Monster Mods /201 ⍟
LevelNameDescription
18Toxic30% increased Poison Duration
Poison on Hit
30% increased Damage with Poison
All Damage from Hits can Poison
+25% Chaos Resistance against Damage Over Time
6Chaosweaver+40% to Chaos Resistance
25% of Physical Damage Converted to Chaos Damage
Gain 15% of Non-Chaos Damage as extra Chaos Damage
self wither duration +% [-60]
1Frostweaver50% increased Cold Damage
+50% to Cold Resistance
Gain 50% of Physical Damage as Extra Cold Damage
25% of Physical Damage Converted to Cold Damage
Inflict Cold Exposure on Hit
cold ailment effect on self +% [-50]
68Permafrost25% increased Freeze Duration on Enemies
35% chance to Freeze
All Damage can Freeze
cold ailment effect on self +% [-80]
6Hasted30% increased Attack Speed
30% increased Cast Speed
100% increased Evasion Rating
40% increased Movement Speed
13Deadeye20% increased Damage
100% increased Global Accuracy Rating
100% increased Global Critical Strike Chance
34BombardierSkills Chain +2 times
Skills fire 2 additional Projectiles
Projectiles have 20% chance to be able to Chain when colliding with terrain
Projectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets
1Flameweaver50% increased Fire Damage
+50% to Fire Resistance
Gain 50% of Physical Damage as Extra Fire Damage
25% of Physical Damage Converted to Fire Damage
Inflict Fire Exposure on Hit
scorch ailment effect on self +% [-50]
34IncendiaryHits always Ignite
25% increased Ignite Duration on Enemies
All Damage can Ignite
additional fire resistance against damage over time % [30]
ignite damage +% [100]
6Arcane Buffer150% faster start of Energy Shield Recharge
Chaos Damage taken does not bypass Energy Shield
Gain 40% of Maximum Life as Extra Maximum Energy Shield
6Echoist
1Stormweaver50% increased Lightning Damage
+50% to Lightning Resistance
Gain 50% of Physical Damage as Extra Lightning Damage
25% of Physical Damage Converted to Lightning Damage
Inflict Lightning Exposure on Hit
lightning ailment effect on self +% [-50]
13ElectrocutingHits always Shock
50% increased Shock Duration on Enemies
All Damage can Shock
25% increased Effect of Shock
lightning ailment effect on self +% [-80]
24Bonebreaker40% increased Global Physical Damage
100% increased Global Accuracy Rating
Always Stuns Enemies on Hit
30% reduced Attack and Cast Speed
20% increased Character Size
250% increased Stun Threshold
25% chance to double Stun Duration
Extra gore
24BloodletterAttacks cause Bleeding
50% increased Damage with Bleeding
25% increased Bleeding Duration
25% reduced Physical Damage taken over time
1Steel-infused40% increased Global Physical Damage
30% additional Physical Damage Reduction
Overwhelm 10% Physical Damage Reduction
250% increased Stun Threshold
blood and armour type override robot [1]
1Gargantuan20% increased Damage
40% increased maximum Life
80% increased Area of Effect
40% increased Character Size
39Berserker40% increased Damage
75% increased Attack Speed
75% increased Cast Speed
40% increased Movement Speed
50% increased Character Size
30% reduced Damage taken
immune to culling strike [1]
6Sentinel50% Chance to Block Attack Damage
50% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
24Juggernaut20% increased Damage
30% increased Area of Effect
15% increased Character Size
Cannot be Stunned
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
Gain 2 Endurance Charges every second if you've been Hit Recently
13Vampiric25% increased Damage while Leeching Life
100% of Damage Leeched as Life
200% increased total Recovery per second from Life Leech
Enemies Cannot Leech Life From you
Life Leech effects are not removed when Unreserved Life is Filled
Enemies Cannot Leech Energy Shield From you
13Overcharged
24Soul Conduitcannot be dominated [1]
corpse cannot be destroyed [1]
monster raises after death [1]
68Opulent10000% increased Quantity of Items Dropped
20000% increased Rarity of Items Dropped
34Malediction20% reduced Movement Speed
30% increased Damage taken
hellscape monster damage +% final [-30]
24Consecrator
24Frenzied
34Heralding Minions
68Empowering Minionsbuff impl stat [3]
dropped items have maximum sockets [1]
24AssassinYou take 50% reduced Extra Damage from Critical Strikes
All hits are Critical Strikes
100% Global chance to Blind Enemies on hit
100% increased Blind Effect
68TricksterPrevent +10% of Suppressed Spell Damage
+100% chance to Suppress Spell Damage
Monsters grant 20000% increased Experience
Non-Damaging Ailments Reflection
moment of respite damage taken over time +% final [-50]
24Necromancer30% increased maximum Life
Gain 10% of Non-Chaos Damage as extra Chaos Damage
dropped quality items converted to 20 quality currency [1]
34Rejuvenating20% increased maximum Life
Regenerate 2% of Life per second
34ExecutionerCannot Recover Life or Energy Shield to above 50%
hit damage +% per 10% missing enemy life [15]
immune to culling strike [1]
24HexerHexproof
46Drought BringerRegenerate 1.5% of Life per second
Flasks gain -6 Charges every 3 seconds
dropped items are converted to utility flasks [1]
remove enemy flask charge on hit % chance [100]
18Entangler+25% to Chaos Resistance
Poison on Hit
All Damage from Hits can Poison
dropped items are converted to jewels [1]
34Temporal Bubble25% reduced Action Speed
60% reduced Cooldown Recovery Rate
Debuffs on you expire 40% slower
cannot be damaged by things outside radius [32]
dropped items are fully linked [1]
18Treant Hordedamage removed from pack minions before life or es % [50]
rare pack minions are replaced with saplings [1]
13Frost Strider30% increased Cold Damage
+40% to Cold Resistance
Gain 25% of Physical Damage as Extra Cold Damage
50% of Physical Damage Converted to Cold Damage
200% increased Effect of Chill
cold ailment effect on self +% [-50]
18Ice Prison30% increased Cold Damage
+40% to Cold Resistance
Gain 25% of Physical Damage as Extra Cold Damage
50% of Physical Damage Converted to Cold Damage
20% additional Physical Damage Reduction
cold ailment effect on self +% [-50]
34Soul Eaterdropped items are fully linked [1]
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
13Flame Strider30% increased Fire Damage
+40% to Fire Resistance
Hits always Ignite
Gain 25% of Physical Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
ignite damage +% [200]
scorch ailment effect on self +% [-50]
34Corpse Detonator+40% to Fire Resistance
dropped items are converted to rings [1]
46Prismatic+50% to all Elemental Resistances
Hits always Ignite
Hits always Shock
All Damage with Hits can Chill
Gain 60% of Physical Damage as Extra Damage of a random Element
All Damage can Ignite
All Damage can Shock
34Magma Barrier30% increased Fire Damage
+40% to Fire Resistance
Gain 25% of Physical Damage as Extra Fire Damage
25% of Physical Damage Converted to Fire Damage
25% additional Physical Damage Reduction
dropped items have maximum sockets [1]
24Mirror Imagedropped items are duplicated [1]
13Storm Strider30% increased Lightning Damage
+40% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
50% of Physical Damage Converted to Lightning Damage
lightning ailment effect on self +% [-50]
34Mana Siphoner30% increased Lightning Damage
+40% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
50% of Physical Damage Converted to Lightning Damage
dropped items are converted to amulets [1]
lightning ailment effect on self +% [-50]
46Corrupterbase corrupt blood when hit % average damage to deal per minute per stack [60]
corrupted blood on hit % average damage to deal per minute per stack [120]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
dropped items are corrupted [1]
34Benevolent Guardian30% Chance to Block Attack Damage
30% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
monster allies cannot take damage pulse owner [1]
34Crystal-skinned+40% to all Elemental Resistances
Gain 40% of Physical Damage as Extra Damage of a random Element
dropped items are converted to gems [1]
46Empowered Elementsdropped items are fractured [1]
46Effigydropped items have all white sockets [1]
68Lunaris-touched50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
dropped items are converted to currency based on rarity [1]
68Solaris-touched50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
dropped items are converted to currency based on rarity [1]
68Arakaali-touched50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Dropped Items with Rarity are converted to Divination Cards
68Brine King-touched50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Dropped Items with Rarity are converted to Divination Cards
68Tukohama-touched50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Dropped Items with Rarity are converted to Maps
68Abberath-touched50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Dropped Items with Rarity are converted to Maps
68Shakari-touched50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
dropped items are converted to currency based on rarity [1]
68Innocence-touched50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
Dropped Items with Rarity are converted to Scarabs
68Kitava-touched50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
dropped items are one rarity higher [1]
18BloodletterAttacks cause Bleeding
50% increased Damage with Bleeding
25% increased Bleeding Duration
25% reduced Physical Damage taken over time
34Heralds of the Obeliskmonster spawn bloodlines ghost totem on death [1]
24Spirit WalkersMonsters grant 175% reduced Experience
-350% increased Quantity of Items Dropped
monster spirit walker [1]
24Union of Souls30% increased maximum Life
20% increased Area of Effect
15% increased Character Size
actor scale +% granted to pack members on death [10]
maximum life +% granted to pack members on death [40]
68Voidspawn of Abaxoth50% increased Damage
+50% to all Elemental Resistances
+35% to Chaos Resistance
40% additional Physical Damage Reduction
monster voidspawn [1]
24Storm Herald30% increased Lightning Damage
+40% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
50% of Physical Damage Converted to Lightning Damage
lightning ailment effect on self +% [-50]
34Final Gaspcannot be dominated [1]
corpse cannot be destroyed [1]
retaliation godmode ghost duration ms [5000]
6Arcane Buffer50% faster start of Energy Shield Recharge
Chaos Damage taken does not bypass Energy Shield
Gain 40% of Maximum Life as Extra Maximum Energy Shield
24Prismatic+50% to all Elemental Resistances
Hits always Ignite
Hits always Shock
All Damage with Hits can Chill
Gain 60% of Physical Damage as Extra Damage of a random Element
All Damage can Ignite
All Damage can Shock
13Deadeye30% increased Damage
100% increased Global Accuracy Rating
100% increased Global Critical Strike Chance
6Hasted30% increased Attack Speed
30% increased Cast Speed
100% increased Evasion Rating
40% increased Movement Speed
24Bonebreaker60% increased Global Physical Damage
100% increased Global Accuracy Rating
50% reduced Enemy Stun Threshold
40% reduced Attack and Cast Speed
20% increased Character Size
250% increased Stun Threshold
25% chance to double Stun Duration
Extra gore
6SplintererSkills fire 4 additional Projectiles
30% increased Projectile Damage
30% chance to avoid Projectiles
68Permafrost20% chance to Freeze
All Damage can Freeze
cold ailment effect on self +% [1]
18Toxic30% increased Poison Duration
Poison on Hit
30% increased Damage with Poison
All Damage from Hits can Poison
+25% Chaos Resistance against Damage Over Time
34IncendiaryHits always Ignite
25% increased Ignite Duration on Enemies
All Damage can Ignite
additional fire resistance against damage over time % [30]
ignite damage +% [100]
13ElectrocutingHits always Shock
50% increased Shock Duration on Enemies
All Damage can Shock
25% increased Effect of Shock
lightning ailment effect on self +% [-80]
24Consecrator
13Flame Strider30% increased Fire Damage
+40% to Fire Resistance
Hits always Ignite
Gain 25% of Physical Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
ignite damage +% [200]
scorch ailment effect on self +% [-50]
13Frost Strider30% increased Cold Damage
+40% to Cold Resistance
Gain 25% of Physical Damage as Extra Cold Damage
50% of Physical Damage Converted to Cold Damage
200% increased Effect of Chill
cold ailment effect on self +% [-50]
13Storm Strider30% increased Lightning Damage
+40% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
50% of Physical Damage Converted to Lightning Damage
lightning ailment effect on self +% [-50]
46Corrupterbase corrupt blood when hit % average damage to deal per minute per stack [60]
corrupted blood on hit % average damage to deal per minute per stack [120]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
dropped items are corrupted [0]
6Sentinel50% Chance to Block Attack Damage
50% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
6Crush on HitCrush on Hit
1Extra Fire Damage and ExposureGain 50% of Physical Damage as Extra Fire Damage
Inflict Fire Exposure on Hit, applying -25% to Fire Resistance
1Extra Cold Damage and ExposureGain 50% of Physical Damage as Extra Cold Damage
Inflict Cold Exposure on Hit, applying -25% to Cold Resistance
1Extra Lightning Damage and ExposureGain 50% of Physical Damage as Extra Lightning Damage
Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance
6Extra Chaos DamageGain 15% of Non-Chaos Damage as extra Chaos Damage
46Elemental Equilibrium and Random Elemental DamageGain 60% of Physical Damage as Extra Damage of a random Element
Elemental Equilibrium
1Physical Resistant50% additional Physical Damage Reduction
1Fire and Ignite Resistant+75% to Fire Resistance
80% reduced Ignite Duration on you
1Cold, Chill and Freeze Resistant+75% to Cold Resistance
80% reduced Effect of Chill on you
80% increased Freeze Duration on you
1Lightning and Shock Resistant+75% to Lightning Resistance
80% reduced Effect of Shock on you
15Chaos and Wither Resistant+60% to Chaos Resistance
self wither duration +% [-80]
1Evasive100% increased Evasion Rating
1Fast Energy Shield Recharge150% faster start of Energy Shield Recharge
Gain 40% of Maximum Life as Extra Maximum Energy Shield
1Extra Life40% increased maximum Life
6Accurate100% increased Global Accuracy Rating
12Extra Crits300% increased Global Critical Strike Chance
24Life RegenRegenerate 3% of Life per second
34IgnitesHits always Ignite
ignite damage +% [0]
34ShocksHits always Shock
34PoisonsPoison on Hit
34BleedsAttacks cause Bleeding
34Chance to Freeze25% chance to Freeze
34StunsAlways Stuns Enemies on Hit
12Increased Area of Effect80% increased Area of Effect
6Hasted30% increased Attack Speed
30% increased Cast Speed
40% increased Movement Speed
24Triple Actions200% increased Attack Speed
200% increased Cast Speed
Skills Repeat an additional 2 Times
interrupt for X ms after skill use [1500]
1Extra ProjectilesSkills fire 4 additional Projectiles
13Leeches Life100% of Damage Leeched as Life
500% increased total Recovery per second from Life Leech
34Life Cannot Be LeechedEnemies Cannot Leech Life From you
13Gains Random Charges
24Endurance Charge when HitGain 1 Endurance Charge every second if you've been Hit Recently
24Frenzy Charge on Hit100% chance to gain a Frenzy Charge on Hit
24Power Charge on Castgain X power charges on casting a spell [1]
24Cannot be SlowedAction Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
24Cannot be StunnedCannot be Stunned
24Periodically Enrages
24Always CritsAll hits are Critical Strikes
24Blinds100% Global chance to Blind Enemies on hit
100% increased Blind Effect
24Crit ResistantTake no Extra Damage from Critical Strikes
24HexproofHexproof
34ChainingSkills Chain +2 times
Projectiles have 25% chance to be able to Chain when colliding with terrain
34Far ShotProjectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets
34Extra Damage to Injured Foeshit damage +% per 10% missing enemy life [20]
34Charge Removalremove charges on hit % [100]
46Inflicts Corrupted Bloodbase corrupt blood when hit % average damage to deal per minute per stack [60]
corrupted blood on hit % average damage to deal per minute per stack [120]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
12Spell Resistantrare monster mod spell damage taken +% final [-50]
12Blocks Attacks50% Chance to Block Attack Damage
46Reflects Certain AilmentsNon-Damaging Ailments Reflection
46Reflects Hexes100% chance to Reflect Hexes
6Haste Aura40% increased Attack Speed
40% increased Cast Speed
30% increased Movement Speed
6Energy Shield AuraGain 40% of Maximum Life as Extra Maximum Energy Shield
34Applies Random Mark
6Precision Aura100% increased Global Accuracy Rating
300% increased Global Critical Strike Chance
13Minions Fire Explode on Death
13Minions Cold Explode on Death
13Minions Lightning Explode on Death
18Life Shared with Treant Minionsdamage removed from pack minions before life or es % [50]
rare pack minions are replaced with saplings [1]
18Inflicts Grasping Vines
6Hinder Aura
6Extra Physical Damage Aura40% increased Global Physical Damage
24Revives Nearby Allies on Deathcannot be dominated [1]
corpse cannot be destroyed [1]
monster raises after death [1]
24Powerful Minions
24Constantly Revives Minions
24Summons Undead
34Heals Allies and Suppresses Foe Recovery
34Prevents Recovery above 50%Cannot Recover Life or Energy Shield to above 50%
34Temporal Proximity Shield25% reduced Action Speed
60% reduced Cooldown Recovery Rate
Debuffs on you expire 40% slower
cannot be damaged by things outside radius [32]
34Soul Eatergrant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
34Siphons Mana and Deals Lightning Damage
34Invulnerability Auramonster allies cannot take damage pulse owner [1]
46Siphons Flask ChargesFlasks gain -6 Charges every 3 seconds
68Gain a Mod on Minion Death
13Shocked Ground on Death
13Burning Ground on Death
13Burning Ground on Death
13Chilled Ground on Death
24Consecrated Ground
13Trail of Fire
13Trail of Cold
13Trail of Lightning
6Energy Shield ExplodesGain 40% of Maximum Life as Extra Maximum Energy Shield
13Inferno Bolt when Hit
13Snow Bolt when Hit
13Lightning Mirage when Hit
18Ice Prison
18Caustic Orb on Death
18Caustic Orb on Death
24Ambushes
24Curses
24Mirror Images
34Fires Mortars
34Explodes Corpses
34Molten Shell
34Exploding Orbs
24Lightning Storm
34Exploding Crystals when Hit
34Lightning Totem Minions
34Temporarily Revivescannot be dominated [1]
corpse cannot be destroyed [1]
retaliation godmode ghost duration ms [5000]
39Enrages as Life Lost40% increased Damage
75% increased Attack Speed
75% increased Cast Speed
40% increased Movement Speed
50% increased Character Size
30% reduced Damage taken
46Adaptive Resistancescycling damage resistance % [75]
46Creates Voodoo Doll
68Creates Frost Walls and Flees
68Lunaris-touched50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
68Solaris-touched50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
68Arakaali-touched50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
68Brine King-touched50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
68Tukohama-touched50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
68Abberath-touched50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
68Shakari-touched50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
68Innocence-touched50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
68Kitava-touched50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
24Spirit Walkersmonster spirit walker [1]
24Empowers Alliesactor scale +% granted to pack members on death [10]
maximum life +% granted to pack members on death [40]
84Shaper-touched
1
Archnemesis
MasterQuest
Act: 1
Search for Archnemesis Statues in other areas to use the Modifier you have found.
#Name
1Search for Archnemesis Statues
Search for Archnemesis Statues in other areas to use the Modifier you have found.
  • Search for Archnemesis Statues in other areas to use the Modifier you have found
  • 2Apply the Archnemesis Modifier
    Apply the Archnemesis Modifier you have found to the petrified monster at an Archnemesis Statue.
  • Apply the Archnemesis Modifier you have found to the petrified monster
  • 3Quest Complete
    You have empowered a petrified monster at an Archnemesis Statue.
    Archnemesis Shop /29 ⍟
    Wyrmcaller Pet
    Summons your pet
    Wyrm Weapon
    Changes the appearance of any equipped Dagger, Wand, Claw, Sword, Axe, Mace, Bow and Quiver to the Wyrm Weapon/Quiver.
    Wyrm Portrait Frame
    Adds the Wyrm Portrait Frame to this character.
    Wyrmcaller Helmet
    Changes the appearance of any equipped helmet to the Wyrmcaller Helmet.
    Wyrmcaller Boots
    Changes the appearance of any equipped boots to the Wyrmcaller Boots.
    Wyrmcaller Gloves
    Changes the appearance of any equipped gloves to the Wyrmcaller Gloves.
    Wyrmcaller Body Armour
    Changes the appearance of any equipped body armour to the Wyrmcaller Body Armour.
    Wyrmcaller Portrait Frame
    Adds the Wyrmcaller Portrait Frame to this character.
    Wyrmlord Wings
    Adds the Wyrmlord Wings back attachment to any equipped body armour.
    Wyrmlord Apparition Effect
    The Wyrmlord Apparition possesses your character.
    Wyrmlord Portrait Frame
    Adds the Wyrmlord Portrait Frame to this character.
    Emberkeep Weapon
    Changes the appearance of any equipped Weapon or Quiver to the Emberkeep Weapon/Quiver.
    Emberkeep Portrait Frame
    Adds the Emberkeep Portrait Frame to this character.
    Elite Emberkeep Helmet
    Changes the appearance of any equipped helmet to the Elite Emberkeep Helmet.
    Elite Emberkeep Boots
    Changes the appearance of any equipped boots to the Elite Emberkeep Boots.
    Elite Emberkeep Gloves
    Changes the appearance of any equipped gloves to the Elite Emberkeep Gloves.
    Elite Emberkeep Body Armour
    Changes the appearance of any equipped body armour to the Elite Emberkeep Body Armour.
    Elite Emberkeep Weapon Effect
    Adds the Elite Emberkeep Weapon Effect to any equipped weapon.
    Elite Emberkeep Portrait Frame
    Adds the Elite Emberkeep Portrait Frame to this character.
    Supreme Emberkeep Wings
    Adds the Supreme Emberkeep Wings back attachment to any equipped body armour.
    Supreme Emberkeep Apparition Effect
    The Supreme Emberkeep Apparition possesses your character.
    Supreme Emberkeep Portrait Frame
    Adds the Supreme Emberkeep Portrait Frame to this character.
    Archnemesis Fire Character Effect
    Attaches the Archnemesis Fire Character Effect to your belt.
    Archnemesis Ice Character Effect
    Attaches the Archnemesis Ice Character Effect to your belt.
    Archnemesis Lightning Character Effect
    Attaches the Archnemesis Lightning Character Effect to your belt.
    Archnemesis Prismatic Character Effect
    Attaches the Archnemesis Prismatic Character Effect to your belt.
    Archnemesis Weapon
    Changes the appearance of any equipped Weapon and Quiver to the Archnemesis Weapon.
    Archnemesis Wings
    Adds the Archnemesis Wings back attachment to any equipped body armour.
    Archnemesis Brimmed Hat
    Changes the appearance of any equipped helmet to the Archnemesis Brimmed Hat.

    Community Wiki

    Edit

    Archnemesis

    We have been re-examining what role rare and magic monsters have in Path of Exile, regarding how often you should encounter rare and magic monsters, how difficult they should be to kill and how rewarding their deaths should be.

    Previously, league content made fights hard by spawning a lot of rare monsters. In some cases, six to eight times the normal rate of rare monsters. Now that we have better mods available to make fights against rare monsters individually challenging, we have gone through the whole game and normalised the rate that rare monsters are spawned. Some leagues had quite large reductions in spawn rate. You won't encounter situations with dozens of rare monsters on screen at once anymore. Where necessary, we have rebalanced rewards to compensate.

    In addition, Archnemesis modifiers have had their rewards reviewed. The number of mods directly correlates to increased item drop bonuses, and powerful modifiers that show up in the third and fourth mod slot use a new reward conversion system that stacks with the other drop bonuses and with player item rarity and quantity.

    Details:

    • Lowered the number of Rare and Magic Monsters encountered through various League encounters.
    • Lowered the number of Rare Monsters spawned in the Summit, Gardens and Basilica Map Boss encounters.
    • Lowered the number of Rare Monsters spawned in Doryani's Machinarium, and the number of Rare and Magic Monsters spawned in The Coward's Trial.
    • Assembled Metamorphs no longer summon minions at various life thresholds.
    • The Ritual Tribute from sacrificing Rare Monsters has been increased, to compensate for the reduced number of Rare Monsters now spawned.
    • The Immune Response Atlas Notable Passive Skill now causes Blight Encounters in your Maps to spawn 50% more Non-Unique Monsters (previously 100%), and causes Blight Monsters in your Maps to spawn 100% faster (previously 150%).
    • The Abyssal Army Atlas Notable Passive Skill now causes Abysses in your Maps to spawn 50% increased monsters (previously 100%).
    • The Unspeakable Offensive Atlas Notable Passive Skill no longer causes Harbingers in your Maps to summon 60% more Minions.
    • The Flash Breach Atlas Notable Passive Skill now causes Breaches in your Maps to have 20% increased Area of Effect (previously 30%), and 20% increased Monster density (previously 30%).
    • During the campaign, Rare Monsters you encounter will only have one or two modifiers.
    • In Maps, you'll stop encountering Rare Monsters with one modifier, and will mostly encounter Rare Monsters with two or three modifiers. It is also possible to encounter Rare Monsters with four modifiers again.
    • Some of the more powerful Monster modifiers now use a special reward conversion system. For example, if you defeat a monster with the Corrupter mod, all of its drops become corrupted. The Solaris-touched mod converts all of its item drops to maps. The Kitava-touched mod will cause the rarity of its drops to be upgraded by one tier, so magic becomes rare, rare becomes unique, etc). If you're lucky, you can find these conversion modifiers on both the third and fourth mod of a rare monster. This causes them to stack together. So if you kill a four-mod rare monster with both the Entangler and Kitava-touched mods on it, its heavily juiced drops will also be converted to jewels with their rarity upgraded by a tier. Due to the high amount of inherent item rarity that four-mod monsters have, this may result in several unique jewels. This conversion system is fully compatible with your item rarity and quantity bonuses, as well as the drop bonuses from all other archnemesis mods.

    The Valley of Darkness Atlas Keystone Passive Skill has been removed as a result of these changes to Rare Monster modifiers. The Stream of Consciousness Keystone has taken up Valley Of Darkness's position on the Atlas Tree.

    Magic monsters have a restricted list of archnemesis modifiers compared to rare monsters, but this list still includes many modifiers which can spawn threats external to the monsters themselves, such as ground effects or volatile orbs. These external threats can feel overwhelming due to magic monsters being more numerous than rare monsters.

    We have toned down the modifiers that can spawn on magic monsters so that more of them are stat-based bonuses that aren't too spammy. All monsters in an instance that are the same or very similar will have the same magic monster modifier, rather than rolling a different Archnemesis modifier for each monster.

    Details:

    • The following Monster modifiers can no longer appear on Magic Monsters that aren't in packs: Consecrator, Empowered Elements, Flame Strider, Frost Strider, and Storm Strider.
    • The Corpse Detonator, Ice Prison, and Mirror Image Monster modifiers can no longer appear on Magic Monsters.
    • Magic Monsters with the Storm Strider modifier no longer trigger a Lightning Mirage when Hit.
    • Magic Monsters with the Flame Strider modifier no longer trigger an Inferno Bolt when Hit.
    • Magic Monsters with the Frost Strider modifier no longer trigger a Snow Bolt when Hit.
    • Magic Monsters with the Sentinel modifier no longer trigger a Delayed Reckoning when Hit.
    • Magic Monsters with the Assassin modifier no longer teleport to distant Enemies creating a Smoke Cloud.

    The following Archnemesis modifiers have been renamed to make their function slightly more clear from their name:

    • Evocationist has been renamed to Prismatic.
    • Dynamo has been renamed to Electrocuting.

    Problem: Monsters with block chance generally take a small percentage of incoming damage when they block rather than no damage at all, to prevent blocking feeling too punishing for players. However, Archnemesis modifiers that grant block chance prevent 100% of blocked damage.

    Solution: Monsters with the Sentinel and Benevolent Guardian Archnemesis modifiers now take 20% of damage from hits they block.

    Problem: Multiple Archnemesis modifiers provide stun immunity to monsters. This is too high a concentration of stun immunity for stun-focused builds.

    Solution: Change two of the three Archnemesis modifiers that grant stun immunity to instead grant increased stun threshold.

    Details:

    • The Steel-Infused and Bonebreaker Archnemesis modifiers now grant monsters 250% increased Stun Threshold instead of Cannot be Stunned. The Juggernaut modifier still grants Cannot be Stunned.
    Name Lvl. Effect(s) Reward
    Steel-infused 1 Overwhelm 10% Physical Damage Reduction
    40% increased Physical Damage
    50% additional Physical Damage Reduction
    250% increased Stun Threshold
    Flameweaver 1 25% of Physical Damage Converted to Fire Damage
    50% of Physical Damage as Extra Fire Damage
    50% increased Fire Damage
    +50% to Fire Resistance
    +10% to maximum Fire Resistance
    80% reduced effect of Scorch
    Inflicts Fire Exposure on Hit (10%)
    Stormweaver 1 25% of Physical Damage Converted to Lightning Damage
    50% of Physical Damage as Extra Lightning Damage
    50% increased Lightning Damage
    +50% to Lightning Resistance
    +10% to maximum Lightning Resistance
    80% reduced effect of Lightning Ailments
    Inflicts Lightning Exposure on Hit (10%)
    Frostweaver 1 25% of Physical Damage Converted to Cold Damage
    50% of Physical Damage as Extra Cold Damage
    50% increased Cold Damage
    +50% to Cold Resistance
    +10% to maximum Cold Resistance
    80% reduced effect of Cold Ailments
    Inflicts Cold Exposure on Hit (10%)
    Gargantuan 1 20% increased Damage
    40% increased maximum Life
    80% increased Area of Effect
    40% increased Character Size
    Hasted (magic) 6 40% increased Movement Speed
    100% increased Evasion Rating
    30% increased Attack and Cast Speed
    Gain Frenzy Charges on Hit
    Hasted (rare) 6 40% increased Movement Speed
    100% increased Evasion Rating
    30% increased Attack and Cast Speed
    Gain Frenzy Charges on Hit
    Nearby Allies have 30% increased Attack and Cast Speed
    Nearby Allies have 40% increased Movement Speed
    Chaosweaver 6 25% of Physical Damage Converted to Chaos Damage
    15% of Non-Chaos Damage as extra Chaos Damage
    +40% to Chaos Resistance
    +10% to maximum Chaos Resistance
    Immune to Wither
    Arcane Buffer (magic) 6 50% faster start of Energy Shield Recharge
    Chaos Damage taken does not bypass Energy Shield
    When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)
    Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield
    Arcane Buffer (rare) 6 150% faster start of Energy Shield Recharge
    Chaos Damage taken does not bypass Energy Shield
    When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)
    Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield
    Echoist 6 Skills Repeat two additional times
    200% increased Attack and Cast Speed
    Stunned for 1.5 seconds after using a Skill
    Travel skills repeat in the same direction
    Sentinel 6 50% chance to Block Attack Damage
    50% chance to Block Spell Damage
    +10% to maximum Chance to Block Attack Damage
    +10% to maximum Chance to Block Spell Damage
    Monsters take 20% of damage from blocked hits
    Sentinel (rare) 6 50% chance to Block Attack Damage
    50% chance to Block Spell Damage
    +10% to maximum Chance to Block Attack Damage
    +10% to maximum Chance to Block Spell Damage
    Triggers a Delayed Reckoning when Hit (1.5 second Cooldown)
    Monsters take 20% of damage from blocked hits
    Splinterer 6 Skills fire 4 additional Projectiles
    30% increased Projectile Damage
    50% chance to Avoid Projectiles
    Deadeye (magic) 13 Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark
    20% increased Damage
    60% less Damage taken if you have not been Hit Recently
    200% increased Evasion Rating if you have been Hit Recently
    100% increased Accuracy Rating
    Deadeye (rare) 13 Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark
    20% increased Damage
    60% less Damage taken if you have not been Hit Recently
    200% increased Evasion Rating if you have been Hit Recently
    100% increased Accuracy Rating
    100% increased Critical Strike Chance
    Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance
    Electrocuting 13 Hits always Shock
    All Damage can Shock
    25% increased effect of Shock
    50% increased Shock Duration on Enemies
    80% reduced effect of Lightning Ailments
    Vampiric 13 100% of Damage Leeched as Life
    Life Leech effects are not removed on Full Life
    200% increased total Recovery per second from Life Leech
    25% increased Damage while Leeching
    Enemies Cannot Leech Life, Mana, or Energy Shield From you
    Overcharged 13 +1 to Maximum Frenzy, Power and Endurance Charges
    Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds
    Flame Strider 13 50% of Physical Damage Converted to Fire Damage
    25% of Physical Damage as Extra Fire Damage
    30% increased Fire Damage
    +40% to Fire Resistance
    80% reduced effect of Scorch
    Ignite on Hit
    200% increased Ignite Damage
    Leaves a Trail of Burning Ground
    Trigger Inferno Bolt when Hit (0.5s global cooldown)
    Rare Minions create Flame Beacons on Death
    Flame Strider (rare) 13 50% of Physical Damage Converted to Fire Damage
    25% of Physical Damage as Extra Fire Damage
    30% increased Fire Damage
    +40% to Fire Resistance
    80% reduced effect of Scorch
    Ignite on Hit
    200% increased Ignite Damage
    Leaves a Trail of Burning Ground
    Rare Minions create Flame Beacons on Death
    Frost Strider 13 50% of Physical Damage Converted to Cold Damage
    25% of Physical Damage as Extra Cold Damage
    30% increased Cold Damage
    +40% to Cold Resistance
    200% increased Chill Effect
    80% reduced effect of Cold Ailments
    Leaves a Trail of Chilled Ground
    Rare Minions create Frost Beacons on Death
    Frost Strider (rare) 13 50% of Physical Damage Converted to Cold Damage
    25% of Physical Damage as Extra Cold Damage
    30% increased Cold Damage
    +40% to Cold Resistance
    200% increased Chill Effect
    80% reduced effect of Cold Ailments
    Leaves a Trail of Chilled Ground
    Trigger Snow bolt when Hit (1s cooldown, 0.75s global cooldown)
    Rare Minions create Frost Beacons on Death
    Storm Strider 13 50% of Physical Damage Converted to Lightning Damage
    25% of Physical Damage as Extra Lightning Damage
    30% increased Lightning Damage
    +40% to Lightning Resistance
    80% reduced effect of Lightning Ailments
    Leaves a Trail of Shocked Ground
    Trigger Lightning Mirage when Hit (0.75s cooldown, 0.75s global cooldown)
    Rare Minions create Lightning Beacons on Death
    Storm Strider (rare) 13 50% of Physical Damage Converted to Lightning Damage
    25% of Physical Damage as Extra Lightning Damage
    30% increased Lightning Damage
    +40% to Lightning Resistance
    80% reduced effect of Lightning Ailments
    Leaves a Trail of Shocked Ground
    Rare Minions create Lightning Beacons on Death
    Ice Prison (rare) 18 50% of Physical Damage Converted to Cold Damage
    25% of Physical Damage as Extra Cold Damage
    30% increased Cold Damage
    +40% to Cold Resistance
    50% reduced effect of Cold Ailments
    25% additional Physical Damage Reduction
    Periodically creates a barrier of Ice around the player for 3 seconds (5 second cooldown, 5 second global cooldown)
    Entangler 18 Poison on Hit
    All damage from Hits can Poison
    +30% to Chaos Resistance
    Applies Thorned Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown)
    Moving will break the Vines over time
    Travel Skills will break all Vines instantly
    Dropped items are converted to jewels
    Toxic (magic) 18 Poison on Hit
    All damage from Hits can Poison
    30% increased Poison Damage
    30% increased Poison Duration
    +40% to Chaos Resistance against Damage over Time
    50% chance to create a Toxic Volatile on death that chases the player, accelerating over time
    Toxic Volatiles create Caustic Ground after exploding
    Toxic (rare) 18 Poison on Hit
    All damage from Hits can Poison
    30% increased Poison Damage
    30% increased Poison Duration
    +40% to Chaos Resistance against Damage over Time
    Creates Toxic Volatiles on death that chases the player, accelerating over time
    Toxic Volatiles create Caustic Ground after exploding
    Treant Horde 18 Rare pack minions are replaced with Powerful Spriggans
    50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster
    Bloodletter (magic) 18 Attacks cause Bleeding
    50% increased Damage with Bleeding
    25% increased Bleeding Duration
    25% reduced Damage taken from Physical Damage over Time
    30% reduced Movement Speed
    Bloodletter (rare) 24 Attacks cause Bleeding
    50% increased Damage with Bleeding
    25% increased Bleeding Duration
    25% reduced Damage taken from Physical Damage over Time
    30% reduced Movement Speed
    Nearby Enemies are Maimed with 30% reduced Movement Speed
    Bonebreaker (magic) 24 50% reduced Enemy Stun Threshold
    25% chance to Double Stun Duration
    40% reduced Attack and Cast Speed
    20% increased Character Size
    100% increased Global Accuracy Rating
    250% increased Stun Threshold
    60% increased Global Physical Damage
    Extra gore
    Bonebreaker (rare) 24 Always Stuns Enemies on Hit
    25% chance to Double Stun Duration
    30% reduced Attack and Cast Speed
    20% increased Character Size
    100% increased Global Accuracy Rating
    250% increased Stun Threshold
    40% increased Global Physical Damage
    Nearby Allies have 40% increased Global Physical Damage
    Extra gore
    Juggernaut 24 20% increased Damage
    +2 to Maximum Endurance Charges
    Gain 2 Endurance Charges every second if you've been Hit Recently
    30% increased Area of Effect
    15% increased Character Size
    Action Speed cannot be modified to below base value
    Movement Speed cannot be modified to below base value
    Cannot be Stunned
    (note: cannot be found on Blighted Monsters)
    Soul Conduit 24 Up to 30 nearby monsters are raised to fight again on Death
    Corpse cannot be destroyed
    Cannot be Dominated
    (note: cannot appear on Ritual Monsters)
    Consecrator 24 Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown)
    Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses
    Take 30% reduced Elemental Damage while on Consecrated Ground
    Frenzied 24 Every 9 seconds become Frenzied for 5 seconds
    40% increased Damage while Frenzied
    25% increased Action Speed while Frenzied
    50% reduced Damage Taken while Frenzied
    Assassin (magic) 24 All hits are Critical Strikes
    Blind on Hit
    100% increased Blind Effect
    70% reduced Extra Damage from Critical Strikes
    Assassin (rare) 24 All hits are Critical Strikes
    Blind on Hit
    100% increased Blind Effect
    70% reduced Extra Damage from Critical Strikes
    Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown)
    Necromancer 24 Rare Minions have 40% increased Damage
    Rare Minions have 150% increased maximum Life
    30% increased maximum Life
    10% of Non-Chaos Damage as extra Chaos Damage
    Summons Skeletons and Zombies
    Dropped Quality items converted to 20x Quality Currency
    Hexer 24 Hexproof
    Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability
    Mirror Image (rare) 24 Periodically creates several clones (8 second cooldown)
    Clones disappear after 5 seconds and do not drop items or grant experience
    Clones do not inherit mods from the original monster
    (note: cannot appear on Ritual Monsters)
    Dropped items are duplicated
    Spirit Walkers (magic) 24 Pack spawns with apparitions of each monster
    Monster gives 175% reduced Experience on death (Hidden)
    350% reduced Quantity of Items dropped by this Monster (Hidden)
    Union of Souls (magic) 24 30% increased maximum Life
    20% increased Area of Effect
    15% increased Character Size
    Pack monsters gain 10% increased Character Size on death
    Pack monsters gain 40% increased Maximum Life on death
    Storm Herald 24 50% of Physical Damage Converted to Lightning Damage
    25% of Physical Damage as Extra Lightning Damage
    30% increased Lightning Damage
    +40% to Lightning Resistance
    50% reduced effect of Lightning Ailments
    Casts Lightning Storms targeting Enemies
    Prismatic (magic) 24 Hits always Ignite
    Hits always Shock
    All Damage can Ignite
    All Damage can Shock
    All Damage with Hits can Chill
    +50% to all Elemental Resistances
    60% of Physical Damage as Extra Damage of a random Element
    Bombardier 34 Skills fire 2 additional Projectiles
    Skills Chain 2 additional times
    Projectiles have 20% chance to be able to Chain when colliding with terrain
    Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets
    Periodically Fires a Nova of Fire Mortars (6 second cooldown)
    Malediction 34 Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed
    Rejuvenating 34 Regenerate 2% of Life per second
    20% increased maximum Life
    Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds
    Healing Nova applies a debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown)
    Healing Nova does not affect itself
    Healing Nova cannot be used if the Monster with this modifier is on full life
    Executioner 34 15% Damage with Hits per 10% missing Enemy Life
    Immune to Culling Strike
    Nearby Enemies cannot Recover Life or Energy Shield to above 50%
    Temporal Bubble 34 Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius
    Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower
    Dropped items are fully linked
    Soul Eater 34 Gains Souls when nearby allies die
    Each Soul grants 5% increased Damage, Attack Speed and Cast Speed
    Each Soul grants 1% increased Character Size
    Summons a Shackled Phantasm monster every 4 seconds
    Dropped items are fully linked
    Corpse Detonator (rare) 34 +40% to Fire Resistance
    Creates Corpses nearby (10 second cooldown)
    Ignites nearby Corpses, detonating them after a short duration
    Dropped items are converted to Rings
    Magma Barrier 34 50% of Physical Damage Converted to Fire Damage
    25% of Physical Damage as Extra Fire Damage
    30% increased Fire Damage
    +40% to Fire Resistance
    25% additional Physical Damage Reduction
    Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount
    When the Magma Barrier is depleted it explodes for massive Fire Damage
    Barrier returns 10 seconds after exploding
    Periodically spawns Volatile Flamebloods that chases the player while within 70 units of a player, accelerating over time (9 second cooldown)
    Dropped items have maximum sockets
    Incendiary 34 Hits always Ignite
    All Damage can Ignite
    25% increased Ignite Duration
    100% increased Ignite Damage
    +50% to Fire Resistance
    60% less Duration of Ignites on Self
    Crystal-skinned 34 +50% to all Elemental Resistances
    40% of Physical Damage as Extra Damage of a random Element
    Fires crystals under Players when they hit you (0.2 second cooldown)
    Crystals deal no damage and despawn after 12 seconds
    Crystals charge up and explode on death, dealing Cold damage
    Dropped items are converted to Gems
    Mana Siphoner 34 50% of Physical Damage Converted to Lightning Damage
    25% of Physical Damage as Extra Lightning Damage
    30% increased Lightning Damage
    +40% to Lightning Resistance
    50% reduced effect of Lightning Ailments
    Surrounded by a Mana Siphoning Ring Aura
    Enemies in the Aura take Lightning Damage Over Time and lose Mana every second
    Enemies standing inside the Ring are not affected by the Aura
    Dropped items are converted to Amulets
    Heralding Minions (rare) 34 Rare pack Minions spawn up to 5 Invulnerable Totems on death that cast a Lightning Nova Spell
    Totems can use Lightning Warp
    Totems despawn on death
    Heralds of the Obelisk (magic) 34 Minions spawn Invulnerable Totems on death that cast various Lightning spells
    Totems despawn on death
    Benevolent Guardian 34 Applies an Immunity buff to nearby allies for a short duration
    Immunity buff is removed on death
    Allies with Immunity cannot gain Immunity
    30% chance to Block Attack Damage
    30% chance to Block Spell Damage
    Monsters take 20% of damage from blocked hits
    Final Gasp 34 Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds
    Corpse cannot be destroyed
    Cannot be Dominated
    (note: cannot appear on Ritual Monsters)
    Berserker 39 Gains Increased Damage with life lost up to 40% at zero life
    Gains Increased Movement Speed with life lost up to 40% at zero life
    Gains Increased Attack and Cast Speed with life lost up to 75% at zero life
    Gains reduced Damage Taken with life lost up to 30% at zero life
    Gains increased Character Size with life lost up to 50% at zero life
    Immune to Culling Strike
    Prismatic (rare) 46 Hits always Ignite
    Hits always Shock
    All Damage can Ignite
    All Damage can Shock
    All Damage with Hits can Chill
    +50% to all Elemental Resistances
    60% of Physical Damage as Extra Damage of a random Element
    Nearby allies have +50% to all Elemental Resistances
    Drought Bringer 46 Regenerate 1.5% of Life per second
    Removes a Power, Frenzy or Endurance charges on Hit
    Nearby Enemies' Flasks lose 6 Charges every 3 seconds
    Nearby Enemies cannot gain Flask Charges
    Dropped items are converted to Utility Flasks
    Corrupter 46 Inflicts Corrupted Blood on Hit
    Inflicts Corrupted Blood when Hit
    Corrupted Blood lasts for 4 seconds
    Dropped items are corrupted
    Empowered Elements 46 Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos
    While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type
    Fire Affinity grants 100% of Physical Damage as Extra Fire Damage
    Cold Affinity grants 100% of Physical Damage as Extra Cold Damage
    Lightning Affinity grants 100% of Physical Damage as Extra Lightning Damage
    Physical Affinity grants 60% increased Physical Damage
    Chaos Affinity grants 30% of Physical Damage as Extra Chaos Damage
    Dropped items are Fractured
    Effigy 46 Summons an Effigy of a targeted player at the player's location (10 second cooldown)
    Effigy links to the target player
    Effigy is immune to damage for 2 seconds after linking to a player
    While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage
    Effigy can taunt other Enemies to attack it 2 seconds after linking to the player
    Running away from the Effigy will sever the link between itself and the player
    Dropped items have all White Sockets
    Empowering Minions 60 Rare Minions have 30% increased Damage
    Rare Minions have 100% increased maximum Life
    Gain a random common Archnemesis Mod when a Rare Minion dies (maximum of 3)
    Dropped items have maximum sockets
    Permafrost 68 35% chance to Freeze on Hit
    All damage can Freeze
    25% increased Freeze Duration
    80% reduced effect of Cold Ailments
    Creates areas of Vortex ground
    Trickster 68 +100% chance to Suppress Spell Damage
    Prevent +10% of Suppressed Spell Damage
    50% less Damage Over Time Taken
    Non-Damaging Ailments Reflection
    Every 8 seconds Flee for 4 seconds
    While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating
    While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown)
    While not fleeing take 50% less damage over time
    (note: cannot be found on Magic or Rare Monsters in the Azurite Mine or on Essence Monolith monsters
    )
    Opulent 68 5000% increased Quantity of Items Dropped
    20000% increased Rarity of Items Dropped
    Creates Cursed Urns which can contain valuable loot but apply Gambler's Greed for 10 seconds
    Gambler's Greed increases damage taken by 20% and reduces action speed by 10% per stack (maximum 5 stacks)
    (note: cannot appear on Ritual Monsters)
    Lunaris-touched 73 50% increased Damage
    +60% to Cold Resistance
    10% additional Physical Damage Reduction
    Spawns apparitions of Lunaris which use their skills
    Dropped items are converted to currency based on Rarity
    Solaris-touched 73 50% increased Damage
    +60% to Fire Resistance
    10% additional Physical Damage Reduction
    Spawns apparitions of Solaris which use their skills
    Dropped items are converted to currency based on Rarity
    Arakaali-touched 73 50% increased Damage
    +50% to Chaos Resistance
    10% additional Physical Damage Reduction
    Spawns apparitions of Arakaali which use their skills
    Dropped items are converted to divination cards
    Brine King-touched 73 50% increased Damage
    +60% to Cold Resistance
    20% additional Physical Damage Reduction
    Spawns apparitions of the Bring King which use their skills
    Dropped items are converted to divination cards
    Tukohama-touched 73 50% increased Damage
    +60% to Fire Resistance
    20% additional Physical Damage Reduction
    Spawns apparitions of Tukohama which use their skills
    Dropped items are converted to maps
    Abberath-touched 73 50% increased Damage
    +60% to Fire Resistance
    15% additional Physical Damage Reduction
    Spawns apparitions of Abberath which use their skills
    Dropped items are converted to maps
    Shakari-touched 73 50% increased Damage
    +50% to Chaos Resistance
    10% additional Physical Damage Reduction
    Spawns apparitions of Shakari which use their skills
    Dropped items are converted to currency based on Rarity
    Innocence-touched 77 50% increased Damage
    +40% to all Elemental Resistances
    15% additional Physical Damage Reduction
    Spawns apparitions of Innocence which use their skills
    Dropped items are converted to scarabs based on Rarity
    Kitava-touched 77 50% increased Damage
    +30% to all Elemental Resistances
    25% additional Physical Damage Reduction
    Spawns apparitions of Kitava which use their skills
    Drops are one rarity tier higher (e.g. magic becomes rare, rare becomes unique, etc)

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