狙击
升华: 锐眼
角色: 游侠
投射物的伤害随穿越的距离而提高,
造成的击中和异常状态伤害最多提高 30%
投射物弹幕攻击不会扩散
Far Shot
狙击 Attr /17
名字显示物品素质
IDAscendancyDeadeye8
IconArt/2DArt/SkillIcons/passives/DeadEye/FarShot.png
isKeystonefalse
isNotabletrue
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyID锐眼
PassiveSkillsHash45313
Ruthless mode
投射物的伤害随穿越的距离而提高,
造成的击中和异常状态伤害最多提高 20%
投射物弹幕攻击不会扩散
ReferenceCommunity Wiki
Far Shot 传奇 /2
+475 命中值
物理伤害提高 (185–215)%
攻击速度加快 (15–20)%
移动时闪避值提高 80%
若你近期内使用过位移技能,技能可以额外发射 2 个投射物
远射
( 近期内意指 4 秒内 )
(投射物攻击生成时造成的伤害总降 20%,投射物造成的伤害随着飞行距离提高,最多总增 60%)
攻击技能的元素伤害提高 (20–24)%
物理伤害提高 (180–200)%
该装备附加 (7–14) - (24–34) 基础物理伤害
攻击速度加快 (10–20)%
+(80–100) 最大魔力
击中无法被闪避
远射
(投射物攻击生成时造成的伤害总降 20%,投射物造成的伤害随着飞行距离提高,最多总增 60%)
远射
测试
damage_+%
monster_reverse_point_blank_damage_-%_at_minimum_range
Far Shot
Attribute /5

farshot

KeyValue
关键字点燃
IsRemovable1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID2
Codemonster reverse point blank damage -% at minimum range
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
All Damage
Codedamage +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
狙击 传奇 /2
+475 命中值
物理伤害提高 (185–215)%
攻击速度加快 (15–20)%
移动时闪避值提高 80%
若你近期内使用过位移技能,技能可以额外发射 2 个投射物
远射
( 近期内意指 4 秒内 )
(投射物攻击生成时造成的伤害总降 20%,投射物造成的伤害随着飞行距离提高,最多总增 60%)
攻击技能的元素伤害提高 (20–24)%
物理伤害提高 (180–200)%
该装备附加 (7–14) - (24–34) 基础物理伤害
攻击速度加快 (10–20)%
+(80–100) 最大魔力
击中无法被闪避
远射
(投射物攻击生成时造成的伤害总降 20%,投射物造成的伤害随着飞行距离提高,最多总增 60%)

Community Wiki

Edit

狙击

狙击 is a keyword found on several item modifiers, on monster as well as Ascendancy passive skill of the same name.

机制

As the projectile begins to move from its point of origin, the attack gains more damage, capped at 60% more damage. It is important to note that damage scaling is done with respect to the total distance the projectile has travelled, not its current distance from the point of origin. If the projectile changes direction□as is the case with 灵体投掷□distance travelled continues to increase as the projectile returns to its point of origin.

According to 3.13 patch note:

Distance Multiplier
0 80%
35 120%
70 160%
150 160%

相互作用

零点射击

零点射击 and Far Shot are multiplicative together (since they are more/less multipliers), and thus helps counteract the damage falloff at distance.

长射

长射 functions similar to Far Shot, but instead offers increased Damage instead of more Damage.

Due to the additive Nature of "increased" modifiers, making a general Statement on it's overall benefits is impossible, as every Build has different Amounts of "increased" Modifiers.

If you take Far Shot due to wanting to deal better with Enemies at Range, then Longshot certainly is a good choice as well.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.