Gargouille imprégnée d'acier
Fabrication
damage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
cant touch this [1]
cant possess this [1]
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
cant touch this [1]
cant possess this [1]
Steel-Imbued Gargoyle
Spectre | N |
---|---|
Tags | beast, construct, has_one_hand_mace, has_one_handed_melee, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, stone_armour, stone_construct |
Vie
400%
Armure
+100%
Ailment Threshold
400%
Résistance
0 0 0 0
Damage
130%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.875 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
IzaroGargoyle
Metadata
IzaroGargoyleLightning
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
25,733
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
486
Dégâts des sorts
486
Précision
290
Attack Time
1.875
Expérience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 388–583
Chances de coup critique: 5%
Attack Time: 1.875 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Bond percutant
Base Damage: 388–583
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Dégâts d'Attaque: 150%
Attack Time: 1.875 sec.
Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres.
50% Davantage de Dégâts d'Attaque
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Gargoyle/IzaroGargoyle"
Object Type Codes
version 2 extends "Metadata/Monsters/Gargoyle/IzaroGargoyle" Targetable { display_info_string = "LabyrinthGargoylesDamageInfoString" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/IzaroGargoyleLightning"] = { name = "Steel-Imbued Gargoyle", life = 4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.875, attackRange = 12, accuracy = 1, skillList = { "Melee", "MonsterLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
damage taken +% from spike traps final [-100]
Id | LabyrinthSpikeTrapDamageTaken2 |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
damage taken +% from arrow traps final [-100]
Id | LabyrinthArrowTrapDamageTaken2_ |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
immune to lava damage [1]
Id | ImmuneToLavaDamage |
---|---|
Family | ImmuneToLavaDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | monstre (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | monstre (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
Gargouille imprégnée d'acier
Fabrication
damage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
cant touch this [1]
cant possess this [1]
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
cant touch this [1]
cant possess this [1]
Steel-Imbued Gargoyle
Spectre | N |
---|---|
Tags | beast, construct, has_one_hand_mace, has_one_handed_melee, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, stone_armour, stone_construct |
Vie
260%
Armure
+100%
Ailment Threshold
260%
Résistance
0 0 0 0
Damage
130%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.875 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
IzaroGargoylePhase2
Metadata
IzaroGargoyleLightning2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
16,727
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
486
Dégâts des sorts
486
Précision
290
Attack Time
1.875
Expérience
20,510
Ailment Threshold
16,727
Chill
53
Shock
53
Brittle
299
Scorch
53
Sap
146
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 388–583
Chances de coup critique: 5%
Attack Time: 1.875 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Bond percutant
Base Damage: 388–583
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Dégâts d'Attaque: 150%
Attack Time: 1.875 sec.
Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres.
50% Davantage de Dégâts d'Attaque
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { force_placement = true } Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "Shield" basic_action = "Emerge" } Transitionable { } NPC { marker_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/IzaroGargoyleLightning2"] = { name = "Steel-Imbued Gargoyle", life = 2.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.875, attackRange = 12, accuracy = 1, skillList = { "Melee", "MonsterLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
damage taken +% from spike traps final [-100]
Id | LabyrinthSpikeTrapDamageTaken2 |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
damage taken +% from arrow traps final [-100]
Id | LabyrinthArrowTrapDamageTaken2_ |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
immune to lava damage [1]
Id | ImmuneToLavaDamage |
---|---|
Family | ImmuneToLavaDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | monstre (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | monstre (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |