Escarbador primitivo
Bestia
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Primal Scrabbler
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Blue/HarvestSandLeaperT2Spectre
Tagsanimal_claw_weapon, beast, Lanzador de hechizos, extra_extra_small_height, hard_armour, insect, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood
Vida
176%
Evasión
+50%
Ailment Threshold
176%
Resistencia
0 0 40 0
Damage
85%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 20
Attack Time
0.99 Second
Damage Spread
±20%
Experiencia
65%
Model Size
100%
Type
HarvestSandleaper
Metadata
HarvestSandLeaperT2_
Nivel
68
Vida
11,323
Armadura
28,790
Evasión
7,109
Escudo de energía
0
Damage
318
Daño de hechizos
318
Precisión
290
Attack Time
0.99
Experiencia
6,666
Ailment Threshold
11,323
Chill
36
Shock
36
Brittle
203
Scorch
36
Sap
99
MeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 254–381
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 0.99 seg
Derriba a tus enemigos con un golpe poderoso.
El 75% del daño físico se convierte en daño de rayo
Inflige un 25% menos de daño de ataque
Inflige un 150.3% más de daño
skill can fire arrows [1]
skill can fire wand projectiles [1]
GSHarvestSandLeaperSnipe
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.533 seg
Tiempo de recarga: 6 seg
Inflige de 1872 a 3477 de daño de rayo
is area damage [1]
spell maximum action distance +% [-40]
HarvestSandLeaperDodgeLeft
Tiempo de recarga: 5 seg
monster dodge distance [12]
HarvestSandLeaperDodgeLeftFar
Tiempo de recarga: 5 seg
monster dodge distance [24]
HarvestSandLeaperDodgeRight
Tiempo de recarga: 5 seg
monster dodge direction [1]
monster dodge distance [12]
HarvestSandLeaperDodgeRightFar
Tiempo de recarga: 5 seg
monster dodge direction [1]
monster dodge distance [24]
EASHarvestEmerge
Spell
Tiempo de lanzamiento: 1 seg

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Life
{
	corpse_sink_delay_ms = 1700
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Animated
{
	on_event_addbuildupepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/bulb/SandJumper/epk/buildup.epk );"
	on_event_removebuildupepk = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/bulb/SandJumper/epk/buildup.epk );"
}

Life
{
	on_death = "Call( Vines900 ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/bulb/SandJumper/epk/buildup.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestSandLeaperT2_"] = {
    name = "Primal Scrabbler",
    life = 1.76,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.85,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeLightning",
        "HarvestSandLeaperDodgeLeft",
        "HarvestSandLeaperDodgeLeftFar",
        "HarvestSandLeaperDodgeRight",
        "HarvestSandLeaperDodgeRightFar",
        "GSHarvestSandLeaperSnipe",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeLightning"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestSandLeaperDodgeLeft"] = {
    name = "HarvestSandLeaperDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestSandLeaperDodgeLeftFar"] = {
    name = "HarvestSandLeaperDodgeLeftFar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestSandLeaperDodgeRight"] = {
    name = "HarvestSandLeaperDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestSandLeaperDodgeRightFar"] = {
    name = "HarvestSandLeaperDodgeRightFar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHarvestSandLeaperSnipe"] = {
    name = "GSHarvestSandLeaperSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.533,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Escarbador primitivo
    Bestia
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Primal Scrabbler
    SpectreY
    Tagsanimal_claw_weapon, beast, Lanzador de hechizos, hard_armour, insect, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood
    Vida
    176%
    Evasión
    +50%
    Ailment Threshold
    176%
    Resistencia
    0 0 40 0
    Damage
    85%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Experiencia
    65%
    Model Size
    100%
    Type
    HarvestSandleaper
    Metadata
    HarvestSandLeaperT2Spectre
    Nivel
    68
    Vida
    11,323
    Armadura
    28,790
    Evasión
    7,109
    Escudo de energía
    0
    Damage
    318
    Daño de hechizos
    318
    Precisión
    290
    Attack Time
    0.99
    Experiencia
    6,666
    Ailment Threshold
    11,323
    Chill
    36
    Shock
    36
    Brittle
    203
    Scorch
    36
    Sap
    99
    MeleeLightning
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 254–381
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 75%
    Attack Time: 0.99 seg
    Derriba a tus enemigos con un golpe poderoso.
    El 75% del daño físico se convierte en daño de rayo
    Inflige un 25% menos de daño de ataque
    Inflige un 150.3% más de daño
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GSHarvestSandLeaperSnipe
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 2.533 seg
    Tiempo de recarga: 6 seg
    Inflige de 1872 a 3477 de daño de rayo
    is area damage [1]
    spell maximum action distance +% [-40]
    HarvestSandLeaperDodgeLeft
    Tiempo de recarga: 5 seg
    monster dodge distance [12]
    HarvestSandLeaperDodgeLeftFar
    Tiempo de recarga: 5 seg
    monster dodge distance [24]
    HarvestSandLeaperDodgeRight
    Tiempo de recarga: 5 seg
    monster dodge direction [1]
    monster dodge distance [12]
    HarvestSandLeaperDodgeRightFar
    Tiempo de recarga: 5 seg
    monster dodge direction [1]
    monster dodge distance [24]
    EASHarvestEmerge
    Spell
    Tiempo de lanzamiento: 1 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseSpectre"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseSpectre"
    
    Animated
    {
    	on_event_addbuildupepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/bulb/SandJumper/epk/buildup.epk );"
    	on_event_removebuildupepk = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/bulb/SandJumper/epk/buildup.epk );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/bulb/SandJumper/epk/buildup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestSandLeaperT2Spectre"] = {
        name = "Primal Scrabbler",
        life = 1.76,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.85,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeLightning",
            "HarvestSandLeaperDodgeLeft",
            "HarvestSandLeaperDodgeLeftFar",
            "HarvestSandLeaperDodgeRight",
            "HarvestSandLeaperDodgeRightFar",
            "GSHarvestSandLeaperSnipe",
            "EASHarvestEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeLightning"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestSandLeaperDodgeLeft"] = {
        name = "HarvestSandLeaperDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestSandLeaperDodgeLeftFar"] = {
        name = "HarvestSandLeaperDodgeLeftFar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestSandLeaperDodgeRight"] = {
        name = "HarvestSandLeaperDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestSandLeaperDodgeRightFar"] = {
        name = "HarvestSandLeaperDodgeRightFar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHarvestSandLeaperSnipe"] = {
        name = "GSHarvestSandLeaperSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.533,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global