冷鋼

冷鋼
翠綠珠寶
珠寶
範圍: 大 (1500)
範圍內物理傷害的增減轉換成冰冷傷害
範圍內冰冷傷害的增減轉換成物理傷害
隆冬賜予世人兵器,垂於家家屋簷之下。
放置到一個天賦樹的珠寶插槽中以產生效果。右鍵點擊以移出插槽。
Cold Steel
冷鋼 Attr /7
名字顯示物品素質
Limit「Drop disabled」限定掉落
市集市集
IconArt/2DItems/Jewels/GreenJewel5
Icon
Release Version軍團與風暴
BaseType翠綠珠寶
Referencepoe.ninja, Community Wiki
範圍內物理傷害的增減轉換成冰冷傷害
範圍內冰冷傷害的增減轉換成物理傷害
local jewel effect base radius [1500]
FamilyPassiveJewelGrantsRadius
DomainsJewel (10)
GenerationType傳奇 (3)
Req. level1
Stats
  • local jewel effect base radius Min: 1500 Max: 1500 地區
  • local unique jewel cold damage increases applies to physical damage Min: 1 Max: 1 地區
  • local unique jewel physical damage increases applies to cold damage Min: 1 Max: 1 地區
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Patchnotes /2
    Title描述
    20200717 版本 3.11.1b
  • 修正傳奇珠寶冷鋼不會轉化天賦「你有護體時增加 %1%%% 近戰物理傷害」至物理傷害的狀況。
  • 20151217 版本 2.1.0
  • 修正某些受到傳奇珠寶炎域和冷鋼影響的天賦點不會被套用在空手流派的錯誤。
  • { "w": 1, "h": 1, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvSmV3ZWxzL0dyZWVuSmV3ZWw1IiwidyI6MSwiaCI6MSwic2NhbGUiOjF9XQ/688f83fc40/GreenJewel5.png", "league": "Standard", "name": "Cold Steel", "typeLine": "Viridian Jewel", "baseType": "Viridian Jewel", "ilvl": 45, "properties": [ { "name": "Radius", "values": [ [ "Large", 0 ] ], "displayMode": 0, "type": 26 } ], "explicitMods": [ "Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage", "Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage" ], "descrText": "Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.", "flavourText": [ "Winter provides us with her own weapons,\r", "hanging from the eaves of our homes." ], "frameType": 3, "extended": { "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_738100799", "min": 1, "max": 1 }, { "hash": "explicit.stat_3772485866", "min": 1, "max": 1 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_738100799", [ 0 ] ], [ "explicit.stat_3772485866", [ 0 ] ] ] }, "text": "Item Class: Jewels
    Rarity: Unique
    Cold Steel
    Viridian Jewel
    --------
    Radius: Large
    --------
    Item Level: 45
    --------
    Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
    Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
    --------
    Winter provides us with her own weapons,
    hanging from the eaves of our homes.
    --------
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    --------
    Note: ~price 1 alch
    " } }

    Community Wiki

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    Cold Steel

    Strategy

    Global Physical Damage is hard to come by on the skill tree, and Physical Spell Damage does not exist at all. The Jewel can therefore be used to turn Cold Damage nodes into Physical damage nodes for Ethereal Knives, Shockwave Totem and Bear Trap.

    If the player is dealing a lot of additive cold damage with any kind of weapon, the Jewel will allow him or her to convert physical nodes in the southern half of the tree to apply to that cold damage instead. However, as these bonuses will no longer apply to physical output, the only unique weapons with enough added cold damage to justify this strategy (i.e. achieve overall increased damage) is Dyadus when held in the off hand or Debeon's Dirge. As there is no noteworthy main hand weapon with similar amounts of additive cold damage, and the only skills that will not alternate between hands when dual wielding with an axe in the off hand are Heavy Strike and Infernal Blow (each when wielding a dagger or claw in the main hand), this is an unlikely scenario.

    Skills with Damage conversion to Cold Damage, such as Frost Blades or Ice Crash, will usually not profit from turning increased Physical Damage nodes to increased Cold Damage nodes, as Physical Damage nodes will scale all of the damage, whereas Cold Damage nodes will only scale the cold portion of damage. See Damage Conversion for more information.

    Mechanics

    Cold Steel will only transform nodes that explicitly state Cold Damage or Physical Damage. It will not apply to Elemental damage, nor Attack Damage, Melee Damage, etc., unless they also use the words Cold or Physical. All other restrictions on damage and weapon types will remain. A few examples are:

    X% increased Physical Damage with Two Handed Melee Weapons <--> X% increased Cold Damage with Two Handed Melee Weapons

    X% increased Cold Damage <--------------------------------------------------> X% increased Physical Damage

    X% increased Cold Damage with Weapons <--------------------------------> X% increased Physical Damage with Weapons

    Version history

    VersionChanges
    3.20.0
  • The availability of existing Unique Jewels has been reviewed, and many (including Replica versions) can no longer be obtained.
  • 2.0.0
  • Introduced to the game.

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