Shavronne, Desvinculada
Demonio
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 6000%
Shavronne, Unbound
SpectreN
AreaEl núcleo putrefacto
TagsLanzador de hechizos, demon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, shavronne_monster_story, slashing_weapon, unholy_trio_monster_story
Vida
1875%
Energy Shield From Life
35%
Ailment Threshold
1875%
Resistencia
40 40 40 25
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 15
Attack Time
2.25 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
ShavronneSoul
Metadata
ShavronneSoul
Nivel
64
Vida
89,400
Armadura
20,943
Evasión
4,112
Escudo de energía
1,669
Damage
610
Daño de hechizos
610
Precisión
247
Attack Time
2.25
Experiencia
13,925
Ailment Threshold
89,400
Chill
283
Shock
283
Brittle
1,599
Scorch
283
Sap
781
ShavronneTeleportUnholyTrio
Spell, Triggerable
Tiempo de lanzamiento: 0.9 seg
Tiempo de recarga: 12 seg
Inflige de 1170 a 1754 de daño de rayo
La duración base es de 3 segundos
25% de probabilidad de electrocutar a los enemigos
is area damage [1]
shavronne teleport number of markers [14]
ShavronneSummonLightningMinions
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 8 seg
Tiempo de recarga: 18 seg
active skill area of effect radius +% final [150]
alternate minion [253]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
ShavronneGhostBrutusSlam
Attack, Area
Base Damage: 488–732
Probabilidad de golpe crítico: 5%
Daño de ataque: 138%
Attack Time: 2.25 seg
Tiempo de recarga: 4 seg
El 50% del daño físico se convierte en daño de rayo
Inflige un 38% más de daño de ataque
La duración base es de 0.28 segundos
22% menos Velocidad de Ataque
is area damage [1]
ShavronneStormBurst
Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Lightning, Channel, Area, AreaSpell
Estallido de tormenta
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.4 seg
Libera una serie de proyectiles mientras canalizas este hechizo, que perforan a los enemigos e infligen daño de rayo. Cuando detienes la canalización, los proyectiles explotan para infligir un daño considerable en un área a su alrededor. Los proyectiles adicionales se agregan a la secuencia.
Inflige de 855.6 a 1283 de daño de rayo
Tus golpes no pueden aturdir a los enemigos
Dispara un proyectil adicional
+20% más de daño en área
active skill area of effect radius +% final [-10]
base is projectile [1]
monster reverse point blank damage -% at minimum range [25]
EmptyActionSpellShavronneTeleport
Spell
Tiempo de lanzamiento: 0.9 seg
Tiempo de recarga: 12 seg
ShavronneBallLightning
Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, AreaSpell
Efectividad del daño agregado: 20%
Tiempo de lanzamiento: 3 seg
Tiempo de recarga: 6 seg
Inflige de 1118 a 1677 de daño de rayo
Tus golpes no pueden aturdir a los enemigos
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss"

Animated
{
}

StateMachine
{
	define_shared_state = "levitating"
}

Object Type Codes

version 2
extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss"

StateMachine
{
	on_state_levitating_1 = "RemoveCollidability();"
	on_state_levitating_0 = "MakeCollidable();"
	create_state_levitating_1 = "RemoveCollidability();"
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/ShavronneSpectral/bodyfx/bodyfx.epk );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/ShavronneSpectral/bodyfx/bodyfx.epk );"
	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/ShavronneSpectral/bodyfx/bodyfx.epk );"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/soul_transfer/soul_up.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Shavronne/ShavronneSoul"] = {
    name = "Shavronne, Unbound",
    life = 18.75,
    energyShield = 0.35,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "ShavronneSummonLightningMinions",
        "ShavronneTeleportUnholyTrio",
        "ShavronneStormBurst",
        "EmptyActionSpellShavronneTeleport",
        "ShavronneGhostBrutusSlam",
        "ShavronneBallLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShavronneSummonLightningMinions"] = {
    name = "ShavronneSummonLightningMinions",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 253, 200, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShavronneTeleportUnholyTrio"] = {
    name = "ShavronneTeleportUnholyTrio",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_chance_to_shock_%",
        "shavronne_teleport_number_of_markers",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3000, 25, 14, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShavronneStormBurst"] = {
    name = "Storm Burst",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Totemable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Channel] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_area_damage_+%_final",
        "number_of_additional_projectiles",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 1, 25, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellShavronneTeleport"] = {
    name = "EmptyActionSpellShavronneTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShavronneGhostBrutusSlam"] = {
    name = "ShavronneGhostBrutusSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "base_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {-22, 280, 50, baseMultiplier = 1.38, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShavronneBallLightning"] = {
    name = "ShavronneBallLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
IdShavronneTornadoDaemon
FamilyNothing
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
IdStunRepeatImmunityActBoss
FamilyNothing
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Los monstruos otorgan la experiencia aumentada un 250%
    La rareza de los objetos arrojados está aumentada un 6000%
    IdMonsterQuestBossAct9____
    FamilyMonsterActBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • Shavronne, Desvinculada
    Demonio
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Los monstruos otorgan la experiencia aumentada un 250%
    La rareza de los objetos arrojados está aumentada un 6000%
    Shavronne, Unbound
    SpectreN
    TagsLanzador de hechizos, demon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, lightning_affinity, medium_movement, not_dex, not_str, ranged, slashing_weapon
    Vida
    1875%
    Energy Shield From Life
    35%
    Ailment Threshold
    1875%
    Resistencia
    40 40 40 25
    Damage
    200%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    ShavronneSoul
    Metadata
    ShavronneSoulStandalone
    Nivel
    68
    Vida
    120,625
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    2,144
    Damage
    747
    Daño de hechizos
    747
    Precisión
    290
    Attack Time
    2.25
    Experiencia
    15,383
    Ailment Threshold
    120,625
    Chill
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    ShavronneSummonLightningMinions
    Spell, Multicastable, Triggerable
    Tiempo de lanzamiento: 8 seg
    Tiempo de recarga: 18 seg
    active skill area of effect radius +% final [150]
    alternate minion [253]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [200]
    summoned monsters are minions [1]
    ShavronneGhostBrutusSlam
    Attack, Area
    Base Damage: 598–897
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 138%
    Attack Time: 2.25 seg
    Tiempo de recarga: 4 seg
    El 50% del daño físico se convierte en daño de rayo
    Inflige un 38% más de daño de ataque
    La duración base es de 0.28 segundos
    22% menos Velocidad de Ataque
    is area damage [1]
    ShavronneStormBurst
    Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Lightning, Channel, Area, AreaSpell
    Estallido de tormenta
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 0.4 seg
    Libera una serie de proyectiles mientras canalizas este hechizo, que perforan a los enemigos e infligen daño de rayo. Cuando detienes la canalización, los proyectiles explotan para infligir un daño considerable en un área a su alrededor. Los proyectiles adicionales se agregan a la secuencia.
    Inflige de 963 a 1445 de daño de rayo
    Tus golpes no pueden aturdir a los enemigos
    Dispara un proyectil adicional
    +20% más de daño en área
    active skill area of effect radius +% final [-10]
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [25]
    EmptyActionSpellShavronneTeleport
    Spell
    Tiempo de lanzamiento: 0.9 seg
    Tiempo de recarga: 12 seg
    ShavronneBallLightning
    Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, AreaSpell
    Efectividad del daño agregado: 20%
    Tiempo de lanzamiento: 3 seg
    Tiempo de recarga: 6 seg
    Inflige de 1318 a 1977 de daño de rayo
    Tus golpes no pueden aturdir a los enemigos
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    GTStandaloneShavTeleportMarkers
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    SOStandaloneShavTeleportMarker
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    GSStandaloneShavronneTeleportExplode
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1438 a 2157 de daño de rayo
    100% de probabilidad de electrocutar a los enemigos
    is area damage [1]
    TeleportMarkerStandaloneShavronne
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    marker warp marker variation [16]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Animated
    {
    }
    
    StateMachine
    {
    	define_shared_state = "levitating"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    StateMachine
    {
    	on_state_levitating_1 = "RemoveCollidability();"
    	on_state_levitating_0 = "MakeCollidable();"
    	create_state_levitating_1 = "RemoveCollidability();"
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/ShavronneSpectral/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/ShavronneSpectral/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/ShavronneSpectral/bodyfx/bodyfx.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/soul_transfer/soul_up.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Shavronne/ShavronneSoulStandalone"] = {
        name = "Shavronne, Unbound",
        life = 18.75,
        energyShield = 0.35,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "ShavronneSummonLightningMinions",
            "TeleportMarkerStandaloneShavronne",
            "ShavronneStormBurst",
            "GSStandaloneShavronneTeleportExplode",
            "EmptyActionSpellShavronneTeleport",
            "ShavronneGhostBrutusSlam",
            "ShavronneBallLightning",
            "SOStandaloneShavTeleportMarker",
            "GTStandaloneShavTeleportMarkers",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShavronneSummonLightningMinions"] = {
        name = "ShavronneSummonLightningMinions",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 253, 200, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportMarkerStandaloneShavronne"] = {
        name = "TeleportMarkerStandaloneShavronne",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "marker_warp_marker_variation",
        },
        levels = {
            [1] = {16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShavronneStormBurst"] = {
        name = "Storm Burst",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Channel] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.4,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_damage_+%_final",
            "number_of_additional_projectiles",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 1, 25, -10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSStandaloneShavronneTeleportExplode"] = {
        name = "GSStandaloneShavronneTeleportExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellShavronneTeleport"] = {
        name = "EmptyActionSpellShavronneTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShavronneGhostBrutusSlam"] = {
        name = "ShavronneGhostBrutusSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {-22, 280, 50, baseMultiplier = 1.38, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShavronneBallLightning"] = {
        name = "ShavronneBallLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOStandaloneShavTeleportMarker"] = {
        name = "SOStandaloneShavTeleportMarker",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTStandaloneShavTeleportMarkers"] = {
        name = "GTStandaloneShavTeleportMarkers",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdShavronneTornadoDaemon
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Los monstruos otorgan la experiencia aumentada un 250%
    La rareza de los objetos arrojados está aumentada un 6000%
    IdMonsterQuestBossAct9____
    FamilyMonsterActBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • Shavronne, Desvinculada
    Demonio
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Shavronne, Unbound
    SpectreN
    Tagsdemon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_height, medium_movement, non_attacking, not_dex, not_str, slashing_weapon
    Vida
    1875%
    Energy Shield From Life
    35%
    Ailment Threshold
    1875%
    Resistencia
    40 40 40 25
    Damage
    200%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    ShavronneSoul
    Metadata
    ShavronneSoulAmbush
    Nivel
    68
    Vida
    120,625
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    2,144
    Damage
    747
    Daño de hechizos
    747
    Precisión
    290
    Attack Time
    2.25
    Experiencia
    15,383
    Ailment Threshold
    120,625
    Chill
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    ShavroneSummonLightningMinionsAmbush
    Spell, Multicastable, Triggerable
    Tiempo de lanzamiento: 2.33 seg
    alternate minion [253]
    monster no drops or experience [1]
    number of monsters to summon [2]
    summon specific monsters radius +% [200]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    }
    
    MinimapIcon
    {
    	icon = 3
    }
    
    NPC
    {
    	marker_enabled = false
    }
    
    Stats
    {
    	monster_can_spawn_with_talisman = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act4/Shavronne/shavcandlesnew.ao, 0 );"
    	on_spawned_dead = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/act4/Shavronne/shavcandlesnew.ao );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    
    Transitionable
    {
    	on_transition = "HideMinimapIcon(); PlayAnimation( intro ); PlayTextAudio( ShavronneFightIntroRandom , Metadata/NPC/Act4/Shavronne, 0);"
    	create_transitioned = "HideMinimapIcon();"
    	create_untransitioned = "PlayAnimation( idle );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Shavronne/ShavronneSoulAmbush"] = {
        name = "Shavronne, Unbound",
        life = 18.75,
        energyShield = 0.35,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "ShavroneSummonLightningMinionsAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShavroneSummonLightningMinionsAmbush"] = {
        name = "ShavroneSummonLightningMinionsAmbush",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {2, 253, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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