Kalter Stahl

Kalter Stahl
Viridiangrünes Juwel
Juwel
Radius: Groß (1500)
Erhöhungen und Verringerungen von physischem Schaden im Radius werden umgewandelt und als Kälteschaden gewährt
Erhöhungen und Verringerungen von Kälteschaden im Radius werden umgewandelt und als physischer Schaden gewährt
Der Winter versorgt uns mit seinen eigenen Waffen,
die an den Dachrinnen unserer Häuser hängen.
Platziere das Juwel in einer zugewiesenen Fassung im Fertigkeitenbaum. Mit Rechtsklick kannst du es aus seiner Fassung entfernen.
Cold Steel
Kalter Stahl Attr /7
NameVollständige Beschreibung zeigen
Limit「Drop disabled」Limited Drop
Der MarktDer Markt
IconArt/2DItems/Jewels/GreenJewel5
Icon
Release VersionWarbands and Tempest
BaseTypeViridiangrünes Juwel
Referencepoe.ninja, Community Wiki
Erhöhungen und Verringerungen von physischem Schaden im Radius werden umgewandelt und als Kälteschaden gewährt
Erhöhungen und Verringerungen von Kälteschaden im Radius werden umgewandelt und als physischer Schaden gewährt
local jewel effect base radius [1500]
FamilyPassiveJewelGrantsRadius
DomainsJewel (10)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • local jewel effect base radius Min: 1500 Max: 1500 Lokal
  • local unique jewel cold damage increases applies to physical damage Min: 1 Max: 1 Lokal
  • local unique jewel physical damage increases applies to cold damage Min: 1 Max: 1 Lokal
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    { "w": 1, "h": 1, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvSmV3ZWxzL0dyZWVuSmV3ZWw1IiwidyI6MSwiaCI6MSwic2NhbGUiOjF9XQ/688f83fc40/GreenJewel5.png", "league": "Standard", "name": "Cold Steel", "typeLine": "Viridian Jewel", "baseType": "Viridian Jewel", "ilvl": 45, "properties": [ { "name": "Radius", "values": [ [ "Large", 0 ] ], "displayMode": 0, "type": 26 } ], "explicitMods": [ "Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage", "Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage" ], "descrText": "Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.", "flavourText": [ "Winter provides us with her own weapons,\r", "hanging from the eaves of our homes." ], "frameType": 3, "extended": { "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_738100799", "min": 1, "max": 1 }, { "hash": "explicit.stat_3772485866", "min": 1, "max": 1 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_738100799", [ 0 ] ], [ "explicit.stat_3772485866", [ 0 ] ] ] }, "text": "Item Class: Jewels
    Rarity: Unique
    Cold Steel
    Viridian Jewel
    --------
    Radius: Large
    --------
    Item Level: 45
    --------
    Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
    Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
    --------
    Winter provides us with her own weapons,
    hanging from the eaves of our homes.
    --------
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    --------
    Note: ~price 1 alch
    " } }

    Community Wiki

    Edit

    Cold Steel

    Strategy

    Global Physical Damage is hard to come by on the skill tree, and Physical Spell Damage does not exist at all. The Jewel can therefore be used to turn Cold Damage nodes into Physical damage nodes for Ethereal Knives, Shockwave Totem and Bear Trap.

    If the player is dealing a lot of additive cold damage with any kind of weapon, the Jewel will allow him or her to convert physical nodes in the southern half of the tree to apply to that cold damage instead. However, as these bonuses will no longer apply to physical output, the only unique weapons with enough added cold damage to justify this strategy (i.e. achieve overall increased damage) is Dyadus when held in the off hand or Debeon's Dirge. As there is no noteworthy main hand weapon with similar amounts of additive cold damage, and the only skills that will not alternate between hands when dual wielding with an axe in the off hand are Heavy Strike and Infernal Blow (each when wielding a dagger or claw in the main hand), this is an unlikely scenario.

    Skills with Damage conversion to Cold Damage, such as Frost Blades or Ice Crash, will usually not profit from turning increased Physical Damage nodes to increased Cold Damage nodes, as Physical Damage nodes will scale all of the damage, whereas Cold Damage nodes will only scale the cold portion of damage. See Damage Conversion for more information.

    Mechanics

    Cold Steel will only transform nodes that explicitly state Cold Damage or Physical Damage. It will not apply to Elemental damage, nor Attack Damage, Melee Damage, etc., unless they also use the words Cold or Physical. All other restrictions on damage and weapon types will remain. A few examples are:

    X% increased Physical Damage with Two Handed Melee Weapons <--> X% increased Cold Damage with Two Handed Melee Weapons

    X% increased Cold Damage <--------------------------------------------------> X% increased Physical Damage

    X% increased Cold Damage with Weapons <--------------------------------> X% increased Physical Damage with Weapons

    Version history

    VersionChanges
    3.20.0
  • The availability of existing Unique Jewels has been reviewed, and many (including Replica versions) can no longer be obtained.
  • 2.0.0
  • Introduced to the game.

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