Gargouille imprégnée d'acier
Fabrication
damage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
cant touch this [1]
cant possess this [1]
Steel-Imbued Gargoyle
SpectreN
Tagsbeast, construct, has_one_hand_mace, has_one_handed_melee, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, stone_armour, stone_construct
Vie
400%
Pièce d'armure
+100%
Ailment Threshold
400%
Résistance
0 0 0 0
Damage
130%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.875 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
IzaroGargoyle
Metadata
IzaroGargoyleLightning
Niveau
68
Vie
25,733
Pièce d'armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
486
Dégâts des sorts
486
Précision
290
Attack Time
1.875
Expérience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 388–583
Chances de coup critique: 5%
Attack Time: 1.875 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Bond percutant
Base Damage: 388–583
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Dégâts d'Attaque: 150%
Attack Time: 1.875 sec.
Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres. Ne peut pas être modifié par Multifrappe.
50% Davantage de Dégâts d'Attaque
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Gargoyle/IzaroGargoyle"

Object Type Codes

version 2
extends "Metadata/Monsters/Gargoyle/IzaroGargoyle"

Targetable
{
	display_info_string = "LabyrinthGargoylesDamageInfoString"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/IzaroGargoyleLightning"] = {
    name = "Steel-Imbued Gargoyle",
    life = 4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.875,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
damage taken +% from spike traps final [-100]
IdLabyrinthSpikeTrapDamageTaken2
FamilyLabyrinthTrapDamage
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • damage taken +% from spike traps final Min: -100 Max: -100 Global
  • damage taken +% from arrow traps final [-100]
    IdLabyrinthArrowTrapDamageTaken2_
    FamilyLabyrinthTrapDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -100 Max: -100 Global
  • immune to labyrinth degen effect [1]
    IdLabyrinthDegenTrapImmunity1
    FamilyLabyrinthTrapDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • immune to labyrinth degen effect Min: 1 Max: 1 Global
  • immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domainsmonstre (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domainsmonstre (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Gargouille imprégnée d'acier
    Fabrication
    damage taken +% from spike traps final [-100]
    damage taken +% from arrow traps final [-100]
    immune to labyrinth degen effect [1]
    immune to lava damage [1]
    cant touch this [1]
    cant possess this [1]
    Steel-Imbued Gargoyle
    SpectreN
    Tagsbeast, construct, has_one_hand_mace, has_one_handed_melee, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, stone_armour, stone_construct
    Vie
    260%
    Pièce d'armure
    +100%
    Ailment Threshold
    260%
    Résistance
    0 0 0 0
    Damage
    130%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.875 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    IzaroGargoylePhase2
    Metadata
    IzaroGargoyleLightning2
    Niveau
    68
    Vie
    16,727
    Pièce d'armure
    57,580
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    486
    Dégâts des sorts
    486
    Précision
    290
    Attack Time
    1.875
    Expérience
    20,510
    Ailment Threshold
    16,727
    Chill
    53
    Shock
    53
    Brittle
    299
    Scorch
    53
    Sap
    146
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 388–583
    Chances de coup critique: 5%
    Attack Time: 1.875 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Bond percutant
    Base Damage: 388–583
    Chances de coup critique: 5%
    Dégâts d'Attaque: 150%
    Dégâts d'Attaque: 150%
    Attack Time: 1.875 sec.
    Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres. Ne peut pas être modifié par Multifrappe.
    50% Davantage de Dégâts d'Attaque
    Le Rayon de base est de 1.5 mètres
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	force_placement = true
    }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "Shield"
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    
    }
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/IzaroGargoyleLightning2"] = {
        name = "Steel-Imbued Gargoyle",
        life = 2.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "MonsterLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    
    damage taken +% from spike traps final [-100]
    IdLabyrinthSpikeTrapDamageTaken2
    FamilyLabyrinthTrapDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final Min: -100 Max: -100 Global
  • damage taken +% from arrow traps final [-100]
    IdLabyrinthArrowTrapDamageTaken2_
    FamilyLabyrinthTrapDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -100 Max: -100 Global
  • immune to labyrinth degen effect [1]
    IdLabyrinthDegenTrapImmunity1
    FamilyLabyrinthTrapDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • immune to labyrinth degen effect Min: 1 Max: 1 Global
  • immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domainsmonstre (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domainsmonstre (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Edit

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