Cold Steel
การเพิ่มและลด ความเสียหาย น้ำแข็ง ในรัศมี ถูกเปลี่ยนให้ส่งผลต่อ ความเสียหาย กายภาพ
แขวนลงมาจากชายคาบ้านของเรา
Cold Steel Attr /7
ชื่อ | แสดงคำบรรยายแบบละเอียด |
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Limit | 「Drop disabled」Limited Drop |
ในตลาด | ในตลาด |
Icon | Art/2DItems/Jewels/GreenJewel5 |
Icon | |
Release Version | Warbands and Tempest |
BaseType | Viridian Jewel |
Reference | poe.ninja, Community Wiki |
การเพิ่มและลด ความเสียหาย กายภาพ ในรัศมี ถูกเปลี่ยนให้ส่งผลต่อ ความเสียหาย น้ำแข็ง
การเพิ่มและลด ความเสียหาย น้ำแข็ง ในรัศมี ถูกเปลี่ยนให้ส่งผลต่อ ความเสียหาย กายภาพ
local jewel effect base radius [1500]
Family | PassiveJewelGrantsRadius |
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Domains | Jewel (10) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Rarity: Unique
Cold Steel
Viridian Jewel
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Radius: Large
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Item Level: 45
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Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
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Winter provides us with her own weapons,
hanging from the eaves of our homes.
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Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
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Note: ~price 1 alch
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ไอเทม
Community Wiki
Cold Steel
Strategy
Global Physical Damage is hard to come by on the skill tree, and Physical Spell Damage does not exist at all. The Jewel can therefore be used to turn Cold Damage nodes into Physical damage nodes for Ethereal Knives, Shockwave Totem and Bear Trap.
If the player is dealing a lot of additive cold damage with any kind of weapon, the Jewel will allow him or her to convert physical nodes in the southern half of the tree to apply to that cold damage instead. However, as these bonuses will no longer apply to physical output, the only unique weapons with enough added cold damage to justify this strategy (i.e. achieve overall increased damage) is Dyadus when held in the off hand or Debeon's Dirge. As there is no noteworthy main hand weapon with similar amounts of additive cold damage, and the only skills that will not alternate between hands when dual wielding with an axe in the off hand are Heavy Strike and Infernal Blow (each when wielding a dagger or claw in the main hand), this is an unlikely scenario.
Skills with Damage conversion to Cold Damage, such as Frost Blades or Ice Crash, will usually not profit from turning increased Physical Damage nodes to increased Cold Damage nodes, as Physical Damage nodes will scale all of the damage, whereas Cold Damage nodes will only scale the cold portion of damage. See Damage Conversion for more information.
Mechanics
Cold Steel will only transform nodes that explicitly state Cold Damage or Physical Damage. It will not apply to Elemental damage, nor Attack Damage, Melee Damage, etc., unless they also use the words Cold or Physical. All other restrictions on damage and weapon types will remain. A few examples are:
X% increased Physical Damage with Two Handed Melee Weapons <--> X% increased Cold Damage with Two Handed Melee Weapons
X% increased Cold Damage <--------------------------------------------------> X% increased Physical Damage
X% increased Cold Damage with Weapons <--------------------------------> X% increased Physical Damage with Weapons
Version history
Version | Changes |
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3.20.0 |
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2.0.0 |
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