Monster Mods /201
Level | Name | Description |
---|---|---|
18 | Toxic | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison +25% Chaos Resistance against Damage Over Time |
6 | Chaosweaver | +40% to Chaos Resistance 25% of Physical Damage Converted to Chaos Damage Gain 15% of Non-Chaos Damage as extra Chaos Damage self wither duration +% [-60] |
1 | Frostweaver | 50% increased Cold Damage +50% to Cold Resistance Gain 50% of Physical Damage as Extra Cold Damage 25% of Physical Damage Converted to Cold Damage Inflict Cold Exposure on Hit cold ailment effect on self +% [-50] |
68 | Permafrost | 25% increased Freeze Duration on Enemies 35% chance to Freeze All Damage can Freeze cold ailment effect on self +% [-80] |
6 | Hasted | 30% increased Attack Speed 30% increased Cast Speed 100% increased Evasion Rating 40% increased Movement Speed |
13 | Deadeye | 20% increased Damage 100% increased Global Accuracy Rating 100% increased Global Critical Strike Chance |
34 | Bombardier | Skills Chain +2 times Skills fire 2 additional Projectiles Projectiles have 20% chance to be able to Chain when colliding with terrain Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets |
1 | Flameweaver | 50% increased Fire Damage +50% to Fire Resistance Gain 50% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage Inflict Fire Exposure on Hit scorch ailment effect on self +% [-50] |
34 | Incendiary | Hits always Ignite 25% increased Ignite Duration on Enemies All Damage can Ignite additional fire resistance against damage over time % [30] ignite damage +% [100] |
6 | Arcane Buffer | 150% faster start of Energy Shield Recharge Chaos Damage taken does not bypass Energy Shield Gain 40% of Maximum Life as Extra Maximum Energy Shield |
6 | Echoist | |
1 | Stormweaver | 50% increased Lightning Damage +50% to Lightning Resistance Gain 50% of Physical Damage as Extra Lightning Damage 25% of Physical Damage Converted to Lightning Damage Inflict Lightning Exposure on Hit lightning ailment effect on self +% [-50] |
13 | Electrocuting | Hits always Shock 50% increased Shock Duration on Enemies All Damage can Shock 25% increased Effect of Shock lightning ailment effect on self +% [-80] |
24 | Bonebreaker | 40% increased Global Physical Damage 100% increased Global Accuracy Rating Always Stuns Enemies on Hit 30% reduced Attack and Cast Speed 20% increased Character Size 250% increased Stun Threshold 25% chance to double Stun Duration Extra gore |
24 | Bloodletter | Attacks cause Bleeding 50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Physical Damage taken over time |
1 | Steel-infused | 40% increased Global Physical Damage 30% additional Physical Damage Reduction Overwhelm 10% Physical Damage Reduction 250% increased Stun Threshold blood and armour type override robot [1] |
1 | Gargantuan | 20% increased Damage 40% increased maximum Life 80% increased Area of Effect 40% increased Character Size |
39 | Berserker | 40% increased Damage 75% increased Attack Speed 75% increased Cast Speed 40% increased Movement Speed 50% increased Character Size 30% reduced Damage taken immune to culling strike [1] |
6 | Sentinel | 50% Chance to Block Attack Damage 50% Chance to Block Spell Damage You take 20% of Damage from Blocked Hits |
24 | Juggernaut | 20% increased Damage 30% increased Area of Effect 15% increased Character Size Cannot be Stunned Action Speed cannot be modified to below Base Value Movement Speed cannot be modified to below Base Value Gain 2 Endurance Charges every second if you've been Hit Recently |
13 | Vampiric | 25% increased Damage while Leeching Life 100% of Damage Leeched as Life 200% increased total Recovery per second from Life Leech Enemies Cannot Leech Life From you Life Leech effects are not removed when Unreserved Life is Filled Enemies Cannot Leech Energy Shield From you |
13 | Overcharged | |
24 | Soul Conduit | cannot be dominated [1] corpse cannot be destroyed [1] monster raises after death [1] |
68 | Opulent | 10000% increased Quantity of Items Dropped 20000% increased Rarity of Items Dropped |
34 | Malediction | 20% reduced Movement Speed 30% increased Damage taken hellscape monster damage +% final [-30] |
24 | Consecrator | |
24 | Frenzied | |
34 | Heralding Minions | |
68 | Empowering Minions | buff impl stat [3] dropped items have maximum sockets [1] |
24 | Assassin | You take 50% reduced Extra Damage from Critical Strikes All hits are Critical Strikes 100% Global chance to Blind Enemies on hit 100% increased Blind Effect |
68 | Trickster | Prevent +10% of Suppressed Spell Damage +100% chance to Suppress Spell Damage Monsters grant 20000% increased Experience Non-Damaging Ailments Reflection moment of respite damage taken over time +% final [-50] |
24 | Necromancer | 30% increased maximum Life Gain 10% of Non-Chaos Damage as extra Chaos Damage dropped quality items converted to 20 quality currency [1] |
34 | Rejuvenating | 20% increased maximum Life Regenerate 2% of Life per second |
34 | Executioner | Cannot Recover Life or Energy Shield to above 50% hit damage +% per 10% missing enemy life [15] immune to culling strike [1] |
24 | Hexer | Hexproof |
46 | Drought Bringer | Regenerate 1.5% of Life per second Flasks gain -6 Charges every 3 seconds dropped items are converted to utility flasks [1] remove enemy flask charge on hit % chance [100] |
18 | Entangler | +25% to Chaos Resistance Poison on Hit All Damage from Hits can Poison dropped items are converted to jewels [1] |
34 | Temporal Bubble | 25% reduced Action Speed 60% reduced Cooldown Recovery Rate Debuffs on you expire 40% slower cannot be damaged by things outside radius [32] dropped items are fully linked [1] |
18 | Treant Horde | damage removed from pack minions before life or es % [50] rare pack minions are replaced with saplings [1] |
13 | Frost Strider | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage 200% increased Effect of Chill cold ailment effect on self +% [-50] |
18 | Ice Prison | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage 20% additional Physical Damage Reduction cold ailment effect on self +% [-50] |
34 | Soul Eater | dropped items are fully linked [1] grant actor scale +% to aura owner on death [2] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [-2] soul is consumed on death [1] |
13 | Flame Strider | 30% increased Fire Damage +40% to Fire Resistance Hits always Ignite Gain 25% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage ignite damage +% [200] scorch ailment effect on self +% [-50] |
34 | Corpse Detonator | +40% to Fire Resistance dropped items are converted to rings [1] |
46 | Prismatic | +50% to all Elemental Resistances Hits always Ignite Hits always Shock All Damage with Hits can Chill Gain 60% of Physical Damage as Extra Damage of a random Element All Damage can Ignite All Damage can Shock |
34 | Magma Barrier | 30% increased Fire Damage +40% to Fire Resistance Gain 25% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage 25% additional Physical Damage Reduction dropped items have maximum sockets [1] |
24 | Mirror Image | dropped items are duplicated [1] |
13 | Storm Strider | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] |
34 | Mana Siphoner | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage dropped items are converted to amulets [1] lightning ailment effect on self +% [-50] |
46 | Corrupter | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] dropped items are corrupted [1] |
34 | Benevolent Guardian | 30% Chance to Block Attack Damage 30% Chance to Block Spell Damage You take 20% of Damage from Blocked Hits monster allies cannot take damage pulse owner [1] |
34 | Crystal-skinned | +40% to all Elemental Resistances Gain 40% of Physical Damage as Extra Damage of a random Element dropped items are converted to gems [1] |
46 | Empowered Elements | dropped items are fractured [1] |
46 | Effigy | dropped items have all white sockets [1] |
68 | Lunaris-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] |
68 | Solaris-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] |
68 | Arakaali-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Dropped Items with Rarity are converted to Divination Cards |
68 | Brine King-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Dropped Items with Rarity are converted to Divination Cards |
68 | Tukohama-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Dropped Items with Rarity are converted to Maps |
68 | Abberath-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Dropped Items with Rarity are converted to Maps |
68 | Shakari-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] |
68 | Innocence-touched | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction Dropped Items with Rarity are converted to Scarabs |
68 | Kitava-touched | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction dropped items are one rarity higher [1] |
18 | Bloodletter | Attacks cause Bleeding 50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Physical Damage taken over time |
34 | Heralds of the Obelisk | monster spawn bloodlines ghost totem on death [1] |
24 | Spirit Walkers | Monsters grant 175% reduced Experience -350% increased Quantity of Items Dropped monster spirit walker [1] |
24 | Union of Souls | 30% increased maximum Life 20% increased Area of Effect 15% increased Character Size actor scale +% granted to pack members on death [10] maximum life +% granted to pack members on death [40] |
68 | Voidspawn of Abaxoth | 50% increased Damage +50% to all Elemental Resistances +35% to Chaos Resistance 40% additional Physical Damage Reduction monster voidspawn [1] |
24 | Storm Herald | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] |
34 | Final Gasp | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [5000] |
6 | Arcane Buffer | 50% faster start of Energy Shield Recharge Chaos Damage taken does not bypass Energy Shield Gain 40% of Maximum Life as Extra Maximum Energy Shield |
24 | Prismatic | +50% to all Elemental Resistances Hits always Ignite Hits always Shock All Damage with Hits can Chill Gain 60% of Physical Damage as Extra Damage of a random Element All Damage can Ignite All Damage can Shock |
13 | Deadeye | 30% increased Damage 100% increased Global Accuracy Rating 100% increased Global Critical Strike Chance |
6 | Hasted | 30% increased Attack Speed 30% increased Cast Speed 100% increased Evasion Rating 40% increased Movement Speed |
24 | Bonebreaker | 60% increased Global Physical Damage 100% increased Global Accuracy Rating 50% reduced Enemy Stun Threshold 40% reduced Attack and Cast Speed 20% increased Character Size 250% increased Stun Threshold 25% chance to double Stun Duration Extra gore |
6 | Splinterer | Skills fire 4 additional Projectiles 30% increased Projectile Damage 30% chance to avoid Projectiles |
68 | Permafrost | 20% chance to Freeze All Damage can Freeze cold ailment effect on self +% [1] |
18 | Toxic | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison +25% Chaos Resistance against Damage Over Time |
34 | Incendiary | Hits always Ignite 25% increased Ignite Duration on Enemies All Damage can Ignite additional fire resistance against damage over time % [30] ignite damage +% [100] |
13 | Electrocuting | Hits always Shock 50% increased Shock Duration on Enemies All Damage can Shock 25% increased Effect of Shock lightning ailment effect on self +% [-80] |
24 | Consecrator | |
13 | Flame Strider | 30% increased Fire Damage +40% to Fire Resistance Hits always Ignite Gain 25% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage ignite damage +% [200] scorch ailment effect on self +% [-50] |
13 | Frost Strider | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage 200% increased Effect of Chill cold ailment effect on self +% [-50] |
13 | Storm Strider | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] |
46 | Corrupter | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] dropped items are corrupted [0] |
6 | Sentinel | 50% Chance to Block Attack Damage 50% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits |
6 | Crush on Hit | Crush on Hit |
1 | Extra Fire Damage and Exposure | Gain 50% of Physical Damage as Extra Fire Damage Inflict Fire Exposure on Hit, applying -25% to Fire Resistance |
1 | Extra Cold Damage and Exposure | Gain 50% of Physical Damage as Extra Cold Damage Inflict Cold Exposure on Hit, applying -25% to Cold Resistance |
1 | Extra Lightning Damage and Exposure | Gain 50% of Physical Damage as Extra Lightning Damage Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance |
6 | Extra Chaos Damage | Gain 15% of Non-Chaos Damage as extra Chaos Damage |
46 | Elemental Equilibrium and Random Elemental Damage | Gain 60% of Physical Damage as Extra Damage of a random Element Elemental Equilibrium |
1 | Physical Resistant | 50% additional Physical Damage Reduction |
1 | Fire and Ignite Resistant | +75% to Fire Resistance 80% reduced Ignite Duration on you |
1 | Cold, Chill and Freeze Resistant | +75% to Cold Resistance 80% reduced Effect of Chill on you 80% increased Freeze Duration on you |
1 | Lightning and Shock Resistant | +75% to Lightning Resistance 80% reduced Effect of Shock on you |
15 | Chaos and Wither Resistant | +60% to Chaos Resistance self wither duration +% [-80] |
1 | Evasive | 100% increased Evasion Rating |
1 | Fast Energy Shield Recharge | 150% faster start of Energy Shield Recharge Gain 40% of Maximum Life as Extra Maximum Energy Shield |
1 | Extra Life | 40% increased maximum Life |
6 | Accurate | 100% increased Global Accuracy Rating |
12 | Extra Crits | 300% increased Global Critical Strike Chance |
24 | Life Regen | Regenerate 3% of Life per second |
34 | Ignites | Hits always Ignite ignite damage +% [0] |
34 | Shocks | Hits always Shock |
34 | Poisons | Poison on Hit |
34 | Bleeds | Attacks cause Bleeding |
34 | Chance to Freeze | 25% chance to Freeze |
34 | Stuns | Always Stuns Enemies on Hit |
12 | Increased Area of Effect | 80% increased Area of Effect |
6 | Hasted | 30% increased Attack Speed 30% increased Cast Speed 40% increased Movement Speed |
24 | Triple Actions | 200% increased Attack Speed 200% increased Cast Speed Skills Repeat an additional 2 Times interrupt for X ms after skill use [1500] |
1 | Extra Projectiles | Skills fire 4 additional Projectiles |
13 | Leeches Life | 100% of Damage Leeched as Life 500% increased total Recovery per second from Life Leech |
34 | Life Cannot Be Leeched | Enemies Cannot Leech Life From you |
13 | Gains Random Charges | |
24 | Endurance Charge when Hit | Gain 1 Endurance Charge every second if you've been Hit Recently |
24 | Frenzy Charge on Hit | 100% chance to gain a Frenzy Charge on Hit |
24 | Power Charge on Cast | gain X power charges on casting a spell [1] |
24 | Cannot be Slowed | Action Speed cannot be modified to below Base Value Movement Speed cannot be modified to below Base Value |
24 | Cannot be Stunned | Cannot be Stunned |
24 | Periodically Enrages | |
24 | Always Crits | All hits are Critical Strikes |
24 | Blinds | 100% Global chance to Blind Enemies on hit 100% increased Blind Effect |
24 | Crit Resistant | Take no Extra Damage from Critical Strikes |
24 | Hexproof | Hexproof |
34 | Chaining | Skills Chain +2 times Projectiles have 25% chance to be able to Chain when colliding with terrain |
34 | Far Shot | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets |
34 | Extra Damage to Injured Foes | hit damage +% per 10% missing enemy life [20] |
34 | Charge Removal | remove charges on hit % [100] |
46 | Inflicts Corrupted Blood | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] |
12 | Spell Resistant | rare monster mod spell damage taken +% final [-50] |
12 | Blocks Attacks | 50% Chance to Block Attack Damage |
46 | Reflects Certain Ailments | Non-Damaging Ailments Reflection |
46 | Reflects Hexes | 100% chance to Reflect Hexes |
6 | Haste Aura | 40% increased Attack Speed 40% increased Cast Speed 30% increased Movement Speed |
6 | Energy Shield Aura | Gain 40% of Maximum Life as Extra Maximum Energy Shield |
34 | Applies Random Mark | |
6 | Precision Aura | 100% increased Global Accuracy Rating 300% increased Global Critical Strike Chance |
13 | Minions Fire Explode on Death | |
13 | Minions Cold Explode on Death | |
13 | Minions Lightning Explode on Death | |
18 | Life Shared with Treant Minions | damage removed from pack minions before life or es % [50] rare pack minions are replaced with saplings [1] |
18 | Inflicts Grasping Vines | |
6 | Hinder Aura | |
6 | Extra Physical Damage Aura | 40% increased Global Physical Damage |
24 | Revives Nearby Allies on Death | cannot be dominated [1] corpse cannot be destroyed [1] monster raises after death [1] |
24 | Powerful Minions | |
24 | Constantly Revives Minions | |
24 | Summons Undead | |
34 | Heals Allies and Suppresses Foe Recovery | |
34 | Prevents Recovery above 50% | Cannot Recover Life or Energy Shield to above 50% |
34 | Temporal Proximity Shield | 25% reduced Action Speed 60% reduced Cooldown Recovery Rate Debuffs on you expire 40% slower cannot be damaged by things outside radius [32] |
34 | Soul Eater | grant actor scale +% to aura owner on death [2] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [-2] soul is consumed on death [1] |
34 | Siphons Mana and Deals Lightning Damage | |
34 | Invulnerability Aura | monster allies cannot take damage pulse owner [1] |
46 | Siphons Flask Charges | Flasks gain -6 Charges every 3 seconds |
68 | Gain a Mod on Minion Death | |
13 | Shocked Ground on Death | |
13 | Burning Ground on Death | |
13 | Burning Ground on Death | |
13 | Chilled Ground on Death | |
24 | Consecrated Ground | |
13 | Trail of Fire | |
13 | Trail of Cold | |
13 | Trail of Lightning | |
6 | Energy Shield Explodes | Gain 40% of Maximum Life as Extra Maximum Energy Shield |
13 | Inferno Bolt when Hit | |
13 | Snow Bolt when Hit | |
13 | Lightning Mirage when Hit | |
18 | Ice Prison | |
18 | Caustic Orb on Death | |
18 | Caustic Orb on Death | |
24 | Ambushes | |
24 | Curses | |
24 | Mirror Images | |
34 | Fires Mortars | |
34 | Explodes Corpses | |
34 | Molten Shell | |
34 | Exploding Orbs | |
24 | Lightning Storm | |
34 | Exploding Crystals when Hit | |
34 | Lightning Totem Minions | |
34 | Temporarily Revives | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [5000] |
39 | Enrages as Life Lost | 40% increased Damage 75% increased Attack Speed 75% increased Cast Speed 40% increased Movement Speed 50% increased Character Size 30% reduced Damage taken |
46 | Adaptive Resistances | cycling damage resistance % [75] |
46 | Creates Voodoo Doll | |
68 | Creates Frost Walls and Flees | |
68 | Lunaris-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction |
68 | Solaris-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction |
68 | Arakaali-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction |
68 | Brine King-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction |
68 | Tukohama-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction |
68 | Abberath-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction |
68 | Shakari-touched | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction |
68 | Innocence-touched | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction |
68 | Kitava-touched | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction |
24 | Spirit Walkers | monster spirit walker [1] |
24 | Empowers Allies | actor scale +% granted to pack members on death [10] maximum life +% granted to pack members on death [40] |
84 | Shaper-touched | |
1 |
# | Name |
---|---|
1 | Search for Archnemesis Statues Search for Archnemesis Statues in other areas to use the Modifier you have found. |
2 | Apply the Archnemesis Modifier Apply the Archnemesis Modifier you have found to the petrified monster at an Archnemesis Statue. |
3 | Quest Complete You have empowered a petrified monster at an Archnemesis Statue. |
Archnemesis MTX /29
Community Wiki
Archnemesis
We have been re-examining what role rare and magic monsters have in Path of Exile, regarding how often you should encounter rare and magic monsters, how difficult they should be to kill and how rewarding their deaths should be.
Previously, league content made fights hard by spawning a lot of rare monsters. In some cases, six to eight times the normal rate of rare monsters. Now that we have better mods available to make fights against rare monsters individually challenging, we have gone through the whole game and normalised the rate that rare monsters are spawned. Some leagues had quite large reductions in spawn rate. You won't encounter situations with dozens of rare monsters on screen at once anymore. Where necessary, we have rebalanced rewards to compensate.
In addition, Archnemesis modifiers have had their rewards reviewed. The number of mods directly correlates to increased item drop bonuses, and powerful modifiers that show up in the third and fourth mod slot use a new reward conversion system that stacks with the other drop bonuses and with player item rarity and quantity.
Details:
- Lowered the number of Rare and Magic Monsters encountered through various League encounters.
- Lowered the number of Rare Monsters spawned in the Summit, Gardens and Basilica Map Boss encounters.
- Lowered the number of Rare Monsters spawned in Doryani's Machinarium, and the number of Rare and Magic Monsters spawned in The Coward's Trial.
- Assembled Metamorphs no longer summon minions at various life thresholds.
- The Ritual Tribute from sacrificing Rare Monsters has been increased, to compensate for the reduced number of Rare Monsters now spawned.
- The Immune Response Atlas Notable Passive Skill now causes Blight Encounters in your Maps to spawn 50% more Non-Unique Monsters (previously 100%), and causes Blight Monsters in your Maps to spawn 100% faster (previously 150%).
- The Abyssal Army Atlas Notable Passive Skill now causes Abysses in your Maps to spawn 50% increased monsters (previously 100%).
- The Unspeakable Offensive Atlas Notable Passive Skill no longer causes Harbingers in your Maps to summon 60% more Minions.
- The Flash Breach Atlas Notable Passive Skill now causes Breaches in your Maps to have 20% increased Area of Effect (previously 30%), and 20% increased Monster density (previously 30%).
- During the campaign, Rare Monsters you encounter will only have one or two modifiers.
- In Maps, you'll stop encountering Rare Monsters with one modifier, and will mostly encounter Rare Monsters with two or three modifiers. It is also possible to encounter Rare Monsters with four modifiers again.
- Some of the more powerful Monster modifiers now use a special reward conversion system. For example, if you defeat a monster with the Corrupter mod, all of its drops become corrupted. The Solaris-touched mod converts all of its item drops to maps. The Kitava-touched mod will cause the rarity of its drops to be upgraded by one tier, so magic becomes rare, rare becomes unique, etc). If you're lucky, you can find these conversion modifiers on both the third and fourth mod of a rare monster. This causes them to stack together. So if you kill a four-mod rare monster with both the Entangler and Kitava-touched mods on it, its heavily juiced drops will also be converted to jewels with their rarity upgraded by a tier. Due to the high amount of inherent item rarity that four-mod monsters have, this may result in several unique jewels. This conversion system is fully compatible with your item rarity and quantity bonuses, as well as the drop bonuses from all other archnemesis mods.
The Valley of Darkness Atlas Keystone Passive Skill has been removed as a result of these changes to Rare Monster modifiers. The Stream of Consciousness Keystone has taken up Valley Of Darkness's position on the Atlas Tree.
Magic monsters have a restricted list of archnemesis modifiers compared to rare monsters, but this list still includes many modifiers which can spawn threats external to the monsters themselves, such as ground effects or volatile orbs. These external threats can feel overwhelming due to magic monsters being more numerous than rare monsters.
We have toned down the modifiers that can spawn on magic monsters so that more of them are stat-based bonuses that aren't too spammy. All monsters in an instance that are the same or very similar will have the same magic monster modifier, rather than rolling a different Archnemesis modifier for each monster.
Details:
- The following Monster modifiers can no longer appear on Magic Monsters that aren't in packs: Consecrator, Empowered Elements, Flame Strider, Frost Strider, and Storm Strider.
- The Corpse Detonator, Ice Prison, and Mirror Image Monster modifiers can no longer appear on Magic Monsters.
- Magic Monsters with the Storm Strider modifier no longer trigger a Lightning Mirage when Hit.
- Magic Monsters with the Flame Strider modifier no longer trigger an Inferno Bolt when Hit.
- Magic Monsters with the Frost Strider modifier no longer trigger a Snow Bolt when Hit.
- Magic Monsters with the Sentinel modifier no longer trigger a Delayed Reckoning when Hit.
- Magic Monsters with the Assassin modifier no longer teleport to distant Enemies creating a Smoke Cloud.
The following Archnemesis modifiers have been renamed to make their function slightly more clear from their name:
- Evocationist has been renamed to Prismatic.
- Dynamo has been renamed to Electrocuting.
Problem: Monsters with block chance generally take a small percentage of incoming damage when they block rather than no damage at all, to prevent blocking feeling too punishing for players. However, Archnemesis modifiers that grant block chance prevent 100% of blocked damage.
Solution: Monsters with the Sentinel and Benevolent Guardian Archnemesis modifiers now take 20% of damage from hits they block.
Problem: Multiple Archnemesis modifiers provide stun immunity to monsters. This is too high a concentration of stun immunity for stun-focused builds.
Solution: Change two of the three Archnemesis modifiers that grant stun immunity to instead grant increased stun threshold.
Details:
- The Steel-Infused and Bonebreaker Archnemesis modifiers now grant monsters 250% increased Stun Threshold instead of Cannot be Stunned. The Juggernaut modifier still grants Cannot be Stunned.
Name | Lvl. | Effect(s) | Reward |
---|---|---|---|
Steel-infused | 1 | Overwhelm 10% Physical Damage Reduction
40% increased Physical Damage 50% additional Physical Damage Reduction 250% increased Stun Threshold |
|
Flameweaver | 1 | 25% of Physical Damage Converted to Fire Damage
50% of Physical Damage as Extra Fire Damage 50% increased Fire Damage +50% to Fire Resistance +10% to maximum Fire Resistance 80% reduced effect of Scorch Inflicts Fire Exposure on Hit (10%) |
|
Stormweaver | 1 | 25% of Physical Damage Converted to Lightning Damage
50% of Physical Damage as Extra Lightning Damage 50% increased Lightning Damage +50% to Lightning Resistance +10% to maximum Lightning Resistance 80% reduced effect of Lightning Ailments Inflicts Lightning Exposure on Hit (10%) |
|
Frostweaver | 1 | 25% of Physical Damage Converted to Cold Damage
50% of Physical Damage as Extra Cold Damage 50% increased Cold Damage +50% to Cold Resistance +10% to maximum Cold Resistance 80% reduced effect of Cold Ailments Inflicts Cold Exposure on Hit (10%) |
|
Gargantuan | 1 | 20% increased Damage
40% increased maximum Life 80% increased Area of Effect 40% increased Character Size |
|
Hasted (magic) | 6 | 40% increased Movement Speed
100% increased Evasion Rating 30% increased Attack and Cast Speed Gain Frenzy Charges on Hit |
|
Hasted (rare) | 6 | 40% increased Movement Speed
100% increased Evasion Rating 30% increased Attack and Cast Speed Gain Frenzy Charges on Hit Nearby Allies have 30% increased Attack and Cast Speed Nearby Allies have 40% increased Movement Speed |
|
Chaosweaver | 6 | 25% of Physical Damage Converted to Chaos Damage
15% of Non-Chaos Damage as extra Chaos Damage +40% to Chaos Resistance +10% to maximum Chaos Resistance Immune to Wither |
|
Arcane Buffer (magic) | 6 | 50% faster start of Energy Shield Recharge
Chaos Damage taken does not bypass Energy Shield When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players) Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield |
|
Arcane Buffer (rare) | 6 | 150% faster start of Energy Shield Recharge
Chaos Damage taken does not bypass Energy Shield When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players) Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield |
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Echoist | 6 | Skills Repeat two additional times
200% increased Attack and Cast Speed Stunned for 1.5 seconds after using a Skill Travel skills repeat in the same direction |
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Sentinel | 6 | 50% chance to Block Attack Damage
50% chance to Block Spell Damage +10% to maximum Chance to Block Attack Damage +10% to maximum Chance to Block Spell Damage Monsters take 20% of damage from blocked hits |
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Sentinel (rare) | 6 | 50% chance to Block Attack Damage
50% chance to Block Spell Damage +10% to maximum Chance to Block Attack Damage +10% to maximum Chance to Block Spell Damage Triggers a Delayed Reckoning when Hit (1.5 second Cooldown) Monsters take 20% of damage from blocked hits |
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Splinterer | 6 | Skills fire 4 additional Projectiles
30% increased Projectile Damage 50% chance to Avoid Projectiles |
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Deadeye (magic) | 13 | Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark
20% increased Damage 60% less Damage taken if you have not been Hit Recently 200% increased Evasion Rating if you have been Hit Recently 100% increased Accuracy Rating |
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Deadeye (rare) | 13 | Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark
20% increased Damage 60% less Damage taken if you have not been Hit Recently 200% increased Evasion Rating if you have been Hit Recently 100% increased Accuracy Rating 100% increased Critical Strike Chance Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance |
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Electrocuting | 13 | Hits always Shock
All Damage can Shock 25% increased effect of Shock 50% increased Shock Duration on Enemies 80% reduced effect of Lightning Ailments |
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Vampiric | 13 | 100% of Damage Leeched as Life
Life Leech effects are not removed on Full Life 200% increased total Recovery per second from Life Leech 25% increased Damage while Leeching Enemies Cannot Leech Life, Mana, or Energy Shield From you |
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Overcharged | 13 | +1 to Maximum Frenzy, Power and Endurance Charges
Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds |
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Flame Strider | 13 | 50% of Physical Damage Converted to Fire Damage
25% of Physical Damage as Extra Fire Damage 30% increased Fire Damage +40% to Fire Resistance 80% reduced effect of Scorch Ignite on Hit 200% increased Ignite Damage Leaves a Trail of Burning Ground Trigger Inferno Bolt when Hit (0.5s global cooldown) Rare Minions create Flame Beacons on Death |
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Flame Strider (rare) | 13 | 50% of Physical Damage Converted to Fire Damage
25% of Physical Damage as Extra Fire Damage 30% increased Fire Damage +40% to Fire Resistance 80% reduced effect of Scorch Ignite on Hit 200% increased Ignite Damage Leaves a Trail of Burning Ground Rare Minions create Flame Beacons on Death |
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Frost Strider | 13 | 50% of Physical Damage Converted to Cold Damage
25% of Physical Damage as Extra Cold Damage 30% increased Cold Damage +40% to Cold Resistance 200% increased Chill Effect 80% reduced effect of Cold Ailments Leaves a Trail of Chilled Ground Rare Minions create Frost Beacons on Death |
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Frost Strider (rare) | 13 | 50% of Physical Damage Converted to Cold Damage
25% of Physical Damage as Extra Cold Damage 30% increased Cold Damage +40% to Cold Resistance 200% increased Chill Effect 80% reduced effect of Cold Ailments Leaves a Trail of Chilled Ground Trigger Snow bolt when Hit (1s cooldown, 0.75s global cooldown) Rare Minions create Frost Beacons on Death |
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Storm Strider | 13 | 50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage 30% increased Lightning Damage +40% to Lightning Resistance 80% reduced effect of Lightning Ailments Leaves a Trail of Shocked Ground Trigger Lightning Mirage when Hit (0.75s cooldown, 0.75s global cooldown) Rare Minions create Lightning Beacons on Death |
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Storm Strider (rare) | 13 | 50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage 30% increased Lightning Damage +40% to Lightning Resistance 80% reduced effect of Lightning Ailments Leaves a Trail of Shocked Ground Rare Minions create Lightning Beacons on Death |
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Ice Prison (rare) | 18 | 50% of Physical Damage Converted to Cold Damage
25% of Physical Damage as Extra Cold Damage 30% increased Cold Damage +40% to Cold Resistance 50% reduced effect of Cold Ailments 25% additional Physical Damage Reduction Periodically creates a barrier of Ice around the player for 3 seconds (5 second cooldown, 5 second global cooldown) |
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Entangler | 18 | Poison on Hit
All damage from Hits can Poison +30% to Chaos Resistance Applies Thorned Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown) Moving will break the Vines over time Travel Skills will break all Vines instantly |
Dropped items are converted to jewels |
Toxic (magic) | 18 | Poison on Hit
All damage from Hits can Poison 30% increased Poison Damage 30% increased Poison Duration +40% to Chaos Resistance against Damage over Time 50% chance to create a Toxic Volatile on death that chases the player, accelerating over time Toxic Volatiles create Caustic Ground after exploding |
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Toxic (rare) | 18 | Poison on Hit
All damage from Hits can Poison 30% increased Poison Damage 30% increased Poison Duration +40% to Chaos Resistance against Damage over Time Creates Toxic Volatiles on death that chases the player, accelerating over time Toxic Volatiles create Caustic Ground after exploding |
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Treant Horde | 18 | Rare pack minions are replaced with Powerful Spriggans
50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster |
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Bloodletter (magic) | 18 | Attacks cause Bleeding
50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Damage taken from Physical Damage over Time 30% reduced Movement Speed |
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Bloodletter (rare) | 24 | Attacks cause Bleeding
50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Damage taken from Physical Damage over Time 30% reduced Movement Speed Nearby Enemies are Maimed with 30% reduced Movement Speed |
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Bonebreaker (magic) | 24 | 50% reduced Enemy Stun Threshold
25% chance to Double Stun Duration 40% reduced Attack and Cast Speed 20% increased Character Size 100% increased Global Accuracy Rating 250% increased Stun Threshold 60% increased Global Physical Damage Extra gore |
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Bonebreaker (rare) | 24 | Always Stuns Enemies on Hit
25% chance to Double Stun Duration 30% reduced Attack and Cast Speed 20% increased Character Size 100% increased Global Accuracy Rating 250% increased Stun Threshold 40% increased Global Physical Damage Nearby Allies have 40% increased Global Physical Damage Extra gore |
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Juggernaut | 24 | 20% increased Damage
+2 to Maximum Endurance Charges Gain 2 Endurance Charges every second if you've been Hit Recently 30% increased Area of Effect 15% increased Character Size Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value Cannot be Stunned (note: cannot be found on Blighted Monsters) |
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Soul Conduit | 24 | Up to 30 nearby monsters are raised to fight again on Death
Corpse cannot be destroyed Cannot be Dominated (note: cannot appear on Ritual Monsters) |
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Consecrator | 24 | Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown)
Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses Take 30% reduced Elemental Damage while on Consecrated Ground |
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Frenzied | 24 | Every 9 seconds become Frenzied for 5 seconds
40% increased Damage while Frenzied 25% increased Action Speed while Frenzied 50% reduced Damage Taken while Frenzied |
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Assassin (magic) | 24 | All hits are Critical Strikes
Blind on Hit 100% increased Blind Effect 70% reduced Extra Damage from Critical Strikes |
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Assassin (rare) | 24 | All hits are Critical Strikes
Blind on Hit 100% increased Blind Effect 70% reduced Extra Damage from Critical Strikes Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown) |
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Necromancer | 24 | Rare Minions have 40% increased Damage
Rare Minions have 150% increased maximum Life 30% increased maximum Life 10% of Non-Chaos Damage as extra Chaos Damage Summons Skeletons and Zombies |
Dropped Quality items converted to 20x Quality Currency |
Hexer | 24 | Hexproof
Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability |
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Mirror Image (rare) | 24 | Periodically creates several clones (8 second cooldown)
Clones disappear after 5 seconds and do not drop items or grant experience Clones do not inherit mods from the original monster (note: cannot appear on Ritual Monsters) |
Dropped items are duplicated |
Spirit Walkers (magic) | 24 | Pack spawns with apparitions of each monster
Monster gives 175% reduced Experience on death (Hidden) 350% reduced Quantity of Items dropped by this Monster (Hidden) |
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Union of Souls (magic) | 24 | 30% increased maximum Life
20% increased Area of Effect 15% increased Character Size Pack monsters gain 10% increased Character Size on death Pack monsters gain 40% increased Maximum Life on death |
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Storm Herald | 24 | 50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage 30% increased Lightning Damage +40% to Lightning Resistance 50% reduced effect of Lightning Ailments Casts Lightning Storms targeting Enemies |
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Prismatic (magic) | 24 | Hits always Ignite
Hits always Shock All Damage can Ignite All Damage can Shock All Damage with Hits can Chill +50% to all Elemental Resistances 60% of Physical Damage as Extra Damage of a random Element |
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Bombardier | 34 | Skills fire 2 additional Projectiles
Skills Chain 2 additional times Projectiles have 20% chance to be able to Chain when colliding with terrain Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets Periodically Fires a Nova of Fire Mortars (6 second cooldown) |
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Malediction | 34 | Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed | |
Rejuvenating | 34 | Regenerate 2% of Life per second
20% increased maximum Life Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds Healing Nova applies a debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown) Healing Nova does not affect itself Healing Nova cannot be used if the Monster with this modifier is on full life |
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Executioner | 34 | 15% Damage with Hits per 10% missing Enemy Life
Immune to Culling Strike Nearby Enemies cannot Recover Life or Energy Shield to above 50% |
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Temporal Bubble | 34 | Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius
Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower |
Dropped items are fully linked |
Soul Eater | 34 | Gains Souls when nearby allies die
Each Soul grants 5% increased Damage, Attack Speed and Cast Speed Each Soul grants 1% increased Character Size Summons a Shackled Phantasm monster every 4 seconds |
Dropped items are fully linked |
Corpse Detonator (rare) | 34 | +40% to Fire Resistance
Creates Corpses nearby (10 second cooldown) Ignites nearby Corpses, detonating them after a short duration |
Dropped items are converted to Rings |
Magma Barrier | 34 | 50% of Physical Damage Converted to Fire Damage
25% of Physical Damage as Extra Fire Damage 30% increased Fire Damage +40% to Fire Resistance 25% additional Physical Damage Reduction Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount When the Magma Barrier is depleted it explodes for massive Fire Damage Barrier returns 10 seconds after exploding Periodically spawns Volatile Flamebloods that chases the player while within 70 units of a player, accelerating over time (9 second cooldown) |
Dropped items have maximum sockets |
Incendiary | 34 | Hits always Ignite
All Damage can Ignite 25% increased Ignite Duration 100% increased Ignite Damage +50% to Fire Resistance 60% less Duration of Ignites on Self |
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Crystal-skinned | 34 | +50% to all Elemental Resistances
40% of Physical Damage as Extra Damage of a random Element Fires crystals under Players when they hit you (0.2 second cooldown) Crystals deal no damage and despawn after 12 seconds Crystals charge up and explode on death, dealing Cold damage |
Dropped items are converted to Gems |
Mana Siphoner | 34 | 50% of Physical Damage Converted to Lightning Damage
25% of Physical Damage as Extra Lightning Damage 30% increased Lightning Damage +40% to Lightning Resistance 50% reduced effect of Lightning Ailments Surrounded by a Mana Siphoning Ring Aura Enemies in the Aura take Lightning Damage Over Time and lose Mana every second Enemies standing inside the Ring are not affected by the Aura |
Dropped items are converted to Amulets |
Heralding Minions (rare) | 34 | Rare pack Minions spawn up to 5 Invulnerable Totems on death that cast a Lightning Nova Spell
Totems can use Lightning Warp Totems despawn on death |
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Heralds of the Obelisk (magic) | 34 | Minions spawn Invulnerable Totems on death that cast various Lightning spells
Totems despawn on death |
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Benevolent Guardian | 34 | Applies an Immunity buff to nearby allies for a short duration
Immunity buff is removed on death Allies with Immunity cannot gain Immunity 30% chance to Block Attack Damage 30% chance to Block Spell Damage Monsters take 20% of damage from blocked hits |
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Final Gasp | 34 | Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds
Corpse cannot be destroyed Cannot be Dominated (note: cannot appear on Ritual Monsters) |
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Berserker | 39 | Gains Increased Damage with life lost up to 40% at zero life
Gains Increased Movement Speed with life lost up to 40% at zero life Gains Increased Attack and Cast Speed with life lost up to 75% at zero life Gains reduced Damage Taken with life lost up to 30% at zero life Gains increased Character Size with life lost up to 50% at zero life Immune to Culling Strike |
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Prismatic (rare) | 46 | Hits always Ignite
Hits always Shock All Damage can Ignite All Damage can Shock All Damage with Hits can Chill +50% to all Elemental Resistances 60% of Physical Damage as Extra Damage of a random Element Nearby allies have +50% to all Elemental Resistances |
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Drought Bringer | 46 | Regenerate 1.5% of Life per second
Removes a Power, Frenzy or Endurance charges on Hit Nearby Enemies' Flasks lose 6 Charges every 3 seconds Nearby Enemies cannot gain Flask Charges |
Dropped items are converted to Utility Flasks |
Corrupter | 46 | Inflicts Corrupted Blood on Hit
Inflicts Corrupted Blood when Hit Corrupted Blood lasts for 4 seconds |
Dropped items are corrupted |
Empowered Elements | 46 | Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos
While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type Fire Affinity grants 100% of Physical Damage as Extra Fire Damage Cold Affinity grants 100% of Physical Damage as Extra Cold Damage Lightning Affinity grants 100% of Physical Damage as Extra Lightning Damage Physical Affinity grants 60% increased Physical Damage Chaos Affinity grants 30% of Physical Damage as Extra Chaos Damage |
Dropped items are Fractured |
Effigy | 46 | Summons an Effigy of a targeted player at the player's location (10 second cooldown)
Effigy links to the target player Effigy is immune to damage for 2 seconds after linking to a player While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage Effigy can taunt other Enemies to attack it 2 seconds after linking to the player Running away from the Effigy will sever the link between itself and the player |
Dropped items have all White Sockets |
Empowering Minions | 60 | Rare Minions have 30% increased Damage
Rare Minions have 100% increased maximum Life Gain a random common Archnemesis Mod when a Rare Minion dies (maximum of 3) |
Dropped items have maximum sockets |
Permafrost | 68 | 35% chance to Freeze on Hit
All damage can Freeze 25% increased Freeze Duration 80% reduced effect of Cold Ailments Creates areas of Vortex ground |
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Trickster | 68 | +100% chance to Suppress Spell Damage
Prevent +10% of Suppressed Spell Damage 50% less Damage Over Time Taken Non-Damaging Ailments Reflection Every 8 seconds Flee for 4 seconds While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown) While not fleeing take 50% less damage over time (note: cannot be found on Magic or Rare Monsters in the Azurite Mine or on Essence Monolith monsters) |
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Opulent | 68 | 5000% increased Quantity of Items Dropped
20000% increased Rarity of Items Dropped Creates Cursed Urns which can contain valuable loot but apply Gambler's Greed for 10 seconds Gambler's Greed increases damage taken by 20% and reduces action speed by 10% per stack (maximum 5 stacks) (note: cannot appear on Ritual Monsters) |
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Lunaris-touched | 73 | 50% increased Damage
+60% to Cold Resistance 10% additional Physical Damage Reduction Spawns apparitions of Lunaris which use their skills |
Dropped items are converted to currency based on Rarity |
Solaris-touched | 73 | 50% increased Damage
+60% to Fire Resistance 10% additional Physical Damage Reduction Spawns apparitions of Solaris which use their skills |
Dropped items are converted to currency based on Rarity |
Arakaali-touched | 73 | 50% increased Damage
+50% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Arakaali which use their skills |
Dropped items are converted to divination cards |
Brine King-touched | 73 | 50% increased Damage
+60% to Cold Resistance 20% additional Physical Damage Reduction Spawns apparitions of the Bring King which use their skills |
Dropped items are converted to divination cards |
Tukohama-touched | 73 | 50% increased Damage
+60% to Fire Resistance 20% additional Physical Damage Reduction Spawns apparitions of Tukohama which use their skills |
Dropped items are converted to maps |
Abberath-touched | 73 | 50% increased Damage
+60% to Fire Resistance 15% additional Physical Damage Reduction Spawns apparitions of Abberath which use their skills |
Dropped items are converted to maps |
Shakari-touched | 73 | 50% increased Damage
+50% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Shakari which use their skills |
Dropped items are converted to currency based on Rarity |
Innocence-touched | 77 | 50% increased Damage
+40% to all Elemental Resistances 15% additional Physical Damage Reduction Spawns apparitions of Innocence which use their skills |
Dropped items are converted to scarabs based on Rarity |
Kitava-touched | 77 | 50% increased Damage
+30% to all Elemental Resistances 25% additional Physical Damage Reduction Spawns apparitions of Kitava which use their skills |
Drops are one rarity tier higher (e.g. magic becomes rare, rare becomes unique, etc) |
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