祠のデーモン
Shrine Daemon
SpectreN
Tagsキャスター, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, very_slow_movement
ライフ
100%
Ailment Threshold
100%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonFire
IsSummoned
Y
レベル
68
ライフ
6,433
防具
28,790
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1
経験値
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrineFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
ファイヤーストーム
クリティカル率: 5%
キャストタイム: 0.9 秒
炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
毎秒457.9の基礎火ダメージを与える
燃焼領域は3秒持続する
基礎持続時間は1
659.4から989.1の火ダメージを与える
0.4秒ごとに一回の衝突
基礎半径は1m
firestorm base area of effect +% [107]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonFire"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrineFirestorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrineFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_drop_burning_ground_duration_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1, 1000, 400, 3000, 107, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
祠のデーモン
Shrine Daemon
SpectreN
Tagsキャスター, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, very_slow_movement
ライフ
100%
Ailment Threshold
100%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonFirePlayer
IsSummoned
Y
レベル
68
ライフ
6,433
防具
28,790
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1
経験値
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrineFirestormPlayer
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
ファイヤーストーム
クリティカル率: 5%
キャストタイム: 0.9 秒
炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
毎秒130の基礎火ダメージを与える
燃焼領域は2秒持続する
基礎持続時間は0.5
187.2から280.9の火ダメージを与える
キャストスピードが300%増加する
0.13秒ごとに一回の衝突
基礎半径は1m
active skill area of effect radius +% final [-20]
firestorm base area of effect +% [-58]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonFirePlayer"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrineFirestormPlayer",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrineFirestormPlayer"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_drop_burning_ground_duration_ms",
        "base_cast_speed_+%",
        "firestorm_base_area_of_effect_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 3},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 3},  cost = { }, },
        [5] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 3},  cost = { }, },
        [6] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 3},  cost = { }, },
        [7] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 3},  cost = { }, },
        [8] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 3},  cost = { }, },
        [9] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 3},  cost = { }, },
        [10] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 3},  cost = { }, },
        [11] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 3},  cost = { }, },
        [12] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3},  cost = { }, },
        [13] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 3},  cost = { }, },
        [14] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 3},  cost = { }, },
        [15] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 3},  cost = { }, },
        [16] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 3},  cost = { }, },
        [17] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 3},  cost = { }, },
        [18] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 3},  cost = { }, },
        [19] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 3},  cost = { }, },
        [20] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 3},  cost = { }, },
        [21] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 3},  cost = { }, },
        [22] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3},  cost = { }, },
        [23] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 3},  cost = { }, },
        [24] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 3},  cost = { }, },
        [25] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 3},  cost = { }, },
        [26] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3},  cost = { }, },
        [27] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 3},  cost = { }, },
        [28] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3},  cost = { }, },
        [29] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3},  cost = { }, },
        [30] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3},  cost = { }, },
        [31] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 3},  cost = { }, },
        [32] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 3},  cost = { }, },
        [33] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 3},  cost = { }, },
        [34] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3},  cost = { }, },
        [35] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 3},  cost = { }, },
        [36] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 3},  cost = { }, },
        [37] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3, 3},  cost = { }, },
        [38] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
祠のデーモン
Shrine Daemon
SpectreN
Tagsキャスター, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement
ライフ
100%
Ailment Threshold
100%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonLightning
IsSummoned
Y
レベル
68
ライフ
6,433
防具
28,790
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1
経験値
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrineShockNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
ショックノヴァ
クリティカル率: 5%
キャストタイム: 0.75 秒
感電を与える稲妻の輪を放ち、触れた敵にダメージを与える。輪の中の敵はダメージを受けない。
31.26から593.9の雷ダメージを与える
基礎持続時間は4
active skill area of effect radius +% final [100]
is area damage [1]
shock nova places X ground lightning patches [5]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonLightning"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrineShockNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrineShockNova"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_nova_places_X_ground_lightning_patches",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.10000000149012, 1.8999999761581, 5, 4000, 100, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
祠のデーモン
Shrine Daemon
SpectreN
Tagsキャスター, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement
ライフ
100%
Ailment Threshold
100%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonLightningPlayer
IsSummoned
Y
レベル
68
ライフ
6,433
防具
28,790
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1
経験値
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrineShockNovaPlayer
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
ショックノヴァ
クリティカル率: 5%
キャストタイム: 0.75 秒
感電を与える稲妻の輪を放ち、触れた敵にダメージを与える。輪の中の敵はダメージを受けない。
31.26から593.9の雷ダメージを与える
基礎持続時間は4
active skill area of effect radius +% final [-25]
is area damage [1]
shock nova places X ground lightning patches [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonLightningPlayer"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrineShockNovaPlayer",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrineShockNovaPlayer"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_nova_places_X_ground_lightning_patches",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [31] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [32] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [33] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [34] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [35] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [36] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
祠のデーモン
Shrine Daemon
SpectreN
Tagsキャスター, cold_affinity, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
ライフ
100%
Ailment Threshold
100%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonCold
IsSummoned
Y
レベル
68
ライフ
6,433
防具
28,790
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1
経験値
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrineIceNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
アイスノヴァ
クリティカル率: 5%
キャストタイム: 0.8 秒
凍える氷の輪が使用者の周囲に放たれる。
195.8から305.9の冷気ダメージを与える
基礎持続時間は4
基礎半径は2.6m
active skill area of effect radius +% final [15]
force lite skill effects [1]
ice nova places ground ice [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonCold"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrineIceNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrineIceNova"] = {
    name = "Ice Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "ice_nova_places_ground_ice",
        "force_lite_skill_effects",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
祠のデーモン
Shrine Daemon
SpectreN
Tagsキャスター, cold_affinity, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
ライフ
100%
Ailment Threshold
100%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonColdPlayer
IsSummoned
Y
レベル
68
ライフ
6,433
防具
28,790
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1
経験値
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrineIceNovaPlayer
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
アイスノヴァ
クリティカル率: 5%
キャストタイム: 0.8 秒
凍える氷の輪が使用者の周囲に放たれる。
195.8から305.9の冷気ダメージを与える
基礎持続時間は4
基礎半径は2.6m
active skill area of effect radius +% final [15]
force lite skill effects [1]
ice nova places ground ice [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonColdPlayer"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrineIceNovaPlayer",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrineIceNovaPlayer"] = {
    name = "Ice Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "ice_nova_places_ground_ice",
        "force_lite_skill_effects",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [31] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [32] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [33] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [34] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [35] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [36] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [37] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        [38] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
祠のデーモン
Shrine Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
ライフ
100%
Ailment Threshold
100%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonSmoke
IsSummoned
Y
レベル
68
ライフ
6,433
防具
28,790
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1
経験値
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrineSmokeCloud
Spell
キャストタイム: 1 秒
クールダウン時間: 3.5 秒
基礎持続時間は4

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonSmoke"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrineSmokeCloud",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrineSmokeCloud"] = {
    name = "ShrineSmokeCloud",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
祠のデーモン
Shrine Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
ライフ
100%
Ailment Threshold
100%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonSmokePlayer
IsSummoned
Y
レベル
68
ライフ
6,433
防具
28,790
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1
経験値
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrinePlayerSmokeTrail
Spell
キャストタイム: 1 秒
基礎持続時間は2

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonSmokePlayer"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrinePlayerSmokeTrail",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrinePlayerSmokeTrail"] = {
    name = "ShrinePlayerSmokeTrail",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {2000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
祠のデーモン
Shrine Daemon
SpectreN
Tagsキャスター, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement
ライフ
100%
Ailment Threshold
100%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonArc
IsSummoned
Y
レベル
68
ライフ
6,433
防具
28,790
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1
経験値
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrineArc
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
アーク
クリティカル率: 5%
追加ダメージ効率: 20%
キャストタイム: 0.8 秒
対象となる敵に向かって雷が弧を描いて伸び、近くの敵にも連鎖するが、すぐに戻ってくることはない。アークが連鎖するたびに、メインのアークがまだ攻撃していない別の敵に対して、それ以上連鎖することのない副次的なアークが連鎖する。
172.5から517.4の雷ダメージを与える
+3回連鎖する
10%の確率で敵を感電させる

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonArc"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrineArc",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrineArc"] = {
    name = "Arc",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "number_of_chains",
    },
    levels = {
        [1] = {0.5, 1.5, 10, 3, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
祠のデーモン
Shrine Daemon
SpectreN
Tagsキャスター, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement
ライフ
100%
Ailment Threshold
100%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonArcPlayer
IsSummoned
Y
レベル
68
ライフ
6,433
防具
28,790
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1
経験値
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrineArcPlayer
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
アーク
クリティカル率: 5%
追加ダメージ効率: 20%
キャストタイム: 0.8 秒
対象となる敵に向かって雷が弧を描いて伸び、近くの敵にも連鎖するが、すぐに戻ってくることはない。アークが連鎖するたびに、メインのアークがまだ攻撃していない別の敵に対して、それ以上連鎖することのない副次的なアークが連鎖する。
34.49から655.3の雷ダメージを与える
+2回連鎖する
10%の確率で敵を感電させる

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonArcPlayer"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrineArcPlayer",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrineArcPlayer"] = {
    name = "Arc",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "number_of_chains",
    },
    levels = {
        [1] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [31] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [32] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [33] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [34] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [35] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [36] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [37] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        [38] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
祠のデーモン
Shrine Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, very_slow_movement
ライフ
100%
Ailment Threshold
100%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonSummonSkeletons
IsSummoned
Y
レベル
68
ライフ
6,433
防具
28,790
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1
経験値
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrineSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
スケルトン召喚
キャストタイム: 1 秒
対象地点にスケルトンウォーリアーミニオンを召喚する。スケルトンウォーリアーミニオンは近接攻撃を行い、しばらくすると死ぬ。スケルトンウォーリアーミニオンが攻撃的な場合は、近くの敵に向かって突進する。
スケルトンの最大召喚数が+14体される
基礎持続時間は30
ミニオンの元素ダメージが50%低下する
5体のスケルトンウォーリアーを召喚する
alternate minion [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonSummonSkeletons"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrineSummonSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrineSummonSkeletons"] = {
    name = "Summon Skeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "active_skill_elemental_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {3, 6, 30000, -50, 1, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {3, 7, 30000, -50, 1, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
        [3] = {3, 8, 30000, -50, 1, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [4] = {3, 9, 30000, -50, 1, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [5] = {3, 10, 30000, -50, 1, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [6] = {4, 10, 30000, -50, 1, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
        [7] = {4, 11, 30000, -50, 1, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [8] = {4, 12, 30000, -50, 1, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [9] = {4, 13, 30000, -50, 1, levelRequirement = 63, statInterpolation = {1, 1},  cost = { }, },
        [10] = {5, 14, 30000, -50, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [11] = {5, 15, 30000, -50, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [12] = {5, 16, 30000, -50, 1, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [13] = {5, 17, 30000, -50, 1, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [14] = {5, 18, 30000, -50, 1, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [15] = {6, 18, 30000, -50, 1, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [16] = {6, 19, 30000, -50, 1, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [17] = {6, 20, 30000, -50, 1, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [18] = {6, 21, 30000, -50, 1, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [19] = {6, 22, 30000, -50, 1, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
    },
}
祠のデーモン
Shrine Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, very_slow_movement
ライフ
100%
Ailment Threshold
100%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonSummonSkeletonsPlayer
IsSummoned
Y
レベル
68
ライフ
6,433
防具
28,790
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1
経験値
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrineSummonSkeletonsPlayer
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
スケルトン召喚
キャストタイム: 1 秒
対象地点にスケルトンウォーリアーミニオンを召喚する。スケルトンウォーリアーミニオンは近接攻撃を行い、しばらくすると死ぬ。スケルトンウォーリアーミニオンが攻撃的な場合は、近くの敵に向かって突進する。
スケルトンの最大召喚数が+14体される
基礎持続時間は30
ミニオンの元素ダメージが50%低下する
5体のスケルトンウォーリアーを召喚する
alternate minion [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonSummonSkeletonsPlayer"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrineSummonSkeletonsPlayer",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrineSummonSkeletonsPlayer"] = {
    name = "Summon Skeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "active_skill_elemental_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {3, 6, 30000, -50, 1, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {3, 6, 30000, -50, 1, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [3] = {3, 7, 30000, -50, 1, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
        [4] = {3, 7, 30000, -50, 1, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [5] = {3, 8, 30000, -50, 1, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [6] = {3, 8, 30000, -50, 1, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [7] = {3, 9, 30000, -50, 1, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [8] = {3, 9, 30000, -50, 1, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [9] = {3, 10, 30000, -50, 1, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [10] = {4, 10, 30000, -50, 1, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
        [11] = {4, 10, 30000, -50, 1, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
        [12] = {4, 11, 30000, -50, 1, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [13] = {4, 11, 30000, -50, 1, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {4, 11, 30000, -50, 1, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [15] = {4, 12, 30000, -50, 1, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {4, 12, 30000, -50, 1, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [17] = {4, 12, 30000, -50, 1, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [18] = {4, 13, 30000, -50, 1, levelRequirement = 63, statInterpolation = {1, 1},  cost = { }, },
        [19] = {4, 13, 30000, -50, 1, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [20] = {4, 13, 30000, -50, 1, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {5, 14, 30000, -50, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {5, 14, 30000, -50, 1, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {5, 14, 30000, -50, 1, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {5, 15, 30000, -50, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {5, 15, 30000, -50, 1, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {5, 16, 30000, -50, 1, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {5, 16, 30000, -50, 1, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {5, 17, 30000, -50, 1, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {5, 17, 30000, -50, 1, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {5, 18, 30000, -50, 1, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {6, 18, 30000, -50, 1, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {6, 19, 30000, -50, 1, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {6, 19, 30000, -50, 1, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {6, 20, 30000, -50, 1, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {6, 20, 30000, -50, 1, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {6, 21, 30000, -50, 1, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [37] = {6, 21, 30000, -50, 1, levelRequirement = 83, statInterpolation = {1, 1},  cost = { }, },
        [38] = {6, 22, 30000, -50, 1, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
    },
}
祠のデーモン
呪いスキルのキャストスピードが80%減少する
Shrine Daemon
SpectreN
Tagscursing_monster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
ライフ
100%
Ailment Threshold
100%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
Daemon
Metadata
ShrinePlayerCurseDaemon
IsSummoned
Y
レベル
68
ライフ
6,433
防具
28,790
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1
経験値
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
テンポラルチェーン
キャストタイム: 0.5 秒
範囲内の敵を全員呪い、敵のアクションスピードを下げ、敵にかけられた他の効果の持続時間を延ばす。
基礎持続時間は8.6
半径 +0.9m
他プレイヤーに対する呪いの効果が50%低下する
呪い状態のノーマルおよびマジックの敵のアクションスピードが28%低下する
呪い状態の敵の他の効果が25%遅く消える
呪い状態のレアまたはユニークの敵のアクションスピードが18%低下する
base deal no damage [1]
Enfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
エンフィーブル
キャストタイム: 0.5 秒
範囲内の敵を全員呪い、敵の命中を減少させ、敵が与えるダメージを低下させる。
基礎持続時間は11.6
半径 +0.9m
呪い状態の敵の命中力が19%減少する
呪い状態のノーマルまたはマジックの敵のダメージが28%低下する
呪い状態のレアまたはユニークの敵のダメージが18%低下する
base deal no damage [1]
Vulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
ヴァルネラビリティ
キャストタイム: 0.5 秒
範囲内の全ての敵を呪い、敵の受ける物理ダメージを増加させる。呪われた敵に対するアタックは出血確率を持つ。
基礎持続時間は11.6
半径 +0.9m
呪い状態の敵が受ける物理ダメージが29%増加する
呪い状態の敵に対するアタックによるヒットは25%の確率で出血を付与する
base deal no damage [1]
AssassinsMark
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
アサシンの呪印
キャストタイム: 0.5 秒
一体の敵を呪い、クリティカルストライクに対して弱体化させる。呪われた敵を倒すと、ライフとマナ、パワーチャージを獲得する。呪印は一度に一つしか付けられない。
呪い状態の敵は倒された時に100%の確率でパワーチャージを付与する
呪い状態の敵に対するヒットのクリティカル率 +1.5%
呪い状態の敵に対するヒットのクリティカルダメージ倍率 +48%
呪い状態の敵は倒された時に576のライフを付与する
呪い状態の敵は倒された時に77のマナを付与する
base deal no damage [1]
SnipersMark
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
スナイパーの呪印
キャストタイム: 0.5 秒
一体の敵を呪い、投射物によって受けるダメージを増加させる。敵にヒットした際、投射物は分裂し、周囲の敵にヒットする。呪印は一度に一つしか付けられない。
呪い状態の敵は投射物ヒットから受けるダメージが28%増加する
呪い状態の敵をヒットした投射物は追加の対象2体に向けて分裂する
base deal no damage [1]
ElementalWeakness
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
エレメンタルウィークネス
キャストタイム: 0.5 秒
範囲内の敵を全員呪い、敵の元素耐性を下げる。
基礎持続時間は11.6
半径 +0.9m
呪い状態の敵の元素耐性 -29%
base deal no damage [1]
PoachersMark
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
ポーチャーの呪印
キャストタイム: 0.5 秒
敵一体に呪いをかけ物理ダメージ軽減率を下げ、その敵へのヒットに物理ダメージを追加する。呪いのかかった敵にアタックを行うとライフとマナが得られ、倒すとフレンジーチャージを得ることができる。呪印は一度に一つしか付けられない。
呪い状態の敵は倒された時に100%の確率でフレンジーチャージを付与する
呪い状態の敵はアタックによるヒットを受けた時に48のライフを付与する
呪い状態の敵はアタックによるヒットを受けた時に24のマナを付与する
呪い状態の敵の物理ダメージ軽減率 -20%
呪い状態の敵に対するヒットに27.82から41.73の物理ダメージを追加する
base deal no damage [1]
WarlordsMark
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
ウォーロードの呪印
キャストタイム: 0.5 秒
一体の敵を呪い、敵へのスタンの持続時間を2倍にする確率を得る。呪われた敵を攻撃するとライフとマナをリーチし、敵をスタンさせると憤怒を付与し、敵を倒すとエンデュランスチャージを付与する。呪印は一度に一つしか付けられない。
呪い状態の敵はアタックによるヒットを受けた時に2.9%のライフリーチを付与する
呪い状態の敵はアタックによるヒットを受けた時に2.9%のマナリーチを付与する
呪い状態の敵は倒された時に100%の確率でエンデュランスチャージを付与する
呪い状態の敵に対するヒットは58%の確率でスタン持続時間が倍になる
呪い状態の敵はスタンを受けた時に20の憤怒の自動回復を1秒間付与する
base deal no damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrinePlayerCurseDaemon"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TemporalChains",
        "ElementalWeakness",
        "WarlordsMark",
        "Enfeeble",
        "AssassinsMark",
        "SnipersMark",
        "Vulnerability",
        "PoachersMark",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "temporal_chains_action_speed_+%_final",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "curse_effect_+%_final_vs_players",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {5000, 0, -15, -9, -25, -50, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {5200, 1, -15, -9, -25, -50, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {5400, 1, -16, -10, -25, -50, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {5600, 2, -17, -10, -25, -50, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {5800, 2, -18, -11, -25, -50, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {6000, 3, -18, -11, -25, -50, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {6200, 3, -19, -12, -25, -50, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {6400, 4, -20, -12, -25, -50, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {6600, 4, -21, -13, -25, -50, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {6800, 5, -21, -13, -25, -50, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {7000, 5, -22, -14, -25, -50, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {7200, 6, -23, -14, -25, -50, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {7400, 6, -24, -15, -25, -50, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {7600, 7, -24, -15, -25, -50, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {7800, 7, -25, -16, -25, -50, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {8000, 8, -26, -16, -25, -50, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {8200, 8, -27, -17, -25, -50, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {8400, 9, -27, -17, -25, -50, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {8600, 9, -28, -18, -25, -50, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {8800, 10, -29, -18, -25, -50, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {9000, 10, -30, -19, -25, -50, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {9200, 11, -30, -19, -25, -50, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {9400, 11, -30, -20, -25, -50, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {9600, 12, -30, -20, -25, -50, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {9800, 12, -31, -21, -25, -50, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {10000, 13, -31, -21, -25, -50, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {10200, 13, -31, -22, -25, -50, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {10400, 14, -31, -22, -25, -50, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {10600, 14, -32, -23, -25, -50, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {10800, 15, -32, -23, -25, -50, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [31] = {10900, 15, -32, -23, -25, -50, levelRequirement = 91, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [32] = {11000, 15, -32, -24, -25, -50, levelRequirement = 92, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [33] = {11100, 15, -33, -24, -25, -50, levelRequirement = 93, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [34] = {11200, 16, -33, -24, -25, -50, levelRequirement = 94, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [35] = {11300, 16, -33, -24, -25, -50, levelRequirement = 95, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [36] = {11400, 16, -33, -25, -25, -50, levelRequirement = 96, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [37] = {11500, 16, -34, -25, -25, -50, levelRequirement = 97, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [38] = {11600, 17, -34, -25, -25, -50, levelRequirement = 98, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [39] = {11700, 17, -34, -25, -25, -50, levelRequirement = 99, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [40] = {11800, 17, -34, -26, -25, -50, levelRequirement = 100, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElementalWeakness"] = {
    name = "Elemental Weakness",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their elemental resistances.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "base_resist_all_elements_%",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {8000, 0, -15, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {8200, 1, -16, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {8400, 1, -17, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {8600, 2, -18, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {8800, 2, -18, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {9000, 3, -19, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {9200, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {9400, 4, -21, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {9600, 4, -21, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {9800, 5, -22, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {10000, 5, -23, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {10200, 6, -24, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {10400, 6, -24, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {10600, 7, -25, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {10800, 7, -26, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {11000, 8, -27, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {11200, 8, -27, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {11400, 9, -28, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {11600, 9, -29, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {11800, 10, -30, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {12000, 10, -30, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {12200, 11, -31, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {12400, 11, -32, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {12600, 12, -33, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {12800, 12, -33, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {13000, 13, -34, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {13200, 13, -35, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {13400, 14, -36, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {13600, 14, -36, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {13800, 15, -37, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {13900, 15, -37, levelRequirement = 91, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {14000, 15, -38, levelRequirement = 92, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {14100, 15, -38, levelRequirement = 93, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {14200, 16, -39, levelRequirement = 94, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {14300, 16, -39, levelRequirement = 95, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {14400, 16, -39, levelRequirement = 96, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {14500, 16, -40, levelRequirement = 97, statInterpolation = {1, 1, 1},  cost = { }, },
        [38] = {14600, 17, -40, levelRequirement = 98, statInterpolation = {1, 1, 1},  cost = { }, },
        [39] = {14700, 17, -40, levelRequirement = 99, statInterpolation = {1, 1, 1},  cost = { }, },
        [40] = {14800, 17, -41, levelRequirement = 100, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WarlordsMark"] = {
    name = "Warlord's Mark",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Mark] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_chance_to_double_stun_duration_%_vs_self",
        "life_leech_on_any_damage_when_hit_by_attack_permyriad",
        "mana_leech_on_any_damage_when_hit_by_attack_permyriad",
        "enemy_rage_regeneration_on_stun",
        "chance_to_grant_endurance_charge_on_death_%",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {40, 200, 200, 20, 100, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {41, 205, 205, 20, 100, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {42, 210, 210, 20, 100, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {43, 215, 215, 20, 100, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {44, 220, 220, 20, 100, levelRequirement = 31, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {45, 225, 225, 20, 100, levelRequirement = 34, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {46, 230, 230, 20, 100, levelRequirement = 37, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {47, 235, 235, 20, 100, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {48, 240, 240, 20, 100, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {49, 245, 245, 20, 100, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {50, 250, 250, 20, 100, levelRequirement = 49, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {51, 255, 255, 20, 100, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {52, 260, 260, 20, 100, levelRequirement = 55, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {53, 265, 265, 20, 100, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {54, 270, 270, 20, 100, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {55, 275, 275, 20, 100, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {56, 280, 280, 20, 100, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {57, 285, 285, 20, 100, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {58, 290, 290, 20, 100, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {59, 295, 295, 20, 100, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {60, 300, 300, 20, 100, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {61, 305, 305, 20, 100, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {62, 310, 310, 20, 100, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {63, 315, 315, 20, 100, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {64, 320, 320, 20, 100, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {65, 325, 325, 20, 100, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {66, 330, 330, 20, 100, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {67, 335, 335, 20, 100, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {68, 340, 340, 20, 100, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {69, 345, 345, 20, 100, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {69, 347, 347, 20, 100, levelRequirement = 91, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {70, 350, 350, 20, 100, levelRequirement = 92, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {70, 352, 352, 20, 100, levelRequirement = 93, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {71, 355, 355, 20, 100, levelRequirement = 94, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {71, 357, 357, 20, 100, levelRequirement = 95, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {72, 360, 360, 20, 100, levelRequirement = 96, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {72, 362, 362, 20, 100, levelRequirement = 97, statInterpolation = {1, 1, 1},  cost = { }, },
        [38] = {73, 365, 365, 20, 100, levelRequirement = 98, statInterpolation = {1, 1, 1},  cost = { }, },
        [39] = {73, 367, 367, 20, 100, levelRequirement = 99, statInterpolation = {1, 1, 1},  cost = { }, },
        [40] = {74, 370, 370, 20, 100, levelRequirement = 100, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Enfeeble"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {8000, 0, -10, -15, -9, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {8200, 1, -10, -15, -9, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {8400, 1, -11, -16, -10, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {8600, 2, -11, -17, -10, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [5] = {8800, 2, -12, -18, -11, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [6] = {9000, 3, -12, -18, -11, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {9200, 3, -13, -19, -12, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {9400, 4, -13, -20, -12, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {9600, 4, -14, -21, -13, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [10] = {9800, 5, -14, -21, -13, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [11] = {10000, 5, -15, -22, -14, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [12] = {10200, 6, -15, -23, -14, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [13] = {10400, 6, -16, -24, -15, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [14] = {10600, 7, -16, -24, -15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [15] = {10800, 7, -17, -25, -16, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [16] = {11000, 8, -17, -26, -16, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [17] = {11200, 8, -18, -27, -17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [18] = {11400, 9, -18, -27, -17, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [19] = {11600, 9, -19, -28, -18, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [20] = {11800, 10, -19, -29, -18, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [21] = {12000, 10, -20, -30, -19, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [22] = {12200, 11, -20, -30, -19, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [23] = {12400, 11, -21, -30, -20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [24] = {12600, 12, -21, -30, -20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [25] = {12800, 12, -22, -31, -21, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [26] = {13000, 13, -22, -31, -21, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [27] = {13200, 13, -23, -31, -22, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [28] = {13400, 14, -23, -31, -22, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [29] = {13600, 14, -24, -32, -23, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [30] = {13800, 15, -24, -32, -23, levelRequirement = 90, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [31] = {13900, 15, -24, -32, -23, levelRequirement = 91, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [32] = {14000, 15, -25, -32, -24, levelRequirement = 92, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [33] = {14100, 15, -25, -33, -24, levelRequirement = 93, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [34] = {14200, 16, -25, -33, -24, levelRequirement = 94, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [35] = {14300, 16, -25, -33, -24, levelRequirement = 95, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [36] = {14400, 16, -26, -33, -25, levelRequirement = 96, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [37] = {14500, 16, -26, -34, -25, levelRequirement = 97, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [38] = {14600, 17, -26, -34, -25, levelRequirement = 98, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [39] = {14700, 17, -26, -34, -25, levelRequirement = 99, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [40] = {14800, 17, -27, -34, -26, levelRequirement = 100, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AssassinsMark"] = {
    name = "Assassin's Mark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Mark] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_additional_critical_strike_multiplier_against_self",
        "life_granted_when_killed",
        "mana_granted_when_killed",
        "enemy_additional_critical_strike_chance_against_self",
        "chance_to_grant_power_charge_on_death_%",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {30, 65, 25, 150, 100, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {31, 99, 28, 150, 100, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {32, 134, 32, 150, 100, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {33, 169, 35, 150, 100, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {34, 204, 39, 150, 100, levelRequirement = 31, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {35, 239, 42, 150, 100, levelRequirement = 34, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {36, 274, 46, 150, 100, levelRequirement = 37, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {37, 309, 50, 150, 100, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {38, 344, 53, 150, 100, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {39, 367, 56, 150, 100, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {40, 390, 58, 150, 100, levelRequirement = 49, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {41, 413, 60, 150, 100, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {42, 437, 63, 150, 100, levelRequirement = 55, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {43, 460, 65, 150, 100, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {44, 483, 68, 150, 100, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {45, 506, 70, 150, 100, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {46, 530, 72, 150, 100, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {47, 553, 75, 150, 100, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {48, 576, 77, 150, 100, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {49, 600, 80, 150, 100, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {50, 623, 82, 150, 100, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {51, 646, 84, 150, 100, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {52, 669, 87, 150, 100, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {53, 693, 89, 150, 100, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {54, 716, 91, 150, 100, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {55, 739, 94, 150, 100, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {56, 762, 96, 150, 100, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {57, 786, 99, 150, 100, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {58, 809, 101, 150, 100, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {59, 832, 103, 150, 100, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {59, 844, 105, 150, 100, levelRequirement = 91, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {60, 855, 106, 150, 100, levelRequirement = 92, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {60, 867, 107, 150, 100, levelRequirement = 93, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {61, 879, 108, 150, 100, levelRequirement = 94, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {61, 890, 109, 150, 100, levelRequirement = 95, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {62, 902, 111, 150, 100, levelRequirement = 96, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {62, 914, 112, 150, 100, levelRequirement = 97, statInterpolation = {1, 1, 1},  cost = { }, },
        [38] = {63, 925, 113, 150, 100, levelRequirement = 98, statInterpolation = {1, 1, 1},  cost = { }, },
        [39] = {63, 937, 114, 150, 100, levelRequirement = 99, statInterpolation = {1, 1, 1},  cost = { }, },
        [40] = {64, 948, 115, 150, 100, levelRequirement = 100, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SnipersMark"] = {
    name = "Sniper's Mark",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Mark] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectiles_hitting_self_split_into_x",
        "projectile_damage_taken_+%",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {2, 10, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {2, 11, levelRequirement = 6, statInterpolation = {1, 1},  cost = { }, },
        [3] = {2, 12, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
        [4] = {2, 13, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [5] = {2, 14, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [6] = {2, 15, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [7] = {2, 16, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [8] = {2, 17, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [9] = {2, 18, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [10] = {2, 19, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [11] = {2, 20, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [12] = {2, 21, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [13] = {2, 22, levelRequirement = 48, statInterpolation = {1, 1},  cost = { }, },
        [14] = {2, 23, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [15] = {2, 24, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
        [16] = {2, 25, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [17] = {2, 26, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
        [18] = {2, 27, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [19] = {2, 28, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [20] = {2, 29, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [21] = {2, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [22] = {2, 31, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [23] = {2, 32, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [24] = {2, 33, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [25] = {2, 34, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [26] = {2, 35, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [27] = {2, 36, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        [28] = {2, 37, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        [29] = {2, 38, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        [30] = {2, 39, levelRequirement = 90, statInterpolation = {1, 1},  cost = { }, },
        [31] = {2, 39, levelRequirement = 91, statInterpolation = {1, 1},  cost = { }, },
        [32] = {2, 40, levelRequirement = 92, statInterpolation = {1, 1},  cost = { }, },
        [33] = {2, 40, levelRequirement = 93, statInterpolation = {1, 1},  cost = { }, },
        [34] = {2, 41, levelRequirement = 94, statInterpolation = {1, 1},  cost = { }, },
        [35] = {2, 41, levelRequirement = 95, statInterpolation = {1, 1},  cost = { }, },
        [36] = {2, 42, levelRequirement = 96, statInterpolation = {1, 1},  cost = { }, },
        [37] = {2, 42, levelRequirement = 97, statInterpolation = {1, 1},  cost = { }, },
        [38] = {2, 43, levelRequirement = 98, statInterpolation = {1, 1},  cost = { }, },
        [39] = {2, 43, levelRequirement = 99, statInterpolation = {1, 1},  cost = { }, },
        [40] = {2, 44, levelRequirement = 100, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Vulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {8000, 0, 15, 25, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {8200, 1, 16, 25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {8400, 1, 17, 25, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {8600, 2, 18, 25, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {8800, 2, 18, 25, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {9000, 3, 19, 25, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {9200, 3, 20, 25, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {9400, 4, 21, 25, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {9600, 4, 21, 25, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {9800, 5, 22, 25, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {10000, 5, 23, 25, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {10200, 6, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {10400, 6, 24, 25, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {10600, 7, 25, 25, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {10800, 7, 26, 25, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {11000, 8, 27, 25, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {11200, 8, 27, 25, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {11400, 9, 28, 25, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {11600, 9, 29, 25, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {11800, 10, 30, 25, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {12000, 10, 30, 25, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {12200, 11, 31, 25, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {12400, 11, 32, 25, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {12600, 12, 33, 25, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {12800, 12, 33, 25, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {13000, 13, 34, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {13200, 13, 35, 25, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {13400, 14, 36, 25, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {13600, 14, 36, 25, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {13800, 15, 37, 25, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {13900, 15, 37, 25, levelRequirement = 91, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {14000, 15, 38, 25, levelRequirement = 92, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {14100, 15, 38, 25, levelRequirement = 93, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {14200, 16, 39, 25, levelRequirement = 94, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {14300, 16, 39, 25, levelRequirement = 95, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {14400, 16, 39, 25, levelRequirement = 96, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {14500, 16, 40, 25, levelRequirement = 97, statInterpolation = {1, 1, 1},  cost = { }, },
        [38] = {14600, 17, 40, 25, levelRequirement = 98, statInterpolation = {1, 1, 1},  cost = { }, },
        [39] = {14700, 17, 40, 25, levelRequirement = 99, statInterpolation = {1, 1, 1},  cost = { }, },
        [40] = {14800, 17, 41, 25, levelRequirement = 100, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PoachersMark"] = {
    name = "Poacher's Mark",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Mark] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_added_physical_damage_taken",
        "maximum_added_physical_damage_taken",
        "life_granted_when_hit_by_attacks",
        "mana_granted_when_hit_by_attacks",
        "base_additional_physical_damage_reduction_%",
        "chance_to_grant_frenzy_charge_on_death_%",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, 8, -20, 100, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 17, 9, -20, 100, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 19, 10, -20, 100, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 21, 11, -20, 100, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 24, 12, -20, 100, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 26, 13, -20, 100, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 28, 14, -20, 100, levelRequirement = 37, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 30, 15, -20, 100, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 33, 16, -20, 100, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 34, 17, -20, 100, levelRequirement = 46, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 36, 18, -20, 100, levelRequirement = 49, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 37, 19, -20, 100, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 39, 19, -20, 100, levelRequirement = 55, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 40, 20, -20, 100, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 42, 21, -20, 100, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 43, 22, -20, 100, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 45, 22, -20, 100, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 46, 23, -20, 100, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 48, 24, -20, 100, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 50, 25, -20, 100, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 51, 25, -20, 100, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 53, 26, -20, 100, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 54, 27, -20, 100, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 56, 27, -20, 100, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 57, 28, -20, 100, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 59, 29, -20, 100, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 60, 30, -20, 100, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 62, 30, -20, 100, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 63, 31, -20, 100, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 65, 32, -20, 100, levelRequirement = 90, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 65, 32, -20, 100, levelRequirement = 91, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 66, 33, -20, 100, levelRequirement = 92, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 67, 33, -20, 100, levelRequirement = 93, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 68, 33, -20, 100, levelRequirement = 94, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 69, 34, -20, 100, levelRequirement = 95, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 69, 34, -20, 100, levelRequirement = 96, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 70, 34, -20, 100, levelRequirement = 97, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [38] = {0.80000001192093, 1.2000000476837, 71, 35, -20, 100, levelRequirement = 98, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [39] = {0.80000001192093, 1.2000000476837, 72, 35, -20, 100, levelRequirement = 99, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [40] = {0.80000001192093, 1.2000000476837, 72, 36, -20, 100, levelRequirement = 100, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
呪いスキルのキャストスピードが80%減少する
IdMonsterCurseCastSpeedPenalty
FamilyMonsterCurseCastSpeed
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • curse cast speed +% Min: -80 Max: -80 Global
  • Craft Tagscaster speed curse
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