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Filo de la Mente
Mindweave Razor

Filo de la Mente

SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisRibbonDashSpectre
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [125]
monster dropped item rarity +% [750]
monster no map drops [0]
Tagssynthesised_monster, mud_blood, construct, not_int
Damage104%
Vida104%
Ailment Threshold104%
Daño de golpe crítico5%
TypeSynthesisRibbon
Attack Distance6 ~ 7
Attack Time1.005 Second
Damage Spread20%
Armadura+25%
Evasión+25%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Filo de la Mente25877996.31.00579242033110685004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Filo de la Mente23177888.71.0056587180319931004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Filo de la Mente17934705.61.0054439141608565004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Filo de la Mente13324526.41.0052824104357095004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Filo de la Mente9691390.41.005179176595851004000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
DashToTarget60ForceTargetLocationPastEnemy TargetNotInRange=30
DashToTarget10ForceTargetEnemy TargetNotInRange=30

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

Actor
{
	main_hand_unarmed_type = "Claw"
	off_hand_unarmed_type = "Shield"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
02000
04000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonDash"] = {
    name = "Mindweave Razor",
    life = 1.04,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.04,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "SynthesisRibbonSpinAttack",
        "SynthesisRibbonSpinAttackVisuals",
        "SynthesisRibbonDashToTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisRibbonSpinAttack"] = {
    name = "SynthesisRibbonSpinAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisRibbonSpinAttackVisuals"] = {
    name = "SynthesisRibbonSpinAttackVisuals",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisRibbonDashToTarget"] = {
    name = "SynthesisRibbonDashToTarget",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-5, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
SpectreY
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [125]
monster dropped item rarity +% [750]
monster no map drops [0]
Tagssynthesised_monster, mud_blood, construct, not_int
Damage104%
Vida104%
Ailment Threshold104%
Daño de golpe crítico5%
TypeSynthesisRibbon
Attack Distance6 ~ 7
Attack Time1.005 Second
Damage Spread20%
Armadura+25%
Evasión+25%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Filo de la Mente25877996.31.00579242033110685004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Filo de la Mente23177888.71.0056587180319931004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Filo de la Mente17934705.61.0054439141608565004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Filo de la Mente13324526.41.0052824104357095004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Filo de la Mente9691390.41.005179176595851004000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
DashToTarget60ForceTargetLocationPastEnemy TargetNotInRange=30
DashToTarget10ForceTargetEnemy TargetNotInRange=30

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"

Actor
{
	main_hand_unarmed_type = "Claw"
	off_hand_unarmed_type = "Shield"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
02000
04000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonDashSpectre"] = {
    name = "Mindweave Razor",
    life = 1.04,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.04,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "SynthesisRibbonSpinAttack",
        "SynthesisRibbonSpinAttackVisuals",
        "SynthesisRibbonDashToTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisRibbonSpinAttack"] = {
    name = "SynthesisRibbonSpinAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisRibbonSpinAttackVisuals"] = {
    name = "SynthesisRibbonSpinAttackVisuals",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisRibbonDashToTarget"] = {
    name = "SynthesisRibbonDashToTarget",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-5, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisRibbonDashFireSpectre
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [125]
monster dropped item rarity +% [750]
monster no map drops [0]
Tagssynthesised_monster, mud_blood, construct, not_int
Damage104%
Vida104%
Ailment Threshold104%
Daño de golpe crítico5%
TypeSynthesisRibbon
Attack Distance6 ~ 7
Attack Time1.005 Second
Damage Spread20%
Armadura+25%
Evasión+25%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Filo de la Mente25877996.31.00579242033110685004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Filo de la Mente23177888.71.0056587180319931004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Filo de la Mente17934705.61.0054439141608565004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Filo de la Mente13324526.41.0052824104357095004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Filo de la Mente9691390.41.005179176595851004000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
DashToTarget60ForceTargetLocationPastEnemy TargetNotInRange=30
DashToTarget10ForceTargetEnemy TargetNotInRange=30

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

Actor
{
	main_hand_unarmed_type = "Claw"
	off_hand_unarmed_type = "Shield"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
02000
04000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonDashFire"] = {
    name = "Mindweave Razor",
    life = 1.04,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.04,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "SynthesisRibbonSpinAttack",
        "SynthesisRibbonSpinAttackVisuals",
        "SynthesisRibbonDashToTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisRibbonSpinAttack"] = {
    name = "SynthesisRibbonSpinAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisRibbonSpinAttackVisuals"] = {
    name = "SynthesisRibbonSpinAttackVisuals",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisRibbonDashToTarget"] = {
    name = "SynthesisRibbonDashToTarget",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-5, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
SpectreY
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [125]
monster dropped item rarity +% [750]
monster no map drops [0]
Tagssynthesised_monster, mud_blood, construct, not_int
Damage104%
Vida104%
Ailment Threshold104%
Daño de golpe crítico5%
TypeSynthesisRibbon
Attack Distance6 ~ 7
Attack Time1.005 Second
Damage Spread20%
Armadura+25%
Evasión+25%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Filo de la Mente25877996.31.00579242033110685004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Filo de la Mente23177888.71.0056587180319931004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Filo de la Mente17934705.61.0054439141608565004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Filo de la Mente13324526.41.0052824104357095004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Filo de la Mente9691390.41.005179176595851004000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
DashToTarget60ForceTargetLocationPastEnemy TargetNotInRange=30
DashToTarget10ForceTargetEnemy TargetNotInRange=30

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"

Actor
{
	main_hand_unarmed_type = "Claw"
	off_hand_unarmed_type = "Shield"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
02000
04000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonDashFireSpectre"] = {
    name = "Mindweave Razor",
    life = 1.04,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.04,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "SynthesisRibbonSpinAttack",
        "SynthesisRibbonSpinAttackVisuals",
        "SynthesisRibbonDashToTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisRibbonSpinAttack"] = {
    name = "SynthesisRibbonSpinAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisRibbonSpinAttackVisuals"] = {
    name = "SynthesisRibbonSpinAttackVisuals",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisRibbonDashToTarget"] = {
    name = "SynthesisRibbonDashToTarget",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-5, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisRibbonDashLightningSpectre
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [125]
monster dropped item rarity +% [750]
monster no map drops [0]
Tagssynthesised_monster, mud_blood, construct, not_int
Damage104%
Vida104%
Ailment Threshold104%
Daño de golpe crítico5%
TypeSynthesisRibbon
Attack Distance6 ~ 7
Attack Time1.005 Second
Damage Spread20%
Armadura+25%
Evasión+25%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Filo de la Mente25877996.31.00579242033110685004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Filo de la Mente23177888.71.0056587180319931004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Filo de la Mente17934705.61.0054439141608565004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Filo de la Mente13324526.41.0052824104357095004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Filo de la Mente9691390.41.005179176595851004000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
DashToTarget60ForceTargetLocationPastEnemy TargetNotInRange=30
DashToTarget10ForceTargetEnemy TargetNotInRange=30

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"

Actor
{
	main_hand_unarmed_type = "Claw"
	off_hand_unarmed_type = "Shield"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
02000
04000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonDashLightning"] = {
    name = "Mindweave Razor",
    life = 1.04,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.04,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "SynthesisRibbonSpinAttack",
        "SynthesisRibbonSpinAttackVisuals",
        "SynthesisRibbonDashToTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisRibbonSpinAttack"] = {
    name = "SynthesisRibbonSpinAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisRibbonSpinAttackVisuals"] = {
    name = "SynthesisRibbonSpinAttackVisuals",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisRibbonDashToTarget"] = {
    name = "SynthesisRibbonDashToTarget",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-5, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
SpectreY
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [125]
monster dropped item rarity +% [750]
monster no map drops [0]
Tagssynthesised_monster, mud_blood, construct, not_int
Damage104%
Vida104%
Ailment Threshold104%
Daño de golpe crítico5%
TypeSynthesisRibbon
Attack Distance6 ~ 7
Attack Time1.005 Second
Damage Spread20%
Armadura+25%
Evasión+25%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Filo de la Mente25877996.31.00579242033110685004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Filo de la Mente23177888.71.0056587180319931004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Filo de la Mente17934705.61.0054439141608565004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Filo de la Mente13324526.41.0052824104357095004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Filo de la Mente9691390.41.005179176595851004000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
DashToTarget60ForceTargetLocationPastEnemy TargetNotInRange=30
DashToTarget10ForceTargetEnemy TargetNotInRange=30

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"

Actor
{
	main_hand_unarmed_type = "Claw"
	off_hand_unarmed_type = "Shield"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
02000
04000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonDashLightningSpectre"] = {
    name = "Mindweave Razor",
    life = 1.04,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.04,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "SynthesisRibbonSpinAttack",
        "SynthesisRibbonSpinAttackVisuals",
        "SynthesisRibbonDashToTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisRibbonSpinAttack"] = {
    name = "SynthesisRibbonSpinAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisRibbonSpinAttackVisuals"] = {
    name = "SynthesisRibbonSpinAttackVisuals",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisRibbonDashToTarget"] = {
    name = "SynthesisRibbonDashToTarget",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-5, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisRibbonDashSpectre
Area
Mod
Tagssynthesised_monster, mud_blood, construct, not_int
Damage104%
Vida104%
Ailment Threshold104%
Daño de golpe crítico5%
TypeSynthesisRibbon
Attack Distance6 ~ 7
Attack Time1.005 Second
Damage Spread20%
Armadura+25%
Evasión+25%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Filo de la Mente25877996.31.00579242033110685004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Filo de la Mente23177888.71.0056587180319931004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Filo de la Mente17934705.61.0054439141608565004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Filo de la Mente13324526.41.0052824104357095004000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SynthesisRibbonSpinAttack
active skill damage +% final [-67]
is_area_damage Triggerable Attack

SynthesisRibbonDashToTarget
walk emerge extra distance [-5]
Spell MovementSkill
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 6 Second

SynthesisRibbonSpinAttackVisuals
active skill damage +% final [-67]
is_area_damage Triggerable Attack
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Filo de la Mente9691390.41.005179176595851004000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
DashToTarget60ForceTargetLocationPastEnemy TargetNotInRange=30
DashToTarget10ForceTargetEnemy TargetNotInRange=30

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"

Actor
{
	main_hand_unarmed_type = "Claw"
	off_hand_unarmed_type = "Shield"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
02000
04000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisRibbonDashSpawned"] = {
    name = "Mindweave Razor",
    life = 1.04,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.04,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "SynthesisRibbonSpinAttack",
        "SynthesisRibbonSpinAttackVisuals",
        "SynthesisRibbonDashToTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisRibbonSpinAttack"] = {
    name = "SynthesisRibbonSpinAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisRibbonSpinAttackVisuals"] = {
    name = "SynthesisRibbonSpinAttackVisuals",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-67, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisRibbonDashToTarget"] = {
    name = "SynthesisRibbonDashToTarget",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-5, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}