Tolman
Spectre | N |
---|---|
Area | The Quay |
Tags | flesh_armour, is_unarmed, medium_height, medium_movement, melee, physical_affinity, red_blood, undead, zombie |
Life
840%
Ailment Threshold
840%
Resistance
0 85 0 0
Damage
90%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±30%
Experience
150%
Model Size
100%
Type
ZombieBossTolman
Metadata
ZombieBossTolman_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
57
Life
25,620
Armour
11,890
Evasion
3,180
Energy Shield
0
Damage
191
Spell Damage
191
Accuracy
187
Attack Time
1.305
Experience
11,120
Ailment Threshold
25,620
Chill
81
Shock
81
Brittle
458
Scorch
81
Sap
224
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 134–249
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" Life { corpse_usable = false } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie" Life { on_spawned_alive = "AddEffectPack( Metadata/Particles/monster_effects/act8/Quest/Love_is_dead/TolmanBlackFlamez.epk );" on_death = "RemoveEffectPack( Metadata/Particles/monster_effects/act8/Quest/Love_is_dead/TolmanBlackFlamez.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Zombies/ZombieBossTolman_"] = { name = "Tolman", life = 8.4, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.3, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 250% increased Experience
6000% increased Rarity of Items Dropped
Id | MonsterQuestBossAct8 |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | TolmanDelayedBlastDaemon |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Tolman
Undead
Monsters grant 250% increased Experience
6000% increased Rarity of Items Dropped
6000% increased Rarity of Items Dropped
Spectre | N |
---|---|
Tags | flesh_armour, is_unarmed, medium_movement, melee, physical_affinity, red_blood, undead, zombie |
Life
840%
Ailment Threshold
840%
Resistance
0 85 0 0
Damage
90%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±30%
Experience
150%
Model Size
100%
Type
ZombieBossTolman
Metadata
ZombieBossTolman_Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
54,040
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
336
Spell Damage
336
Accuracy
290
Attack Time
1.305
Experience
15,383
Ailment Threshold
54,040
Chill
171
Shock
171
Brittle
967
Scorch
171
Sap
472
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 235–437
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" extends "Metadata/Monsters/StandaloneMonster" Life { corpse_usable = false } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie" extends "Metadata/Monsters/StandaloneMonster" Life { on_spawned_alive = "AddEffectPack( Metadata/Particles/monster_effects/act8/Quest/Love_is_dead/TolmanBlackFlamez.epk );" on_death = "RemoveEffectPack( Metadata/Particles/monster_effects/act8/Quest/Love_is_dead/TolmanBlackFlamez.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Zombies/ZombieBossTolman_Standalone"] = { name = "Tolman", life = 8.4, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.3, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 250% increased Experience
6000% increased Rarity of Items Dropped
Id | MonsterQuestBossAct8 |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | TolmanDelayedBlastDaemon |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Tolman Topic /22
NPC | Name |
---|---|
Hargan | A shame about the boy. A nice kid. None too smart though. The same can't be said for Clarissa. She's a survivor. Go and make sure she lives up to her reputation, will you? |
Hargan | A stranger walks into a town with a lost lover in tow. Sounds like the beginning of a jest. Which I wish it bloody were. Problem is, we're still one doe-eyed lover short, which ain't much good to anyone. They tend to come in pairs, you see. Since you seem to be in the 'good deeds' business, how about throwing a Tolman into the bargain. |
Hargan | Now you're a familiar face! A face that cost me a good deal of coin back at the arenas in Theopolis. Took you for a privileged pretty boy with a death wish. Bet all I had against you. Turns out you're as dandy with a blade as you were with your wardrobe. Well, at least you've brought Clarissa back to us. I'll take that as half payment of what I figure you owe me. Problem is, {one} doe-eyed lover isn't much good to anyone. Like gloves, they tend to be more useful in pairs. The missing glove, in this case, is a young fella named Tolman. Fetch Tolman back for us and you and I can happily call it quits. |
Hargan | A templar... in Exile? Now I've seen it all. Dominus must've run out of honest businessmen to banish and is finally getting to the real criminals. Just joking with you, your Worship. In truth, I'm grateful to you for returning Clarissa to us. Problem is, {one} doe-eyed lover ain't much good to anyone. Like gloves, they tend to be more useful in pairs. The missing glove, in this case, is a young fella named Tolman. May God above light your way to Tolman's salvation, brother. |
Hargan | "You can't catch a Shadow", that's what we honest businessmen were told when considering your services. But here you are. I call that false advertising. Well, at least you've brought Clarissa back to us. That's gone part way to polishing up that tarnished reputation of yours. Problem is, {one} doe-eyed lover ain't much good to anyone. Like gloves, they tend to be more useful in pairs. The missing glove, in this case, is a young fella named Tolman. See if you can finish the job, eh? Find Tolman. And I know it's not really in your job description, but we'd like him alive, please. |
Grigor | I no longer dream when I sleep. I have a nightmare, the same nightmare, over and over. The Mirror. It's never my reflection looking back. The first time that mirror appeared to me, it was Kole I saw. A rapist from Oriath I had the displeasure of sharing a pen with in Gravicius' stockade. Piety took him for her experiments and that night, I saw her handiwork while I slept. This time, it was Tolman. Flesh dried to leather. Organs shrunk to husks. Blood trickling through his skeleton like red dust in an hourglass. It's Piety's gift to me, that mirror. At least I won't be seeing Clarissa the next time I look into it. Make sure it's not you I see, either. |
Grigor | Listen carefully, Witch. Thanks to your sister-in-art, Piety, I no longer dream when I sleep. I only have nightmares. The same nightmare, over and over. The Mirror. It's never my reflection looking back. The first time that mirror appeared to me, it was Kole I saw. A rapist from Oriath I had the displeasure of sharing a pen with in Gravicius' stockade. Piety took him for her experiments and that night, I saw her handiwork while I slept. This time, it was Tolman. Flesh dried to leather. Organs shrunk to husks. Blood trickling through his skeleton like red dust in an hourglass. It's Piety's gift to me, that mirror. At least I won't be seeing Clarissa the next time I look into it. And for that alone, I hope it's not you I see, either. |
Maramoa | Tolman's dead then. Another victim of Piety's cruelty. Perhaps he escaped lightly. Look upon Grigor to see what life entails under Piety's influence. And there was no sign of Clarissa? Then she's either avoided capture or the Blackguards are keeping her for some other purpose. Either way, a shard of sunlight graces her survival. Find her, before that light wanes. |
Maramoa | Clarissa will weep for Tolman. She must. The cloud is darkest before the rain. |
Clarissa | I don't mean to sound ungrateful but we've no time for talk. Tolman was out here with me and now... Piety has him. They're headed for the Crematorium. I've no chance against Piety and her Blackguards, but you - you're another matter entirely. Please, you found it in your heart to rescue me. Tolman is just as worthy of your generosity. |
Clarissa | You're alone. So Tolman's... You didn't go to the Crematorium? No, of course you didn't, this isn't your fight. I'm sorry. It was wrong of me to put that on you, to ask you to risk your life for someone you don't even know. Don't worry. I'll work something out. I always do. |
Clarissa | I don't mean to sound ungrateful but we've no time for talk. Tolman was out here with me and now... you found him? Where? Oh my God... Tolman. Wraeclast takes everything from us... My family, we always keep something from those we've lost. A silly tradition, yet we hold on to what we can, especially here. Please, if... I don't know why you would... but if you are in the Crematorium again, could you find Tolman's bracelet for me? It would mean a great deal. No, you go on ahead. I'll meet you back at the encampment, later... we'll talk some more then. Just for now, I need to be alone. |
Clarissa | I don't mean to sound ungrateful but we've no time for talk. Tolman was out here with me and now... you found him? Where? Oh my God... Tolman. This bracelet, I made it for him when he first arrived here. Idiot said he'd never take it off. I called him a liar. He didn't, though. Not once. I'll meet you back at the encampment, later... we'll talk some more then. Just for now, I need to be alone. |
Clarissa | I'll meet you back at the encampment, later... we'll talk some more then. Just for now, I need to be alone. |
Clarissa | I'm sorry, I can't... I need some time. We should talk, I know. But please, not now. |
Clarissa | Poor Tolman. I made this bracelet for him... when he first arrived here. Idiot said he'd never take it off. I called him a liar. He didn't, though. Not once. |
Clarissa | I need to give you something. I asked a lot of you out there in the Slums. More than I should have. You tried, and that's all we exiles can ever hope to do. |
Clarissa | Sorry, I... I need some more time to... to think. We'll talk soon, I promise. |
Clarissa | Poor Tolman... he was never really with me, was he. Just the shell of a man I loved. Wherever he is now, I hope he is at peace, and that he can forgive me for not being able to let go. Here, take something, for at least helping me. And thank you, for... for everything. |
Clarissa | You told me Tolman was gone. You were wrong! I found him... No, Tolman, I never gave up on you. His soul remains, flickering deep down inside. Oh, Tolman, I know you're in pain, but it'll be over soon. I promise. |
Clarissa | How could I have been so stupid? Veruso didn't hide the ankh out of shame. He hid it out of fear, out of... oh my, what did the ankh really do to his wife? Everything I saw, that I read... lies to cover the truth of what Chiara had really become. Alright, I'll destroy the ankh. We've come a long way since Veruso's day so I'm thinking I can manage where he so sorely failed. At least that's something I know I can do right. I'll meet you back at the encampment soon. For now I need to... look, I'll just see you there. I promise. |
Tolman's Bracelet | A craftswoman's ode to fresh hope, a new love. |