Monster Mods /201
Stufe | Name | Description |
---|---|---|
18 | Toxisch | 30% verlängerte Giftdauer Vergiftet bei Treffer 30% erhöhter Schaden mit Gift Sämtlicher Schaden von Treffern kann vergiften +25% Chaoswiderstand gegen Schaden über Zeit |
6 | Chaosweber | +40% zu Chaoswiderstand 25% des physischen Schadens werden in Chaosschaden umgewandelt Verursacht 15% des Schadens (Chaosschaden ausgenommen) als extra Chaosschaden self wither duration +% [-60] |
1 | Frostweber | 50% erhöhter Kälteschaden +50% zu Kältewiderstand Verursacht 50% des physischen Schadens als extra Kälteschaden 25% des physischen Schadens werden in Kälteschaden umgewandelt Verursacht bei Treffer Kälte-Anfälligkeit cold ailment effect on self +% [-50] |
68 | Permafrost | 25% verlängerte Einfrierungsdauer bei Gegnern 35% Chance auf Einfrieren Sämtlicher Schaden kann einfrieren cold ailment effect on self +% [-80] |
6 | Beschleunigt | 30% erhöhte Angriffsgeschwindigkeit 30% erhöhte Zaubergeschwindigkeit 100% erhöhter Ausweichwert 40% erhöhte Bewegungsgeschwindigkeit |
13 | Scharfschütze | 20% erhöhter Schaden 100% erhöhte globale Treffgenauigkeit 100% erhöhte globale kritische Trefferchance |
34 | Artillerist | Fertigkeiten verketten sich +2 Mal Fertigkeiten feuern 2 zusätzliche Projektile Projektile haben 20% Chance, sich bei Kollision mit Gelände zu verketten Projektile nehmen über Entfernung an Schaden zu und verursachen bis zu 60% erhöhten Schaden mit Treffern bei Zielen |
1 | Flammenweber | 50% erhöhter Feuerschaden +50% zu Feuerwiderstand Verursacht 50% des physischen Schadens als extra Feuerschaden 25% des physischen Schadens werden in Feuerschaden umgewandelt Verursacht bei Treffer Feuer-Anfälligkeit scorch ailment effect on self +% [-50] |
34 | Entzündlich | Eure Treffer entzünden immer 25% verlängerte Brenndauer bei Gegnern Sämtlicher Schaden kann entzünden additional fire resistance against damage over time % [30] ignite damage +% [100] |
6 | Arkaner Schutz | 150% schnellerer Beginn der Energieschild-Wiederaufladung Erlittener Chaosschaden umgeht nicht den Energieschild Gewährt 40% des maximalen Lebens als extra maximalen Energieschild |
6 | Echoist | |
1 | Sturmweber | 50% erhöhter Blitzschaden +50% zu Blitzwiderstand Verursacht 50% des physischen Schadens als extra Blitzschaden 25% des physischen Schadens werden in Blitzschaden umgewandelt Verursacht bei Treffer Blitz-Anfälligkeit lightning ailment effect on self +% [-50] |
13 | Elektrisierend | Eure Treffer schocken immer 50% verlängerte Schockdauer bei Gegnern Sämtlicher Schaden kann schocken 25% erhöhte Schockwirkung lightning ailment effect on self +% [-80] |
24 | Knochenbrecher | 40% erhöhter globaler physischer Schaden 100% erhöhte globale Treffgenauigkeit Betäubt Gegner immer bei Treffer 30% verringerte Angriffs- und Zaubergeschwindigkeit 20% vergrößerte Charaktergröße 250% erhöhte Betäubungsschwelle 25% Chance, Betäubungsdauer zu verdoppeln Mehr Blut |
24 | Blutlasser | Angriffe verursachen Bluten 50% erhöhter Schaden mit Bluten 25% verlängerte Blutungsdauer 25% verringerter erlittener physischer Schaden über Zeit |
1 | Stahlverstärkt | 40% erhöhter globaler physischer Schaden 30% zusätzliche physische Schadensminderung Überwältigt 10% physische Schadensminderung 250% erhöhte Betäubungsschwelle blood and armour type override robot [1] |
1 | Gigant | 20% erhöhter Schaden 40% erhöhtes maximales Leben 80% vergrößerter Wirkungsbereich 40% vergrößerte Charaktergröße |
39 | Berserker | 40% erhöhter Schaden 75% erhöhte Angriffsgeschwindigkeit 75% erhöhte Zaubergeschwindigkeit 40% erhöhte Bewegungsgeschwindigkeit 50% vergrößerte Charaktergröße 30% verringerter erlittener Schaden immune to culling strike [1] |
6 | Wache | 50% Chance, Angriffsschaden zu blocken 50% Chance, Zauberschaden zu blocken Ihr erleidet 20% des Schadens von geblockten Treffern |
24 | Koloss | 20% erhöhter Schaden 30% vergrößerter Wirkungsbereich 15% vergrößerte Charaktergröße Kann nicht betäubt werden Aktionsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden Bewegungsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden Erhaltet jede Sekunde 2 Widerstands-Ladungen, wenn Ihr kürzlich getroffen wurdet |
13 | Vampirisch | 25% erhöhter Schaden während des Lebensraubs 100% des Schadens werden als Leben geraubt 200% erhöhte Gesamtwiederherstellung pro Sekunde, die durch Lebensraub erfolgt Gegner können Euer Leben nicht rauben Lebensraub-Effekte dauern an, wenn das unreservierte Leben gefüllt ist Gegner können Euren Energieschild nicht rauben |
13 | Überladen | |
24 | Seelenbindung | cannot be dominated [1] corpse cannot be destroyed [1] monster raises after death [1] |
68 | Opulent | 10000% erhöhte Menge fallen gelassener Gegenstände 20000% erhöhte Seltenheit fallen gelassener Gegenstände |
34 | Malediktion | 20% verringerte Bewegungsgeschwindigkeit 30% erhöhter erlittener Schaden hellscape monster damage +% final [-30] |
24 | Weihender | |
24 | Rasend | |
34 | Herold-Kreaturen | |
68 | Verstärkende Kreaturen | buff impl stat [3] dropped items have maximum sockets [1] |
24 | Assassine | Ihr erleidet 50% verringerten extra Schaden von kritischen Treffern Alle Treffer sind kritische Treffer 100% globale Chance, Gegner bei Treffer zu blenden 100% erhöhte Blendwirkung |
68 | Schwindler | Verhindert +10% des unterdrückten Zauberschadens +100% Chance, Zauberschaden zu unterdrücken Monster gewähren 20000% erhöhte Erfahrung Reflektiert gegnerische nicht schädigende Beeinträchtigungen moment of respite damage taken over time +% final [-50] |
24 | Nekromant | 30% erhöhtes maximales Leben Verursacht 10% des Schadens (Chaosschaden ausgenommen) als extra Chaosschaden dropped quality items converted to 20 quality currency [1] |
34 | Verjüngend | 20% erhöhtes maximales Leben Regeneriert 2% des Lebens pro Sekunde |
34 | Henker | Kann kein Leben oder Energieschild über 50% hinaus wiederherstellen hit damage +% per 10% missing enemy life [15] immune to culling strike [1] |
24 | Hexer | Hexgeschützt |
46 | Dürrebringer | Regeneriert 1.5% des Lebens pro Sekunde Fläschchen erhalten alle 3 Sekunden -6 Füllungen dropped items are converted to utility flasks [1] remove enemy flask charge on hit % chance [100] |
18 | Umschlinger | +25% zu Chaoswiderstand Vergiftet bei Treffer Sämtlicher Schaden von Treffern kann vergiften dropped items are converted to jewels [1] |
34 | Temporale Blase | 25% verringerte Aktionsgeschwindigkeit 60% verlangsamte Abklingzeit-Rate Schwächungen auf Euch klingen 40% langsamer ab cannot be damaged by things outside radius [32] dropped items are fully linked [1] |
18 | Treant-Horde | damage removed from pack minions before life or es % [50] rare pack minions are replaced with saplings [1] |
13 | Frostläufer | 30% erhöhter Kälteschaden +40% zu Kältewiderstand Verursacht 25% des physischen Schadens als extra Kälteschaden 50% des physischen Schadens werden in Kälteschaden umgewandelt 200% erhöhte Unterkühlungswirkung cold ailment effect on self +% [-50] |
18 | Eiskäfig | 30% erhöhter Kälteschaden +40% zu Kältewiderstand Verursacht 25% des physischen Schadens als extra Kälteschaden 50% des physischen Schadens werden in Kälteschaden umgewandelt 20% zusätzliche physische Schadensminderung cold ailment effect on self +% [-50] |
34 | Seelenfresser | dropped items are fully linked [1] grant actor scale +% to aura owner on death [2] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [-2] soul is consumed on death [1] |
13 | Flammenläufer | 30% erhöhter Feuerschaden +40% zu Feuerwiderstand Eure Treffer entzünden immer Verursacht 25% des physischen Schadens als extra Feuerschaden 50% des physischen Schadens werden in Feuerschaden umgewandelt ignite damage +% [200] scorch ailment effect on self +% [-50] |
34 | Leichensprenger | +40% zu Feuerwiderstand dropped items are converted to rings [1] |
46 | Prismatisch | +50% zu allen Elementarwiderständen Eure Treffer entzünden immer Eure Treffer schocken immer Sämtlicher Schaden mit Treffern kann unterkühlen Verursacht 60% des physischen Schadens als extra Schaden eines zufälligen Elements Sämtlicher Schaden kann entzünden Sämtlicher Schaden kann schocken |
34 | Magma-Barriere | 30% erhöhter Feuerschaden +40% zu Feuerwiderstand Verursacht 25% des physischen Schadens als extra Feuerschaden 25% des physischen Schadens werden in Feuerschaden umgewandelt 25% zusätzliche physische Schadensminderung dropped items have maximum sockets [1] |
24 | Spiegelbild | dropped items are duplicated [1] |
13 | Sturmläufer | 30% erhöhter Blitzschaden +40% zu Blitzwiderstand Verursacht 25% des physischen Schadens als extra Blitzschaden 50% des physischen Schadens werden in Blitzschaden umgewandelt lightning ailment effect on self +% [-50] |
34 | Mana-Entzieher | 30% erhöhter Blitzschaden +40% zu Blitzwiderstand Verursacht 25% des physischen Schadens als extra Blitzschaden 50% des physischen Schadens werden in Blitzschaden umgewandelt dropped items are converted to amulets [1] lightning ailment effect on self +% [-50] |
46 | Verderber | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] dropped items are corrupted [1] |
34 | Gütiger Wächter | 30% Chance, Angriffsschaden zu blocken 30% Chance, Zauberschaden zu blocken Ihr erleidet 20% des Schadens von geblockten Treffern monster allies cannot take damage pulse owner [1] |
34 | Kristallhaut | +40% zu allen Elementarwiderständen Verursacht 40% des physischen Schadens als extra Schaden eines zufälligen Elements dropped items are converted to gems [1] |
46 | Verstärkte Elemente | dropped items are fractured [1] |
46 | Abbild | dropped items have all white sockets [1] |
68 | Von Lunaris berührt | 50% erhöhter Schaden +30% zu allen Elementarwiderständen +20% zu Chaoswiderstand 10% zusätzliche physische Schadensminderung dropped items are converted to currency based on rarity [1] |
68 | Von Solaris berührt | 50% erhöhter Schaden +30% zu allen Elementarwiderständen +20% zu Chaoswiderstand 10% zusätzliche physische Schadensminderung dropped items are converted to currency based on rarity [1] |
68 | Von Arakaali berührt | 50% erhöhter Schaden +30% zu allen Elementarwiderständen +20% zu Chaoswiderstand 10% zusätzliche physische Schadensminderung Fallen gelassene Gegenstände mit Seltenheit werden in Weissagungskarten umgewandelt |
68 | Vom Gischtkönig berührt | 50% erhöhter Schaden +30% zu allen Elementarwiderständen +20% zu Chaoswiderstand 10% zusätzliche physische Schadensminderung Fallen gelassene Gegenstände mit Seltenheit werden in Weissagungskarten umgewandelt |
68 | Von Tukohama berührt | 50% erhöhter Schaden +30% zu allen Elementarwiderständen +20% zu Chaoswiderstand 10% zusätzliche physische Schadensminderung Fallen gelassene Gegenstände mit Seltenheit werden in Karten umgewandelt |
68 | Von Abberath berührt | 50% erhöhter Schaden +30% zu allen Elementarwiderständen +20% zu Chaoswiderstand 10% zusätzliche physische Schadensminderung Fallen gelassene Gegenstände mit Seltenheit werden in Karten umgewandelt |
68 | Von Shakari berührt | 50% erhöhter Schaden +30% zu allen Elementarwiderständen +20% zu Chaoswiderstand 10% zusätzliche physische Schadensminderung dropped items are converted to currency based on rarity [1] |
68 | Von Innocence berührt | 50% erhöhter Schaden +40% zu allen Elementarwiderständen +25% zu Chaoswiderstand 15% zusätzliche physische Schadensminderung Fallen gelassene Gegenstände mit Seltenheit werden in Skarabäen umgewandelt |
68 | Von Kitava berührt | 50% erhöhter Schaden +40% zu allen Elementarwiderständen +25% zu Chaoswiderstand 15% zusätzliche physische Schadensminderung dropped items are one rarity higher [1] |
18 | Blutlasser | Angriffe verursachen Bluten 50% erhöhter Schaden mit Bluten 25% verlängerte Blutungsdauer 25% verringerter erlittener physischer Schaden über Zeit |
34 | Herolde des Obelisken | monster spawn bloodlines ghost totem on death [1] |
24 | Geisterläufer | Monster gewähren 175% verringerte Erfahrung -350% erhöhte Menge fallen gelassener Gegenstände monster spirit walker [1] |
24 | Einheit der Seelen | 30% erhöhtes maximales Leben 20% vergrößerter Wirkungsbereich 15% vergrößerte Charaktergröße actor scale +% granted to pack members on death [10] maximum life +% granted to pack members on death [40] |
68 | Leerengeburt des Abaxoth | 50% erhöhter Schaden +50% zu allen Elementarwiderständen +35% zu Chaoswiderstand 40% zusätzliche physische Schadensminderung monster voidspawn [1] |
24 | Sturmherold | 30% erhöhter Blitzschaden +40% zu Blitzwiderstand Verursacht 25% des physischen Schadens als extra Blitzschaden 50% des physischen Schadens werden in Blitzschaden umgewandelt lightning ailment effect on self +% [-50] |
34 | Letzter Atemzug | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [5000] |
6 | Arkaner Schutz | 50% schnellerer Beginn der Energieschild-Wiederaufladung Erlittener Chaosschaden umgeht nicht den Energieschild Gewährt 40% des maximalen Lebens als extra maximalen Energieschild |
24 | Prismatisch | +50% zu allen Elementarwiderständen Eure Treffer entzünden immer Eure Treffer schocken immer Sämtlicher Schaden mit Treffern kann unterkühlen Verursacht 60% des physischen Schadens als extra Schaden eines zufälligen Elements Sämtlicher Schaden kann entzünden Sämtlicher Schaden kann schocken |
13 | Scharfschütze | 30% erhöhter Schaden 100% erhöhte globale Treffgenauigkeit 100% erhöhte globale kritische Trefferchance |
6 | Beschleunigt | 30% erhöhte Angriffsgeschwindigkeit 30% erhöhte Zaubergeschwindigkeit 100% erhöhter Ausweichwert 40% erhöhte Bewegungsgeschwindigkeit |
24 | Knochenbrecher | 60% erhöhter globaler physischer Schaden 100% erhöhte globale Treffgenauigkeit 50% verringerte gegnerische Betäubungsschwelle 40% verringerte Angriffs- und Zaubergeschwindigkeit 20% vergrößerte Charaktergröße 250% erhöhte Betäubungsschwelle 25% Chance, Betäubungsdauer zu verdoppeln Mehr Blut |
6 | Zersplitternd | Fertigkeiten feuern 4 zusätzliche Projektile 30% erhöhter Projektilschaden 30% Chance, Projektile zu vermeiden |
68 | Permafrost | 20% Chance auf Einfrieren Sämtlicher Schaden kann einfrieren cold ailment effect on self +% [1] |
18 | Toxisch | 30% verlängerte Giftdauer Vergiftet bei Treffer 30% erhöhter Schaden mit Gift Sämtlicher Schaden von Treffern kann vergiften +25% Chaoswiderstand gegen Schaden über Zeit |
34 | Entzündlich | Eure Treffer entzünden immer 25% verlängerte Brenndauer bei Gegnern Sämtlicher Schaden kann entzünden additional fire resistance against damage over time % [30] ignite damage +% [100] |
13 | Elektrisierend | Eure Treffer schocken immer 50% verlängerte Schockdauer bei Gegnern Sämtlicher Schaden kann schocken 25% erhöhte Schockwirkung lightning ailment effect on self +% [-80] |
24 | Weihender | |
13 | Flammenläufer | 30% erhöhter Feuerschaden +40% zu Feuerwiderstand Eure Treffer entzünden immer Verursacht 25% des physischen Schadens als extra Feuerschaden 50% des physischen Schadens werden in Feuerschaden umgewandelt ignite damage +% [200] scorch ailment effect on self +% [-50] |
13 | Frostläufer | 30% erhöhter Kälteschaden +40% zu Kältewiderstand Verursacht 25% des physischen Schadens als extra Kälteschaden 50% des physischen Schadens werden in Kälteschaden umgewandelt 200% erhöhte Unterkühlungswirkung cold ailment effect on self +% [-50] |
13 | Sturmläufer | 30% erhöhter Blitzschaden +40% zu Blitzwiderstand Verursacht 25% des physischen Schadens als extra Blitzschaden 50% des physischen Schadens werden in Blitzschaden umgewandelt lightning ailment effect on self +% [-50] |
46 | Verderber | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] dropped items are corrupted [0] |
6 | Wache | 50% Chance, Angriffsschaden zu blocken 50% Chance, Zauberschaden zu blocken Ihr erleidet 10% des Schadens von geblockten Treffern |
6 | Zermalmt bei Treffer | Zermalmt bei Treffer |
1 | Extra Feuerschaden und Anfälligkeit | Verursacht 50% des physischen Schadens als extra Feuerschaden Verursacht bei Treffer Feuer-Anfälligkeit, was -25% zu Feuerwiderstand anwendet |
1 | Extra Kälteschaden und Anfälligkeit | Verursacht 50% des physischen Schadens als extra Kälteschaden Verursacht bei Treffer Kälte-Anfälligkeit, was -25% zu Kältewiderstand anwendet |
1 | Extra Blitzschaden und Anfälligkeit | Verursacht 50% des physischen Schadens als extra Blitzschaden Verursacht bei Treffer Blitz-Anfälligkeit, was -25% zu Blitzwiderstand anwendet |
6 | Extra Chaosschaden | Verursacht 15% des Schadens (Chaosschaden ausgenommen) als extra Chaosschaden |
46 | Elementargleichgewicht und zufälliger Elementarschaden | Verursacht 60% des physischen Schadens als extra Schaden eines zufälligen Elements Elementargleichgewicht |
1 | Widersteht physischem Schaden | 50% zusätzliche physische Schadensminderung |
1 | Widersteht Feuer und Entzünden | +75% zu Feuerwiderstand 80% verkürzte Brenndauer bei Euch |
1 | Widersteht Kälte, Unterkühlen und Einfrieren | +75% zu Kältewiderstand 80% verringerte Unterkühlungswirkung auf Euch 80% verlängerte Einfrierungsdauer bei Euch |
1 | Widersteht Blitz und Schock | +75% zu Blitzwiderstand 80% verringerte Schockwirkung auf Euch |
15 | Widersteht Chaos und Verkümmern | +60% zu Chaoswiderstand self wither duration +% [-80] |
1 | Ausweichend | 100% erhöhter Ausweichwert |
1 | Schnelle Energieschild-Wiederaufladung | 150% schnellerer Beginn der Energieschild-Wiederaufladung Gewährt 40% des maximalen Lebens als extra maximalen Energieschild |
1 | Extra Leben | 40% erhöhtes maximales Leben |
6 | Zielgenau | 100% erhöhte globale Treffgenauigkeit |
12 | Extra kritische Treffer | 300% erhöhte globale kritische Trefferchance |
24 | Lebensregeneration | Regeneriert 3% des Lebens pro Sekunde |
34 | Entzündet | Eure Treffer entzünden immer ignite damage +% [0] |
34 | Schockt | Eure Treffer schocken immer |
34 | Vergiftet | Vergiftet bei Treffer |
34 | Verursacht Bluten | Angriffe verursachen Bluten |
34 | Chance auf Einfrieren | 25% Chance auf Einfrieren |
34 | Betäubt | Betäubt Gegner immer bei Treffer |
12 | Vergrößerter Wirkungsbereich | 80% vergrößerter Wirkungsbereich |
6 | Beschleunigt | 30% erhöhte Angriffsgeschwindigkeit 30% erhöhte Zaubergeschwindigkeit 40% erhöhte Bewegungsgeschwindigkeit |
24 | Dreifache Aktionen | 200% erhöhte Angriffsgeschwindigkeit 200% erhöhte Zaubergeschwindigkeit Fertigkeiten wiederholen sich 2 zusätzliche Male interrupt for X ms after skill use [1500] |
1 | Extra Projektile | Fertigkeiten feuern 4 zusätzliche Projektile |
13 | Raubt Leben | 100% des Schadens werden als Leben geraubt 500% erhöhte Gesamtwiederherstellung pro Sekunde, die durch Lebensraub erfolgt |
34 | Kein Lebensraub möglich | Gegner können Euer Leben nicht rauben |
13 | Erhält zufällige Ladungen | |
24 | Widerstands-Ladung bei erlittenem Treffer | Erhaltet jede Sekunde 1 Widerstands-Ladung, wenn Ihr kürzlich getroffen wurdet |
24 | Raserei-Ladung bei Treffer | 100% Chance, bei Treffer eine Raserei-Ladung zu erhalten |
24 | Energie-Ladung beim Wirken | gain X power charges on casting a spell [1] |
24 | Kann nicht verlangsamt werden | Aktionsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden Bewegungsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden |
24 | Kann nicht betäubt werden | Kann nicht betäubt werden |
24 | Wird regelmäßig wütend | |
24 | Landet immer kritische Treffer | Alle Treffer sind kritische Treffer |
24 | Blendet | 100% globale Chance, Gegner bei Treffer zu blenden 100% erhöhte Blendwirkung |
24 | Widersteht kritischen Treffern | Erleidet keinen extra Schaden durch kritische Treffer |
24 | Hexgeschützt | Hexgeschützt |
34 | Verkettet | Fertigkeiten verketten sich +2 Mal Projektile haben 25% Chance, sich bei Kollision mit Gelände zu verketten |
34 | Weitschuss | Projektile nehmen über Entfernung an Schaden zu und verursachen bis zu 60% erhöhten Schaden mit Treffern bei Zielen |
34 | Extra Schaden bei verletzten Gegnern | hit damage +% per 10% missing enemy life [20] |
34 | Entfernt Ladungen | remove charges on hit % [100] |
46 | Verursacht verderbtes Blut | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] |
12 | Widersteht Zaubern | rare monster mod spell damage taken +% final [-50] |
12 | Blockt Angriffe | 50% Chance, Angriffsschaden zu blocken |
46 | Reflektiert bestimmte Beeinträchtigungen | Reflektiert gegnerische nicht schädigende Beeinträchtigungen |
46 | Reflektiert Verhexungen | 100% Chance, Verhexungen zu reflektieren |
6 | Hast-Aura | 40% erhöhte Angriffsgeschwindigkeit 40% erhöhte Zaubergeschwindigkeit 30% erhöhte Bewegungsgeschwindigkeit |
6 | Energieschild-Aura | Gewährt 40% des maximalen Lebens als extra maximalen Energieschild |
34 | Verursacht zufälliges Mal | |
6 | Präzision-Aura | 100% erhöhte globale Treffgenauigkeit 300% erhöhte globale kritische Trefferchance |
13 | Kreaturen verursachen bei Tod Feuer-Explosion | |
13 | Kreaturen verursachen bei Tod Kälte-Explosion | |
13 | Kreaturen verursachen bei Tod Blitz-Explosion | |
18 | Teilt Leben mit Treant-Kreaturen | damage removed from pack minions before life or es % [50] rare pack minions are replaced with saplings [1] |
18 | Verursacht greifende Ranken | |
6 | Lähmende Aura | |
6 | Aura mit extra physischem Schaden | 40% erhöhter globaler physischer Schaden |
24 | Belebt Verbündete im Umkreis bei Tod | cannot be dominated [1] corpse cannot be destroyed [1] monster raises after death [1] |
24 | Mächtige Kreaturen | |
24 | Belebt konstant Kreaturen | |
24 | Beschwört Untote | |
34 | Heilt Verbündete und unterdrückt gegnerische Wiederherstellung | |
34 | Verhindert Wiederherstellung über 50% | Kann kein Leben oder Energieschild über 50% hinaus wiederherstellen |
34 | Temporärer Annäherungsschild | 25% verringerte Aktionsgeschwindigkeit 60% verlangsamte Abklingzeit-Rate Schwächungen auf Euch klingen 40% langsamer ab cannot be damaged by things outside radius [32] |
34 | Seelenfresser | grant actor scale +% to aura owner on death [2] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [-2] soul is consumed on death [1] |
34 | Entzieht Mana und verursacht Blitzschaden | |
34 | Unverwundbarkeits-Aura | monster allies cannot take damage pulse owner [1] |
46 | Entzieht Fläschchenfüllungen | Fläschchen erhalten alle 3 Sekunden -6 Füllungen |
68 | Erhält einen Modifikator bei Kreaturentod | |
13 | Schockender Boden bei Tod | |
13 | Brennender Boden bei Tod | |
13 | Brennender Boden bei Tod | |
13 | Unterkühlender Boden bei Tod | |
24 | Geweihter Boden | |
13 | Spur aus Feuer | |
13 | Spur aus Kälte | |
13 | Spur aus Blitzen | |
6 | Energieschild explodiert | Gewährt 40% des maximalen Lebens als extra maximalen Energieschild |
13 | Infernobolzen bei erlittenem Treffer | |
13 | Schneebolzen bei erlittenem Treffer | |
13 | Blitzillusion bei erlittenem Treffer | |
18 | Eiskäfig | |
18 | Ätzende Sphäre bei Tod | |
18 | Ätzende Sphäre bei Tod | |
24 | Lauert | |
24 | Verflucht | |
24 | Spiegelbilder | |
34 | Feuert Geschosse | |
34 | Lässt Leichen explodieren | |
34 | Lavaschilde | |
34 | Explodierende Kugeln | |
24 | Blitzsturm | |
34 | Explodierende Kristalle bei erlittenem Treffer | |
34 | Blitztotem-Kreaturen | |
34 | Temporäre Wiederbelebung | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [5000] |
39 | Wird bei verlorenem Leben wütend | 40% erhöhter Schaden 75% erhöhte Angriffsgeschwindigkeit 75% erhöhte Zaubergeschwindigkeit 40% erhöhte Bewegungsgeschwindigkeit 50% vergrößerte Charaktergröße 30% verringerter erlittener Schaden |
46 | Adaptive Widerstände | cycling damage resistance % [75] |
46 | Erzeugt eine Voodoopuppe | |
68 | Erzeugt Frostmauern und flieht | |
68 | Von Lunaris berührt | 50% erhöhter Schaden +30% zu allen Elementarwiderständen +20% zu Chaoswiderstand 10% zusätzliche physische Schadensminderung |
68 | Von Solaris berührt | 50% erhöhter Schaden +30% zu allen Elementarwiderständen +20% zu Chaoswiderstand 10% zusätzliche physische Schadensminderung |
68 | Von Arakaali berührt | 50% erhöhter Schaden +30% zu allen Elementarwiderständen +20% zu Chaoswiderstand 10% zusätzliche physische Schadensminderung |
68 | Vom Gischtkönig berührt | 50% erhöhter Schaden +30% zu allen Elementarwiderständen +20% zu Chaoswiderstand 10% zusätzliche physische Schadensminderung |
68 | Von Tukohama berührt | 50% erhöhter Schaden +30% zu allen Elementarwiderständen +20% zu Chaoswiderstand 10% zusätzliche physische Schadensminderung |
68 | Von Abberath berührt | 50% erhöhter Schaden +30% zu allen Elementarwiderständen +20% zu Chaoswiderstand 10% zusätzliche physische Schadensminderung |
68 | Von Shakari berührt | 50% erhöhter Schaden +30% zu allen Elementarwiderständen +20% zu Chaoswiderstand 10% zusätzliche physische Schadensminderung |
68 | Von Innocence berührt | 50% erhöhter Schaden +40% zu allen Elementarwiderständen +25% zu Chaoswiderstand 15% zusätzliche physische Schadensminderung |
68 | Von Kitava berührt | 50% erhöhter Schaden +40% zu allen Elementarwiderständen +25% zu Chaoswiderstand 15% zusätzliche physische Schadensminderung |
24 | Geisterläufer | monster spirit walker [1] |
24 | Verstärkt Verbündete | actor scale +% granted to pack members on death [10] maximum life +% granted to pack members on death [40] |
84 | Vom Schöpfer berührt | |
1 |
# | Name |
---|---|
1 | Sucht nach Archnemesis-Statuen Sucht in anderen Gebieten nach Archnemesis-Statuen und benutzt den gefundenen Modifikator. |
2 | Wendet den Archnemesis-Modifikator an Wendet den gefundenen Archnemesis-Modifikator auf das versteinerte Monster bei einer Archnemesis-Statue an. |
3 | Quest abgeschlossen. Ihr habt ein versteinertes Monster bei einer Archnemesis-Statue verstärkt. |
Archnemesis /29
Community Wiki
Archnemesis
We have been re-examining what role rare and magic monsters have in Path of Exile, regarding how often you should encounter rare and magic monsters, how difficult they should be to kill and how rewarding their deaths should be.
Previously, league content made fights hard by spawning a lot of rare monsters. In some cases, six to eight times the normal rate of rare monsters. Now that we have better mods available to make fights against rare monsters individually challenging, we have gone through the whole game and normalised the rate that rare monsters are spawned. Some leagues had quite large reductions in spawn rate. You won't encounter situations with dozens of rare monsters on screen at once anymore. Where necessary, we have rebalanced rewards to compensate.
In addition, Archnemesis modifiers have had their rewards reviewed. The number of mods directly correlates to increased item drop bonuses, and powerful modifiers that show up in the third and fourth mod slot use a new reward conversion system that stacks with the other drop bonuses and with player item rarity and quantity.
Details:
- Lowered the number of Rare and Magic Monsters encountered through various League encounters.
- Lowered the number of Rare Monsters spawned in the Summit, Gardens and Basilica Map Boss encounters.
- Lowered the number of Rare Monsters spawned in Doryani's Machinarium, and the number of Rare and Magic Monsters spawned in The Coward's Trial.
- Assembled Metamorphs no longer summon minions at various life thresholds.
- The Ritual Tribute from sacrificing Rare Monsters has been increased, to compensate for the reduced number of Rare Monsters now spawned.
- The Immune Response Atlas Notable Passive Skill now causes Blight Encounters in your Maps to spawn 50% more Non-Unique Monsters (previously 100%), and causes Blight Monsters in your Maps to spawn 100% faster (previously 150%).
- The Abyssal Army Atlas Notable Passive Skill now causes Abysses in your Maps to spawn 50% increased monsters (previously 100%).
- The Unspeakable Offensive Atlas Notable Passive Skill no longer causes Harbingers in your Maps to summon 60% more Minions.
- The Flash Breach Atlas Notable Passive Skill now causes Breaches in your Maps to have 20% increased Area of Effect (previously 30%), and 20% increased Monster density (previously 30%).
- During the campaign, Rare Monsters you encounter will only have one or two modifiers.
- In Maps, you'll stop encountering Rare Monsters with one modifier, and will mostly encounter Rare Monsters with two or three modifiers. It is also possible to encounter Rare Monsters with four modifiers again.
- Some of the more powerful Monster modifiers now use a special reward conversion system. For example, if you defeat a monster with the Corrupter mod, all of its drops become corrupted. The Solaris-touched mod converts all of its item drops to maps. The Kitava-touched mod will cause the rarity of its drops to be upgraded by one tier, so magic becomes rare, rare becomes unique, etc). If you're lucky, you can find these conversion modifiers on both the third and fourth mod of a rare monster. This causes them to stack together. So if you kill a four-mod rare monster with both the Entangler and Kitava-touched mods on it, its heavily juiced drops will also be converted to jewels with their rarity upgraded by a tier. Due to the high amount of inherent item rarity that four-mod monsters have, this may result in several unique jewels. This conversion system is fully compatible with your item rarity and quantity bonuses, as well as the drop bonuses from all other archnemesis mods.
The Valley of Darkness Atlas Keystone Passive Skill has been removed as a result of these changes to Rare Monster modifiers. The Stream of Consciousness Keystone has taken up Valley Of Darkness's position on the Atlas Tree.
Magic monsters have a restricted list of archnemesis modifiers compared to rare monsters, but this list still includes many modifiers which can spawn threats external to the monsters themselves, such as ground effects or volatile orbs. These external threats can feel overwhelming due to magic monsters being more numerous than rare monsters.
We have toned down the modifiers that can spawn on magic monsters so that more of them are stat-based bonuses that aren't too spammy. All monsters in an instance that are the same or very similar will have the same magic monster modifier, rather than rolling a different Archnemesis modifier for each monster.
Details:
- The following Monster modifiers can no longer appear on Magic Monsters that aren't in packs: Consecrator, Empowered Elements, Flame Strider, Frost Strider, and Storm Strider.
- The Corpse Detonator, Ice Prison, and Mirror Image Monster modifiers can no longer appear on Magic Monsters.
- Magic Monsters with the Storm Strider modifier no longer trigger a Lightning Mirage when Hit.
- Magic Monsters with the Flame Strider modifier no longer trigger an Inferno Bolt when Hit.
- Magic Monsters with the Frost Strider modifier no longer trigger a Snow Bolt when Hit.
- Magic Monsters with the Sentinel modifier no longer trigger a Delayed Reckoning when Hit.
- Magic Monsters with the Assassin modifier no longer teleport to distant Enemies creating a Smoke Cloud.
The following Archnemesis modifiers have been renamed to make their function slightly more clear from their name:
- Evocationist has been renamed to Prismatic.
- Dynamo has been renamed to Electrocuting.
Problem: Monsters with block chance generally take a small percentage of incoming damage when they block rather than no damage at all, to prevent blocking feeling too punishing for players. However, Archnemesis modifiers that grant block chance prevent 100% of blocked damage.
Solution: Monsters with the Sentinel and Benevolent Guardian Archnemesis modifiers now take 20% of damage from hits they block.
Problem: Multiple Archnemesis modifiers provide stun immunity to monsters. This is too high a concentration of stun immunity for stun-focused builds.
Solution: Change two of the three Archnemesis modifiers that grant stun immunity to instead grant increased stun threshold.
Details:
- The Steel-Infused and Bonebreaker Archnemesis modifiers now grant monsters 250% increased Stun Threshold instead of Cannot be Stunned. The Juggernaut modifier still grants Cannot be Stunned.
Name | Lvl. | Effect(s) | Reward |
---|---|---|---|
Steel-infused | 1 | Overwhelm 10% Physical Damage Reduction
40% increased Physical Damage 50% additional Physical Damage Reduction 250% increased Stun Threshold |
|
Flameweaver | 1 | 25% of Physical Damage Converted to Fire Damage
50% of Physical Damage as Extra Fire Damage 50% increased Fire Damage +50% to Fire Resistance +10% to maximum Fire Resistance 80% reduced effect of Scorch Inflicts Fire Exposure on Hit (10%) |
|
Stormweaver | 1 | 25% of Physical Damage Converted to Lightning Damage
50% of Physical Damage as Extra Lightning Damage 50% increased Lightning Damage +50% to Lightning Resistance +10% to maximum Lightning Resistance 80% reduced effect of Lightning Ailments Inflicts Lightning Exposure on Hit (10%) |
|
Frostweaver | 1 | 25% of Physical Damage Converted to Cold Damage
50% of Physical Damage as Extra Cold Damage 50% increased Cold Damage +50% to Cold Resistance +10% to maximum Cold Resistance 80% reduced effect of Cold Ailments Inflicts Cold Exposure on Hit (10%) |
|
Gargantuan | 1 | 20% increased Damage
40% increased maximum Life 80% increased Area of Effect 40% increased Character Size |
|
Hasted (magic) | 6 | 40% increased Movement Speed
100% increased Evasion Rating 30% increased Attack and Cast Speed Gain Frenzy Charges on Hit |
|
Hasted (rare) | 6 | 40% increased Movement Speed
100% increased Evasion Rating 30% increased Attack and Cast Speed Gain Frenzy Charges on Hit Nearby Allies have 30% increased Attack and Cast Speed Nearby Allies have 40% increased Movement Speed |
|
Chaosweaver | 6 | 25% of Physical Damage Converted to Chaos Damage
15% of Non-Chaos Damage as extra Chaos Damage +40% to Chaos Resistance +10% to maximum Chaos Resistance Immune to Wither |
|
Arcane Buffer (magic) | 6 | 50% faster start of Energy Shield Recharge
Chaos Damage taken does not bypass Energy Shield When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players) Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield |
|
Arcane Buffer (rare) | 6 | 150% faster start of Energy Shield Recharge
Chaos Damage taken does not bypass Energy Shield When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players) Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield |
|
Echoist | 6 | Skills Repeat two additional times
200% increased Attack and Cast Speed Stunned for 1.5 seconds after using a Skill Travel skills repeat in the same direction |
|
Sentinel | 6 | 50% chance to Block Attack Damage
50% chance to Block Spell Damage +10% to maximum Chance to Block Attack Damage +10% to maximum Chance to Block Spell Damage Monsters take 20% of damage from blocked hits |
|
Sentinel (rare) | 6 | 50% chance to Block Attack Damage
50% chance to Block Spell Damage +10% to maximum Chance to Block Attack Damage +10% to maximum Chance to Block Spell Damage Triggers a Delayed Reckoning when Hit (1.5 second Cooldown) Monsters take 20% of damage from blocked hits |
|
Splinterer | 6 | Skills fire 4 additional Projectiles
30% increased Projectile Damage 50% chance to Avoid Projectiles |
|
Deadeye (magic) | 13 | Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark
20% increased Damage 60% less Damage taken if you have not been Hit Recently 200% increased Evasion Rating if you have been Hit Recently 100% increased Accuracy Rating |
|
Deadeye (rare) | 13 | Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark
20% increased Damage 60% less Damage taken if you have not been Hit Recently 200% increased Evasion Rating if you have been Hit Recently 100% increased Accuracy Rating 100% increased Critical Strike Chance Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance |
|
Electrocuting | 13 | Hits always Shock
All Damage can Shock 25% increased effect of Shock 50% increased Shock Duration on Enemies 80% reduced effect of Lightning Ailments |
|
Vampiric | 13 | 100% of Damage Leeched as Life
Life Leech effects are not removed on Full Life 200% increased total Recovery per second from Life Leech 25% increased Damage while Leeching Enemies Cannot Leech Life, Mana, or Energy Shield From you |
|
Overcharged | 13 | +1 to Maximum Frenzy, Power and Endurance Charges
Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds |
|
Flame Strider | 13 | 50% of Physical Damage Converted to Fire Damage
25% of Physical Damage as Extra Fire Damage 30% increased Fire Damage +40% to Fire Resistance 80% reduced effect of Scorch Ignite on Hit 200% increased Ignite Damage Leaves a Trail of Burning Ground Trigger Inferno Bolt when Hit (0.5s global cooldown) Rare Minions create Flame Beacons on Death |
|
Flame Strider (rare) | 13 | 50% of Physical Damage Converted to Fire Damage
25% of Physical Damage as Extra Fire Damage 30% increased Fire Damage +40% to Fire Resistance 80% reduced effect of Scorch Ignite on Hit 200% increased Ignite Damage Leaves a Trail of Burning Ground Rare Minions create Flame Beacons on Death |
|
Frost Strider | 13 | 50% of Physical Damage Converted to Cold Damage
25% of Physical Damage as Extra Cold Damage 30% increased Cold Damage +40% to Cold Resistance 200% increased Chill Effect 80% reduced effect of Cold Ailments Leaves a Trail of Chilled Ground Rare Minions create Frost Beacons on Death |
|
Frost Strider (rare) | 13 | 50% of Physical Damage Converted to Cold Damage
25% of Physical Damage as Extra Cold Damage 30% increased Cold Damage +40% to Cold Resistance 200% increased Chill Effect 80% reduced effect of Cold Ailments Leaves a Trail of Chilled Ground Trigger Snow bolt when Hit (1s cooldown, 0.75s global cooldown) Rare Minions create Frost Beacons on Death |
|
Storm Strider | 13 | 50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage 30% increased Lightning Damage +40% to Lightning Resistance 80% reduced effect of Lightning Ailments Leaves a Trail of Shocked Ground Trigger Lightning Mirage when Hit (0.75s cooldown, 0.75s global cooldown) Rare Minions create Lightning Beacons on Death |
|
Storm Strider (rare) | 13 | 50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage 30% increased Lightning Damage +40% to Lightning Resistance 80% reduced effect of Lightning Ailments Leaves a Trail of Shocked Ground Rare Minions create Lightning Beacons on Death |
|
Ice Prison (rare) | 18 | 50% of Physical Damage Converted to Cold Damage
25% of Physical Damage as Extra Cold Damage 30% increased Cold Damage +40% to Cold Resistance 50% reduced effect of Cold Ailments 25% additional Physical Damage Reduction Periodically creates a barrier of Ice around the player for 3 seconds (5 second cooldown, 5 second global cooldown) |
|
Entangler | 18 | Poison on Hit
All damage from Hits can Poison +30% to Chaos Resistance Applies Thorned Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown) Moving will break the Vines over time Travel Skills will break all Vines instantly |
Dropped items are converted to jewels |
Toxic (magic) | 18 | Poison on Hit
All damage from Hits can Poison 30% increased Poison Damage 30% increased Poison Duration +40% to Chaos Resistance against Damage over Time 50% chance to create a Toxic Volatile on death that chases the player, accelerating over time Toxic Volatiles create Caustic Ground after exploding |
|
Toxic (rare) | 18 | Poison on Hit
All damage from Hits can Poison 30% increased Poison Damage 30% increased Poison Duration +40% to Chaos Resistance against Damage over Time Creates Toxic Volatiles on death that chases the player, accelerating over time Toxic Volatiles create Caustic Ground after exploding |
|
Treant Horde | 18 | Rare pack minions are replaced with Powerful Spriggans
50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster |
|
Bloodletter (magic) | 18 | Attacks cause Bleeding
50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Damage taken from Physical Damage over Time 30% reduced Movement Speed |
|
Bloodletter (rare) | 24 | Attacks cause Bleeding
50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Damage taken from Physical Damage over Time 30% reduced Movement Speed Nearby Enemies are Maimed with 30% reduced Movement Speed |
|
Bonebreaker (magic) | 24 | 50% reduced Enemy Stun Threshold
25% chance to Double Stun Duration 40% reduced Attack and Cast Speed 20% increased Character Size 100% increased Global Accuracy Rating 250% increased Stun Threshold 60% increased Global Physical Damage Extra gore |
|
Bonebreaker (rare) | 24 | Always Stuns Enemies on Hit
25% chance to Double Stun Duration 30% reduced Attack and Cast Speed 20% increased Character Size 100% increased Global Accuracy Rating 250% increased Stun Threshold 40% increased Global Physical Damage Nearby Allies have 40% increased Global Physical Damage Extra gore |
|
Juggernaut | 24 | 20% increased Damage
+2 to Maximum Endurance Charges Gain 2 Endurance Charges every second if you've been Hit Recently 30% increased Area of Effect 15% increased Character Size Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value Cannot be Stunned (note: cannot be found on Blighted Monsters) |
|
Soul Conduit | 24 | Up to 30 nearby monsters are raised to fight again on Death
Corpse cannot be destroyed Cannot be Dominated (note: cannot appear on Ritual Monsters) |
|
Consecrator | 24 | Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown)
Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses Take 30% reduced Elemental Damage while on Consecrated Ground |
|
Frenzied | 24 | Every 9 seconds become Frenzied for 5 seconds
40% increased Damage while Frenzied 25% increased Action Speed while Frenzied 50% reduced Damage Taken while Frenzied |
|
Assassin (magic) | 24 | All hits are Critical Strikes
Blind on Hit 100% increased Blind Effect 70% reduced Extra Damage from Critical Strikes |
|
Assassin (rare) | 24 | All hits are Critical Strikes
Blind on Hit 100% increased Blind Effect 70% reduced Extra Damage from Critical Strikes Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown) |
|
Necromancer | 24 | Rare Minions have 40% increased Damage
Rare Minions have 150% increased maximum Life 30% increased maximum Life 10% of Non-Chaos Damage as extra Chaos Damage Summons Skeletons and Zombies |
Dropped Quality items converted to 20x Quality Currency |
Hexer | 24 | Hexproof
Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability |
|
Mirror Image (rare) | 24 | Periodically creates several clones (8 second cooldown)
Clones disappear after 5 seconds and do not drop items or grant experience Clones do not inherit mods from the original monster (note: cannot appear on Ritual Monsters) |
Dropped items are duplicated |
Spirit Walkers (magic) | 24 | Pack spawns with apparitions of each monster
Monster gives 175% reduced Experience on death (Hidden) 350% reduced Quantity of Items dropped by this Monster (Hidden) |
|
Union of Souls (magic) | 24 | 30% increased maximum Life
20% increased Area of Effect 15% increased Character Size Pack monsters gain 10% increased Character Size on death Pack monsters gain 40% increased Maximum Life on death |
|
Storm Herald | 24 | 50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage 30% increased Lightning Damage +40% to Lightning Resistance 50% reduced effect of Lightning Ailments Casts Lightning Storms targeting Enemies |
|
Prismatic (magic) | 24 | Hits always Ignite
Hits always Shock All Damage can Ignite All Damage can Shock All Damage with Hits can Chill +50% to all Elemental Resistances 60% of Physical Damage as Extra Damage of a random Element |
|
Bombardier | 34 | Skills fire 2 additional Projectiles
Skills Chain 2 additional times Projectiles have 20% chance to be able to Chain when colliding with terrain Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets Periodically Fires a Nova of Fire Mortars (6 second cooldown) |
|
Malediction | 34 | Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed | |
Rejuvenating | 34 | Regenerate 2% of Life per second
20% increased maximum Life Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds Healing Nova applies a debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown) Healing Nova does not affect itself Healing Nova cannot be used if the Monster with this modifier is on full life |
|
Executioner | 34 | 15% Damage with Hits per 10% missing Enemy Life
Immune to Culling Strike Nearby Enemies cannot Recover Life or Energy Shield to above 50% |
|
Temporal Bubble | 34 | Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius
Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower |
Dropped items are fully linked |
Soul Eater | 34 | Gains Souls when nearby allies die
Each Soul grants 5% increased Damage, Attack Speed and Cast Speed Each Soul grants 1% increased Character Size Summons a Shackled Phantasm monster every 4 seconds |
Dropped items are fully linked |
Corpse Detonator (rare) | 34 | +40% to Fire Resistance
Creates Corpses nearby (10 second cooldown) Ignites nearby Corpses, detonating them after a short duration |
Dropped items are converted to Rings |
Magma Barrier | 34 | 50% of Physical Damage Converted to Fire Damage
25% of Physical Damage as Extra Fire Damage 30% increased Fire Damage +40% to Fire Resistance 25% additional Physical Damage Reduction Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount When the Magma Barrier is depleted it explodes for massive Fire Damage Barrier returns 10 seconds after exploding Periodically spawns Volatile Flamebloods that chases the player while within 70 units of a player, accelerating over time (9 second cooldown) |
Dropped items have maximum sockets |
Incendiary | 34 | Hits always Ignite
All Damage can Ignite 25% increased Ignite Duration 100% increased Ignite Damage +50% to Fire Resistance 60% less Duration of Ignites on Self |
|
Crystal-skinned | 34 | +50% to all Elemental Resistances
40% of Physical Damage as Extra Damage of a random Element Fires crystals under Players when they hit you (0.2 second cooldown) Crystals deal no damage and despawn after 12 seconds Crystals charge up and explode on death, dealing Cold damage |
Dropped items are converted to Gems |
Mana Siphoner | 34 | 50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage 30% increased Lightning Damage +40% to Lightning Resistance 50% reduced effect of Lightning Ailments Surrounded by a Mana Siphoning Ring Aura Enemies in the Aura take Lightning Damage Over Time and lose Mana every second Enemies standing inside the Ring are not affected by the Aura |
Dropped items are converted to Amulets |
Heralding Minions (rare) | 34 | Rare pack Minions spawn up to 5 Invulnerable Totems on death that cast a Lightning Nova Spell
Totems can use Lightning Warp Totems despawn on death |
|
Heralds of the Obelisk (magic) | 34 | Minions spawn Invulnerable Totems on death that cast various Lightning spells
Totems despawn on death |
|
Benevolent Guardian | 34 | Applies an Immunity buff to nearby allies for a short duration
Immunity buff is removed on death Allies with Immunity cannot gain Immunity 30% chance to Block Attack Damage 30% chance to Block Spell Damage Monsters take 20% of damage from blocked hits |
|
Final Gasp | 34 | Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds
Corpse cannot be destroyed Cannot be Dominated (note: cannot appear on Ritual Monsters) |
|
Berserker | 39 | Gains Increased Damage with life lost up to 40% at zero life
Gains Increased Movement Speed with life lost up to 40% at zero life Gains Increased Attack and Cast Speed with life lost up to 75% at zero life Gains reduced Damage Taken with life lost up to 30% at zero life Gains increased Character Size with life lost up to 50% at zero life Immune to Culling Strike |
|
Prismatic (rare) | 46 | Hits always Ignite
Hits always Shock All Damage can Ignite All Damage can Shock All Damage with Hits can Chill +50% to all Elemental Resistances 60% of Physical Damage as Extra Damage of a random Element Nearby allies have +50% to all Elemental Resistances |
|
Drought Bringer | 46 | Regenerate 1.5% of Life per second
Removes a Power, Frenzy or Endurance charges on Hit Nearby Enemies' Flasks lose 6 Charges every 3 seconds Nearby Enemies cannot gain Flask Charges |
Dropped items are converted to Utility Flasks |
Corrupter | 46 | Inflicts Corrupted Blood on Hit
Inflicts Corrupted Blood when Hit Corrupted Blood lasts for 4 seconds |
Dropped items are corrupted |
Empowered Elements | 46 | Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos
While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type Fire Affinity grants 100% of Physical Damage as Extra Fire Damage Cold Affinity grants 100% of Physical Damage as Extra Cold Damage Lightning Affinity grants 100% of Physical Damage as Extra Lightning Damage Physical Affinity grants 60% increased Physical Damage Chaos Affinity grants 30% of Physical Damage as Extra Chaos Damage |
Dropped items are Fractured |
Effigy | 46 | Summons an Effigy of a targeted player at the player's location (10 second cooldown)
Effigy links to the target player Effigy is immune to damage for 2 seconds after linking to a player While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage Effigy can taunt other Enemies to attack it 2 seconds after linking to the player Running away from the Effigy will sever the link between itself and the player |
Dropped items have all White Sockets |
Empowering Minions | 60 | Rare Minions have 30% increased Damage
Rare Minions have 100% increased maximum Life Gain a random common Archnemesis Mod when a Rare Minion dies (maximum of 3) |
Dropped items have maximum sockets |
Permafrost | 68 | 35% chance to Freeze on Hit
All damage can Freeze 25% increased Freeze Duration 80% reduced effect of Cold Ailments Creates areas of Vortex ground |
|
Trickster | 68 | +100% chance to Suppress Spell Damage
Prevent +10% of Suppressed Spell Damage 50% less Damage Over Time Taken Non-Damaging Ailments Reflection Every 8 seconds Flee for 4 seconds While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown) While not fleeing take 50% less damage over time (note: cannot be found on Magic or Rare Monsters in the Azurite Mine or on Essence Monolith monsters) |
|
Opulent | 68 | 5000% increased Quantity of Items Dropped
20000% increased Rarity of Items Dropped Creates Cursed Urns which can contain valuable loot but apply Gambler's Greed for 10 seconds Gambler's Greed increases damage taken by 20% and reduces action speed by 10% per stack (maximum 5 stacks) (note: cannot appear on Ritual Monsters) |
|
Lunaris-touched | 73 | 50% increased Damage
+60% to Cold Resistance 10% additional Physical Damage Reduction Spawns apparitions of Lunaris which use their skills |
Dropped items are converted to currency based on Rarity |
Solaris-touched | 73 | 50% increased Damage
+60% to Fire Resistance 10% additional Physical Damage Reduction Spawns apparitions of Solaris which use their skills |
Dropped items are converted to currency based on Rarity |
Arakaali-touched | 73 | 50% increased Damage
+50% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Arakaali which use their skills |
Dropped items are converted to divination cards |
Brine King-touched | 73 | 50% increased Damage
+60% to Cold Resistance 20% additional Physical Damage Reduction Spawns apparitions of the Bring King which use their skills |
Dropped items are converted to divination cards |
Tukohama-touched | 73 | 50% increased Damage
+60% to Fire Resistance 20% additional Physical Damage Reduction Spawns apparitions of Tukohama which use their skills |
Dropped items are converted to maps |
Abberath-touched | 73 | 50% increased Damage
+60% to Fire Resistance 15% additional Physical Damage Reduction Spawns apparitions of Abberath which use their skills |
Dropped items are converted to maps |
Shakari-touched | 73 | 50% increased Damage
+50% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Shakari which use their skills |
Dropped items are converted to currency based on Rarity |
Innocence-touched | 77 | 50% increased Damage
+40% to all Elemental Resistances 15% additional Physical Damage Reduction Spawns apparitions of Innocence which use their skills |
Dropped items are converted to scarabs based on Rarity |
Kitava-touched | 77 | 50% increased Damage
+30% to all Elemental Resistances 25% additional Physical Damage Reduction Spawns apparitions of Kitava which use their skills |
Drops are one rarity tier higher (e.g. magic becomes rare, rare becomes unique, etc) |
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