Monster Mods /201
레벨이름Description
18맹독성중독 지속시간 30% 증가
명중 시 중독 유발
중독 피해 30% 증가
모든 명중 피해가 중독 유발
지속 피해 대응 카오스 저항 +25%
6혼돈술사카오스 저항 +40%
물리 피해의 25%를 카오스 피해로 전환
비-카오스 피해의 15%를 추가 카오스 피해로 획득
self wither duration +% [-60]
1서리술사냉기 피해 50% 증가
냉기 저항 +50%
물리 피해의 50%를 추가 냉기 피해로 획득
물리 피해의 25%를 냉기 피해로 전환
명중 시 냉기 노출 유발
cold ailment effect on self +% [-50]
68만년설적에게 적용되는 동결 지속시간 25% 증가
35%의 확률로 동결 유발
모든 피해가 동결 유발
cold ailment effect on self +% [-80]
6가속공격 속도 30% 증가
시전 속도 30% 증가
회피 100% 증가
이동 속도 40% 증가
13명사수피해 20% 증가
일반 정확도 100% 증가
일반 치명타 확률 100% 증가
34포격수스킬 연쇄 +2
스킬이 투사체 2개 추가 발사
투사체가 지형과 충돌 시 20%의 확률로 연쇄
투사체 이동 거리가 멀어질수록
대상 명중 시 피해 최대 60% 증가
1화염술사화염 피해 50% 증가
화염 저항 +50%
물리 피해의 50%를 추가 화염 피해로 획득
물리 피해의 25%를 화염 피해로 전환
명중 시 화염 노출 유발
scorch ailment effect on self +% [-50]
34방화플레이어가 적중 시 항상 점화 유발
적에게 적용되는 점화 지속시간 25% 증가
모든 피해가 점화 유발
additional fire resistance against damage over time % [30]
ignite damage +% [100]
6비전 강화에너지 보호막 재충전 시작 속도 150% 가속
받는 카오스 피해가 에너지 보호막에 막힘
최대 생명력의 40%를 추가 에너지 보호막 최대치로 획득
6메아리꾼
1폭풍술사번개 피해 50% 증가
번개 저항 +50%
물리 피해의 50%를 추가 번개 피해로 획득
물리 피해의 25%를 번개 피해로 전환
명중 시 번개 노출 유발
lightning ailment effect on self +% [-50]
13전기 처형의플레이어가 적중 시 항상 감전 유발
적에게 적용되는 감전 지속시간 50% 증가
모든 피해가 감전 유발
감전 효과 25% 증가
lightning ailment effect on self +% [-80]
24뼈 분쇄자일반 물리 피해 40% 증가
일반 정확도 100% 증가
명중 시 항상 기절 유발
공격 및 시전 속도 30% 감소
캐릭터 크기 20% 증가
기절 한계치 250% 증가
25%의 확률로 기절 지속시간 2배
잔인함
24사혈자공격 시 출혈 유발
출혈 피해 50% 증가
출혈 지속시간 25% 증가
받는 지속 물리 피해 25% 감소
1강철 주입일반 물리 피해 40% 증가
받는 물리 피해 30% 추가 감소
물리 피해 감소의 10% 압도
기절 한계치 250% 증가
blood and armour type override robot [1]
1가르강튀아피해 20% 증가
최대 생명력 40% 증가
효과 범위 80% 증가
캐릭터 크기 40% 증가
39광전사피해 40% 증가
공격 속도 75% 증가
시전 속도 75% 증가
이동 속도 40% 증가
캐릭터 크기 50% 증가
받는 피해 30% 감소
immune to culling strike [1]
6파수꾼50%의 확률로 공격 피해를 막아냄
50%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 20%를 받음
24거수피해 20% 증가
효과 범위 30% 증가
캐릭터 크기 15% 증가
기절할 수 없음
동작 속도가 기본 수치 밑으로 내려가지 않음
이동 속도가 기본 수치 밑으로 내려가지 않음
최근 4초 이내 피격된 경우 1초마다 인내 충전 2개 획득
13흡혈생명력을 흡수하는 동안 피해 25% 증가
피해의 100%를 생명력으로 흡수
생명력 흡수로 인한 초당 총 회복량 200% 증가
적이 플레이어의 생명력을 흡수할 수 없음
점유되지 않은 생명력이 찼을 때 생명력 흡수 효과가 제거되지 않음
자신의 에너지 보호막을 적이 흡수할 수 없음
13과충전
24영혼 도관cannot be dominated [1]
corpse cannot be destroyed [1]
monster raises after death [1]
68풍요떨어지는 아이템 수량 10000% 증가
떨어지는 아이템 희귀도 20000% 증가
34악담이동 속도 20% 감소
받는 피해 30% 증가
hellscape monster damage +% final [-30]
24축성자
24격분
34인도하는 소환수
68강화하는 소환수buff impl stat [3]
dropped items have maximum sockets [1]
24암살자치명타로 받는 추가 피해 50% 감소
모든 명중 시 치명타
명중 시 100%의 일반 확률로 적 실명 유발
실명 효과 100% 증가
68협잡꾼억제된 주문 피해의 +10% 방지
주문 피해 억제 확률 +100%
몬스터가 주는 경험치 20000% 증가
비-피해 상태 이상 반사
moment of respite damage taken over time +% final [-50]
24강령술사최대 생명력 30% 증가
비-카오스 피해의 10%를 추가 카오스 피해로 획득
dropped quality items converted to 20 quality currency [1]
34회춘최대 생명력 20% 증가
1초마다 생명력의 2% 재생
34집행자50% 이상으로 생명력 또는 에너지 보호막 회복 불가
hit damage +% per 10% missing enemy life [15]
immune to culling strike [1]
24사술사사술 방지
46가뭄 인도자1초마다 생명력의 1.5% 재생
3초마다 플라스크 -6 충전
dropped items are converted to utility flasks [1]
remove enemy flask charge on hit % chance [100]
18얽는 자카오스 저항 +25%
명중 시 중독 유발
모든 명중 피해가 중독 유발
dropped items are converted to jewels [1]
34시간의 거품동작 속도 25% 감소
재사용 대기시간 회복 속도 60% 감소
플레이어에게 적용되는 디버프가 40% 더 느리게 만료됨
cannot be damaged by things outside radius [32]
dropped items are fully linked [1]
18나무인간 떼damage removed from pack minions before life or es % [50]
rare pack minions are replaced with saplings [1]
13서리 질주자냉기 피해 30% 증가
냉기 저항 +40%
물리 피해의 25%를 추가 냉기 피해로 획득
물리 피해의 50%를 냉기 피해로 전환
냉각 효과 200% 증가
cold ailment effect on self +% [-50]
18얼음 감옥냉기 피해 30% 증가
냉기 저항 +40%
물리 피해의 25%를 추가 냉기 피해로 획득
물리 피해의 50%를 냉기 피해로 전환
받는 물리 피해 20% 추가 감소
cold ailment effect on self +% [-50]
34영혼 포식자dropped items are fully linked [1]
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
13화염 질주자화염 피해 30% 증가
화염 저항 +40%
플레이어가 적중 시 항상 점화 유발
물리 피해의 25%를 추가 화염 피해로 획득
물리 피해의 50%를 화염 피해로 전환
ignite damage +% [200]
scorch ailment effect on self +% [-50]
34시체 폭파자화염 저항 +40%
dropped items are converted to rings [1]
46분광모든 원소 저항 +50%
플레이어가 적중 시 항상 점화 유발
플레이어가 적중 시 항상 감전 유발
모든 적중 피해가 냉각 유발
물리 피해의 60%를 무작위 원소 피해로 추가
모든 피해가 점화 유발
모든 피해가 감전 유발
34마그마 장벽화염 피해 30% 증가
화염 저항 +40%
물리 피해의 25%를 추가 화염 피해로 획득
물리 피해의 25%를 화염 피해로 전환
받는 물리 피해 25% 추가 감소
dropped items have maximum sockets [1]
24거울상dropped items are duplicated [1]
13폭풍 질주자번개 피해 30% 증가
번개 저항 +40%
물리 피해의 25%를 추가 번개 피해로 획득
물리 피해의 50%를 번개 피해로 전환
lightning ailment effect on self +% [-50]
34마나 착취자번개 피해 30% 증가
번개 저항 +40%
물리 피해의 25%를 추가 번개 피해로 획득
물리 피해의 50%를 번개 피해로 전환
dropped items are converted to amulets [1]
lightning ailment effect on self +% [-50]
46타락자base corrupt blood when hit % average damage to deal per minute per stack [60]
corrupted blood on hit % average damage to deal per minute per stack [120]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
dropped items are corrupted [1]
34자애로운 수호자30%의 확률로 공격 피해를 막아냄
30%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 20%를 받음
monster allies cannot take damage pulse owner [1]
34결정 가죽모든 원소 저항 +40%
물리 피해의 40%를 무작위 원소 피해로 추가
dropped items are converted to gems [1]
46원소 강화dropped items are fractured [1]
46제웅dropped items have all white sockets [1]
68루나리스의 손길에 닿은피해 50% 증가
모든 원소 저항 +30%
카오스 저항 +20%
받는 물리 피해 10% 추가 감소
dropped items are converted to currency based on rarity [1]
68솔라리스의 손길에 닿은피해 50% 증가
모든 원소 저항 +30%
카오스 저항 +20%
받는 물리 피해 10% 추가 감소
dropped items are converted to currency based on rarity [1]
68아라칼리의 손길에 닿은피해 50% 증가
모든 원소 저항 +30%
카오스 저항 +20%
받는 물리 피해 10% 추가 감소
희귀도 등급이 있는 떨어지는 아이템이 점술 카드로 변환
68염수왕의 손길에 닿은피해 50% 증가
모든 원소 저항 +30%
카오스 저항 +20%
받는 물리 피해 10% 추가 감소
희귀도 등급이 있는 떨어지는 아이템이 점술 카드로 변환
68투코하마의 손길에 닿은피해 50% 증가
모든 원소 저항 +30%
카오스 저항 +20%
받는 물리 피해 10% 추가 감소
희귀도 등급이 있는 떨어지는 아이템이 지도로 변환
68아버라스의 손길에 닿은피해 50% 증가
모든 원소 저항 +30%
카오스 저항 +20%
받는 물리 피해 10% 추가 감소
희귀도 등급이 있는 떨어지는 아이템이 지도로 변환
68샤카리의 손길에 닿은피해 50% 증가
모든 원소 저항 +30%
카오스 저항 +20%
받는 물리 피해 10% 추가 감소
dropped items are converted to currency based on rarity [1]
68이노센스의 손길에 닿은피해 50% 증가
모든 원소 저항 +40%
카오스 저항 +25%
받는 물리 피해 15% 추가 감소
희귀도 등급이 있는 떨어지는 아이템이 갑충석으로 변환
68키타바의 손길에 닿은피해 50% 증가
모든 원소 저항 +40%
카오스 저항 +25%
받는 물리 피해 15% 추가 감소
dropped items are one rarity higher [1]
18사혈자공격 시 출혈 유발
출혈 피해 50% 증가
출혈 지속시간 25% 증가
받는 지속 물리 피해 25% 감소
34오벨리스크의 전령들monster spawn bloodlines ghost totem on death [1]
24혼백 보행자단몬스터가 주는 경험치 175% 감소
떨어지는 아이템 수량 -350% 증가
monster spirit walker [1]
24영혼의 결합최대 생명력 30% 증가
효과 범위 20% 증가
캐릭터 크기 15% 증가
actor scale +% granted to pack members on death [10]
maximum life +% granted to pack members on death [40]
68아바소스의 공허유충피해 50% 증가
모든 원소 저항 +50%
카오스 저항 +35%
받는 물리 피해 40% 추가 감소
monster voidspawn [1]
24태풍 전령번개 피해 30% 증가
번개 저항 +40%
물리 피해의 25%를 추가 번개 피해로 획득
물리 피해의 50%를 번개 피해로 전환
lightning ailment effect on self +% [-50]
34마지막 헐떡임cannot be dominated [1]
corpse cannot be destroyed [1]
retaliation godmode ghost duration ms [5000]
6비전 강화에너지 보호막 재충전 시작 속도 50% 가속
받는 카오스 피해가 에너지 보호막에 막힘
최대 생명력의 40%를 추가 에너지 보호막 최대치로 획득
24분광모든 원소 저항 +50%
플레이어가 적중 시 항상 점화 유발
플레이어가 적중 시 항상 감전 유발
모든 적중 피해가 냉각 유발
물리 피해의 60%를 무작위 원소 피해로 추가
모든 피해가 점화 유발
모든 피해가 감전 유발
13명사수피해 30% 증가
일반 정확도 100% 증가
일반 치명타 확률 100% 증가
6가속공격 속도 30% 증가
시전 속도 30% 증가
회피 100% 증가
이동 속도 40% 증가
24뼈 분쇄자일반 물리 피해 60% 증가
일반 정확도 100% 증가
적 기절 한계치 50% 감소
공격 및 시전 속도 40% 감소
캐릭터 크기 20% 증가
기절 한계치 250% 증가
25%의 확률로 기절 지속시간 2배
잔인함
6분열자스킬이 투사체 4개 추가 발사
투사체 피해 30% 증가
30%의 확률로 투사체 긴급회피
68만년설20%의 확률로 동결 유발
모든 피해가 동결 유발
cold ailment effect on self +% [1]
18맹독성중독 지속시간 30% 증가
명중 시 중독 유발
중독 피해 30% 증가
모든 명중 피해가 중독 유발
지속 피해 대응 카오스 저항 +25%
34방화플레이어가 적중 시 항상 점화 유발
적에게 적용되는 점화 지속시간 25% 증가
모든 피해가 점화 유발
additional fire resistance against damage over time % [30]
ignite damage +% [100]
13전기 처형의플레이어가 적중 시 항상 감전 유발
적에게 적용되는 감전 지속시간 50% 증가
모든 피해가 감전 유발
감전 효과 25% 증가
lightning ailment effect on self +% [-80]
24축성자
13화염 질주자화염 피해 30% 증가
화염 저항 +40%
플레이어가 적중 시 항상 점화 유발
물리 피해의 25%를 추가 화염 피해로 획득
물리 피해의 50%를 화염 피해로 전환
ignite damage +% [200]
scorch ailment effect on self +% [-50]
13서리 질주자냉기 피해 30% 증가
냉기 저항 +40%
물리 피해의 25%를 추가 냉기 피해로 획득
물리 피해의 50%를 냉기 피해로 전환
냉각 효과 200% 증가
cold ailment effect on self +% [-50]
13폭풍 질주자번개 피해 30% 증가
번개 저항 +40%
물리 피해의 25%를 추가 번개 피해로 획득
물리 피해의 50%를 번개 피해로 전환
lightning ailment effect on self +% [-50]
46타락자base corrupt blood when hit % average damage to deal per minute per stack [60]
corrupted blood on hit % average damage to deal per minute per stack [120]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
dropped items are corrupted [0]
6파수꾼50%의 확률로 공격 피해를 막아냄
50%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
6명중 시 타쇄명중 시 타쇄
1추가 화염 피해 및 노출물리 피해의 50%를 추가 화염 피해로 획득
명중 시 화염 노출을 유발하여 화염 저항 -25% 적용
1추가 냉기 피해 및 노출물리 피해의 50%를 추가 냉기 피해로 획득
명중 시 냉기 노출을 유발하여 냉기 저항 -25% 적용
1추가 번개 피해 및 노출물리 피해의 50%를 추가 번개 피해로 획득
명중 시 번개 노출을 유발하여 번개 저항 -25% 적용
6추가 카오스 피해비-카오스 피해의 15%를 추가 카오스 피해로 획득
46원소 균형 및 무작위 원소 피해물리 피해의 60%를 무작위 원소 피해로 추가
원소 균형
1물리 저항받는 물리 피해 50% 추가 감소
1화염 및 점화 저항화염 저항 +75%
플레이어에게 적용되는 점화 지속시간 80% 감소
1냉기, 냉각, 동결 저항냉기 저항 +75%
플레이어에게 적용되는 냉각 효과 80% 감소
플레이어에게 적용되는 동결 지속시간 80% 증가
1번개 및 감전 저항번개 저항 +75%
플레이어에게 적용되는 감전 효과 80% 감소
15카오스 및 위축 저항카오스 저항 +60%
self wither duration +% [-80]
1회피회피 100% 증가
1빠른 에너지 보호막 재충전에너지 보호막 재충전 시작 속도 150% 가속
최대 생명력의 40%를 추가 에너지 보호막 최대치로 획득
1추가 생명력최대 생명력 40% 증가
6정확일반 정확도 100% 증가
12추가 치명타일반 치명타 확률 300% 증가
24생명력 재생1초마다 생명력의 3% 재생
34점화플레이어가 적중 시 항상 점화 유발
ignite damage +% [0]
34감전플레이어가 적중 시 항상 감전 유발
34중독명중 시 중독 유발
34출혈공격 시 출혈 유발
34일정 확률로 동결25%의 확률로 동결 유발
34기절명중 시 항상 기절 유발
12효과 범위 증가효과 범위 80% 증가
6가속공격 속도 30% 증가
시전 속도 30% 증가
이동 속도 40% 증가
24삼중 행동공격 속도 200% 증가
시전 속도 200% 증가
스킬 2회 추가 반복
interrupt for X ms after skill use [1500]
1추가 투사체스킬이 투사체 4개 추가 발사
13생명력 흡수피해의 100%를 생명력으로 흡수
생명력 흡수로 인한 초당 총 회복량 500% 증가
34생명력 흡수되지 않음적이 플레이어의 생명력을 흡수할 수 없음
13무작위 충전 획득
24피격 시 인내 충전최근 4초 이내 피격된 경우 1초마다 인내 충전 1개 획득
24명중 시 격분 충전명중 시 100%의 확률로 격분 충전 획득
24시전 시 권능 충전gain X power charges on casting a spell [1]
24느려짐 면역동작 속도가 기본 수치 밑으로 내려가지 않음
이동 속도가 기본 수치 밑으로 내려가지 않음
24기절 면역기절할 수 없음
24주기적으로 격앙됨
24항상 치명타모든 명중 시 치명타
24실명명중 시 100%의 일반 확률로 적 실명 유발
실명 효과 100% 증가
24치명타 저항치명타로 받는 추가 피해 없음
24사술 방지사술 방지
34연쇄스킬 연쇄 +2
투사체가 지형과 충돌 시 25%의 확률로 연쇄
34장거리 사격투사체 이동 거리가 멀어질수록
대상 명중 시 피해 최대 60% 증가
34부상당한 적에게 추가 피해hit damage +% per 10% missing enemy life [20]
34충전 제거remove charges on hit % [100]
46타락한 피 유발base corrupt blood when hit % average damage to deal per minute per stack [60]
corrupted blood on hit % average damage to deal per minute per stack [120]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
12주문 저항rare monster mod spell damage taken +% final [-50]
12공격 막아냄50%의 확률로 공격 피해를 막아냄
46특정 상태 이상 반사비-피해 상태 이상 반사
46사술 반사100%의 확률로 사술 반사
6가속의 오라공격 속도 40% 증가
시전 속도 40% 증가
이동 속도 30% 증가
6에너지 보호막 오라최대 생명력의 40%를 추가 에너지 보호막 최대치로 획득
34무작위 징표 적용
6정밀함 오라일반 정확도 100% 증가
일반 치명타 확률 300% 증가
13소환수 사망 시 화염 폭발
13소환수 사망 시 냉기 폭발
13소환수 사망 시 번개 폭발
18나무인간 소환수와 생명력 공유damage removed from pack minions before life or es % [50]
rare pack minions are replaced with saplings [1]
18탐욕스러운 덩굴 유발
6이동 방해 오라
6추가 물리 피해 오라일반 물리 피해 40% 증가
24사망 시 주변 동료들 부활cannot be dominated [1]
corpse cannot be destroyed [1]
monster raises after death [1]
24강력한 소환수
24지속적으로 소환수 부활
24언데드 소환
34아군 치유 및 적 회복 억제
3450% 위로 회복 방지50% 이상으로 생명력 또는 에너지 보호막 회복 불가
34시간의 근접 보호막동작 속도 25% 감소
재사용 대기시간 회복 속도 60% 감소
플레이어에게 적용되는 디버프가 40% 더 느리게 만료됨
cannot be damaged by things outside radius [32]
34영혼 포식자grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
34마나 착취 및 번개 피해
34무적 오라monster allies cannot take damage pulse owner [1]
46플라스크 충전 착취3초마다 플라스크 -6 충전
68소환수 사망 시 속성 획득
13사망 시 감전 지대
13사망 시 용암 지대
13사망 시 용암 지대
13사망 시 얼음 지대
24신성화 지대
13불의 발자취
13냉기의 발자취
13번개의 발자취
6에너지 보호막 폭발최대 생명력의 40%를 추가 에너지 보호막 최대치로 획득
13피격 시 지옥불 화살
13피격 시 눈 화살
13피격 시 번개 신기루
18얼음 감옥
18사망 시 부식성 보주
18사망 시 부식성 보주
24매복
24저주
24거울상
34박격포 발사
34시신 폭발
34용암 방패
34폭발하는 보주
24번개 폭풍
34피격 시 폭발하는 수정
34번개 토템 소환수
34일시적으로 부활cannot be dominated [1]
corpse cannot be destroyed [1]
retaliation godmode ghost duration ms [5000]
39생명력 상실에 따라 격앙피해 40% 증가
공격 속도 75% 증가
시전 속도 75% 증가
이동 속도 40% 증가
캐릭터 크기 50% 증가
받는 피해 30% 감소
46적응형 저항cycling damage resistance % [75]
46주술 인형 생성
68서리 방벽 생성 및 도망
68루나리스의 손길에 닿은피해 50% 증가
모든 원소 저항 +30%
카오스 저항 +20%
받는 물리 피해 10% 추가 감소
68솔라리스의 손길에 닿은피해 50% 증가
모든 원소 저항 +30%
카오스 저항 +20%
받는 물리 피해 10% 추가 감소
68아라칼리의 손길에 닿은피해 50% 증가
모든 원소 저항 +30%
카오스 저항 +20%
받는 물리 피해 10% 추가 감소
68염수왕의 손길에 닿은피해 50% 증가
모든 원소 저항 +30%
카오스 저항 +20%
받는 물리 피해 10% 추가 감소
68투코하마의 손길에 닿은피해 50% 증가
모든 원소 저항 +30%
카오스 저항 +20%
받는 물리 피해 10% 추가 감소
68아버라스의 손길에 닿은피해 50% 증가
모든 원소 저항 +30%
카오스 저항 +20%
받는 물리 피해 10% 추가 감소
68샤카리의 손길에 닿은피해 50% 증가
모든 원소 저항 +30%
카오스 저항 +20%
받는 물리 피해 10% 추가 감소
68이노센스의 손길에 닿은피해 50% 증가
모든 원소 저항 +40%
카오스 저항 +25%
받는 물리 피해 15% 추가 감소
68키타바의 손길에 닿은피해 50% 증가
모든 원소 저항 +40%
카오스 저항 +25%
받는 물리 피해 15% 추가 감소
24혼백 보행자단monster spirit walker [1]
24동료 강화actor scale +% granted to pack members on death [10]
maximum life +% granted to pack members on death [40]
84쉐이퍼의 손길에 닿은
1
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정예 불씨지킴 무기 이펙트
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최강 불씨지킴 초상화 액자
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MasterQuest
Act: 1
다른 지역에서 강적 조각상을 찾아서 입수한 속성을 사용하십시오.
Archnemesis
#이름
1강적 조각상 찾기
다른 지역에서 강적 조각상을 찾아서 입수한 속성을 사용하십시오.
  • 다른 지역에서 강적 조각상을 찾아서 입수한 속성 사용하기
  • 2강적 속성 적용
    찾은 강적 속성을 강적 조각상에서 석화된 몬스터에게 적용하십시오.
  • 찾은 강적 속성을 석화된 몬스터에게 적용하십시오.
  • 3퀘스트 완료
    강적 조각상에서 석화된 몬스터를 강화했습니다.

    Community Wiki

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    Archnemesis

    We have been re-examining what role rare and magic monsters have in Path of Exile, regarding how often you should encounter rare and magic monsters, how difficult they should be to kill and how rewarding their deaths should be.

    Previously, league content made fights hard by spawning a lot of rare monsters. In some cases, six to eight times the normal rate of rare monsters. Now that we have better mods available to make fights against rare monsters individually challenging, we have gone through the whole game and normalised the rate that rare monsters are spawned. Some leagues had quite large reductions in spawn rate. You won't encounter situations with dozens of rare monsters on screen at once anymore. Where necessary, we have rebalanced rewards to compensate.

    In addition, Archnemesis modifiers have had their rewards reviewed. The number of mods directly correlates to increased item drop bonuses, and powerful modifiers that show up in the third and fourth mod slot use a new reward conversion system that stacks with the other drop bonuses and with player item rarity and quantity.

    Details:

    • Lowered the number of Rare and Magic Monsters encountered through various League encounters.
    • Lowered the number of Rare Monsters spawned in the Summit, Gardens and Basilica Map Boss encounters.
    • Lowered the number of Rare Monsters spawned in Doryani's Machinarium, and the number of Rare and Magic Monsters spawned in The Coward's Trial.
    • Assembled Metamorphs no longer summon minions at various life thresholds.
    • The Ritual Tribute from sacrificing Rare Monsters has been increased, to compensate for the reduced number of Rare Monsters now spawned.
    • The Immune Response Atlas Notable Passive Skill now causes Blight Encounters in your Maps to spawn 50% more Non-Unique Monsters (previously 100%), and causes Blight Monsters in your Maps to spawn 100% faster (previously 150%).
    • The Abyssal Army Atlas Notable Passive Skill now causes Abysses in your Maps to spawn 50% increased monsters (previously 100%).
    • The Unspeakable Offensive Atlas Notable Passive Skill no longer causes Harbingers in your Maps to summon 60% more Minions.
    • The Flash Breach Atlas Notable Passive Skill now causes Breaches in your Maps to have 20% increased Area of Effect (previously 30%), and 20% increased Monster density (previously 30%).
    • During the campaign, Rare Monsters you encounter will only have one or two modifiers.
    • In Maps, you'll stop encountering Rare Monsters with one modifier, and will mostly encounter Rare Monsters with two or three modifiers. It is also possible to encounter Rare Monsters with four modifiers again.
    • Some of the more powerful Monster modifiers now use a special reward conversion system. For example, if you defeat a monster with the Corrupter mod, all of its drops become corrupted. The Solaris-touched mod converts all of its item drops to maps. The Kitava-touched mod will cause the rarity of its drops to be upgraded by one tier, so magic becomes rare, rare becomes unique, etc). If you're lucky, you can find these conversion modifiers on both the third and fourth mod of a rare monster. This causes them to stack together. So if you kill a four-mod rare monster with both the Entangler and Kitava-touched mods on it, its heavily juiced drops will also be converted to jewels with their rarity upgraded by a tier. Due to the high amount of inherent item rarity that four-mod monsters have, this may result in several unique jewels. This conversion system is fully compatible with your item rarity and quantity bonuses, as well as the drop bonuses from all other archnemesis mods.

    The Valley of Darkness Atlas Keystone Passive Skill has been removed as a result of these changes to Rare Monster modifiers. The Stream of Consciousness Keystone has taken up Valley Of Darkness's position on the Atlas Tree.

    Magic monsters have a restricted list of archnemesis modifiers compared to rare monsters, but this list still includes many modifiers which can spawn threats external to the monsters themselves, such as ground effects or volatile orbs. These external threats can feel overwhelming due to magic monsters being more numerous than rare monsters.

    We have toned down the modifiers that can spawn on magic monsters so that more of them are stat-based bonuses that aren't too spammy. All monsters in an instance that are the same or very similar will have the same magic monster modifier, rather than rolling a different Archnemesis modifier for each monster.

    Details:

    • The following Monster modifiers can no longer appear on Magic Monsters that aren't in packs: Consecrator, Empowered Elements, Flame Strider, Frost Strider, and Storm Strider.
    • The Corpse Detonator, Ice Prison, and Mirror Image Monster modifiers can no longer appear on Magic Monsters.
    • Magic Monsters with the Storm Strider modifier no longer trigger a Lightning Mirage when Hit.
    • Magic Monsters with the Flame Strider modifier no longer trigger an Inferno Bolt when Hit.
    • Magic Monsters with the Frost Strider modifier no longer trigger a Snow Bolt when Hit.
    • Magic Monsters with the Sentinel modifier no longer trigger a Delayed Reckoning when Hit.
    • Magic Monsters with the Assassin modifier no longer teleport to distant Enemies creating a Smoke Cloud.

    The following Archnemesis modifiers have been renamed to make their function slightly more clear from their name:

    • Evocationist has been renamed to Prismatic.
    • Dynamo has been renamed to Electrocuting.

    Problem: Monsters with block chance generally take a small percentage of incoming damage when they block rather than no damage at all, to prevent blocking feeling too punishing for players. However, Archnemesis modifiers that grant block chance prevent 100% of blocked damage.

    Solution: Monsters with the Sentinel and Benevolent Guardian Archnemesis modifiers now take 20% of damage from hits they block.

    Problem: Multiple Archnemesis modifiers provide stun immunity to monsters. This is too high a concentration of stun immunity for stun-focused builds.

    Solution: Change two of the three Archnemesis modifiers that grant stun immunity to instead grant increased stun threshold.

    Details:

    • The Steel-Infused and Bonebreaker Archnemesis modifiers now grant monsters 250% increased Stun Threshold instead of Cannot be Stunned. The Juggernaut modifier still grants Cannot be Stunned.
    Name Lvl. Effect(s) Reward
    Steel-infused 1 Overwhelm 10% Physical Damage Reduction
    40% increased Physical Damage
    50% additional Physical Damage Reduction
    250% increased Stun Threshold
    Flameweaver 1 25% of Physical Damage Converted to Fire Damage
    50% of Physical Damage as Extra Fire Damage
    50% increased Fire Damage
    +50% to Fire Resistance
    +10% to maximum Fire Resistance
    80% reduced effect of Scorch
    Inflicts Fire Exposure on Hit (10%)
    Stormweaver 1 25% of Physical Damage Converted to Lightning Damage
    50% of Physical Damage as Extra Lightning Damage
    50% increased Lightning Damage
    +50% to Lightning Resistance
    +10% to maximum Lightning Resistance
    80% reduced effect of Lightning Ailments
    Inflicts Lightning Exposure on Hit (10%)
    Frostweaver 1 25% of Physical Damage Converted to Cold Damage
    50% of Physical Damage as Extra Cold Damage
    50% increased Cold Damage
    +50% to Cold Resistance
    +10% to maximum Cold Resistance
    80% reduced effect of Cold Ailments
    Inflicts Cold Exposure on Hit (10%)
    Gargantuan 1 20% increased Damage
    40% increased maximum Life
    80% increased Area of Effect
    40% increased Character Size
    Hasted (magic) 6 40% increased Movement Speed
    100% increased Evasion Rating
    30% increased Attack and Cast Speed
    Gain Frenzy Charges on Hit
    Hasted (rare) 6 40% increased Movement Speed
    100% increased Evasion Rating
    30% increased Attack and Cast Speed
    Gain Frenzy Charges on Hit
    Nearby Allies have 30% increased Attack and Cast Speed
    Nearby Allies have 40% increased Movement Speed
    Chaosweaver 6 25% of Physical Damage Converted to Chaos Damage
    15% of Non-Chaos Damage as extra Chaos Damage
    +40% to Chaos Resistance
    +10% to maximum Chaos Resistance
    Immune to Wither
    Arcane Buffer (magic) 6 50% faster start of Energy Shield Recharge
    Chaos Damage taken does not bypass Energy Shield
    When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)
    Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield
    Arcane Buffer (rare) 6 150% faster start of Energy Shield Recharge
    Chaos Damage taken does not bypass Energy Shield
    When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)
    Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield
    Echoist 6 Skills Repeat two additional times
    200% increased Attack and Cast Speed
    Stunned for 1.5 seconds after using a Skill
    Travel skills repeat in the same direction
    Sentinel 6 50% chance to Block Attack Damage
    50% chance to Block Spell Damage
    +10% to maximum Chance to Block Attack Damage
    +10% to maximum Chance to Block Spell Damage
    Monsters take 20% of damage from blocked hits
    Sentinel (rare) 6 50% chance to Block Attack Damage
    50% chance to Block Spell Damage
    +10% to maximum Chance to Block Attack Damage
    +10% to maximum Chance to Block Spell Damage
    Triggers a Delayed Reckoning when Hit (1.5 second Cooldown)
    Monsters take 20% of damage from blocked hits
    Splinterer 6 Skills fire 4 additional Projectiles
    30% increased Projectile Damage
    50% chance to Avoid Projectiles
    Deadeye (magic) 13 Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark
    20% increased Damage
    60% less Damage taken if you have not been Hit Recently
    200% increased Evasion Rating if you have been Hit Recently
    100% increased Accuracy Rating
    Deadeye (rare) 13 Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark
    20% increased Damage
    60% less Damage taken if you have not been Hit Recently
    200% increased Evasion Rating if you have been Hit Recently
    100% increased Accuracy Rating
    100% increased Critical Strike Chance
    Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance
    Electrocuting 13 Hits always Shock
    All Damage can Shock
    25% increased effect of Shock
    50% increased Shock Duration on Enemies
    80% reduced effect of Lightning Ailments
    Vampiric 13 100% of Damage Leeched as Life
    Life Leech effects are not removed on Full Life
    200% increased total Recovery per second from Life Leech
    25% increased Damage while Leeching
    Enemies Cannot Leech Life, Mana, or Energy Shield From you
    Overcharged 13 +1 to Maximum Frenzy, Power and Endurance Charges
    Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds
    Flame Strider 13 50% of Physical Damage Converted to Fire Damage
    25% of Physical Damage as Extra Fire Damage
    30% increased Fire Damage
    +40% to Fire Resistance
    80% reduced effect of Scorch
    Ignite on Hit
    200% increased Ignite Damage
    Leaves a Trail of Burning Ground
    Trigger Inferno Bolt when Hit (0.5s global cooldown)
    Rare Minions create Flame Beacons on Death
    Flame Strider (rare) 13 50% of Physical Damage Converted to Fire Damage
    25% of Physical Damage as Extra Fire Damage
    30% increased Fire Damage
    +40% to Fire Resistance
    80% reduced effect of Scorch
    Ignite on Hit
    200% increased Ignite Damage
    Leaves a Trail of Burning Ground
    Rare Minions create Flame Beacons on Death
    Frost Strider 13 50% of Physical Damage Converted to Cold Damage
    25% of Physical Damage as Extra Cold Damage
    30% increased Cold Damage
    +40% to Cold Resistance
    200% increased Chill Effect
    80% reduced effect of Cold Ailments
    Leaves a Trail of Chilled Ground
    Rare Minions create Frost Beacons on Death
    Frost Strider (rare) 13 50% of Physical Damage Converted to Cold Damage
    25% of Physical Damage as Extra Cold Damage
    30% increased Cold Damage
    +40% to Cold Resistance
    200% increased Chill Effect
    80% reduced effect of Cold Ailments
    Leaves a Trail of Chilled Ground
    Trigger Snow bolt when Hit (1s cooldown, 0.75s global cooldown)
    Rare Minions create Frost Beacons on Death
    Storm Strider 13 50% of Physical Damage Converted to Lightning Damage
    25% of Physical Damage as Extra Lightning Damage
    30% increased Lightning Damage
    +40% to Lightning Resistance
    80% reduced effect of Lightning Ailments
    Leaves a Trail of Shocked Ground
    Trigger Lightning Mirage when Hit (0.75s cooldown, 0.75s global cooldown)
    Rare Minions create Lightning Beacons on Death
    Storm Strider (rare) 13 50% of Physical Damage Converted to Lightning Damage
    25% of Physical Damage as Extra Lightning Damage
    30% increased Lightning Damage
    +40% to Lightning Resistance
    80% reduced effect of Lightning Ailments
    Leaves a Trail of Shocked Ground
    Rare Minions create Lightning Beacons on Death
    Ice Prison (rare) 18 50% of Physical Damage Converted to Cold Damage
    25% of Physical Damage as Extra Cold Damage
    30% increased Cold Damage
    +40% to Cold Resistance
    50% reduced effect of Cold Ailments
    25% additional Physical Damage Reduction
    Periodically creates a barrier of Ice around the player for 3 seconds (5 second cooldown, 5 second global cooldown)
    Entangler 18 Poison on Hit
    All damage from Hits can Poison
    +30% to Chaos Resistance
    Applies Thorned Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown)
    Moving will break the Vines over time
    Travel Skills will break all Vines instantly
    Dropped items are converted to jewels
    Toxic (magic) 18 Poison on Hit
    All damage from Hits can Poison
    30% increased Poison Damage
    30% increased Poison Duration
    +40% to Chaos Resistance against Damage over Time
    50% chance to create a Toxic Volatile on death that chases the player, accelerating over time
    Toxic Volatiles create Caustic Ground after exploding
    Toxic (rare) 18 Poison on Hit
    All damage from Hits can Poison
    30% increased Poison Damage
    30% increased Poison Duration
    +40% to Chaos Resistance against Damage over Time
    Creates Toxic Volatiles on death that chases the player, accelerating over time
    Toxic Volatiles create Caustic Ground after exploding
    Treant Horde 18 Rare pack minions are replaced with Powerful Spriggans
    50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster
    Bloodletter (magic) 18 Attacks cause Bleeding
    50% increased Damage with Bleeding
    25% increased Bleeding Duration
    25% reduced Damage taken from Physical Damage over Time
    30% reduced Movement Speed
    Bloodletter (rare) 24 Attacks cause Bleeding
    50% increased Damage with Bleeding
    25% increased Bleeding Duration
    25% reduced Damage taken from Physical Damage over Time
    30% reduced Movement Speed
    Nearby Enemies are Maimed with 30% reduced Movement Speed
    Bonebreaker (magic) 24 50% reduced Enemy Stun Threshold
    25% chance to Double Stun Duration
    40% reduced Attack and Cast Speed
    20% increased Character Size
    100% increased Global Accuracy Rating
    250% increased Stun Threshold
    60% increased Global Physical Damage
    Extra gore
    Bonebreaker (rare) 24 Always Stuns Enemies on Hit
    25% chance to Double Stun Duration
    30% reduced Attack and Cast Speed
    20% increased Character Size
    100% increased Global Accuracy Rating
    250% increased Stun Threshold
    40% increased Global Physical Damage
    Nearby Allies have 40% increased Global Physical Damage
    Extra gore
    Juggernaut 24 20% increased Damage
    +2 to Maximum Endurance Charges
    Gain 2 Endurance Charges every second if you've been Hit Recently
    30% increased Area of Effect
    15% increased Character Size
    Action Speed cannot be modified to below base value
    Movement Speed cannot be modified to below base value
    Cannot be Stunned
    (note: cannot be found on Blighted Monsters)
    Soul Conduit 24 Up to 30 nearby monsters are raised to fight again on Death
    Corpse cannot be destroyed
    Cannot be Dominated
    (note: cannot appear on Ritual Monsters)
    Consecrator 24 Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown)
    Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses
    Take 30% reduced Elemental Damage while on Consecrated Ground
    Frenzied 24 Every 9 seconds become Frenzied for 5 seconds
    40% increased Damage while Frenzied
    25% increased Action Speed while Frenzied
    50% reduced Damage Taken while Frenzied
    Assassin (magic) 24 All hits are Critical Strikes
    Blind on Hit
    100% increased Blind Effect
    70% reduced Extra Damage from Critical Strikes
    Assassin (rare) 24 All hits are Critical Strikes
    Blind on Hit
    100% increased Blind Effect
    70% reduced Extra Damage from Critical Strikes
    Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown)
    Necromancer 24 Rare Minions have 40% increased Damage
    Rare Minions have 150% increased maximum Life
    30% increased maximum Life
    10% of Non-Chaos Damage as extra Chaos Damage
    Summons Skeletons and Zombies
    Dropped Quality items converted to 20x Quality Currency
    Hexer 24 Hexproof
    Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability
    Mirror Image (rare) 24 Periodically creates several clones (8 second cooldown)
    Clones disappear after 5 seconds and do not drop items or grant experience
    Clones do not inherit mods from the original monster
    (note: cannot appear on Ritual Monsters)
    Dropped items are duplicated
    Spirit Walkers (magic) 24 Pack spawns with apparitions of each monster
    Monster gives 175% reduced Experience on death (Hidden)
    350% reduced Quantity of Items dropped by this Monster (Hidden)
    Union of Souls (magic) 24 30% increased maximum Life
    20% increased Area of Effect
    15% increased Character Size
    Pack monsters gain 10% increased Character Size on death
    Pack monsters gain 40% increased Maximum Life on death
    Storm Herald 24 50% of Physical Damage Converted to Lightning Damage
    25% of Physical Damage as Extra Lightning Damage
    30% increased Lightning Damage
    +40% to Lightning Resistance
    50% reduced effect of Lightning Ailments
    Casts Lightning Storms targeting Enemies
    Prismatic (magic) 24 Hits always Ignite
    Hits always Shock
    All Damage can Ignite
    All Damage can Shock
    All Damage with Hits can Chill
    +50% to all Elemental Resistances
    60% of Physical Damage as Extra Damage of a random Element
    Bombardier 34 Skills fire 2 additional Projectiles
    Skills Chain 2 additional times
    Projectiles have 20% chance to be able to Chain when colliding with terrain
    Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets
    Periodically Fires a Nova of Fire Mortars (6 second cooldown)
    Malediction 34 Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed
    Rejuvenating 34 Regenerate 2% of Life per second
    20% increased maximum Life
    Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds
    Healing Nova applies a debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown)
    Healing Nova does not affect itself
    Healing Nova cannot be used if the Monster with this modifier is on full life
    Executioner 34 15% Damage with Hits per 10% missing Enemy Life
    Immune to Culling Strike
    Nearby Enemies cannot Recover Life or Energy Shield to above 50%
    Temporal Bubble 34 Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius
    Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower
    Dropped items are fully linked
    Soul Eater 34 Gains Souls when nearby allies die
    Each Soul grants 5% increased Damage, Attack Speed and Cast Speed
    Each Soul grants 1% increased Character Size
    Summons a Shackled Phantasm monster every 4 seconds
    Dropped items are fully linked
    Corpse Detonator (rare) 34 +40% to Fire Resistance
    Creates Corpses nearby (10 second cooldown)
    Ignites nearby Corpses, detonating them after a short duration
    Dropped items are converted to Rings
    Magma Barrier 34 50% of Physical Damage Converted to Fire Damage
    25% of Physical Damage as Extra Fire Damage
    30% increased Fire Damage
    +40% to Fire Resistance
    25% additional Physical Damage Reduction
    Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount
    When the Magma Barrier is depleted it explodes for massive Fire Damage
    Barrier returns 10 seconds after exploding
    Periodically spawns Volatile Flamebloods that chases the player while within 70 units of a player, accelerating over time (9 second cooldown)
    Dropped items have maximum sockets
    Incendiary 34 Hits always Ignite
    All Damage can Ignite
    25% increased Ignite Duration
    100% increased Ignite Damage
    +50% to Fire Resistance
    60% less Duration of Ignites on Self
    Crystal-skinned 34 +50% to all Elemental Resistances
    40% of Physical Damage as Extra Damage of a random Element
    Fires crystals under Players when they hit you (0.2 second cooldown)
    Crystals deal no damage and despawn after 12 seconds
    Crystals charge up and explode on death, dealing Cold damage
    Dropped items are converted to Gems
    Mana Siphoner 34 50% of Physical Damage Converted to Lightning Damage
    25% of Physical Damage as Extra Lightning Damage
    30% increased Lightning Damage
    +40% to Lightning Resistance
    50% reduced effect of Lightning Ailments
    Surrounded by a Mana Siphoning Ring Aura
    Enemies in the Aura take Lightning Damage Over Time and lose Mana every second
    Enemies standing inside the Ring are not affected by the Aura
    Dropped items are converted to Amulets
    Heralding Minions (rare) 34 Rare pack Minions spawn up to 5 Invulnerable Totems on death that cast a Lightning Nova Spell
    Totems can use Lightning Warp
    Totems despawn on death
    Heralds of the Obelisk (magic) 34 Minions spawn Invulnerable Totems on death that cast various Lightning spells
    Totems despawn on death
    Benevolent Guardian 34 Applies an Immunity buff to nearby allies for a short duration
    Immunity buff is removed on death
    Allies with Immunity cannot gain Immunity
    30% chance to Block Attack Damage
    30% chance to Block Spell Damage
    Monsters take 20% of damage from blocked hits
    Final Gasp 34 Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds
    Corpse cannot be destroyed
    Cannot be Dominated
    (note: cannot appear on Ritual Monsters)
    Berserker 39 Gains Increased Damage with life lost up to 40% at zero life
    Gains Increased Movement Speed with life lost up to 40% at zero life
    Gains Increased Attack and Cast Speed with life lost up to 75% at zero life
    Gains reduced Damage Taken with life lost up to 30% at zero life
    Gains increased Character Size with life lost up to 50% at zero life
    Immune to Culling Strike
    Prismatic (rare) 46 Hits always Ignite
    Hits always Shock
    All Damage can Ignite
    All Damage can Shock
    All Damage with Hits can Chill
    +50% to all Elemental Resistances
    60% of Physical Damage as Extra Damage of a random Element
    Nearby allies have +50% to all Elemental Resistances
    Drought Bringer 46 Regenerate 1.5% of Life per second
    Removes a Power, Frenzy or Endurance charges on Hit
    Nearby Enemies' Flasks lose 6 Charges every 3 seconds
    Nearby Enemies cannot gain Flask Charges
    Dropped items are converted to Utility Flasks
    Corrupter 46 Inflicts Corrupted Blood on Hit
    Inflicts Corrupted Blood when Hit
    Corrupted Blood lasts for 4 seconds
    Dropped items are corrupted
    Empowered Elements 46 Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos
    While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type
    Fire Affinity grants 100% of Physical Damage as Extra Fire Damage
    Cold Affinity grants 100% of Physical Damage as Extra Cold Damage
    Lightning Affinity grants 100% of Physical Damage as Extra Lightning Damage
    Physical Affinity grants 60% increased Physical Damage
    Chaos Affinity grants 30% of Physical Damage as Extra Chaos Damage
    Dropped items are Fractured
    Effigy 46 Summons an Effigy of a targeted player at the player's location (10 second cooldown)
    Effigy links to the target player
    Effigy is immune to damage for 2 seconds after linking to a player
    While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage
    Effigy can taunt other Enemies to attack it 2 seconds after linking to the player
    Running away from the Effigy will sever the link between itself and the player
    Dropped items have all White Sockets
    Empowering Minions 60 Rare Minions have 30% increased Damage
    Rare Minions have 100% increased maximum Life
    Gain a random common Archnemesis Mod when a Rare Minion dies (maximum of 3)
    Dropped items have maximum sockets
    Permafrost 68 35% chance to Freeze on Hit
    All damage can Freeze
    25% increased Freeze Duration
    80% reduced effect of Cold Ailments
    Creates areas of Vortex ground
    Trickster 68 +100% chance to Suppress Spell Damage
    Prevent +10% of Suppressed Spell Damage
    50% less Damage Over Time Taken
    Non-Damaging Ailments Reflection
    Every 8 seconds Flee for 4 seconds
    While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating
    While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown)
    While not fleeing take 50% less damage over time
    (note: cannot be found on Magic or Rare Monsters in the Azurite Mine or on Essence Monolith monsters
    )
    Opulent 68 5000% increased Quantity of Items Dropped
    20000% increased Rarity of Items Dropped
    Creates Cursed Urns which can contain valuable loot but apply Gambler's Greed for 10 seconds
    Gambler's Greed increases damage taken by 20% and reduces action speed by 10% per stack (maximum 5 stacks)
    (note: cannot appear on Ritual Monsters)
    Lunaris-touched 73 50% increased Damage
    +60% to Cold Resistance
    10% additional Physical Damage Reduction
    Spawns apparitions of Lunaris which use their skills
    Dropped items are converted to currency based on Rarity
    Solaris-touched 73 50% increased Damage
    +60% to Fire Resistance
    10% additional Physical Damage Reduction
    Spawns apparitions of Solaris which use their skills
    Dropped items are converted to currency based on Rarity
    Arakaali-touched 73 50% increased Damage
    +50% to Chaos Resistance
    10% additional Physical Damage Reduction
    Spawns apparitions of Arakaali which use their skills
    Dropped items are converted to divination cards
    Brine King-touched 73 50% increased Damage
    +60% to Cold Resistance
    20% additional Physical Damage Reduction
    Spawns apparitions of the Bring King which use their skills
    Dropped items are converted to divination cards
    Tukohama-touched 73 50% increased Damage
    +60% to Fire Resistance
    20% additional Physical Damage Reduction
    Spawns apparitions of Tukohama which use their skills
    Dropped items are converted to maps
    Abberath-touched 73 50% increased Damage
    +60% to Fire Resistance
    15% additional Physical Damage Reduction
    Spawns apparitions of Abberath which use their skills
    Dropped items are converted to maps
    Shakari-touched 73 50% increased Damage
    +50% to Chaos Resistance
    10% additional Physical Damage Reduction
    Spawns apparitions of Shakari which use their skills
    Dropped items are converted to currency based on Rarity
    Innocence-touched 77 50% increased Damage
    +40% to all Elemental Resistances
    15% additional Physical Damage Reduction
    Spawns apparitions of Innocence which use their skills
    Dropped items are converted to scarabs based on Rarity
    Kitava-touched 77 50% increased Damage
    +30% to all Elemental Resistances
    25% additional Physical Damage Reduction
    Spawns apparitions of Kitava which use their skills
    Drops are one rarity tier higher (e.g. magic becomes rare, rare becomes unique, etc)

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