Tejeredes de Laberinto
SpectreY
AreaAnexo del sepulcro, Anexo del sepulcro, Pasaje del sepulcro, Pasaje del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Atrio del sepulcro, Atrio del sepulcro, Atrio del sepulcro, Anexo del sepulcro, Anexo del sepulcro, Pasaje del sepulcro, Pasaje del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Atrio del sepulcro, Atrio del sepulcro, Atrio del sepulcro, Anexo del sepulcro, Anexo del sepulcro, Pasaje del sepulcro, Pasaje del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Atrio del sepulcro, Atrio del sepulcro, Atrio del sepulcro, Anexo del sepulcro, Anexo del sepulcro, Pasaje del sepulcro, Pasaje del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Pasillos del sepulcro, Atrio del sepulcro, Atrio del sepulcro, Atrio del sepulcro
Tagsanimal_claw_weapon, beast, extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, melee, physical_affinity, slow_movement, spider
Packs
  • Tejeredes de Laberinto
  • Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 40 0
    Damage
    144%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    3 ~ 12
    Attack Time
    0.945 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    Spider
    Metadata
    SpiderScale2Labyrinth
    Nivel
    75
    Vida
    13,493
    Armadura
    49,865
    Evasión
    6,029
    Escudo de energía
    0
    Damage
    816
    Daño de hechizos
    816
    Precisión
    381
    Attack Time
    0.945
    Experiencia
    11,804
    Ailment Threshold
    13,493
    Chill
    43
    Shock
    43
    Brittle
    241
    Scorch
    43
    Sap
    118
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 653–979
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.945 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_is_spider = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/SpiderScale2Labyrinth"] = {
        name = "Maze Webspinner",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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