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Cannibale avaleur de feu
Spectre
AreaLa Côte, La Corniche, Le Laboratoire éternel, Littoral, Littoral, Carte, Le Lac de Kalandra
Tagsbludgeoning_weapon, Lanceur de sorts, fast_movement, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood
Packs
  • La Côte: Cannibale, Cannibale, Cannibale, Cannibale, Cannibale avaleur de feu
  • La Corniche: Totem grimaçant, Cannibale, Cannibale, Cannibale avaleur de feu
  • Le Laboratoire éternel: Cannibale avaleur de feu, Cannibale, Cannibale
  • Cannibale avaleur de feu, Cannibale, Cannibale, Cannibale, Cannibale
  • Vie
    144%
    Évasion
    +15%
    Ailment Threshold
    144%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    115%
    Type
    CannibalChampion
    Metadata
    CannibalMaleChampion
    Niveau
    75
    Vie
    19,431
    Armure
    49,865
    Score d'Évasion
    6,933
    Damage
    680
    Dégâts des sorts
    680
    Précision
    762
    Attack Time
    1.995
    Expérience
    14,165
    Minion Life
    3,966
    Minion Damage
    557
    Ailment Threshold
    19,431
    Chill
    61
    Shock
    61
    Brittle
    348
    Scorch
    61
    Sap
    170
    Phys Convert Ele
    275%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 544816
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterFlameRedCannibal
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire, Triggerable
    Totem de flammes sacrées
    Efficacité des Dégâts supplémentaires: 25%
    Temps d'incantation: 0.333 sec.
    Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
    Inflige 188.7 à 377.4 Dégâts de feu
    Tire 3 Projectiles supplémentaires
    always pierce [1]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile uses contact position [1]
    skill repeat count [2]
    spell maximum action distance +% [-75]
    use scaled contact offset [1]
    flametotem
    GTCannibalFlameBreathe
    Triggerable, Spell
    Temps d'incantation: 0.33 sec.
    Temps de recharge: 2 sec.
    skill repeat count [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    StateMachine
    {
    	define_shared_state = "torch;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalMaleChampion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Cannibal Fire-eater",
        life = 1.44,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterFlameRedCannibal",
            "GTCannibalFlameBreathe",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlameRedCannibal"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "skill_repeat_count",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.30000001192093, 0.60000002384186, 2, -75, -25, 3, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTCannibalFlameBreathe"] = {
        name = "GTCannibalFlameBreathe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
        },
        levels = {
            [1] = {2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Cannibale avaleur de feu
    Humanoïde
    Cannibal Fire-eater
    Spectre
    AreaLa Corniche
    Tagsbludgeoning_weapon, Lanceur de sorts, fast_movement, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • La Corniche: Totem grimaçant, Cannibale, Cannibale, Cannibale avaleur de feu
  • Vie
    144%
    Évasion
    +15%
    Ailment Threshold
    144%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    115%
    Type
    CannibalChampion
    Metadata
    CannibalMaleChampionLedge
    Niveau
    6
    Vie
    69
    Armure
    59
    Score d'Évasion
    191
    Damage
    10
    Dégâts des sorts
    10
    Précision
    36
    Attack Time
    1.995
    Expérience
    80
    Minion Life
    35
    Minion Damage
    10
    Ailment Threshold
    69
    Chill
    0
    Shock
    0
    Brittle
    1
    Scorch
    0
    Sap
    1
    Phys Convert Ele
    0%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 812
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterFlameRedCannibal
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire, Triggerable
    Totem de flammes sacrées
    Efficacité des Dégâts supplémentaires: 25%
    Temps d'incantation: 0.333 sec.
    Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
    Inflige 2.864 à 5.728 Dégâts de feu
    Tire 3 Projectiles supplémentaires
    always pierce [1]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    projectile uses contact position [1]
    skill repeat count [2]
    spell maximum action distance +% [-75]
    use scaled contact offset [1]
    flametotem
    GTCannibalFlameBreathe
    Triggerable, Spell
    Temps d'incantation: 0.33 sec.
    Temps de recharge: 2 sec.
    skill repeat count [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    StateMachine
    {
    	define_shared_state = "torch;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalMaleChampionLedge"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Cannibal Fire-eater",
        life = 1.44,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterFlameRedCannibal",
            "GTCannibalFlameBreathe",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlameRedCannibal"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "skill_repeat_count",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.30000001192093, 0.60000002384186, 2, -75, -25, 3, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTCannibalFlameBreathe"] = {
        name = "GTCannibalFlameBreathe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
        },
        levels = {
            [1] = {2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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