monster_reverse_point_blank_damage_-%_at_minimum_range
Code | monster reverse point blank damage -% at minimum range |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
All Damage
Code | damage +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Far Shot 传奇 /2
攻击速度加快 (15–20)%
移动时闪避值提高 80%
若你近期内使用过位移技能,技能可以额外发射 2 个投射物
远射
( 近期内意指 4 秒内 )
(投射物攻击生成时造成的伤害总降 20%,投射物造成的伤害随着飞行距离提高,最多总增 60%)
该装备附加 (7–14) - (24–34) 基础物理伤害
攻击速度加快 (10–20)%
+(80–100) 最大魔力
击中无法被闪避
远射
(投射物攻击生成时造成的伤害总降 20%,投射物造成的伤害随着飞行距离提高,最多总增 60%)
狙击 Attr /17
名字 | 显示物品素质 |
---|---|
ID | AscendancyDeadeye8 |
Icon | Art/2DArt/SkillIcons/passives/DeadEye/FarShot.png |
isKeystone | false |
isNotable | true |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | 锐眼 |
PassiveSkillsHash | 45313 |
Ruthless mode | 投射物的伤害随穿越的距离而提高, 造成的击中和异常状态伤害最多提高 20% 投射物弹幕攻击不会扩散 |
Reference | Community Wiki |
狙击 传奇 /2
攻击速度加快 (15–20)%
移动时闪避值提高 80%
若你近期内使用过位移技能,技能可以额外发射 2 个投射物
远射
( 近期内意指 4 秒内 )
(投射物攻击生成时造成的伤害总降 20%,投射物造成的伤害随着飞行距离提高,最多总增 60%)
该装备附加 (7–14) - (24–34) 基础物理伤害
攻击速度加快 (10–20)%
+(80–100) 最大魔力
击中无法被闪避
远射
(投射物攻击生成时造成的伤害总降 20%,投射物造成的伤害随着飞行距离提高,最多总增 60%)
Community Wiki
狙击
狙击 is a keyword found on several item modifiers, on monster as well as Ascendancy passive skill of the same name.
机制
As the projectile begins to move from its point of origin, the attack gains more damage, capped at 60% more damage. It is important to note that damage scaling is done with respect to the total distance the projectile has travelled, not its current distance from the point of origin. If the projectile changes direction□as is the case with 灵体投掷□distance travelled continues to increase as the projectile returns to its point of origin.
According to 3.13 patch note:
Distance | Multiplier |
---|---|
0 | 80% |
35 | 120% |
70 | 160% |
150 | 160% |
相互作用
零点射击
零点射击 and Far Shot are multiplicative together (since they are more/less multipliers), and thus helps counteract the damage falloff at distance.
长射
长射 functions similar to Far Shot, but instead offers increased Damage instead of more Damage.
Due to the additive Nature of "increased" modifiers, making a general Statement on it's overall benefits is impossible, as every Build has different Amounts of "increased" Modifiers.
If you take Far Shot due to wanting to deal better with Enemies at Range, then Longshot certainly is a good choice as well.
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