base resist all elements % | 13 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 89 |
base cold damage resistance % | 62 |
base lightning damage resistance % | 91 |
base chaos damage resistance % | 51 |
base item found rarity +% | 14 |
base movement velocity +% | 15 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
main hand base weapon attack duration ms | 625 |
off hand base weapon attack duration ms | 800 |
main hand base maximum attack distance | 12 |
off hand base maximum attack distance | 9 |
main hand quality | 20 |
off hand quality | 20 |
physical damage while dual wielding +% | 80 |
one handed melee physical damage +% | 37 |
one handed melee attack speed +% | 3 |
base life gain per target | 4 |
base attack speed +% per frenzy charge | 4 |
is player | 1 |
life per level | 12 |
mana per level | 6 |
physical damage reduction % per endurance charge | 4 |
physical damage % to add as fire | 40 |
physical damage % to add as lightning | 40 |
life regeneration rate per minute % | 264 |
dummy stat display nothing | 1 |
elemental damage +% | 119 |
melee physical damage +% | 44 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 4 |
sword accuracy rating | 200 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% | 205 |
critical strike chance +% per power charge | 40 |
local critical strike chance +% | 27 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
local accuracy rating | 49 |
base strength | 273 |
additional strength | 29 |
base intelligence | 54 |
base dexterity | 183 |
additional dexterity | 56 |
damage +% when on low life | -50 |
life leech speed +% | 130 |
additional all attributes | 66 |
base critical strike multiplier | 150 |
one handed melee critical strike chance +% | 98 |
sword critical strike multiplier + | 54 |
avoid all elemental status % | 8 |
critical strike chance while dual wielding +% | 125 |
keystone iron reflexes | 1 |
ignore armour movement penalties | 20 |
base actor scale +% | 3 |
from armour movement speed +% | -5 |
dual wield or shield block % | 4 |
main hand local physical damage +% | 196 |
main hand local minimum added physical damage | 59 |
main hand local maximum added physical damage | 109 |
main hand local attack speed +% | 27 |
main hand local critical strike chance | 550 |
main hand local critical strike chance +% | 27 |
main hand local accuracy rating | 49 |
off hand local minimum added physical damage | 50 |
off hand local maximum added physical damage | 76 |
off hand local critical strike chance | 620 |
base number of totems allowed | 1 |
base number of traps allowed | 15 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 76 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
extra gore | 3 |
evasion and physical damage reduction rating +% | 96 |
melee range + | 3 |
evasion rating +% when on low life | 150 |
melee weapon critical strike multiplier + | 60 |
melee critical strike chance +% | 138 |
melee damage +% | 28 |
footstep effect variation | 30 |
number of equipped uniques | 5 |
local has X sockets | 6 |
damage +% vs enemies per freeze shock ignite | 20 |
chance to freeze shock ignite % | 10 |
physical damage % to add as random element | 30 |
map spawn two bosses | 20 |
damage over time +% | 25 |
global defences +% | 5 |
elemental damage % to add as chaos | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
sword critical strike chance +% | 130 |
physical attack damage +% | 26 |
attack damage vs bleeding enemies +% | 40 |
base main hand damage +% | 26 |
base off hand attack speed +% | 20 |
base life leech from attack damage permyriad | 200 |
base mana leech from attack damage permyriad | 40 |
taunt duration +% | 40 |
pvp shield damage +% final | -15 |
damage +% while leeching | 40 |
number of assigned keystones | 2 |
maximum life leech rate % per minute | 1380 |
maximum mana leech rate % per minute | 1200 |
life leech from physical attack damage permyriad | 319 |
all attributes +% | 7 |
base chance to poison on hit % | 20 |
enchantment critical strike chance +% if you havent crit for 4 seconds | 60 |
chance to taunt on hit % | 100 |
bleeding enemies explode for % life as physical damage | 5 |
attack speed while fortified +% | 10 |
taunted enemies damage taken +% | 20 |
stun threshold +% | 20 |
bleed on hit with attacks % | 50 |
minion damage taken +% from spike traps final | -90 |
minions have labyrinth trap degen effect +% | -90 |
display cast commandment of reflection when hit % | 100 |
minion damage taken +% from guillotine traps final | -90 |
max talisman degen stacks | 20 |
max frost nova stacks | 20 |
max charged attack stacks | 6 |
base body armour physical damage reduction rating | 452 |
current difficulty | 3 |
number of equipped items | 10 |
damage taken +% if taunted an enemy recently | -6 |
life regeneration rate per minute % if taunted an enemy recently | 120 |
permanently intimidate enemies you hit on full life | 1 |
melee damage +% while fortified | 30 |
damage +% final vs non taunt target from ot | -10 |
taunted enemies damage +% final vs non taunt target | -10 |
global critical strike multiplier while dual wielding + | 32 |
max fire beam stacks | 8 |
base bleed duration +% | -25 |
traps explode on timeout | 1 |
elemental damage with attack skills +% | 86 |
critical ailment dot multiplier + | 50 |
attack ailment damage +% while wielding sword | 213 |
attack ailment damage +% while wielding one handed weapon | 30 |
attack ailment damage +% while dual wielding | 106 |
attack ailment damage +% while wielding melee weapon | 28 |
object inherent damage +% final per frenzy charge | 4 |
local has X abyss sockets | 1 |
keystone vaal pact | 1 |
number of caster abyss jewels | 1 |
number of equipped shaper items | 1 |
maximum rage | 50 |
cannot be stunned while fortified | 1 |
armour and evasion rating + while fortified | 1000 |
override maximum damage resistance % | 80 |
gain adrenaline for X seconds on low life unless you have adrenaline | 20 |
remove ailments and burning on gaining adrenaline | 1 |
enemies taunted by you cannot evade attacks | 1 |
double strike chance to deal double damage % vs bleeding enemies | 15 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |