Abyssal Cry Unique /1
Grants 19 Life per Enemy Hit
(100–120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Abyssal Cry
Your movement speed is reduced.
base_monster_will_be_deleted_on_death
Attribute /5
abyssal_cry
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb |
Acronym | Ignite |
BuffGroupsID | 30 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base monster will be deleted on death |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Abyssal Cry
Level: (1–32)
Cooldown Time: 4.00 sec
Use Time: 0.25 sec
Requires Level (1–82)
Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
Base duration is 4 seconds
(12–28)% reduced Movement Speed
(0.6–0.94)% reduced Movement Speed per Nearby Enemy
Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life
Level Effect /32
Level | Requires Level | 0.6% reduced Movement Speed per Nearby Enemy | 12% reduced Movement Speed | Experience | |
---|---|---|---|---|---|
1 | 1 | 0.6 | 12 | ||
2 | 4 | 0.62 | 12 | ||
3 | 8 | 0.62 | 13 | ||
4 | 12 | 0.64 | 13 | ||
5 | 16 | 0.66 | 14 | ||
6 | 24 | 0.68 | 15 | ||
7 | 32 | 0.69 | 16 | ||
8 | 36 | 0.7 | 16 | ||
9 | 40 | 0.71 | 17 | ||
10 | 44 | 0.72 | 17 | ||
11 | 48 | 0.73 | 18 | ||
12 | 52 | 0.74 | 18 | ||
13 | 56 | 0.75 | 19 | ||
14 | 60 | 0.76 | 19 | ||
15 | 64 | 0.77 | 20 | ||
16 | 66 | 0.78 | 20 | ||
17 | 67 | 0.79 | 21 | ||
18 | 68 | 0.8 | 21 | ||
19 | 69 | 0.81 | 22 | ||
20 | 70 | 0.82 | 22 | ||
21 | 71 | 0.83 | 23 | ||
22 | 72 | 0.84 | 23 | ||
23 | 73 | 0.85 | 24 | ||
24 | 74 | 0.86 | 24 | ||
25 | 75 | 0.87 | 25 | ||
26 | 76 | 0.88 | 25 | ||
27 | 77 | 0.89 | 26 | ||
28 | 78 | 0.9 | 26 | ||
29 | 79 | 0.91 | 27 | ||
30 | 80 | 0.92 | 27 | ||
31 | 81 | 0.93 | 28 | ||
32 | 82 | 0.94 | 28 |
Attribute /7
Abyssal Cry
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold |
Acronym | Ignite |
BaseType | Abyssal Cry |
TargetTypes | Any |
Type | Area, Duration, Chaos, Damage, Warcry, Cooldown |
BuffIcon | |
ActiveSkillsCode | abyssal_cry |
Supported By /77
Added Fire Damage Support
Supports any skill that hits enemies.
Added Cold Damage Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
More Duration Support
Supports any skill with a duration.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Less Duration Support
Supports any skill that has a duration.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Second Wind Support
Supports skills with cooldowns.
Cannot support triggered skills.
Urgent Orders Support
Supports warcry skills.
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Devour Support
Supports any skill that hits enemies.
Corrupting Cry Support
Supports warcry skills. Cannot modify the skills of minions.
Sadism Support
Supports any skill that hits enemies.
Rupture Support
Supports attack skills.
Abyssal Cry Monster /5
Name | Modifiers | Spectre |
---|---|---|
Vanth Agiel | Y | |
Vanth Agiel | 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Scourge of the Wilds | monster base type attack cast speed +% and damage -% final [33] monster casts viper strike text [1] display monster causes ground desecration [1] display monster casts wither [1] monster no map drops [1] | Y |
Guardian Golem | monster no drops or experience [1] monster base type attack cast speed +% and damage -% final [22] Enemies Taunted by you deal 30% less Damage with Hits and Ailments against other targets | Y |
Invari, The Bloodshaper | Extra gore kill traps mines and totems on death [1] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |