ปีศาจแท่นบูชา
Shrine Daemon
SpectreN
Tagsนักเวท, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, very_slow_movement
พลังชีวิต
100%
Ailment Threshold
100%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
ค่าประสบการณ์
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonFire
IsSummoned
Y
เลเวล
68
พลังชีวิต
6,433
เกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
1
ค่าประสบการณ์
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrineFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
พายุไฟ (Firestorm)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.9 วินาที
ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สร้างความเสียหาย ไฟ พื้นฐาน 457.9 ต่อวินาที
พื้นลุกไหม้ คงอยู่ 3 วินาที
ระยะเวลาพื้นฐาน 1 วินาที
สร้างความเสียหาย ไฟ 659.4 ถึง 989.1
ลูกไฟตก 1 ลูก ทุก 0.4 วินาที
รัศมีพื้นฐาน 1 เมตร
firestorm base area of effect +% [107]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonFire"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrineFirestorm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrineFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_drop_burning_ground_duration_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1, 1000, 400, 3000, 107, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
ปีศาจแท่นบูชา
Shrine Daemon
SpectreN
Tagsนักเวท, extra_extra_small_height, fire_affinity, ghost_armour, is_daemon, is_unarmed, very_slow_movement
พลังชีวิต
100%
Ailment Threshold
100%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
ค่าประสบการณ์
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonFirePlayer
IsSummoned
Y
เลเวล
68
พลังชีวิต
6,433
เกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
1
ค่าประสบการณ์
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrineFirestormPlayer
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
พายุไฟ (Firestorm)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.9 วินาที
ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สร้างความเสียหาย ไฟ พื้นฐาน 130 ต่อวินาที
พื้นลุกไหม้ คงอยู่ 2 วินาที
ระยะเวลาพื้นฐาน 0.5 วินาที
สร้างความเสียหาย ไฟ 187.2 ถึง 280.9
เพิ่มความเร็วในการร่าย 300%
ลูกไฟตก 1 ลูก ทุก 0.13 วินาที
รัศมีพื้นฐาน 1 เมตร
active skill area of effect radius +% final [-20]
firestorm base area of effect +% [-58]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonFirePlayer"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrineFirestormPlayer",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrineFirestormPlayer"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_drop_burning_ground_duration_ms",
        "base_cast_speed_+%",
        "firestorm_base_area_of_effect_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 3},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 3},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 3},  cost = { }, },
        [5] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 3},  cost = { }, },
        [6] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 3},  cost = { }, },
        [7] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 3},  cost = { }, },
        [8] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 3},  cost = { }, },
        [9] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 3},  cost = { }, },
        [10] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 3},  cost = { }, },
        [11] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 3},  cost = { }, },
        [12] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 3},  cost = { }, },
        [13] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 3},  cost = { }, },
        [14] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 3},  cost = { }, },
        [15] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 3},  cost = { }, },
        [16] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 3},  cost = { }, },
        [17] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 3},  cost = { }, },
        [18] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 3},  cost = { }, },
        [19] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 3},  cost = { }, },
        [20] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 3},  cost = { }, },
        [21] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 3},  cost = { }, },
        [22] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3},  cost = { }, },
        [23] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 3},  cost = { }, },
        [24] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 3},  cost = { }, },
        [25] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 3},  cost = { }, },
        [26] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3},  cost = { }, },
        [27] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 3},  cost = { }, },
        [28] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3},  cost = { }, },
        [29] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3},  cost = { }, },
        [30] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3},  cost = { }, },
        [31] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 3},  cost = { }, },
        [32] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 3},  cost = { }, },
        [33] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 3},  cost = { }, },
        [34] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3},  cost = { }, },
        [35] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 3},  cost = { }, },
        [36] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 3},  cost = { }, },
        [37] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3, 3},  cost = { }, },
        [38] = {0.40000000596046, 0.60000002384186, 1, 500, 125, 2000, 300, -58, -20, 10, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
ปีศาจแท่นบูชา
Shrine Daemon
SpectreN
Tagsนักเวท, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement
พลังชีวิต
100%
Ailment Threshold
100%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
ค่าประสบการณ์
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonLightning
IsSummoned
Y
เลเวล
68
พลังชีวิต
6,433
เกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
1
ค่าประสบการณ์
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrineShockNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
สายฟ้ากระจาย (Shock Nova)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.75 วินาที
ยิงวงแหวนสายฟ้าช็อตซึ่งสร้างความเสียหายให้กับมอนสเตอร์ที่สัมผัส มอนสเตอร์ที่อยู่ในใจกลางวงแหวนจะไม่ได้รับความเสียหาย
สร้างความเสียหาย สายฟ้า 31.26 ถึง 593.9
ระยะเวลาพื้นฐาน 4 วินาที
active skill area of effect radius +% final [100]
is area damage [1]
shock nova places X ground lightning patches [5]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonLightning"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrineShockNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrineShockNova"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_nova_places_X_ground_lightning_patches",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.10000000149012, 1.8999999761581, 5, 4000, 100, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
ปีศาจแท่นบูชา
Shrine Daemon
SpectreN
Tagsนักเวท, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement
พลังชีวิต
100%
Ailment Threshold
100%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
ค่าประสบการณ์
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonLightningPlayer
IsSummoned
Y
เลเวล
68
พลังชีวิต
6,433
เกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
1
ค่าประสบการณ์
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrineShockNovaPlayer
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
สายฟ้ากระจาย (Shock Nova)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.75 วินาที
ยิงวงแหวนสายฟ้าช็อตซึ่งสร้างความเสียหายให้กับมอนสเตอร์ที่สัมผัส มอนสเตอร์ที่อยู่ในใจกลางวงแหวนจะไม่ได้รับความเสียหาย
สร้างความเสียหาย สายฟ้า 31.26 ถึง 593.9
ระยะเวลาพื้นฐาน 4 วินาที
active skill area of effect radius +% final [-25]
is area damage [1]
shock nova places X ground lightning patches [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonLightningPlayer"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrineShockNovaPlayer",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrineShockNovaPlayer"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_nova_places_X_ground_lightning_patches",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [31] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [32] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [33] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [34] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [35] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [36] = {0.10000000149012, 1.8999999761581, 1, 4000, -25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
ปีศาจแท่นบูชา
Shrine Daemon
SpectreN
Tagsนักเวท, cold_affinity, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
พลังชีวิต
100%
Ailment Threshold
100%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
ค่าประสบการณ์
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonCold
IsSummoned
Y
เลเวล
68
พลังชีวิต
6,433
เกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
1
ค่าประสบการณ์
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrineIceNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
น้ำแข็งกระจาย (Ice Nova)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.8 วินาที
วงน้ำแข็งแผ่ขยายออกมาจากผู้ร่าย
สร้างความเสียหาย น้ำแข็ง 195.8 ถึง 305.9
ระยะเวลาพื้นฐาน 4 วินาที
รัศมีพื้นฐาน 2.6 เมตร
active skill area of effect radius +% final [15]
force lite skill effects [1]
ice nova places ground ice [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonCold"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrineIceNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrineIceNova"] = {
    name = "Ice Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "ice_nova_places_ground_ice",
        "force_lite_skill_effects",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
ปีศาจแท่นบูชา
Shrine Daemon
SpectreN
Tagsนักเวท, cold_affinity, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
พลังชีวิต
100%
Ailment Threshold
100%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
ค่าประสบการณ์
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonColdPlayer
IsSummoned
Y
เลเวล
68
พลังชีวิต
6,433
เกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
1
ค่าประสบการณ์
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrineIceNovaPlayer
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
น้ำแข็งกระจาย (Ice Nova)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.8 วินาที
วงน้ำแข็งแผ่ขยายออกมาจากผู้ร่าย
สร้างความเสียหาย น้ำแข็ง 195.8 ถึง 305.9
ระยะเวลาพื้นฐาน 4 วินาที
รัศมีพื้นฐาน 2.6 เมตร
active skill area of effect radius +% final [15]
force lite skill effects [1]
ice nova places ground ice [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonColdPlayer"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrineIceNovaPlayer",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrineIceNovaPlayer"] = {
    name = "Ice Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "ice_nova_places_ground_ice",
        "force_lite_skill_effects",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [31] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [32] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [33] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [34] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [35] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [36] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [37] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        [38] = {0.80000001192093, 1.25, 26, 4000, -25, 15, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
ปีศาจแท่นบูชา
Shrine Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
พลังชีวิต
100%
Ailment Threshold
100%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
ค่าประสบการณ์
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonSmoke
IsSummoned
Y
เลเวล
68
พลังชีวิต
6,433
เกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
1
ค่าประสบการณ์
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrineSmokeCloud
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 3.5 วินาที
ระยะเวลาพื้นฐาน 4 วินาที

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonSmoke"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrineSmokeCloud",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrineSmokeCloud"] = {
    name = "ShrineSmokeCloud",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
ปีศาจแท่นบูชา
Shrine Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
พลังชีวิต
100%
Ailment Threshold
100%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
ค่าประสบการณ์
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonSmokePlayer
IsSummoned
Y
เลเวล
68
พลังชีวิต
6,433
เกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
1
ค่าประสบการณ์
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrinePlayerSmokeTrail
Spell
เวลาร่าย: 1 วินาที
ระยะเวลาพื้นฐาน 2 วินาที

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonSmokePlayer"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrinePlayerSmokeTrail",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrinePlayerSmokeTrail"] = {
    name = "ShrinePlayerSmokeTrail",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {2000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
ปีศาจแท่นบูชา
Shrine Daemon
SpectreN
Tagsนักเวท, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement
พลังชีวิต
100%
Ailment Threshold
100%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
ค่าประสบการณ์
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonArc
IsSummoned
Y
เลเวล
68
พลังชีวิต
6,433
เกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
1
ค่าประสบการณ์
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrineArc
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
สายฟ้าชิ่ง (Arc)
โอกาสคริติคอล: 5%
ประสิทธิภาพการเสริมความเสียหาย: 20%
เวลาร่าย: 0.8 วินาที
ส่งสายฟ้าฟาดจากผู้ร่ายไปยังเป้าหมายและชิ่งไปยังศัตรูตัวอื่นๆ แต่จะไม่ชิ่งกลับมาโดยทันที ทุกครั้งที่สายฟ้าหลักชิ่ง มันจะส่งสายฟ้ารองชิ่งไปยังศัตรูตัวอื่นที่สายฟ้าหลักยังไม่ได้ปะทะ ซึ่งไม่สามารถชิ่งต่อไปได้อีก
สร้างความเสียหาย สายฟ้า 172.5 ถึง 517.4
ชิ่ง +3 ครั้ง
มีโอกาสสร้างสถานะ ช็อค ต่อศัตรู 10%

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonArc"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrineArc",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrineArc"] = {
    name = "Arc",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "number_of_chains",
    },
    levels = {
        [1] = {0.5, 1.5, 10, 3, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
ปีศาจแท่นบูชา
Shrine Daemon
SpectreN
Tagsนักเวท, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, lightning_affinity, very_slow_movement
พลังชีวิต
100%
Ailment Threshold
100%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
ค่าประสบการณ์
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonArcPlayer
IsSummoned
Y
เลเวล
68
พลังชีวิต
6,433
เกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
1
ค่าประสบการณ์
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrineArcPlayer
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
สายฟ้าชิ่ง (Arc)
โอกาสคริติคอล: 5%
ประสิทธิภาพการเสริมความเสียหาย: 20%
เวลาร่าย: 0.8 วินาที
ส่งสายฟ้าฟาดจากผู้ร่ายไปยังเป้าหมายและชิ่งไปยังศัตรูตัวอื่นๆ แต่จะไม่ชิ่งกลับมาโดยทันที ทุกครั้งที่สายฟ้าหลักชิ่ง มันจะส่งสายฟ้ารองชิ่งไปยังศัตรูตัวอื่นที่สายฟ้าหลักยังไม่ได้ปะทะ ซึ่งไม่สามารถชิ่งต่อไปได้อีก
สร้างความเสียหาย สายฟ้า 34.49 ถึง 655.3
ชิ่ง +2 ครั้ง
มีโอกาสสร้างสถานะ ช็อค ต่อศัตรู 10%

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonArcPlayer"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrineArcPlayer",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrineArcPlayer"] = {
    name = "Arc",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "number_of_chains",
    },
    levels = {
        [1] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [31] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [32] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [33] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [34] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [35] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [36] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [37] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        [38] = {0.10000000149012, 1.8999999761581, 10, 2, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
ปีศาจแท่นบูชา
Shrine Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, very_slow_movement
พลังชีวิต
100%
Ailment Threshold
100%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
ค่าประสบการณ์
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonSummonSkeletons
IsSummoned
Y
เลเวล
68
พลังชีวิต
6,433
เกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
1
ค่าประสบการณ์
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrineSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
อัญเชิญโครงกระดูก (Summon Skeletons)
เวลาร่าย: 1 วินาที
อัญเชิญมิเนียน นักรบโครงกระดูก มายังตำแหน่งเป้าหมาย มันจะใช้การ โจมตีประชิด และมันจะตายเมื่อผ่านไประยะเวลาหนึ่ง หากทำให้มัน ก้าวร้าว นักรบกระดูกจะพุ่งตัวไปโจมตีศัตรูที่อยู่ใกล้ด้วย
จำนวน โครงกระดูกอัญเชิญ สูงสุด +14 ตัว
ระยะเวลาพื้นฐาน 30 วินาที
มิเนียน สร้างความเสียหาย ธาตุ ลดลง อีก 50%
อัญเชิญ นักรบโครงกระดูก 5 ตัว
alternate minion [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonSummonSkeletons"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrineSummonSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrineSummonSkeletons"] = {
    name = "Summon Skeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "active_skill_elemental_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {3, 6, 30000, -50, 1, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {3, 7, 30000, -50, 1, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
        [3] = {3, 8, 30000, -50, 1, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [4] = {3, 9, 30000, -50, 1, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [5] = {3, 10, 30000, -50, 1, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [6] = {4, 10, 30000, -50, 1, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
        [7] = {4, 11, 30000, -50, 1, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [8] = {4, 12, 30000, -50, 1, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [9] = {4, 13, 30000, -50, 1, levelRequirement = 63, statInterpolation = {1, 1},  cost = { }, },
        [10] = {5, 14, 30000, -50, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [11] = {5, 15, 30000, -50, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [12] = {5, 16, 30000, -50, 1, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [13] = {5, 17, 30000, -50, 1, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [14] = {5, 18, 30000, -50, 1, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [15] = {6, 18, 30000, -50, 1, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [16] = {6, 19, 30000, -50, 1, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [17] = {6, 20, 30000, -50, 1, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [18] = {6, 21, 30000, -50, 1, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [19] = {6, 22, 30000, -50, 1, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
    },
}
ปีศาจแท่นบูชา
Shrine Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, very_slow_movement
พลังชีวิต
100%
Ailment Threshold
100%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
ค่าประสบการณ์
100%
Model Size
100%
Type
Daemon
Metadata
ShrineDaemonSummonSkeletonsPlayer
IsSummoned
Y
เลเวล
68
พลังชีวิต
6,433
เกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
1
ค่าประสบการณ์
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
ShrineSummonSkeletonsPlayer
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
อัญเชิญโครงกระดูก (Summon Skeletons)
เวลาร่าย: 1 วินาที
อัญเชิญมิเนียน นักรบโครงกระดูก มายังตำแหน่งเป้าหมาย มันจะใช้การ โจมตีประชิด และมันจะตายเมื่อผ่านไประยะเวลาหนึ่ง หากทำให้มัน ก้าวร้าว นักรบกระดูกจะพุ่งตัวไปโจมตีศัตรูที่อยู่ใกล้ด้วย
จำนวน โครงกระดูกอัญเชิญ สูงสุด +14 ตัว
ระยะเวลาพื้นฐาน 30 วินาที
มิเนียน สร้างความเสียหาย ธาตุ ลดลง อีก 50%
อัญเชิญ นักรบโครงกระดูก 5 ตัว
alternate minion [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrineDaemonSummonSkeletonsPlayer"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ShrineSummonSkeletonsPlayer",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShrineSummonSkeletonsPlayer"] = {
    name = "Summon Skeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "active_skill_elemental_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {3, 6, 30000, -50, 1, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {3, 6, 30000, -50, 1, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [3] = {3, 7, 30000, -50, 1, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
        [4] = {3, 7, 30000, -50, 1, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [5] = {3, 8, 30000, -50, 1, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [6] = {3, 8, 30000, -50, 1, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [7] = {3, 9, 30000, -50, 1, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [8] = {3, 9, 30000, -50, 1, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [9] = {3, 10, 30000, -50, 1, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [10] = {4, 10, 30000, -50, 1, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
        [11] = {4, 10, 30000, -50, 1, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
        [12] = {4, 11, 30000, -50, 1, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [13] = {4, 11, 30000, -50, 1, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {4, 11, 30000, -50, 1, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [15] = {4, 12, 30000, -50, 1, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {4, 12, 30000, -50, 1, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [17] = {4, 12, 30000, -50, 1, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [18] = {4, 13, 30000, -50, 1, levelRequirement = 63, statInterpolation = {1, 1},  cost = { }, },
        [19] = {4, 13, 30000, -50, 1, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [20] = {4, 13, 30000, -50, 1, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {5, 14, 30000, -50, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {5, 14, 30000, -50, 1, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {5, 14, 30000, -50, 1, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {5, 15, 30000, -50, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {5, 15, 30000, -50, 1, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {5, 16, 30000, -50, 1, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {5, 16, 30000, -50, 1, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {5, 17, 30000, -50, 1, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {5, 17, 30000, -50, 1, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {5, 18, 30000, -50, 1, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {6, 18, 30000, -50, 1, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {6, 19, 30000, -50, 1, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {6, 19, 30000, -50, 1, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {6, 20, 30000, -50, 1, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {6, 20, 30000, -50, 1, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {6, 21, 30000, -50, 1, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [37] = {6, 21, 30000, -50, 1, levelRequirement = 83, statInterpolation = {1, 1},  cost = { }, },
        [38] = {6, 22, 30000, -50, 1, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
    },
}
ปีศาจแท่นบูชา
สกิลคำสาป มีความเร็วในการร่าย ลดลง 80%
Shrine Daemon
SpectreN
Tagscursing_monster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
พลังชีวิต
100%
Ailment Threshold
100%
ค่าต้านทาน
0 0 0 0
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
ค่าประสบการณ์
100%
Model Size
100%
Type
Daemon
Metadata
ShrinePlayerCurseDaemon
IsSummoned
Y
เลเวล
68
พลังชีวิต
6,433
เกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
374
ความเสียหายเวท
374
ความแม่นยำ
290
Attack Time
1
ค่าประสบการณ์
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
โซ่กาลเวลา (Temporal Chains)
เวลาร่าย: 0.5 วินาที
สาปศัตรูทั้งหมดในพื้นที่ ทำให้ความเร็วในการกระทำของมันลดลง และทำให้ผลที่มันได้รับหมดเวลาช้าลง
ระยะเวลาพื้นฐาน 8.6 วินาที
รัศมี +0.9 เมตร
ลดผลของคำสาป ต่อผู้เล่น อีก 50%
ศัตรูธรรมดาและเมจิก ที่ถูกสาป มีความเร็วในการกระทำ ลดลง อีก 28%
ผลอื่นๆ บนศัตรูที่ถูกสาปหมดเวลา ช้าลง 25%
ศัตรูแรร์และยูนิค ที่ถูกสาป มีความเร็วในการกระทำ ลดลง อีก 18%
base deal no damage [1]
Enfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
หมดเรี่ยวแรง (Enfeeble)
เวลาร่าย: 0.5 วินาที
สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีความแม่นยำลดลง และทำให้มันสร้างความเสียหาย ลดลง อีก
ระยะเวลาพื้นฐาน 11.6 วินาที
รัศมี +0.9 เมตร
ศัตรูที่ถูกสาป มีอัตราความแม่นยำ ลดลง 19%
ศัตรูธรรมดาหรือเมจิก ที่ถูกสาป สร้างความเสียหาย ลดลง อีก 28%
ศัตรูแรร์หรือยูนิค ที่ถูกสาป สร้างความเสียหาย ลดลง อีก 18%
base deal no damage [1]
Vulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
บอบบาง (Vulnerability)
เวลาร่าย: 0.5 วินาที
สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันได้รับความเสียหาย กายภาพ เพิ่มขึ้น และการโจมตีศัตรูที่ถูกสาปมีโอกาสสร้างสถานะ เลือดไหล
ระยะเวลาพื้นฐาน 11.6 วินาที
รัศมี +0.9 เมตร
ศัตรูที่ถูกสาป ได้รับความเสียหาย กายภาพ เพิ่มขึ้น 29%
การปะทะด้วยการโจมตี ต่อ ศัตรูที่ถูกสาป มีโอกาสสร้างสถานะ เลือดไหล 25%
base deal no damage [1]
AssassinsMark
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
คำแช่งนักฆ่า (Assassin's Mark)
เวลาร่าย: 0.5 วินาที
สาปศัตรูตัวเดียว ทำให้มันมีโอกาสได้รับคริติคอลเพิ่มขึ้น การสังหารศัตรูที่ถูกสาปจะให้ พลังชีวิต, มานา, Power Charge 1 ลูก คุณสามารถสาปแช่งได้พร้อมกันสูงสุดเพียงเป้าหมายเดียวเท่านั้น
ศัตรูที่ถูกสาป มีโอกาสให้ Power Charge 1 ลูก 100% เมื่อถูกสังหาร
การปะทะ ศัตรูที่ถูกสาป มีโอกาสคริติคอล +1.5%
การปะทะ ศัตรูที่ถูกสาป มีตัวคูณคริติคอล +48%
ศัตรูที่ถูกสาป ให้พลังชีวิต 576 เมื่อถูกสังหาร
ศัตรูที่ถูกสาป ให้มานา 77 เมื่อถูกสังหาร
base deal no damage [1]
SnipersMark
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
คำแช่งนักซุ่มยิง (Sniper's Mark)
เวลาร่าย: 0.5 วินาที
สาปศัตรูตัวเดียว ทำให้มันได้รับความเสียหายจากกระสุนเพิ่มขึ้น เมื่อกระสุนปะทะมัน กระสุนนั้นจะแยกไปปะทะกับเป้าหมายอื่นๆ รอบตัวมันอีกด้วย คุณสามารถสาปแช่งได้พร้อมกันสูงสุดเพียงเป้าหมายเดียวเท่านั้น
ศัตรูที่ถูกสาป ได้รับความเสียหายจากการปะทะ กระสุน เพิ่มขึ้น 28%
กระสุนที่ปะทะ ศัตรูที่ถูกสาป แยก ไปหาเป้าหมาย เพิ่มเติม 2 ตัว
base deal no damage [1]
ElementalWeakness
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
แพ้ธาตุ (Elemental Weakness)
เวลาร่าย: 0.5 วินาที
สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีค่าต้านทาน ธาตุ น้อยลง
ระยะเวลาพื้นฐาน 11.6 วินาที
รัศมี +0.9 เมตร
ศัตรูที่ถูกสาป มีค่าต้านทาน ธาตุ -29%
base deal no damage [1]
PoachersMark
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
คำแช่งนายพราน (Poacher's Mark)
เวลาร่าย: 0.5 วินาที
สาปศัตรูตัวเดียว ทำให้มันมีค่าป้องกันกายภาพลดลง การโจมตีเป้าหมายที่ถูกสาปจะให้ พลังชีวิตและมานา และการสังหารมันจะทำให้คุณได้รับ Frenzy Charge 1 ลูก คุณสามารถสาปแช่งได้พร้อมกันสูงสุดเพียงเป้าหมายเดียวเท่านั้น
ศัตรูที่ถูกสาป มีโอกาสให้ Frenzy Charge 1 ลูก 100% เมื่อถูกสังหาร
ศัตรูที่ถูกสาป ให้พลังชีวิต 48 เมื่อถูกปะทะด้วยการโจมตี
ศัตรูที่ถูกสาป ให้มานา 24 เมื่อถูกปะทะด้วยการโจมตี
ศัตรูที่ถูกสาป มีค่าป้องกันกายภาพ -20%
เสริมความเสียหาย กายภาพ 27.82 ถึง 41.73 เมื่อปะทะ ศัตรูที่ถูกสาป
base deal no damage [1]
WarlordsMark
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
คำแช่งขุนศึก (Warlord's Mark)
เวลาร่าย: 0.5 วินาที
สาปเป้าหมายตัวเดียว ทำให้มีโอกาสเพิ่มระยะเวลาสถานะ มึนงง บนตัวมันเป็นสองเท่า การโจมตีเป้าหมายที่ถูกสาปจะ ดูด พลังชีวิตและมานา การสร้างสถานะ มึนงง ต่อมันจะทำให้คุณได้รับสถานะ คลั่ง และการสังหารมันจะทำให้คุณได้รับ Endurance Charge 1 ลูก คุณสามารถสาปแช่งได้พร้อมกันสูงสุดเพียงเป้าหมายเดียวเท่านั้น
ศัตรูที่ถูกสาป ให้การ ดูดพลังชีวิต 2.9% เมื่อถูกปะทะด้วยการโจมตี
ศัตรูที่ถูกสาป ให้การ ดูดมานา 2.9% เมื่อถูกปะทะด้วยการโจมตี
ศัตรูที่ถูกสาป มีโอกาสให้ Endurance Charge 1 ลูก 100% เมื่อถูกสังหาร
การปะทะ ศัตรูที่ถูกสาป มีโอกาสเพิ่มระยะเวลาของสถานะ มึนงง เป็นสองเท่า 58%
ศัตรูที่ถูกสาป ให้สถานะ คลั่ง 20 ระดับใน 1 วินาที เมื่อติดสถานะ มึนงง
base deal no damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/ShrinePlayerCurseDaemon"] = {
    name = "Shrine Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TemporalChains",
        "ElementalWeakness",
        "WarlordsMark",
        "Enfeeble",
        "AssassinsMark",
        "SnipersMark",
        "Vulnerability",
        "PoachersMark",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "temporal_chains_action_speed_+%_final",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "curse_effect_+%_final_vs_players",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {5000, 0, -15, -9, -25, -50, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {5200, 1, -15, -9, -25, -50, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {5400, 1, -16, -10, -25, -50, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {5600, 2, -17, -10, -25, -50, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {5800, 2, -18, -11, -25, -50, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {6000, 3, -18, -11, -25, -50, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {6200, 3, -19, -12, -25, -50, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {6400, 4, -20, -12, -25, -50, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {6600, 4, -21, -13, -25, -50, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {6800, 5, -21, -13, -25, -50, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {7000, 5, -22, -14, -25, -50, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {7200, 6, -23, -14, -25, -50, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {7400, 6, -24, -15, -25, -50, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {7600, 7, -24, -15, -25, -50, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {7800, 7, -25, -16, -25, -50, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {8000, 8, -26, -16, -25, -50, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {8200, 8, -27, -17, -25, -50, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {8400, 9, -27, -17, -25, -50, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {8600, 9, -28, -18, -25, -50, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {8800, 10, -29, -18, -25, -50, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {9000, 10, -30, -19, -25, -50, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {9200, 11, -30, -19, -25, -50, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {9400, 11, -30, -20, -25, -50, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {9600, 12, -30, -20, -25, -50, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {9800, 12, -31, -21, -25, -50, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {10000, 13, -31, -21, -25, -50, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {10200, 13, -31, -22, -25, -50, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {10400, 14, -31, -22, -25, -50, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {10600, 14, -32, -23, -25, -50, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {10800, 15, -32, -23, -25, -50, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [31] = {10900, 15, -32, -23, -25, -50, levelRequirement = 91, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [32] = {11000, 15, -32, -24, -25, -50, levelRequirement = 92, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [33] = {11100, 15, -33, -24, -25, -50, levelRequirement = 93, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [34] = {11200, 16, -33, -24, -25, -50, levelRequirement = 94, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [35] = {11300, 16, -33, -24, -25, -50, levelRequirement = 95, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [36] = {11400, 16, -33, -25, -25, -50, levelRequirement = 96, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [37] = {11500, 16, -34, -25, -25, -50, levelRequirement = 97, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [38] = {11600, 17, -34, -25, -25, -50, levelRequirement = 98, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [39] = {11700, 17, -34, -25, -25, -50, levelRequirement = 99, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [40] = {11800, 17, -34, -26, -25, -50, levelRequirement = 100, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElementalWeakness"] = {
    name = "Elemental Weakness",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their elemental resistances.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "base_resist_all_elements_%",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {8000, 0, -15, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {8200, 1, -16, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {8400, 1, -17, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {8600, 2, -18, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {8800, 2, -18, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {9000, 3, -19, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {9200, 3, -20, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {9400, 4, -21, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {9600, 4, -21, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {9800, 5, -22, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {10000, 5, -23, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {10200, 6, -24, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {10400, 6, -24, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {10600, 7, -25, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {10800, 7, -26, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {11000, 8, -27, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {11200, 8, -27, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {11400, 9, -28, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {11600, 9, -29, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {11800, 10, -30, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {12000, 10, -30, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {12200, 11, -31, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {12400, 11, -32, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {12600, 12, -33, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {12800, 12, -33, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {13000, 13, -34, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {13200, 13, -35, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {13400, 14, -36, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {13600, 14, -36, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {13800, 15, -37, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {13900, 15, -37, levelRequirement = 91, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {14000, 15, -38, levelRequirement = 92, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {14100, 15, -38, levelRequirement = 93, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {14200, 16, -39, levelRequirement = 94, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {14300, 16, -39, levelRequirement = 95, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {14400, 16, -39, levelRequirement = 96, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {14500, 16, -40, levelRequirement = 97, statInterpolation = {1, 1, 1},  cost = { }, },
        [38] = {14600, 17, -40, levelRequirement = 98, statInterpolation = {1, 1, 1},  cost = { }, },
        [39] = {14700, 17, -40, levelRequirement = 99, statInterpolation = {1, 1, 1},  cost = { }, },
        [40] = {14800, 17, -41, levelRequirement = 100, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WarlordsMark"] = {
    name = "Warlord's Mark",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Mark] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_chance_to_double_stun_duration_%_vs_self",
        "life_leech_on_any_damage_when_hit_by_attack_permyriad",
        "mana_leech_on_any_damage_when_hit_by_attack_permyriad",
        "enemy_rage_regeneration_on_stun",
        "chance_to_grant_endurance_charge_on_death_%",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {40, 200, 200, 20, 100, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {41, 205, 205, 20, 100, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {42, 210, 210, 20, 100, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {43, 215, 215, 20, 100, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {44, 220, 220, 20, 100, levelRequirement = 31, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {45, 225, 225, 20, 100, levelRequirement = 34, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {46, 230, 230, 20, 100, levelRequirement = 37, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {47, 235, 235, 20, 100, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {48, 240, 240, 20, 100, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {49, 245, 245, 20, 100, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {50, 250, 250, 20, 100, levelRequirement = 49, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {51, 255, 255, 20, 100, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {52, 260, 260, 20, 100, levelRequirement = 55, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {53, 265, 265, 20, 100, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {54, 270, 270, 20, 100, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {55, 275, 275, 20, 100, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {56, 280, 280, 20, 100, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {57, 285, 285, 20, 100, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {58, 290, 290, 20, 100, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {59, 295, 295, 20, 100, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {60, 300, 300, 20, 100, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {61, 305, 305, 20, 100, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {62, 310, 310, 20, 100, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {63, 315, 315, 20, 100, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {64, 320, 320, 20, 100, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {65, 325, 325, 20, 100, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {66, 330, 330, 20, 100, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {67, 335, 335, 20, 100, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {68, 340, 340, 20, 100, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {69, 345, 345, 20, 100, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {69, 347, 347, 20, 100, levelRequirement = 91, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {70, 350, 350, 20, 100, levelRequirement = 92, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {70, 352, 352, 20, 100, levelRequirement = 93, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {71, 355, 355, 20, 100, levelRequirement = 94, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {71, 357, 357, 20, 100, levelRequirement = 95, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {72, 360, 360, 20, 100, levelRequirement = 96, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {72, 362, 362, 20, 100, levelRequirement = 97, statInterpolation = {1, 1, 1},  cost = { }, },
        [38] = {73, 365, 365, 20, 100, levelRequirement = 98, statInterpolation = {1, 1, 1},  cost = { }, },
        [39] = {73, 367, 367, 20, 100, levelRequirement = 99, statInterpolation = {1, 1, 1},  cost = { }, },
        [40] = {74, 370, 370, 20, 100, levelRequirement = 100, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Enfeeble"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {8000, 0, -10, -15, -9, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {8200, 1, -10, -15, -9, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {8400, 1, -11, -16, -10, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {8600, 2, -11, -17, -10, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [5] = {8800, 2, -12, -18, -11, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [6] = {9000, 3, -12, -18, -11, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {9200, 3, -13, -19, -12, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {9400, 4, -13, -20, -12, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {9600, 4, -14, -21, -13, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [10] = {9800, 5, -14, -21, -13, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [11] = {10000, 5, -15, -22, -14, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [12] = {10200, 6, -15, -23, -14, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [13] = {10400, 6, -16, -24, -15, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [14] = {10600, 7, -16, -24, -15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [15] = {10800, 7, -17, -25, -16, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [16] = {11000, 8, -17, -26, -16, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [17] = {11200, 8, -18, -27, -17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [18] = {11400, 9, -18, -27, -17, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [19] = {11600, 9, -19, -28, -18, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [20] = {11800, 10, -19, -29, -18, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [21] = {12000, 10, -20, -30, -19, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [22] = {12200, 11, -20, -30, -19, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [23] = {12400, 11, -21, -30, -20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [24] = {12600, 12, -21, -30, -20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [25] = {12800, 12, -22, -31, -21, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [26] = {13000, 13, -22, -31, -21, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [27] = {13200, 13, -23, -31, -22, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [28] = {13400, 14, -23, -31, -22, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [29] = {13600, 14, -24, -32, -23, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [30] = {13800, 15, -24, -32, -23, levelRequirement = 90, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [31] = {13900, 15, -24, -32, -23, levelRequirement = 91, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [32] = {14000, 15, -25, -32, -24, levelRequirement = 92, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [33] = {14100, 15, -25, -33, -24, levelRequirement = 93, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [34] = {14200, 16, -25, -33, -24, levelRequirement = 94, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [35] = {14300, 16, -25, -33, -24, levelRequirement = 95, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [36] = {14400, 16, -26, -33, -25, levelRequirement = 96, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [37] = {14500, 16, -26, -34, -25, levelRequirement = 97, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [38] = {14600, 17, -26, -34, -25, levelRequirement = 98, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [39] = {14700, 17, -26, -34, -25, levelRequirement = 99, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [40] = {14800, 17, -27, -34, -26, levelRequirement = 100, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AssassinsMark"] = {
    name = "Assassin's Mark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Mark] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_additional_critical_strike_multiplier_against_self",
        "life_granted_when_killed",
        "mana_granted_when_killed",
        "enemy_additional_critical_strike_chance_against_self",
        "chance_to_grant_power_charge_on_death_%",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {30, 65, 25, 150, 100, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {31, 99, 28, 150, 100, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {32, 134, 32, 150, 100, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {33, 169, 35, 150, 100, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {34, 204, 39, 150, 100, levelRequirement = 31, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {35, 239, 42, 150, 100, levelRequirement = 34, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {36, 274, 46, 150, 100, levelRequirement = 37, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {37, 309, 50, 150, 100, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {38, 344, 53, 150, 100, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {39, 367, 56, 150, 100, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {40, 390, 58, 150, 100, levelRequirement = 49, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {41, 413, 60, 150, 100, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {42, 437, 63, 150, 100, levelRequirement = 55, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {43, 460, 65, 150, 100, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {44, 483, 68, 150, 100, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {45, 506, 70, 150, 100, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {46, 530, 72, 150, 100, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {47, 553, 75, 150, 100, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {48, 576, 77, 150, 100, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {49, 600, 80, 150, 100, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {50, 623, 82, 150, 100, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {51, 646, 84, 150, 100, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {52, 669, 87, 150, 100, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {53, 693, 89, 150, 100, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {54, 716, 91, 150, 100, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {55, 739, 94, 150, 100, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {56, 762, 96, 150, 100, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {57, 786, 99, 150, 100, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {58, 809, 101, 150, 100, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {59, 832, 103, 150, 100, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {59, 844, 105, 150, 100, levelRequirement = 91, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {60, 855, 106, 150, 100, levelRequirement = 92, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {60, 867, 107, 150, 100, levelRequirement = 93, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {61, 879, 108, 150, 100, levelRequirement = 94, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {61, 890, 109, 150, 100, levelRequirement = 95, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {62, 902, 111, 150, 100, levelRequirement = 96, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {62, 914, 112, 150, 100, levelRequirement = 97, statInterpolation = {1, 1, 1},  cost = { }, },
        [38] = {63, 925, 113, 150, 100, levelRequirement = 98, statInterpolation = {1, 1, 1},  cost = { }, },
        [39] = {63, 937, 114, 150, 100, levelRequirement = 99, statInterpolation = {1, 1, 1},  cost = { }, },
        [40] = {64, 948, 115, 150, 100, levelRequirement = 100, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SnipersMark"] = {
    name = "Sniper's Mark",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Mark] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectiles_hitting_self_split_into_x",
        "projectile_damage_taken_+%",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {2, 10, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {2, 11, levelRequirement = 6, statInterpolation = {1, 1},  cost = { }, },
        [3] = {2, 12, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
        [4] = {2, 13, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [5] = {2, 14, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [6] = {2, 15, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [7] = {2, 16, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [8] = {2, 17, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [9] = {2, 18, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [10] = {2, 19, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [11] = {2, 20, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [12] = {2, 21, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [13] = {2, 22, levelRequirement = 48, statInterpolation = {1, 1},  cost = { }, },
        [14] = {2, 23, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [15] = {2, 24, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
        [16] = {2, 25, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [17] = {2, 26, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
        [18] = {2, 27, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [19] = {2, 28, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [20] = {2, 29, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [21] = {2, 30, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [22] = {2, 31, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [23] = {2, 32, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [24] = {2, 33, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [25] = {2, 34, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [26] = {2, 35, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [27] = {2, 36, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        [28] = {2, 37, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        [29] = {2, 38, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        [30] = {2, 39, levelRequirement = 90, statInterpolation = {1, 1},  cost = { }, },
        [31] = {2, 39, levelRequirement = 91, statInterpolation = {1, 1},  cost = { }, },
        [32] = {2, 40, levelRequirement = 92, statInterpolation = {1, 1},  cost = { }, },
        [33] = {2, 40, levelRequirement = 93, statInterpolation = {1, 1},  cost = { }, },
        [34] = {2, 41, levelRequirement = 94, statInterpolation = {1, 1},  cost = { }, },
        [35] = {2, 41, levelRequirement = 95, statInterpolation = {1, 1},  cost = { }, },
        [36] = {2, 42, levelRequirement = 96, statInterpolation = {1, 1},  cost = { }, },
        [37] = {2, 42, levelRequirement = 97, statInterpolation = {1, 1},  cost = { }, },
        [38] = {2, 43, levelRequirement = 98, statInterpolation = {1, 1},  cost = { }, },
        [39] = {2, 43, levelRequirement = 99, statInterpolation = {1, 1},  cost = { }, },
        [40] = {2, 44, levelRequirement = 100, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Vulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {8000, 0, 15, 25, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {8200, 1, 16, 25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {8400, 1, 17, 25, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {8600, 2, 18, 25, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {8800, 2, 18, 25, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {9000, 3, 19, 25, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {9200, 3, 20, 25, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {9400, 4, 21, 25, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {9600, 4, 21, 25, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {9800, 5, 22, 25, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {10000, 5, 23, 25, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {10200, 6, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {10400, 6, 24, 25, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {10600, 7, 25, 25, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {10800, 7, 26, 25, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {11000, 8, 27, 25, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {11200, 8, 27, 25, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {11400, 9, 28, 25, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {11600, 9, 29, 25, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {11800, 10, 30, 25, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {12000, 10, 30, 25, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {12200, 11, 31, 25, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {12400, 11, 32, 25, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {12600, 12, 33, 25, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {12800, 12, 33, 25, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {13000, 13, 34, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {13200, 13, 35, 25, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {13400, 14, 36, 25, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {13600, 14, 36, 25, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {13800, 15, 37, 25, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {13900, 15, 37, 25, levelRequirement = 91, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {14000, 15, 38, 25, levelRequirement = 92, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {14100, 15, 38, 25, levelRequirement = 93, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {14200, 16, 39, 25, levelRequirement = 94, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {14300, 16, 39, 25, levelRequirement = 95, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {14400, 16, 39, 25, levelRequirement = 96, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {14500, 16, 40, 25, levelRequirement = 97, statInterpolation = {1, 1, 1},  cost = { }, },
        [38] = {14600, 17, 40, 25, levelRequirement = 98, statInterpolation = {1, 1, 1},  cost = { }, },
        [39] = {14700, 17, 40, 25, levelRequirement = 99, statInterpolation = {1, 1, 1},  cost = { }, },
        [40] = {14800, 17, 41, 25, levelRequirement = 100, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PoachersMark"] = {
    name = "Poacher's Mark",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Mark] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_added_physical_damage_taken",
        "maximum_added_physical_damage_taken",
        "life_granted_when_hit_by_attacks",
        "mana_granted_when_hit_by_attacks",
        "base_additional_physical_damage_reduction_%",
        "chance_to_grant_frenzy_charge_on_death_%",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, 8, -20, 100, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 17, 9, -20, 100, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 19, 10, -20, 100, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 21, 11, -20, 100, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 24, 12, -20, 100, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 26, 13, -20, 100, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 28, 14, -20, 100, levelRequirement = 37, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 30, 15, -20, 100, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 33, 16, -20, 100, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 34, 17, -20, 100, levelRequirement = 46, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 36, 18, -20, 100, levelRequirement = 49, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 37, 19, -20, 100, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 39, 19, -20, 100, levelRequirement = 55, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 40, 20, -20, 100, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 42, 21, -20, 100, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 43, 22, -20, 100, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 45, 22, -20, 100, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 46, 23, -20, 100, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 48, 24, -20, 100, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 50, 25, -20, 100, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 51, 25, -20, 100, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 53, 26, -20, 100, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 54, 27, -20, 100, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 56, 27, -20, 100, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 57, 28, -20, 100, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 59, 29, -20, 100, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 60, 30, -20, 100, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 62, 30, -20, 100, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 63, 31, -20, 100, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 65, 32, -20, 100, levelRequirement = 90, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 65, 32, -20, 100, levelRequirement = 91, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 66, 33, -20, 100, levelRequirement = 92, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 67, 33, -20, 100, levelRequirement = 93, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 68, 33, -20, 100, levelRequirement = 94, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 69, 34, -20, 100, levelRequirement = 95, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 69, 34, -20, 100, levelRequirement = 96, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 70, 34, -20, 100, levelRequirement = 97, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [38] = {0.80000001192093, 1.2000000476837, 71, 35, -20, 100, levelRequirement = 98, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [39] = {0.80000001192093, 1.2000000476837, 72, 35, -20, 100, levelRequirement = 99, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [40] = {0.80000001192093, 1.2000000476837, 72, 36, -20, 100, levelRequirement = 100, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
สกิลคำสาป มีความเร็วในการร่าย ลดลง 80%
IdMonsterCurseCastSpeedPenalty
FamilyMonsterCurseCastSpeed
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • curse cast speed +% Min: -80 Max: -80 Global
  • Craft Tagscaster speed curse
    Edit

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