Profecía Perandus Rampage
Ungir Joya ramificadora El Panteón Objeto Árbol de Habilidades Pasivas Fossil Catalizadores Orbe de delirio Escarabajo Breachstone Emblem Joya Atemporal Cartas de Adivinación
Escarbador primitivo
Primal Scrabbler

Escarbador primitivo(Primal Scrabbler)

SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Blue/HarvestSandLeaperT2Spectre
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]
monster beyond portal chance +% final [-66]
Tagsred_blood, beast, not_str, not_int
Damage85%
Vida176%
Ailment Threshold176%
Daño de golpe crítico5%
TypeHarvestSandleaper
Attack Distance6 ~ 20
Attack Time0.99 Second
Damage Spread20%
Evasión+50%
Precisión+100%

MeleeLightning
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
75% del daño físico se convierte en daño de rayo
Inflige un 200% más de daño
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GSHarvestSandLeaperSnipe
Inflige 4565 a 8478 de Daño de Rayo
is_area_damage Triggerable
Tiempo de lanzamiento: 2.533 Second
Tiempo de recarga: 6 Second

HarvestSandLeaperDodgeLeft
monster dodge direction [0]
monster dodge distance [12]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeLeftFar
monster dodge direction [0]
monster dodge distance [24]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [12]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeRightFar
monster dodge direction [1]
monster dodge distance [24]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Escarbador primitivo18689802.10.99134091626512822000400

MeleeLightning
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
75% del daño físico se convierte en daño de rayo
Inflige un 193.8% más de daño
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GSHarvestSandLeaperSnipe
Inflige 4091 a 7598 de Daño de Rayo
is_area_damage Triggerable
Tiempo de lanzamiento: 2.533 Second
Tiempo de recarga: 6 Second

HarvestSandLeaperDodgeLeft
monster dodge direction [0]
monster dodge distance [12]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeLeftFar
monster dodge direction [0]
monster dodge distance [24]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [12]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeRightFar
monster dodge direction [1]
monster dodge distance [24]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Escarbador primitivo16739715.50.99111481442511918000400

MeleeLightning
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
75% del daño físico se convierte en daño de rayo
Inflige un 181.3% más de daño
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GSHarvestSandLeaperSnipe
Inflige 3281 a 6094 de Daño de Rayo
is_area_damage Triggerable
Tiempo de lanzamiento: 2.533 Second
Tiempo de recarga: 6 Second

HarvestSandLeaperDodgeLeft
monster dodge direction [0]
monster dodge distance [12]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeLeftFar
monster dodge direction [0]
monster dodge distance [24]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [12]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeRightFar
monster dodge direction [1]
monster dodge distance [24]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Escarbador primitivo12953568.10.9975121132810278000400

MeleeLightning
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
75% del daño físico se convierte en daño de rayo
Inflige un 165.8% más de daño
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GSHarvestSandLeaperSnipe
Inflige 2483 a 4611 de Daño de Rayo
is_area_damage Triggerable
Tiempo de lanzamiento: 2.533 Second
Tiempo de recarga: 6 Second

HarvestSandLeaperDodgeLeft
monster dodge direction [0]
monster dodge distance [12]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeLeftFar
monster dodge direction [0]
monster dodge distance [24]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [12]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeRightFar
monster dodge direction [1]
monster dodge distance [24]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Escarbador primitivo9623423.80.99478083488514000400

MeleeLightning
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
75% del daño físico se convierte en daño de rayo
Inflige un 150.3% más de daño
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GSHarvestSandLeaperSnipe
Inflige 1872 a 3477 de Daño de Rayo
is_area_damage Triggerable
Tiempo de lanzamiento: 2.533 Second
Tiempo de recarga: 6 Second

HarvestSandLeaperDodgeLeft
monster dodge direction [0]
monster dodge distance [12]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeLeftFar
monster dodge direction [0]
monster dodge distance [24]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [12]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeRightFar
monster dodge direction [1]
monster dodge distance [24]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Escarbador primitivo6999314.30.99303161277022000400
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
MonsterDodge HarvestSandLeaperDodgeLeft20ForceTargetEnemy TargetNear
MonsterDodge HarvestSandLeaperDodgeLeftFar20ForceTargetEnemy TargetNotNear
MonsterDodge HarvestSandLeaperDodgeRight20ForceTargetEnemy TargetNear
MonsterDodge HarvestSandLeaperDodgeRightFar20ForceTargetEnemy TargetNotNear
GeometrySpellGSHarvestSandLeaperSnipe60 ForceTargetEnemy TargetIsPlayer

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Life
{
	corpse_sink_delay_ms = 1700
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Animated
{
	on_event_addbuildupepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/bulb/SandJumper/epk/buildup.epk );"
	on_event_removebuildupepk = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/bulb/SandJumper/epk/buildup.epk );"
}

Life
{
	on_death = "Call( Vines900 ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/bulb/SandJumper/epk/buildup.epk );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestSandLeaperT2_"] = {
    name = "Primal Scrabbler",
    life = 1.76,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.85,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeLightning",
        "HarvestSandLeaperDodgeLeft",
        "HarvestSandLeaperDodgeLeftFar",
        "HarvestSandLeaperDodgeRight",
        "HarvestSandLeaperDodgeRightFar",
        "GSHarvestSandLeaperSnipe",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeLightning"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {75, 0, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {75, 0, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {75, 1, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {75, 200, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestSandLeaperDodgeLeft"] = {
    name = "HarvestSandLeaperDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {0, 12, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestSandLeaperDodgeLeftFar"] = {
    name = "HarvestSandLeaperDodgeLeftFar",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {0, 24, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestSandLeaperDodgeRight"] = {
    name = "HarvestSandLeaperDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 12, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestSandLeaperDodgeRightFar"] = {
    name = "HarvestSandLeaperDodgeRightFar",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 24, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHarvestSandLeaperSnipe"] = {
    name = "GSHarvestSandLeaperSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 5,
    incrementalEffectiveness = 0.045,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.533,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
SpectreY
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]
monster beyond portal chance +% final [-66]
Tagsred_blood, beast, not_str, not_int
Damage85%
Vida176%
Ailment Threshold176%
Daño de golpe crítico5%
TypeHarvestSandleaper
Attack Distance6 ~ 20
Attack Time0.99 Second
Damage Spread20%
Evasión+50%
Precisión+100%

MeleeLightning
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
75% del daño físico se convierte en daño de rayo
Inflige un 200% más de daño
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GSHarvestSandLeaperSnipe
Inflige 4565 a 8478 de Daño de Rayo
is_area_damage Triggerable
Tiempo de lanzamiento: 2.533 Second
Tiempo de recarga: 6 Second

HarvestSandLeaperDodgeLeft
monster dodge direction [0]
monster dodge distance [12]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeLeftFar
monster dodge direction [0]
monster dodge distance [24]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [12]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeRightFar
monster dodge direction [1]
monster dodge distance [24]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Escarbador primitivo18689802.10.99134091626512822000400

MeleeLightning
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
75% del daño físico se convierte en daño de rayo
Inflige un 193.8% más de daño
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GSHarvestSandLeaperSnipe
Inflige 4091 a 7598 de Daño de Rayo
is_area_damage Triggerable
Tiempo de lanzamiento: 2.533 Second
Tiempo de recarga: 6 Second

HarvestSandLeaperDodgeLeft
monster dodge direction [0]
monster dodge distance [12]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeLeftFar
monster dodge direction [0]
monster dodge distance [24]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [12]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeRightFar
monster dodge direction [1]
monster dodge distance [24]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Escarbador primitivo16739715.50.99111481442511918000400

MeleeLightning
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
75% del daño físico se convierte en daño de rayo
Inflige un 181.3% más de daño
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GSHarvestSandLeaperSnipe
Inflige 3281 a 6094 de Daño de Rayo
is_area_damage Triggerable
Tiempo de lanzamiento: 2.533 Second
Tiempo de recarga: 6 Second

HarvestSandLeaperDodgeLeft
monster dodge direction [0]
monster dodge distance [12]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeLeftFar
monster dodge direction [0]
monster dodge distance [24]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [12]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeRightFar
monster dodge direction [1]
monster dodge distance [24]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Escarbador primitivo12953568.10.9975121132810278000400

MeleeLightning
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
75% del daño físico se convierte en daño de rayo
Inflige un 165.8% más de daño
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GSHarvestSandLeaperSnipe
Inflige 2483 a 4611 de Daño de Rayo
is_area_damage Triggerable
Tiempo de lanzamiento: 2.533 Second
Tiempo de recarga: 6 Second

HarvestSandLeaperDodgeLeft
monster dodge direction [0]
monster dodge distance [12]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeLeftFar
monster dodge direction [0]
monster dodge distance [24]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [12]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeRightFar
monster dodge direction [1]
monster dodge distance [24]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Escarbador primitivo9623423.80.99478083488514000400

MeleeLightning
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
75% del daño físico se convierte en daño de rayo
Inflige un 150.3% más de daño
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GSHarvestSandLeaperSnipe
Inflige 1872 a 3477 de Daño de Rayo
is_area_damage Triggerable
Tiempo de lanzamiento: 2.533 Second
Tiempo de recarga: 6 Second

HarvestSandLeaperDodgeLeft
monster dodge direction [0]
monster dodge distance [12]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeLeftFar
monster dodge direction [0]
monster dodge distance [24]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [12]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

HarvestSandLeaperDodgeRightFar
monster dodge direction [1]
monster dodge distance [24]
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Escarbador primitivo6999314.30.99303161277022000400
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
MonsterDodge HarvestSandLeaperDodgeLeft20ForceTargetEnemy TargetNear
MonsterDodge HarvestSandLeaperDodgeLeftFar20ForceTargetEnemy TargetNotNear
MonsterDodge HarvestSandLeaperDodgeRight20ForceTargetEnemy TargetNear
MonsterDodge HarvestSandLeaperDodgeRightFar20ForceTargetEnemy TargetNotNear
GeometrySpellGSHarvestSandLeaperSnipe60 ForceTargetEnemy TargetIsPlayer

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseSpectre"

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseSpectre"

Animated
{
	on_event_addbuildupepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/bulb/SandJumper/epk/buildup.epk );"
	on_event_removebuildupepk = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/bulb/SandJumper/epk/buildup.epk );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/bulb/SandJumper/epk/buildup.epk );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestSandLeaperT2Spectre"] = {
    name = "Primal Scrabbler",
    life = 1.76,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.85,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeLightning",
        "HarvestSandLeaperDodgeLeft",
        "HarvestSandLeaperDodgeLeftFar",
        "HarvestSandLeaperDodgeRight",
        "HarvestSandLeaperDodgeRightFar",
        "GSHarvestSandLeaperSnipe",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeLightning"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {75, 0, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {1, 2},  },
        [2] = {75, 0, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {1, 2},  },
        [3] = {75, 1, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {1, 2},  },
        [4] = {75, 200, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestSandLeaperDodgeLeft"] = {
    name = "HarvestSandLeaperDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {0, 12, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestSandLeaperDodgeLeftFar"] = {
    name = "HarvestSandLeaperDodgeLeftFar",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {0, 24, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestSandLeaperDodgeRight"] = {
    name = "HarvestSandLeaperDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 12, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestSandLeaperDodgeRightFar"] = {
    name = "HarvestSandLeaperDodgeRightFar",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 24, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHarvestSandLeaperSnipe"] = {
    name = "GSHarvestSandLeaperSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 5,
    incrementalEffectiveness = 0.045,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.533,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
Mesa de fabricación herbaria /1

Mesa de fabricación herbaria /1

La decoración Mesa de fabricación herbaria ya está disponible en tu guarida
TierObjetoDescriptionLvl
2Escarbador primitivo
#41
BlueSeedTier2SandLeaper
Cuando la cosechas, te permite modificar un objeto que tendrá valores de modificadores afortunados
  • CurrencyRerollRareReforja un objeto raro con valores de modificadores afortunados manteniendo todos los prefijos
    • reroll_keeping_set(prefix lucky)
  • CurrencyRerollRareReforjaun objeto raro con valores de modificadores afortunados manteniendo todos los sufijos
    • reroll_keeping_set(suffix lucky)
  • CurrencyModValuesAleatoriza los valores de los mods. implícitos, de prefijo y de sufijo de un objeto raro, con valores de mod. afortunados
    • reroll_mods_lucky(prefix suffix implicit)
  • CurrencyAddModToRareMejora un objeto raro no influenciado agregándole un nuevo modificador que tiene valores de modificador afortunados
    • add_mod_to_rare_lucky(noinfluence)
  • CurrencyModValuesAleatoriza los valores de los mods. de prefijo en un objeto mágico o raro, con valores de mod. afortunados
    • reroll_mods_lucky(prefix)
  • CurrencyModValuesAleatoriza los valores de los mods. de sufijo en un objeto mágico o raro, con valores de mod. afortunados
    • reroll_mods_lucky(suffix)