Mysterious Diver
Character: Mercenaries
Class: Str / Dex (MeleeAOEStrikeDuelist)
Tribe: Azadi
Skills are divided into three categories: Primary, Secondary and Utility. Select up to 1-3 skills from each category.
Primary
Elemental Hit of Ice
Support Counts: High
Level: (1—20)
Attack Speed: 120% of base
Requires One Hand Swords, Thrusting One Hand Swords, Two Hand Swords, One Hand Axes, Two Hand Axes, One Hand Maces, Sceptres, Two Hand Maces, Staves, Unarmed, Warstaves, Daggers, Rune Daggers, Claws
If this attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from a cold ailment.
Elemental Hit
Prismatic Skills cannot choose Fire
Prismatic Skills cannot choose Lightning
100% of Physical Damage Converted to Cold Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
Deals no Damage of other Damage Types
Base radius is 1.4 metres
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage for each type of Elemental Ailment on the Enemy

Lesser Faster Attacks I
Supported Skills have 15% increased Attack Speed

Faster Attacks II
Supported Skills have 25% increased Attack Speed

Greater Faster Attacks III
Supported Skills have 35% increased Attack Speed

Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage

Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage

Added Cold II
Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage

Lesser Critical Chance I
Supported Skills have 80% increased Critical Strike Chance

Critical Chance II
Supported Skills have 120% increased Critical Strike Chance

Greater Critical Chance III
Supported Skills have 200% increased Critical Strike Chance

Lesser Critical Damage I
Supported Skills have +30% to Critical Strike Multiplier

Critical Damage II
Supported Skills have +45% to Critical Strike Multiplier

Greater Critical Damage III
Supported Skills have +70% to Critical Strike Multiplier

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Multistrike II
Supported Skills Repeat 1 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Greater Multistrike III
Supported Skills Repeat 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Melee Splash III
Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 30% less Splash Damage to surrounding targets
Supported Skills have 35% more Melee Splash Area of Effect
Supported Skills deal 30% less Splash Damage to surrounding targets
Supported Skills have 35% more Melee Splash Area of Effect

Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance

Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance
Frost Bomb
Support Counts: Low
Level: (1—20)
Cooldown Time: 2.50 sec
Cast Time: 0.50 sec
Critical Strike Chance: 7.50%
Effectiveness of Added Damage: (170—310)%
Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
Frost Bomb
Deals (10—1499) to (16—2249) Cold Damage
Base duration is 2 seconds
Base secondary duration is 5 seconds
75% reduced Life Regeneration rate
Base radius is (2.4—3.1) metres
Cold Exposure applies -15% to Cold Resistance

Lesser Spell Cascade I
Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Less Duration I
Supported Skills have 15% less Skill Effect Duration

Less Duration II
Supported Skills have 25% less Skill Effect Duration

Greater Less Duration III
Supported Skills have 40% less Skill Effect Duration
Secondary
Frost Blades
Support Counts: High
Level: (1—20)
Attack Damage: (144—410)% of base
Effectiveness of Added Damage: (144—410)%
Requires Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Rune Daggers
Attacks enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies.
Frost Blades
Fires (5—8) Projectiles
60% of Physical Damage Converted to Cold Damage
+(1.8—2.1) metres to Melee Strike Range
Projectiles deal 30% less Damage with Hits and Ailments

Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage

Multiple Projectiles I
Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles

Lesser Chain I
Supported Skills Chain +1 times

Chain II
Supported Skills Chain +3 times

Return III
Projectiles from Supported Skills Return

Lesser Pierce I
Projectiles from Supported Skills Pierce 1 additional Targets

Pierce II
Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce III
Projectiles from Supported Skills Pierce 5 additional Targets

Lesser Chain I
Supported Skills Chain +1 times

Chain II
Supported Skills Chain +3 times

Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance

Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance

Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage

Added Cold II
Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage

Lesser Hypothermia I
Supported Skills deal 15% more Cold Damage Over Time
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies

Hypothermia II
Supported Skills deal 20% more Cold Damage Over Time
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies

Greater Hypothermia III
Supported Skills deal 30% more Cold Damage Over Time
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies

Lesser Faster Attacks I
Supported Skills have 15% increased Attack Speed

Faster Attacks II
Supported Skills have 25% increased Attack Speed

Greater Faster Attacks III
Supported Skills have 35% increased Attack Speed

Multistrike II
Supported Skills Repeat 1 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Greater Multistrike III
Supported Skills Repeat 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Lesser Added Lightning I
Supported Skills have 1 to 23 added Lightning Damage

Added Lightning II
Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning III
Supported Skills have 9 to 168 added Lightning Damage
Wild Strike
Support Counts: High
Level: (1—20)
Attack Damage: (267—524)% of base
Effectiveness of Added Damage: (267—524)%
Requires Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Rune Daggers
Strike enemies, converting physical damage to a random element. Depending on the element chosen, causes a fiery explosion, an arcing bolt of lightning, or an icy wave. The same element is not chosen twice in a row.
Wild Strike
Projectiles Pierce all Targets
Beams Chain (4—7) Times
Fires 3 Projectiles
(0—19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage

Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage

Multiple Projectiles I
Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles

Lesser Chain I
Supported Skills Chain +1 times

Chain II
Supported Skills Chain +3 times

Return III
Projectiles from Supported Skills Return

Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance

Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance

Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance

Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage

Added Cold II
Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage

Lesser Hypothermia I
Supported Skills deal 15% more Cold Damage Over Time
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies

Hypothermia II
Supported Skills deal 20% more Cold Damage Over Time
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies

Greater Hypothermia III
Supported Skills deal 30% more Cold Damage Over Time
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies

Multiple Projectiles I
Supported Skills fire 2 additional Projectiles

Lesser Faster Attacks I
Supported Skills have 15% increased Attack Speed

Faster Attacks II
Supported Skills have 25% increased Attack Speed

Greater Faster Attacks III
Supported Skills have 35% increased Attack Speed

Gilded Elemental Weakness on Hit III
Supported Skills have 50% chance to Curse Enemies with Elemental Weakness on Hit

Multistrike II
Supported Skills Repeat 1 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Greater Multistrike III
Supported Skills Repeat 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles

Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage

Added Cold II
Supported Skills have 33 to 49 added Cold Damage

Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage

Lesser Added Lightning I
Supported Skills have 1 to 23 added Lightning Damage

Added Lightning II
Supported Skills have 4 to 75 added Lightning Damage

Greater Added Lightning III
Supported Skills have 9 to 168 added Lightning Damage
Herald of Ice
Support Counts: None
Level: (1—20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Effectiveness of Added Damage: 80%
Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.
Herald of Ice
Deals (18—308) to (26—462) Cold Damage
Damage cannot be Reflected
Base radius is 1.2 metres
Buff grants (4—38) to (5—56) Added Attack Cold Damage
Buff grants (4—38) to (5—56) Added Spell Cold Damage
Utility
Hatred
Support Counts: None
Level: (1—20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Radius: 60
Casts an aura that grants extra cold damage based on physical damage.
Hatred
+(0—1.9) metres to radius
You and nearby allies gain (30—39)% of Physical Damage as Extra Cold Damage
Purity of Ice
Support Counts: None
Level: (1—20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants cold resistance.
Purity of Ice
+(0—1.9) metres to radius
You and nearby allies gain (22—41)% additional Cold Resistance
You and nearby allies gain (0—4)% additional maximum Cold Resistance
Frostblink
Support Counts: Low
Level: (1—20)
Cooldown Time: (3.00—2.60) sec
Cast Time: 1.00 sec
Critical Strike Chance: 7.50%
Effectiveness of Added Damage: (180—250)%
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport.
Frostblink
Deals (9—1144) to (14—1716) Cold Damage
Base duration is 3 seconds
+(0—0.3) metres to radius
(15—19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80—99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(80—99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(0—38)% increased maximum travel distance

Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Freeze Chance I
Supported Skills have 20% chance to Freeze

Freeze Chance II
Supported Skills have 40% chance to Freeze

Greater Freeze Chance III
Supported Skills have 60% chance to Freeze
Dash
Support Counts: None
Level: (1—20)
Cooldown Time: 2.50 sec
Cast Time: 0.15 sec
Performs a series of quick teleports towards a targeted location.
Dash
(0—19)% increased Cooldown Recovery Rate
(0—57)% increased travel distance
This Spell's Cast Speed cannot be modified
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















