Monster Mods /201
Nivel | Nombre | Description |
---|---|---|
18 | Tóxico | Duración del veneno aumentada un 30% Envenena con cada Golpe Daño con veneno aumentado un 30% Todo el daño de los golpes puede envenenar +25% de resistencia al caos contra el daño degenerativo |
6 | Tejedor de caos | +40% de resistencia al caos El 25% del daño físico se convierte en daño de caos Ganas el 15% del daño que no es de caos como daño de caos extra self wither duration +% [-60] |
1 | Tejedor de escarcha | Daño de hielo aumentado un 50% +50% de resistencia al hielo Ganas el 50% del daño físico como daño de hielo extra El 25% del daño físico se convierte en daño de hielo Inflige exposición al hielo con cada golpe cold ailment effect on self +% [-50] |
68 | Escarcha permanente | Duración del congelamiento en los enemigos aumentada un 25% 35% de probabilidad de congelar Todo el daño puede congelar cold ailment effect on self +% [-80] |
6 | Acelerado | Velocidad de ataque aumentada un 30% Velocidad de lanzamiento de hechizos aumentada un 30% Evasión aumentada un 100% Velocidad de movimiento aumentada un 40% |
13 | Tirador | Daño aumentado un 20% Precisión global aumentada un 100% Probabilidad global de golpe crítico aumentada un 100% |
34 | Bombardero | Las habilidades se encadenan +2 veces Las Habilidades disparan 2 Proyectiles adicionales Los proyectiles tienen un 20% de probabilidad de poder encadenarse cuando chocan contra el terreno Los proyectiles ganan daño a medida que viajan más lejos, hasta infligir daño aumentado un 60% con golpes a los objetivos |
1 | Tejedor de llamas | Daño de fuego aumentado un 50% +50% de resistencia al fuego Ganas el 50% del daño físico como daño de fuego extra El 25% del daño físico se convierte en daño de fuego Inflige exposición al fuego con cada golpe scorch ailment effect on self +% [-50] |
34 | Incendiario | Tus golpes siempre queman Duración de la quemadura en los enemigos aumentada un 25% Todo el daño puede quemar additional fire resistance against damage over time % [30] ignite damage +% [100] |
6 | Potenciador arcano | El inicio de la recarga del escudo de energía es un 150% más rápido El daño de caos recibido no atraviesa el escudo de energía Ganas el 40% de la vida máxima como escudo de energía máximo extra |
6 | Ecoísta | |
1 | Tejedor de la tormenta | Daño de rayo aumentado un 50% +50% de resistencia al rayo Ganas el 50% del daño físico como daño de rayo extra El 25% del daño físico se convierte en daño de rayo Inflige exposición al rayo con cada golpe lightning ailment effect on self +% [-50] |
13 | Electrocutador | Tus golpes siempre electrocutan Duración de la electrocución en los enemigos aumentada un 50% Todo el daño puede electrocutar Efecto de Electrocución aumentado un 25% lightning ailment effect on self +% [-80] |
24 | Rompehuesos | Daño físico global aumentado un 40% Precisión global aumentada un 100% Siempre Aturde Enemigos con Cada Golpe Velocidades de ataque y de lanzamiento de hechizos reducidas un 30% Tamaño del personaje aumentado un 20% Umbral de aturdimiento aumentado un 250% 25% de probabilidad de duplicar la duración del aturdimiento Sanguinolencia Extra |
24 | Demonio de sangría | Los ataques aplican sangrado Daño de Sangrado aumentado un 50% Duración de sangrado aumentada un 25% Daño físico degenerativo recibido reducido un 25% |
1 | Impregnado en acero | Daño físico global aumentado un 40% 30% de reducción adicional de daño físico Sobrepasa un 10% de la reducción del daño físico Umbral de aturdimiento aumentado un 250% blood and armour type override robot [1] |
1 | Gigantesco | Daño aumentado un 20% Vida máxima aumentada un 40% Área de efecto aumentada un 80% Tamaño del personaje aumentado un 40% |
39 | Berserker | Daño aumentado un 40% Velocidad de ataque aumentada un 75% Velocidad de lanzamiento de hechizos aumentada un 75% Velocidad de movimiento aumentada un 40% Tamaño del personaje aumentado un 50% Daño recibido reducido un 30% immune to culling strike [1] |
6 | Centinela | 50% de probabilidad de bloquear el daño de ataques 50% de probabilidad de bloquear el daño de hechizos Recibes el 20% del daño de los golpes bloqueados |
24 | Coloso | Daño aumentado un 20% Área de efecto aumentada un 30% Tamaño del personaje aumentado un 15% No te pueden aturdir La velocidad de acción no se puede modificar por debajo de su valor base La velocidad de movimiento no se puede modificar por debajo de su valor base Ganas 2 cargas de aguante por segundo si te han golpeado recientemente |
13 | Vampírico | Daño aumentado un 25% mientras absorbes vida 100% del Daño se Absorbe como Vida Recuperación total por segundo por absorción de vida aumentada un 200% Los enemigos no pueden absorber tu vida Los efectos de absorción de vida no se eliminan cuando se llena la vida sin reservar Los enemigos no pueden absorber Escudo de Energía de ti |
13 | Sobrecargado | |
24 | Conducto de almas | cannot be dominated [1] corpse cannot be destroyed [1] monster raises after death [1] |
68 | Opulento | La cantidad de objetos arrojados está aumentada un 10000% La rareza de los objetos arrojados está aumentada un 20000% |
34 | Tormento | Velocidad de movimiento reducida un 20% Daño recibido aumentado un 30% hellscape monster damage +% final [-30] |
24 | Consagrador | |
24 | Frenético | |
34 | Esbirros invocadores | |
68 | Esbirros potenciadores | buff impl stat [3] dropped items have maximum sockets [1] |
24 | Asesino | Recibes el daño extra de los golpes críticos reducido un 50% Todos los golpes son Golpes Críticos 100% de probabilidad global de cegar a los enemigos con cada golpe Efecto de la ceguera aumentado un 100% |
68 | Embaucador | Neutralizas +10% del daño de hechizos atenuado +100% de probabilidad de atenuar el daño de hechizos Los monstruos otorgan la experiencia aumentada un 20000% Refleja los estados alterados no dañinos moment of respite damage taken over time +% final [-50] |
24 | Nigromante | Vida máxima aumentada un 30% Ganas el 10% del daño que no es de caos como daño de caos extra dropped quality items converted to 20 quality currency [1] |
34 | Rejuvenecedor | Vida máxima aumentada un 20% Regeneras un 2% de vida por segundo |
34 | Ejecutor | No puedes recuperar vida ni escudo de energía por encima del 50% hit damage +% per 10% missing enemy life [15] immune to culling strike [1] |
24 | Brujo | Antimaleficios |
46 | Portador de la sequía | Regeneras un 1.5% de vida por segundo Los frascos ganan -6 cargas cada 3 segundos dropped items are converted to utility flasks [1] remove enemy flask charge on hit % chance [100] |
18 | Enmarañador | +25% de resistencia al caos Envenena con cada Golpe Todo el daño de los golpes puede envenenar dropped items are converted to jewels [1] |
34 | Burbuja temporal | Velocidad de acción reducida un 25% Velocidad de recuperación del tiempo de recarga reducida un 60% Las penalidades sobre ti expiran un 40% más despacio cannot be damaged by things outside radius [32] dropped items are fully linked [1] |
18 | Horda de Treants | damage removed from pack minions before life or es % [50] rare pack minions are replaced with saplings [1] |
13 | Caminante de escarcha | Daño de hielo aumentado un 30% +40% de resistencia al hielo Ganas el 25% del daño físico como daño de hielo extra El 50% del daño físico se convierte en daño de hielo Efecto del escarchamiento aumentado un 200% cold ailment effect on self +% [-50] |
18 | Prisión de hielo | Daño de hielo aumentado un 30% +40% de resistencia al hielo Ganas el 25% del daño físico como daño de hielo extra El 50% del daño físico se convierte en daño de hielo 20% de reducción adicional de daño físico cold ailment effect on self +% [-50] |
34 | Devorador de almas | dropped items are fully linked [1] grant actor scale +% to aura owner on death [2] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [-2] soul is consumed on death [1] |
13 | Caminante de llamas | Daño de fuego aumentado un 30% +40% de resistencia al fuego Tus golpes siempre queman Ganas el 25% del daño físico como daño de fuego extra El 50% del daño físico se convierte en daño de fuego ignite damage +% [200] scorch ailment effect on self +% [-50] |
34 | Detonador de cadáveres | +40% de resistencia al fuego dropped items are converted to rings [1] |
46 | Prismático | +50% a todas las resistencias elementales Tus golpes siempre queman Tus golpes siempre electrocutan Todo el daño con golpes puede escarchar Ganas el 60% del daño físico como daño extra de un elemento aleatorio Todo el daño puede quemar Todo el daño puede electrocutar |
34 | Barrera de magma | Daño de fuego aumentado un 30% +40% de resistencia al fuego Ganas el 25% del daño físico como daño de fuego extra El 25% del daño físico se convierte en daño de fuego 25% de reducción adicional de daño físico dropped items have maximum sockets [1] |
24 | Imagen reflejada | dropped items are duplicated [1] |
13 | Caminante de la tormenta | Daño de rayo aumentado un 30% +40% de resistencia al rayo Ganas el 25% del daño físico como daño de rayo extra El 50% del daño físico se convierte en daño de rayo lightning ailment effect on self +% [-50] |
34 | Succionador de maná | Daño de rayo aumentado un 30% +40% de resistencia al rayo Ganas el 25% del daño físico como daño de rayo extra El 50% del daño físico se convierte en daño de rayo dropped items are converted to amulets [1] lightning ailment effect on self +% [-50] |
46 | Corruptor | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] dropped items are corrupted [1] |
34 | Guardián benevolente | 30% de probabilidad de bloquear el daño de ataques 30% de probabilidad de bloquear el daño de hechizos Recibes el 20% del daño de los golpes bloqueados monster allies cannot take damage pulse owner [1] |
34 | Piel de cristal | +40% a todas las resistencias elementales Ganas el 40% del daño físico como daño extra de un elemento aleatorio dropped items are converted to gems [1] |
46 | Elementos potenciados | dropped items are fractured [1] |
46 | Efigie | dropped items have all white sockets [1] |
68 | Tocado por Lunaris | Daño aumentado un 50% +30% a todas las resistencias elementales +20% de resistencia al caos 10% de reducción adicional de daño físico dropped items are converted to currency based on rarity [1] |
68 | Tocado por Solaris | Daño aumentado un 50% +30% a todas las resistencias elementales +20% de resistencia al caos 10% de reducción adicional de daño físico dropped items are converted to currency based on rarity [1] |
68 | Tocado por Arakaali | Daño aumentado un 50% +30% a todas las resistencias elementales +20% de resistencia al caos 10% de reducción adicional de daño físico Los objetos con rareza que caen se convierten en cartas de adivinación |
68 | Tocado por el Rey del mar | Daño aumentado un 50% +30% a todas las resistencias elementales +20% de resistencia al caos 10% de reducción adicional de daño físico Los objetos con rareza que caen se convierten en cartas de adivinación |
68 | Tocado por Tukohama | Daño aumentado un 50% +30% a todas las resistencias elementales +20% de resistencia al caos 10% de reducción adicional de daño físico Los objetos con rareza que caen se convierten en mapas |
68 | Tocado por Abberath | Daño aumentado un 50% +30% a todas las resistencias elementales +20% de resistencia al caos 10% de reducción adicional de daño físico Los objetos con rareza que caen se convierten en mapas |
68 | Tocado por Shakari | Daño aumentado un 50% +30% a todas las resistencias elementales +20% de resistencia al caos 10% de reducción adicional de daño físico dropped items are converted to currency based on rarity [1] |
68 | Tocado por Inocencia | Daño aumentado un 50% +40% a todas las resistencias elementales +25% de resistencia al caos 15% de reducción adicional de daño físico Los objetos con rareza que caen se convierten en escarabajos |
68 | Tocado por Kitava | Daño aumentado un 50% +40% a todas las resistencias elementales +25% de resistencia al caos 15% de reducción adicional de daño físico dropped items are one rarity higher [1] |
18 | Demonio de sangría | Los ataques aplican sangrado Daño de Sangrado aumentado un 50% Duración de sangrado aumentada un 25% Daño físico degenerativo recibido reducido un 25% |
34 | Heraldos del obelisco | monster spawn bloodlines ghost totem on death [1] |
24 | Caminantes espirituales | Los monstruos otorgan la experiencia reducida un 175% La cantidad de objetos arrojados está aumentada un -350% monster spirit walker [1] |
24 | Unión de almas | Vida máxima aumentada un 30% Área de efecto aumentada un 20% Tamaño del personaje aumentado un 15% actor scale +% granted to pack members on death [10] maximum life +% granted to pack members on death [40] |
68 | Engendro de Abaxoth | Daño aumentado un 50% +50% a todas las resistencias elementales +35% de resistencia al caos 40% de reducción adicional de daño físico monster voidspawn [1] |
24 | Heraldo de tormenta | Daño de rayo aumentado un 30% +40% de resistencia al rayo Ganas el 25% del daño físico como daño de rayo extra El 50% del daño físico se convierte en daño de rayo lightning ailment effect on self +% [-50] |
34 | Último suspiro | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [5000] |
6 | Potenciador arcano | El inicio de la recarga del escudo de energía es un 50% más rápido El daño de caos recibido no atraviesa el escudo de energía Ganas el 40% de la vida máxima como escudo de energía máximo extra |
24 | Prismático | +50% a todas las resistencias elementales Tus golpes siempre queman Tus golpes siempre electrocutan Todo el daño con golpes puede escarchar Ganas el 60% del daño físico como daño extra de un elemento aleatorio Todo el daño puede quemar Todo el daño puede electrocutar |
13 | Tirador | Daño aumentado un 30% Precisión global aumentada un 100% Probabilidad global de golpe crítico aumentada un 100% |
6 | Acelerado | Velocidad de ataque aumentada un 30% Velocidad de lanzamiento de hechizos aumentada un 30% Evasión aumentada un 100% Velocidad de movimiento aumentada un 40% |
24 | Rompehuesos | Daño físico global aumentado un 60% Precisión global aumentada un 100% Umbral de aturdimiento de los enemigos reducido un 50% Velocidades de ataque y de lanzamiento de hechizos reducidas un 40% Tamaño del personaje aumentado un 20% Umbral de aturdimiento aumentado un 250% 25% de probabilidad de duplicar la duración del aturdimiento Sanguinolencia Extra |
6 | Fragmentador | Las Habilidades disparan 4 Proyectiles adicionales Daño de proyectiles aumentado un 30% 30% de probabilidad de evitar proyectiles |
68 | Escarcha permanente | 20% de probabilidad de congelar Todo el daño puede congelar cold ailment effect on self +% [1] |
18 | Tóxico | Duración del veneno aumentada un 30% Envenena con cada Golpe Daño con veneno aumentado un 30% Todo el daño de los golpes puede envenenar +25% de resistencia al caos contra el daño degenerativo |
34 | Incendiario | Tus golpes siempre queman Duración de la quemadura en los enemigos aumentada un 25% Todo el daño puede quemar additional fire resistance against damage over time % [30] ignite damage +% [100] |
13 | Electrocutador | Tus golpes siempre electrocutan Duración de la electrocución en los enemigos aumentada un 50% Todo el daño puede electrocutar Efecto de Electrocución aumentado un 25% lightning ailment effect on self +% [-80] |
24 | Consagrador | |
13 | Caminante de llamas | Daño de fuego aumentado un 30% +40% de resistencia al fuego Tus golpes siempre queman Ganas el 25% del daño físico como daño de fuego extra El 50% del daño físico se convierte en daño de fuego ignite damage +% [200] scorch ailment effect on self +% [-50] |
13 | Caminante de escarcha | Daño de hielo aumentado un 30% +40% de resistencia al hielo Ganas el 25% del daño físico como daño de hielo extra El 50% del daño físico se convierte en daño de hielo Efecto del escarchamiento aumentado un 200% cold ailment effect on self +% [-50] |
13 | Caminante de la tormenta | Daño de rayo aumentado un 30% +40% de resistencia al rayo Ganas el 25% del daño físico como daño de rayo extra El 50% del daño físico se convierte en daño de rayo lightning ailment effect on self +% [-50] |
46 | Corruptor | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] dropped items are corrupted [0] |
6 | Centinela | 50% de probabilidad de bloquear el daño de ataques 50% de probabilidad de bloquear el daño de hechizos Recibes el 10% del daño de los golpes bloqueados |
6 | Aplasta con cada golpe | Machaca con cada golpe |
1 | Daño de fuego y exposición al fuego adicionales | Ganas el 50% del daño físico como daño de fuego extra Inflige exposición al fuego con cada golpe, con lo que aplica un -25% a la resistencia al fuego |
1 | Daño de hielo y exposición al hielo adicionales | Ganas el 50% del daño físico como daño de hielo extra Inflige exposición al hielo con cada golpe, con lo que aplica un -25% a la resistencia al hielo |
1 | Daño de rayo y exposición al rayo adicionales | Ganas el 50% del daño físico como daño de rayo extra Inflige exposición al rayo con cada golpe, con lo que aplica un -25% a la resistencia al rayo |
6 | Daño de caos extra | Ganas el 15% del daño que no es de caos como daño de caos extra |
46 | Equilibrio elemental y daño elemental aleatorio | Ganas el 60% del daño físico como daño extra de un elemento aleatorio Equilibrio Elemental |
1 | Resiste daño físico | 50% de reducción adicional de daño físico |
1 | Resiste daño de fuego y quemadura | +75% de resistencia al fuego Duración de la quemadura reducida un 80% sobre ti |
1 | Resiste daño de hielo, escarchamiento y congelamiento | +75% de resistencia al hielo Escarchamiento tiene su Efecto reducido un 80% sobre Ti Duración del congelamiento aumentada un 80% sobre ti |
1 | Resiste daño de rayo y electrocución | +75% de resistencia al rayo Efecto de la electrocución reducido un 80% sobre ti |
15 | Resiste daño de caos y marchitamiento | +60% de resistencia al caos self wither duration +% [-80] |
1 | Evasivo | Evasión aumentada un 100% |
1 | Recarga rápida de escudo de energía | El inicio de la recarga del escudo de energía es un 150% más rápido Ganas el 40% de la vida máxima como escudo de energía máximo extra |
1 | Vida extra | Vida máxima aumentada un 40% |
6 | Preciso | Precisión global aumentada un 100% |
12 | Críticos adicionales | Probabilidad global de golpe crítico aumentada un 300% |
24 | Regeneración de vida | Regeneras un 3% de vida por segundo |
34 | Quema | Tus golpes siempre queman ignite damage +% [0] |
34 | Electrocuta | Tus golpes siempre electrocutan |
34 | Envenena | Envenena con cada Golpe |
34 | Aplica sangrado | Los ataques aplican sangrado |
34 | Probabilidad de congelar | 25% de probabilidad de congelar |
34 | Aturde | Siempre Aturde Enemigos con Cada Golpe |
12 | Área de efecto aumentada | Área de efecto aumentada un 80% |
6 | Acelerado | Velocidad de ataque aumentada un 30% Velocidad de lanzamiento de hechizos aumentada un 30% Velocidad de movimiento aumentada un 40% |
24 | Acciones triples | Velocidad de ataque aumentada un 200% Velocidad de lanzamiento de hechizos aumentada un 200% Las Habilidades se Repiten 2 Veces más interrupt for X ms after skill use [1500] |
1 | Proyectiles adicionales | Las Habilidades disparan 4 Proyectiles adicionales |
13 | Absorbe vida | 100% del Daño se Absorbe como Vida Recuperación total por segundo por absorción de vida aumentada un 500% |
34 | No puede absorber vida | Los enemigos no pueden absorber tu vida |
13 | Gana cargas aleatorias | |
24 | Carga de aguante al ser golpeado | Ganas 1 carga de aguante por segundo si te han golpeado recientemente |
24 | Carga de frenesí al golpear | 100% de probabilidad de ganar una carga de frenesí con cada golpe |
24 | Carga de poder al lanzar hechizo | gain X power charges on casting a spell [1] |
24 | No se puede ralentizar | La velocidad de acción no se puede modificar por debajo de su valor base La velocidad de movimiento no se puede modificar por debajo de su valor base |
24 | No se puede aturdir | No te pueden aturdir |
24 | Se enfurece periódicamente | |
24 | Sus golpes son siempre críticos | Todos los golpes son Golpes Críticos |
24 | Ciega | 100% de probabilidad global de cegar a los enemigos con cada golpe Efecto de la ceguera aumentado un 100% |
24 | Resiste críticos | No recibes daño extra de los golpes críticos |
24 | Antimaleficios | Antimaleficios |
34 | Encadenamiento | Las habilidades se encadenan +2 veces Los proyectiles tienen un 25% de probabilidad de poder encadenarse cuando chocan contra el terreno |
34 | Tiro largo | Los proyectiles ganan daño a medida que viajan más lejos, hasta infligir daño aumentado un 60% con golpes a los objetivos |
34 | Daño adicional a los enemigos heridos | hit damage +% per 10% missing enemy life [20] |
34 | Eliminación de cargas | remove charges on hit % [100] |
46 | Aplica sangre corrupta | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] |
12 | Resiste hechizos | rare monster mod spell damage taken +% final [-50] |
12 | Bloquea ataques | 50% de probabilidad de bloquear el daño de ataques |
46 | Refleja algunos estados alterados | Refleja los estados alterados no dañinos |
46 | Refleja maleficios | 100% de probabilidad de reflejar maleficios |
6 | Aura de celeridad | Velocidad de ataque aumentada un 40% Velocidad de lanzamiento de hechizos aumentada un 40% Velocidad de movimiento aumentada un 30% |
6 | Aura de escudo de energía | Ganas el 40% de la vida máxima como escudo de energía máximo extra |
34 | Aplica una señal aleatoria | |
6 | Aura de precisión | Precisión global aumentada un 100% Probabilidad global de golpe crítico aumentada un 300% |
13 | Esbirros explotan con fuego al morir | |
13 | Esbirros explotan con hielo al morir | |
13 | Esbirros explotan con rayo al morir | |
18 | Vida compartida con esbirros treant | damage removed from pack minions before life or es % [50] rare pack minions are replaced with saplings [1] |
18 | Aplica Enredaderas acechantes | |
6 | Aura de entumecimiento | |
6 | Aura de daño físico extra | Daño físico global aumentado un 40% |
24 | Revive a los aliados cercanos al morir | cannot be dominated [1] corpse cannot be destroyed [1] monster raises after death [1] |
24 | Esbirros poderosos | |
24 | Revive esbirros constantemente | |
24 | Invoca no muertos | |
34 | Cura a los aliados y reprime la recuperación de enemigos | |
34 | Impide la recuperación por encima del 50% | No puedes recuperar vida ni escudo de energía por encima del 50% |
34 | Escudo de proximidad temporal | Velocidad de acción reducida un 25% Velocidad de recuperación del tiempo de recarga reducida un 60% Las penalidades sobre ti expiran un 40% más despacio cannot be damaged by things outside radius [32] |
34 | Devorador de almas | grant actor scale +% to aura owner on death [2] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [-2] soul is consumed on death [1] |
34 | Succiona maná e inflige daño de rayo | |
34 | Aura de invulnerabilidad | monster allies cannot take damage pulse owner [1] |
46 | Succiona cargas de frasco | Los frascos ganan -6 cargas cada 3 segundos |
68 | Gana un mod. cuando muere un esbirro | |
13 | Suelo electrificado al morir | |
13 | Suelo incendiado al morir | |
13 | Suelo incendiado al morir | |
13 | Suelo escarchado al morir | |
24 | Suelo consagrado | |
13 | Rastro de fuego | |
13 | Rastro de hielo | |
13 | Rastro de rayo | |
6 | Su escudo de energía explota | Ganas el 40% de la vida máxima como escudo de energía máximo extra |
13 | Descarga infernal al ser golpeado | |
13 | Descarga de nieve al ser golpeado | |
13 | Espejismo de relámpago al ser golpeado | |
18 | Prisión de hielo | |
18 | Orbe cáustico al morir | |
18 | Orbe cáustico al morir | |
24 | Tiende emboscadas | |
24 | Maldice | |
24 | Imágenes reflejadas | |
34 | Dispara morteros | |
34 | Explota cadáveres | |
34 | Coraza fundida | |
34 | Orbes explosivos | |
24 | Tormenta eléctrica | |
34 | Cristales explosivos al ser golpeado | |
34 | Esbirros de tótem de rayo | |
34 | Revive temporalmente | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [5000] |
39 | Se enfurece a medida que pierde vida | Daño aumentado un 40% Velocidad de ataque aumentada un 75% Velocidad de lanzamiento de hechizos aumentada un 75% Velocidad de movimiento aumentada un 40% Tamaño del personaje aumentado un 50% Daño recibido reducido un 30% |
46 | Resistencias adaptativas | cycling damage resistance % [75] |
46 | Crea un muñeco de vudú | |
68 | Crea muros de hielo y huye | |
68 | Tocado por Lunaris | Daño aumentado un 50% +30% a todas las resistencias elementales +20% de resistencia al caos 10% de reducción adicional de daño físico |
68 | Tocado por Solaris | Daño aumentado un 50% +30% a todas las resistencias elementales +20% de resistencia al caos 10% de reducción adicional de daño físico |
68 | Tocado por Arakaali | Daño aumentado un 50% +30% a todas las resistencias elementales +20% de resistencia al caos 10% de reducción adicional de daño físico |
68 | Tocado por el Rey del mar | Daño aumentado un 50% +30% a todas las resistencias elementales +20% de resistencia al caos 10% de reducción adicional de daño físico |
68 | Tocado por Tukohama | Daño aumentado un 50% +30% a todas las resistencias elementales +20% de resistencia al caos 10% de reducción adicional de daño físico |
68 | Tocado por Abberath | Daño aumentado un 50% +30% a todas las resistencias elementales +20% de resistencia al caos 10% de reducción adicional de daño físico |
68 | Tocado por Shakari | Daño aumentado un 50% +30% a todas las resistencias elementales +20% de resistencia al caos 10% de reducción adicional de daño físico |
68 | Tocado por Inocencia | Daño aumentado un 50% +40% a todas las resistencias elementales +25% de resistencia al caos 15% de reducción adicional de daño físico |
68 | Tocado por Kitava | Daño aumentado un 50% +40% a todas las resistencias elementales +25% de resistencia al caos 15% de reducción adicional de daño físico |
24 | Caminantes espirituales | monster spirit walker [1] |
24 | Potencia a los aliados | actor scale +% granted to pack members on death [10] maximum life +% granted to pack members on death [40] |
84 | Tocado por el Creador | |
1 |
# | Nombre |
---|---|
1 | Busca estatuas de Archnemesis Busca estatuas de Archnemesis en otras áreas para usar el modificador que has encontrado. |
2 | Aplica el modificador de Archnemesis Aplica el modificador de Archnemesis que has encontrado sobre el monstruo petrificado de una estatua de Archnemesis. |
3 | Misión completa Has potenciado a un monstruo petrificado en una estatua de Archnemesis. |
Archnemesis /29
Community Wiki
Archnemesis
We have been re-examining what role rare and magic monsters have in Path of Exile, regarding how often you should encounter rare and magic monsters, how difficult they should be to kill and how rewarding their deaths should be.
Previously, league content made fights hard by spawning a lot of rare monsters. In some cases, six to eight times the normal rate of rare monsters. Now that we have better mods available to make fights against rare monsters individually challenging, we have gone through the whole game and normalised the rate that rare monsters are spawned. Some leagues had quite large reductions in spawn rate. You won't encounter situations with dozens of rare monsters on screen at once anymore. Where necessary, we have rebalanced rewards to compensate.
In addition, Archnemesis modifiers have had their rewards reviewed. The number of mods directly correlates to increased item drop bonuses, and powerful modifiers that show up in the third and fourth mod slot use a new reward conversion system that stacks with the other drop bonuses and with player item rarity and quantity.
Details:
- Lowered the number of Rare and Magic Monsters encountered through various League encounters.
- Lowered the number of Rare Monsters spawned in the Summit, Gardens and Basilica Map Boss encounters.
- Lowered the number of Rare Monsters spawned in Doryani's Machinarium, and the number of Rare and Magic Monsters spawned in The Coward's Trial.
- Assembled Metamorphs no longer summon minions at various life thresholds.
- The Ritual Tribute from sacrificing Rare Monsters has been increased, to compensate for the reduced number of Rare Monsters now spawned.
- The Immune Response Atlas Notable Passive Skill now causes Blight Encounters in your Maps to spawn 50% more Non-Unique Monsters (previously 100%), and causes Blight Monsters in your Maps to spawn 100% faster (previously 150%).
- The Abyssal Army Atlas Notable Passive Skill now causes Abysses in your Maps to spawn 50% increased monsters (previously 100%).
- The Unspeakable Offensive Atlas Notable Passive Skill no longer causes Harbingers in your Maps to summon 60% more Minions.
- The Flash Breach Atlas Notable Passive Skill now causes Breaches in your Maps to have 20% increased Area of Effect (previously 30%), and 20% increased Monster density (previously 30%).
- During the campaign, Rare Monsters you encounter will only have one or two modifiers.
- In Maps, you'll stop encountering Rare Monsters with one modifier, and will mostly encounter Rare Monsters with two or three modifiers. It is also possible to encounter Rare Monsters with four modifiers again.
- Some of the more powerful Monster modifiers now use a special reward conversion system. For example, if you defeat a monster with the Corrupter mod, all of its drops become corrupted. The Solaris-touched mod converts all of its item drops to maps. The Kitava-touched mod will cause the rarity of its drops to be upgraded by one tier, so magic becomes rare, rare becomes unique, etc). If you're lucky, you can find these conversion modifiers on both the third and fourth mod of a rare monster. This causes them to stack together. So if you kill a four-mod rare monster with both the Entangler and Kitava-touched mods on it, its heavily juiced drops will also be converted to jewels with their rarity upgraded by a tier. Due to the high amount of inherent item rarity that four-mod monsters have, this may result in several unique jewels. This conversion system is fully compatible with your item rarity and quantity bonuses, as well as the drop bonuses from all other archnemesis mods.
The Valley of Darkness Atlas Keystone Passive Skill has been removed as a result of these changes to Rare Monster modifiers. The Stream of Consciousness Keystone has taken up Valley Of Darkness's position on the Atlas Tree.
Magic monsters have a restricted list of archnemesis modifiers compared to rare monsters, but this list still includes many modifiers which can spawn threats external to the monsters themselves, such as ground effects or volatile orbs. These external threats can feel overwhelming due to magic monsters being more numerous than rare monsters.
We have toned down the modifiers that can spawn on magic monsters so that more of them are stat-based bonuses that aren't too spammy. All monsters in an instance that are the same or very similar will have the same magic monster modifier, rather than rolling a different Archnemesis modifier for each monster.
Details:
- The following Monster modifiers can no longer appear on Magic Monsters that aren't in packs: Consecrator, Empowered Elements, Flame Strider, Frost Strider, and Storm Strider.
- The Corpse Detonator, Ice Prison, and Mirror Image Monster modifiers can no longer appear on Magic Monsters.
- Magic Monsters with the Storm Strider modifier no longer trigger a Lightning Mirage when Hit.
- Magic Monsters with the Flame Strider modifier no longer trigger an Inferno Bolt when Hit.
- Magic Monsters with the Frost Strider modifier no longer trigger a Snow Bolt when Hit.
- Magic Monsters with the Sentinel modifier no longer trigger a Delayed Reckoning when Hit.
- Magic Monsters with the Assassin modifier no longer teleport to distant Enemies creating a Smoke Cloud.
The following Archnemesis modifiers have been renamed to make their function slightly more clear from their name:
- Evocationist has been renamed to Prismatic.
- Dynamo has been renamed to Electrocuting.
Problem: Monsters with block chance generally take a small percentage of incoming damage when they block rather than no damage at all, to prevent blocking feeling too punishing for players. However, Archnemesis modifiers that grant block chance prevent 100% of blocked damage.
Solution: Monsters with the Sentinel and Benevolent Guardian Archnemesis modifiers now take 20% of damage from hits they block.
Problem: Multiple Archnemesis modifiers provide stun immunity to monsters. This is too high a concentration of stun immunity for stun-focused builds.
Solution: Change two of the three Archnemesis modifiers that grant stun immunity to instead grant increased stun threshold.
Details:
- The Steel-Infused and Bonebreaker Archnemesis modifiers now grant monsters 250% increased Stun Threshold instead of Cannot be Stunned. The Juggernaut modifier still grants Cannot be Stunned.
Name | Lvl. | Effect(s) | Reward |
---|---|---|---|
Steel-infused | 1 | Overwhelm 10% Physical Damage Reduction
40% increased Physical Damage 50% additional Physical Damage Reduction 250% increased Stun Threshold |
|
Flameweaver | 1 | 25% of Physical Damage Converted to Fire Damage
50% of Physical Damage as Extra Fire Damage 50% increased Fire Damage +50% to Fire Resistance +10% to maximum Fire Resistance 80% reduced effect of Scorch Inflicts Fire Exposure on Hit (10%) |
|
Stormweaver | 1 | 25% of Physical Damage Converted to Lightning Damage
50% of Physical Damage as Extra Lightning Damage 50% increased Lightning Damage +50% to Lightning Resistance +10% to maximum Lightning Resistance 80% reduced effect of Lightning Ailments Inflicts Lightning Exposure on Hit (10%) |
|
Frostweaver | 1 | 25% of Physical Damage Converted to Cold Damage
50% of Physical Damage as Extra Cold Damage 50% increased Cold Damage +50% to Cold Resistance +10% to maximum Cold Resistance 80% reduced effect of Cold Ailments Inflicts Cold Exposure on Hit (10%) |
|
Gargantuan | 1 | 20% increased Damage
40% increased maximum Life 80% increased Area of Effect 40% increased Character Size |
|
Hasted (magic) | 6 | 40% increased Movement Speed
100% increased Evasion Rating 30% increased Attack and Cast Speed Gain Frenzy Charges on Hit |
|
Hasted (rare) | 6 | 40% increased Movement Speed
100% increased Evasion Rating 30% increased Attack and Cast Speed Gain Frenzy Charges on Hit Nearby Allies have 30% increased Attack and Cast Speed Nearby Allies have 40% increased Movement Speed |
|
Chaosweaver | 6 | 25% of Physical Damage Converted to Chaos Damage
15% of Non-Chaos Damage as extra Chaos Damage +40% to Chaos Resistance +10% to maximum Chaos Resistance Immune to Wither |
|
Arcane Buffer (magic) | 6 | 50% faster start of Energy Shield Recharge
Chaos Damage taken does not bypass Energy Shield When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players) Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield |
|
Arcane Buffer (rare) | 6 | 150% faster start of Energy Shield Recharge
Chaos Damage taken does not bypass Energy Shield When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players) Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield |
|
Echoist | 6 | Skills Repeat two additional times
200% increased Attack and Cast Speed Stunned for 1.5 seconds after using a Skill Travel skills repeat in the same direction |
|
Sentinel | 6 | 50% chance to Block Attack Damage
50% chance to Block Spell Damage +10% to maximum Chance to Block Attack Damage +10% to maximum Chance to Block Spell Damage Monsters take 20% of damage from blocked hits |
|
Sentinel (rare) | 6 | 50% chance to Block Attack Damage
50% chance to Block Spell Damage +10% to maximum Chance to Block Attack Damage +10% to maximum Chance to Block Spell Damage Triggers a Delayed Reckoning when Hit (1.5 second Cooldown) Monsters take 20% of damage from blocked hits |
|
Splinterer | 6 | Skills fire 4 additional Projectiles
30% increased Projectile Damage 50% chance to Avoid Projectiles |
|
Deadeye (magic) | 13 | Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark
20% increased Damage 60% less Damage taken if you have not been Hit Recently 200% increased Evasion Rating if you have been Hit Recently 100% increased Accuracy Rating |
|
Deadeye (rare) | 13 | Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark
20% increased Damage 60% less Damage taken if you have not been Hit Recently 200% increased Evasion Rating if you have been Hit Recently 100% increased Accuracy Rating 100% increased Critical Strike Chance Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance |
|
Electrocuting | 13 | Hits always Shock
All Damage can Shock 25% increased effect of Shock 50% increased Shock Duration on Enemies 80% reduced effect of Lightning Ailments |
|
Vampiric | 13 | 100% of Damage Leeched as Life
Life Leech effects are not removed on Full Life 200% increased total Recovery per second from Life Leech 25% increased Damage while Leeching Enemies Cannot Leech Life, Mana, or Energy Shield From you |
|
Overcharged | 13 | +1 to Maximum Frenzy, Power and Endurance Charges
Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds |
|
Flame Strider | 13 | 50% of Physical Damage Converted to Fire Damage
25% of Physical Damage as Extra Fire Damage 30% increased Fire Damage +40% to Fire Resistance 80% reduced effect of Scorch Ignite on Hit 200% increased Ignite Damage Leaves a Trail of Burning Ground Trigger Inferno Bolt when Hit (0.5s global cooldown) Rare Minions create Flame Beacons on Death |
|
Flame Strider (rare) | 13 | 50% of Physical Damage Converted to Fire Damage
25% of Physical Damage as Extra Fire Damage 30% increased Fire Damage +40% to Fire Resistance 80% reduced effect of Scorch Ignite on Hit 200% increased Ignite Damage Leaves a Trail of Burning Ground Rare Minions create Flame Beacons on Death |
|
Frost Strider | 13 | 50% of Physical Damage Converted to Cold Damage
25% of Physical Damage as Extra Cold Damage 30% increased Cold Damage +40% to Cold Resistance 200% increased Chill Effect 80% reduced effect of Cold Ailments Leaves a Trail of Chilled Ground Rare Minions create Frost Beacons on Death |
|
Frost Strider (rare) | 13 | 50% of Physical Damage Converted to Cold Damage
25% of Physical Damage as Extra Cold Damage 30% increased Cold Damage +40% to Cold Resistance 200% increased Chill Effect 80% reduced effect of Cold Ailments Leaves a Trail of Chilled Ground Trigger Snow bolt when Hit (1s cooldown, 0.75s global cooldown) Rare Minions create Frost Beacons on Death |
|
Storm Strider | 13 | 50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage 30% increased Lightning Damage +40% to Lightning Resistance 80% reduced effect of Lightning Ailments Leaves a Trail of Shocked Ground Trigger Lightning Mirage when Hit (0.75s cooldown, 0.75s global cooldown) Rare Minions create Lightning Beacons on Death |
|
Storm Strider (rare) | 13 | 50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage 30% increased Lightning Damage +40% to Lightning Resistance 80% reduced effect of Lightning Ailments Leaves a Trail of Shocked Ground Rare Minions create Lightning Beacons on Death |
|
Ice Prison (rare) | 18 | 50% of Physical Damage Converted to Cold Damage
25% of Physical Damage as Extra Cold Damage 30% increased Cold Damage +40% to Cold Resistance 50% reduced effect of Cold Ailments 25% additional Physical Damage Reduction Periodically creates a barrier of Ice around the player for 3 seconds (5 second cooldown, 5 second global cooldown) |
|
Entangler | 18 | Poison on Hit
All damage from Hits can Poison +30% to Chaos Resistance Applies Thorned Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown) Moving will break the Vines over time Travel Skills will break all Vines instantly |
Dropped items are converted to jewels |
Toxic (magic) | 18 | Poison on Hit
All damage from Hits can Poison 30% increased Poison Damage 30% increased Poison Duration +40% to Chaos Resistance against Damage over Time 50% chance to create a Toxic Volatile on death that chases the player, accelerating over time Toxic Volatiles create Caustic Ground after exploding |
|
Toxic (rare) | 18 | Poison on Hit
All damage from Hits can Poison 30% increased Poison Damage 30% increased Poison Duration +40% to Chaos Resistance against Damage over Time Creates Toxic Volatiles on death that chases the player, accelerating over time Toxic Volatiles create Caustic Ground after exploding |
|
Treant Horde | 18 | Rare pack minions are replaced with Powerful Spriggans
50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster |
|
Bloodletter (magic) | 18 | Attacks cause Bleeding
50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Damage taken from Physical Damage over Time 30% reduced Movement Speed |
|
Bloodletter (rare) | 24 | Attacks cause Bleeding
50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Damage taken from Physical Damage over Time 30% reduced Movement Speed Nearby Enemies are Maimed with 30% reduced Movement Speed |
|
Bonebreaker (magic) | 24 | 50% reduced Enemy Stun Threshold
25% chance to Double Stun Duration 40% reduced Attack and Cast Speed 20% increased Character Size 100% increased Global Accuracy Rating 250% increased Stun Threshold 60% increased Global Physical Damage Extra gore |
|
Bonebreaker (rare) | 24 | Always Stuns Enemies on Hit
25% chance to Double Stun Duration 30% reduced Attack and Cast Speed 20% increased Character Size 100% increased Global Accuracy Rating 250% increased Stun Threshold 40% increased Global Physical Damage Nearby Allies have 40% increased Global Physical Damage Extra gore |
|
Juggernaut | 24 | 20% increased Damage
+2 to Maximum Endurance Charges Gain 2 Endurance Charges every second if you've been Hit Recently 30% increased Area of Effect 15% increased Character Size Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value Cannot be Stunned (note: cannot be found on Blighted Monsters) |
|
Soul Conduit | 24 | Up to 30 nearby monsters are raised to fight again on Death
Corpse cannot be destroyed Cannot be Dominated (note: cannot appear on Ritual Monsters) |
|
Consecrator | 24 | Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown)
Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses Take 30% reduced Elemental Damage while on Consecrated Ground |
|
Frenzied | 24 | Every 9 seconds become Frenzied for 5 seconds
40% increased Damage while Frenzied 25% increased Action Speed while Frenzied 50% reduced Damage Taken while Frenzied |
|
Assassin (magic) | 24 | All hits are Critical Strikes
Blind on Hit 100% increased Blind Effect 70% reduced Extra Damage from Critical Strikes |
|
Assassin (rare) | 24 | All hits are Critical Strikes
Blind on Hit 100% increased Blind Effect 70% reduced Extra Damage from Critical Strikes Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown) |
|
Necromancer | 24 | Rare Minions have 40% increased Damage
Rare Minions have 150% increased maximum Life 30% increased maximum Life 10% of Non-Chaos Damage as extra Chaos Damage Summons Skeletons and Zombies |
Dropped Quality items converted to 20x Quality Currency |
Hexer | 24 | Hexproof
Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability |
|
Mirror Image (rare) | 24 | Periodically creates several clones (8 second cooldown)
Clones disappear after 5 seconds and do not drop items or grant experience Clones do not inherit mods from the original monster (note: cannot appear on Ritual Monsters) |
Dropped items are duplicated |
Spirit Walkers (magic) | 24 | Pack spawns with apparitions of each monster
Monster gives 175% reduced Experience on death (Hidden) 350% reduced Quantity of Items dropped by this Monster (Hidden) |
|
Union of Souls (magic) | 24 | 30% increased maximum Life
20% increased Area of Effect 15% increased Character Size Pack monsters gain 10% increased Character Size on death Pack monsters gain 40% increased Maximum Life on death |
|
Storm Herald | 24 | 50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage 30% increased Lightning Damage +40% to Lightning Resistance 50% reduced effect of Lightning Ailments Casts Lightning Storms targeting Enemies |
|
Prismatic (magic) | 24 | Hits always Ignite
Hits always Shock All Damage can Ignite All Damage can Shock All Damage with Hits can Chill +50% to all Elemental Resistances 60% of Physical Damage as Extra Damage of a random Element |
|
Bombardier | 34 | Skills fire 2 additional Projectiles
Skills Chain 2 additional times Projectiles have 20% chance to be able to Chain when colliding with terrain Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets Periodically Fires a Nova of Fire Mortars (6 second cooldown) |
|
Malediction | 34 | Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed | |
Rejuvenating | 34 | Regenerate 2% of Life per second
20% increased maximum Life Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds Healing Nova applies a debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown) Healing Nova does not affect itself Healing Nova cannot be used if the Monster with this modifier is on full life |
|
Executioner | 34 | 15% Damage with Hits per 10% missing Enemy Life
Immune to Culling Strike Nearby Enemies cannot Recover Life or Energy Shield to above 50% |
|
Temporal Bubble | 34 | Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius
Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower |
Dropped items are fully linked |
Soul Eater | 34 | Gains Souls when nearby allies die
Each Soul grants 5% increased Damage, Attack Speed and Cast Speed Each Soul grants 1% increased Character Size Summons a Shackled Phantasm monster every 4 seconds |
Dropped items are fully linked |
Corpse Detonator (rare) | 34 | +40% to Fire Resistance
Creates Corpses nearby (10 second cooldown) Ignites nearby Corpses, detonating them after a short duration |
Dropped items are converted to Rings |
Magma Barrier | 34 | 50% of Physical Damage Converted to Fire Damage
25% of Physical Damage as Extra Fire Damage 30% increased Fire Damage +40% to Fire Resistance 25% additional Physical Damage Reduction Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount When the Magma Barrier is depleted it explodes for massive Fire Damage Barrier returns 10 seconds after exploding Periodically spawns Volatile Flamebloods that chases the player while within 70 units of a player, accelerating over time (9 second cooldown) |
Dropped items have maximum sockets |
Incendiary | 34 | Hits always Ignite
All Damage can Ignite 25% increased Ignite Duration 100% increased Ignite Damage +50% to Fire Resistance 60% less Duration of Ignites on Self |
|
Crystal-skinned | 34 | +50% to all Elemental Resistances
40% of Physical Damage as Extra Damage of a random Element Fires crystals under Players when they hit you (0.2 second cooldown) Crystals deal no damage and despawn after 12 seconds Crystals charge up and explode on death, dealing Cold damage |
Dropped items are converted to Gems |
Mana Siphoner | 34 | 50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage 30% increased Lightning Damage +40% to Lightning Resistance 50% reduced effect of Lightning Ailments Surrounded by a Mana Siphoning Ring Aura Enemies in the Aura take Lightning Damage Over Time and lose Mana every second Enemies standing inside the Ring are not affected by the Aura |
Dropped items are converted to Amulets |
Heralding Minions (rare) | 34 | Rare pack Minions spawn up to 5 Invulnerable Totems on death that cast a Lightning Nova Spell
Totems can use Lightning Warp Totems despawn on death |
|
Heralds of the Obelisk (magic) | 34 | Minions spawn Invulnerable Totems on death that cast various Lightning spells
Totems despawn on death |
|
Benevolent Guardian | 34 | Applies an Immunity buff to nearby allies for a short duration
Immunity buff is removed on death Allies with Immunity cannot gain Immunity 30% chance to Block Attack Damage 30% chance to Block Spell Damage Monsters take 20% of damage from blocked hits |
|
Final Gasp | 34 | Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds
Corpse cannot be destroyed Cannot be Dominated (note: cannot appear on Ritual Monsters) |
|
Berserker | 39 | Gains Increased Damage with life lost up to 40% at zero life
Gains Increased Movement Speed with life lost up to 40% at zero life Gains Increased Attack and Cast Speed with life lost up to 75% at zero life Gains reduced Damage Taken with life lost up to 30% at zero life Gains increased Character Size with life lost up to 50% at zero life Immune to Culling Strike |
|
Prismatic (rare) | 46 | Hits always Ignite
Hits always Shock All Damage can Ignite All Damage can Shock All Damage with Hits can Chill +50% to all Elemental Resistances 60% of Physical Damage as Extra Damage of a random Element Nearby allies have +50% to all Elemental Resistances |
|
Drought Bringer | 46 | Regenerate 1.5% of Life per second
Removes a Power, Frenzy or Endurance charges on Hit Nearby Enemies' Flasks lose 6 Charges every 3 seconds Nearby Enemies cannot gain Flask Charges |
Dropped items are converted to Utility Flasks |
Corrupter | 46 | Inflicts Corrupted Blood on Hit
Inflicts Corrupted Blood when Hit Corrupted Blood lasts for 4 seconds |
Dropped items are corrupted |
Empowered Elements | 46 | Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos
While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type Fire Affinity grants 100% of Physical Damage as Extra Fire Damage Cold Affinity grants 100% of Physical Damage as Extra Cold Damage Lightning Affinity grants 100% of Physical Damage as Extra Lightning Damage Physical Affinity grants 60% increased Physical Damage Chaos Affinity grants 30% of Physical Damage as Extra Chaos Damage |
Dropped items are Fractured |
Effigy | 46 | Summons an Effigy of a targeted player at the player's location (10 second cooldown)
Effigy links to the target player Effigy is immune to damage for 2 seconds after linking to a player While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage Effigy can taunt other Enemies to attack it 2 seconds after linking to the player Running away from the Effigy will sever the link between itself and the player |
Dropped items have all White Sockets |
Empowering Minions | 60 | Rare Minions have 30% increased Damage
Rare Minions have 100% increased maximum Life Gain a random common Archnemesis Mod when a Rare Minion dies (maximum of 3) |
Dropped items have maximum sockets |
Permafrost | 68 | 35% chance to Freeze on Hit
All damage can Freeze 25% increased Freeze Duration 80% reduced effect of Cold Ailments Creates areas of Vortex ground |
|
Trickster | 68 | +100% chance to Suppress Spell Damage
Prevent +10% of Suppressed Spell Damage 50% less Damage Over Time Taken Non-Damaging Ailments Reflection Every 8 seconds Flee for 4 seconds While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown) While not fleeing take 50% less damage over time (note: cannot be found on Magic or Rare Monsters in the Azurite Mine or on Essence Monolith monsters) |
|
Opulent | 68 | 5000% increased Quantity of Items Dropped
20000% increased Rarity of Items Dropped Creates Cursed Urns which can contain valuable loot but apply Gambler's Greed for 10 seconds Gambler's Greed increases damage taken by 20% and reduces action speed by 10% per stack (maximum 5 stacks) (note: cannot appear on Ritual Monsters) |
|
Lunaris-touched | 73 | 50% increased Damage
+60% to Cold Resistance 10% additional Physical Damage Reduction Spawns apparitions of Lunaris which use their skills |
Dropped items are converted to currency based on Rarity |
Solaris-touched | 73 | 50% increased Damage
+60% to Fire Resistance 10% additional Physical Damage Reduction Spawns apparitions of Solaris which use their skills |
Dropped items are converted to currency based on Rarity |
Arakaali-touched | 73 | 50% increased Damage
+50% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Arakaali which use their skills |
Dropped items are converted to divination cards |
Brine King-touched | 73 | 50% increased Damage
+60% to Cold Resistance 20% additional Physical Damage Reduction Spawns apparitions of the Bring King which use their skills |
Dropped items are converted to divination cards |
Tukohama-touched | 73 | 50% increased Damage
+60% to Fire Resistance 20% additional Physical Damage Reduction Spawns apparitions of Tukohama which use their skills |
Dropped items are converted to maps |
Abberath-touched | 73 | 50% increased Damage
+60% to Fire Resistance 15% additional Physical Damage Reduction Spawns apparitions of Abberath which use their skills |
Dropped items are converted to maps |
Shakari-touched | 73 | 50% increased Damage
+50% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Shakari which use their skills |
Dropped items are converted to currency based on Rarity |
Innocence-touched | 77 | 50% increased Damage
+40% to all Elemental Resistances 15% additional Physical Damage Reduction Spawns apparitions of Innocence which use their skills |
Dropped items are converted to scarabs based on Rarity |
Kitava-touched | 77 | 50% increased Damage
+30% to all Elemental Resistances 25% additional Physical Damage Reduction Spawns apparitions of Kitava which use their skills |
Drops are one rarity tier higher (e.g. magic becomes rare, rare becomes unique, etc) |
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