Monster Mods /77 ⍟
Monster Mods /77 ⍟
T | Level | Name | Description |
---|---|---|---|
1 | 18 | Toxic | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison +50% Chaos Resistance against Damage Over Time |
1 | 6 | Chaosweaver | +10% to maximum Chaos Resistance +50% to Chaos Resistance 25% of Physical Damage Converted to Chaos Damage Immune to Wither Gain 15% of Non-Chaos Damage as extra Chaos Damage |
1 | 1 | Frostweaver | 50% increased Cold Damage +50% to Cold Resistance Gain 50% of Physical Damage as Extra Cold Damage 25% of Physical Damage Converted to Cold Damage Immune to Cold Ailments Inflict Cold Exposure on Hit |
1 | 68 | Permafrost | 25% increased Freeze Duration on Enemies 35% chance to Freeze Immune to Chill All Damage can Freeze Immune to Freeze |
1 | 6 | Hasted | Gains Frenzy Charges 30% increased Attack Speed 30% increased Cast Speed 100% increased Evasion Rating 40% increased Movement Speed |
1 | 13 | Deadeye | 20% increased Damage 100% increased Global Accuracy Rating 100% increased Global Critical Strike Chance 60% less Damage taken if you have not been Hit Recently 200% increased Evasion Rating if you have been Hit Recently |
2 | 34 | Bombardier | Skills Chain +2 times Skills fire 2 additional Projectiles Projectiles have 20% chance to be able to Chain when colliding with terrain Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets |
1 | 1 | Flameweaver | 50% increased Fire Damage +50% to Fire Resistance Gain 50% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage Inflict Fire Exposure on Hit cannot be scorched [1] |
1 | 34 | Incendiary | +75% to Fire Resistance Hits always Ignite 25% increased Ignite Duration on Enemies All Damage can Ignite ignite damage +% [300] self ignite duration +% final [0] |
1 | 6 | Arcane Buffer | 150% faster start of Energy Shield Recharge Chaos Damage taken does not bypass Energy Shield maximum life % to add to maximum energy shield [40] |
1 | 6 | Echoist | |
1 | 1 | Stormweaver | 50% increased Lightning Damage +50% to Lightning Resistance Gain 50% of Physical Damage as Extra Lightning Damage 25% of Physical Damage Converted to Lightning Damage Immune to Shock Inflict Lightning Exposure on Hit cannot be sapped [1] |
1 | 13 | Dynamo | 50% increased Shock Duration on Enemies Hits always Shock All Damage can Shock Immune to Shock 25% increased Effect of Shock |
1 | 24 | Bonebreaker | 40% increased Global Physical Damage 100% increased Global Accuracy Rating Always Stuns Enemies on Hit 30% reduced Attack and Cast Speed 20% increased Character Size Cannot be Stunned 25% chance to double Stun Duration Extra gore |
1 | 24 | Bloodletter | 30% reduced Movement Speed Attacks cause Bleeding 100% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Physical Damage taken over time |
1 | 1 | Steel-infused | 40% increased Global Physical Damage Cannot be Stunned 50% additional Physical Damage Reduction Overwhelm 30% Physical Damage Reduction blood and armour type override robot [1] |
1 | 1 | Gargantuan | 20% increased Damage 40% increased maximum Life 80% increased Area of Effect 40% increased Character Size |
1 | 39 | Berserker | Faster Casting 40% increased Damage 75% increased Attack Speed 40% increased Movement Speed 50% increased Character Size 30% reduced Damage taken immune to culling strike [1] |
1 | 6 | Sentinel | Blocks Attacks and Spells +10% to maximum Chance to Block Attack Damage +10% to maximum Chance to Block Spell Damage |
1 | 24 | Juggernaut | 20% increased Damage 30% increased Area of Effect 15% increased Character Size Cannot be Stunned Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value Gain 2 Endurance Charges every second if you've been Hit Recently |
1 | 13 | Vampiric | 25% increased Damage while Leeching Life 100% of Damage Leeched as Life 200% increased total Recovery per second from Life Leech Enemies Cannot Leech Life From you Enemies Cannot Leech Mana From you Life Leech effects are not removed when Unreserved Life is Filled Enemies Cannot Leech Energy Shield From you |
1 | 13 | Overcharged | +2 to Maximum Endurance Charges +2 to Maximum Frenzy Charges +2 to Maximum Power Charges |
1 | 24 | Soul Conduit | cannot be dominated [1] corpse cannot be destroyed [1] monster raises after death [1] |
3 | 68 | Opulent | monster dropped item quantity +% [5000] monster dropped item rarity +% [20000] |
1 | 34 | Malediction | 20% reduced Movement Speed 30% increased Damage taken hellscape monster damage +% final [-30] |
1 | 24 | Consecrator | Take 30% reduced Elemental Damage while on Consecrated Ground |
1 | 24 | Frenzied | |
2 | 34 | Heralding Minions | |
2 | 60 | Empowering Minions | buff impl stat [3] |
2 | 24 | Assassin | All hits are Critical Strikes 100% Global chance to Blind Enemies on hit Take no Extra Damage from Critical Strikes 100% increased Blind Effect |
3 | 68 | Trickster | Prevent +10% of Suppressed Spell Damage +100% chance to Suppress Spell Damage Non-Damaging Ailments Reflection moment of respite damage taken over time +% final [-50] |
2 | 24 | Necromancer | 30% increased maximum Life Gain 10% of Non-Chaos Damage as extra Chaos Damage |
2 | 34 | Rejuvenating | 20% increased maximum Life Regenerate 2% of Life per second |
2 | 34 | Executioner | Cannot Recover Life or Energy Shield to above 50% hit damage +% per 10% missing enemy life [15] immune to culling strike [1] |
2 | 24 | Hexer | Hexproof |
2 | 46 | Drought Bringer | Regenerate 1.5% of Life per second Flasks gain -15 Charges every 3 seconds remove charges on hit % [100] |
2 | 18 | Entangler | +40% to Chaos Resistance Poison on Hit All Damage from Hits can Poison |
2 | 34 | Temporal Bubble | 25% reduced Action Speed 60% reduced Cooldown Recovery Rate Debuffs on you expire 40% slower cannot be damaged by things outside radius [32] |
2 | 18 | Treant Horde | damage removed from pack minions before life or es % [50] rare pack minions are replaced with saplings [1] |
2 | 13 | Frost Strider | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage Immune to Cold Ailments |
2 | 18 | Ice Prison | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage 0% additional Physical Damage Reduction Immune to Cold Ailments |
2 | 34 | Soul Eater | grant actor scale +% to aura owner on death [1] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [5] soul is consumed on death [1] |
2 | 13 | Flame Strider | 30% increased Fire Damage +40% to Fire Resistance Hits always Ignite Gain 25% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage cannot be scorched [1] ignite damage +% [200] |
2 | 34 | Corpse Detonator | +40% to Fire Resistance |
2 | 46 | Evocationist | +50% to all Elemental Resistances Hits always Ignite Hits always Shock All Damage with Hits can Chill Gain 60% of Physical Damage as Extra Damage of a random Element All Damage can Ignite All Damage can Shock |
2 | 34 | Magma Barrier | 30% increased Fire Damage +40% to Fire Resistance Gain 25% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage 25% additional Physical Damage Reduction |
2 | 24 | Mirror Image | |
2 | 13 | Storm Strider | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage Immune to Shock cannot be sapped [0] |
2 | 34 | Mana Siphoner | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage Immune to Shock cannot be sapped [0] |
2 | 46 | Corrupter | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] |
2 | 34 | Benevolent Guardian | Blocks Attacks and Spells |
2 | 34 | Crystal-skinned | +50% to all Elemental Resistances Gain 40% of Physical Damage as Extra Damage of a random Element |
2 | 46 | Empowered Elements | |
2 | 46 | Effigy | |
3 | 73 | Lunaris-touched | 50% increased Damage +60% to Cold Resistance 10% additional Physical Damage Reduction |
3 | 73 | Solaris-touched | 50% increased Damage +60% to Fire Resistance 10% additional Physical Damage Reduction |
3 | 73 | Arakaali-touched | 50% increased Damage +60% to Chaos Resistance 10% additional Physical Damage Reduction |
3 | 73 | Brine King-touched | 50% increased Damage +60% to Cold Resistance 20% additional Physical Damage Reduction |
3 | 73 | Tukohama-touched | 50% increased Damage +40% to Fire Resistance 20% additional Physical Damage Reduction |
3 | 73 | Abberath-touched | 50% increased Damage +60% to Fire Resistance 15% additional Physical Damage Reduction |
3 | 73 | Shakari-touched | 50% increased Damage +60% to Chaos Resistance 10% additional Physical Damage Reduction |
3 | 77 | Innocence-touched | 50% increased Damage +40% to all Elemental Resistances 15% additional Physical Damage Reduction |
3 | 77 | Kitava-touched | 50% increased Damage +30% to all Elemental Resistances +30% to Chaos Resistance 25% additional Physical Damage Reduction |
4 | 18 | Bloodletter | 30% reduced Movement Speed Attacks cause Bleeding 100% increased Damage with Bleeding 25% increased Bleeding Duration 70% reduced Physical Damage taken over time |
4 | 34 | Heralds of the Obelisk | monster spawn bloodlines ghost totem on death [1] |
4 | 24 | Spirit Walkers | monster dropped item quantity +% [-350] monster slain experience +% [-175] monster spirit walker [1] |
4 | 24 | Union of Souls | 30% increased maximum Life 20% increased Area of Effect 15% increased Character Size actor scale +% granted to pack members on death [10] maximum life +% granted to pack members on death [40] |
4 | 68 | Voidspawn of Abaxoth | 50% increased Damage +50% to all Elemental Resistances +35% to Chaos Resistance 40% additional Physical Damage Reduction monster voidspawn [1] |
2 | 24 | Storm Herald | 30% increased Lightning Damage +60% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage Immune to Shock cannot be sapped [0] |
2 | 34 | Final Gasp | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [5000] |
4 | 6 | Arcane Buffer | 50% faster start of Energy Shield Recharge Chaos Damage taken does not bypass Energy Shield maximum life % to add to maximum energy shield [40] |
4 | 24 | Evocationist | +50% to all Elemental Resistances Hits always Ignite Hits always Shock All Damage with Hits can Chill Gain 60% of Physical Damage as Extra Damage of a random Element All Damage can Ignite All Damage can Shock |
4 | 13 | Deadeye | 30% increased Damage 100% increased Global Accuracy Rating 60% less Damage taken if you have not been Hit Recently 200% increased Evasion Rating if you have been Hit Recently |
4 | 6 | Hasted | Gains Frenzy Charges 30% increased Attack Speed 30% increased Cast Speed 100% increased Evasion Rating 40% increased Movement Speed |
4 | 24 | Bonebreaker | 60% increased Global Physical Damage 100% increased Global Accuracy Rating 50% reduced Enemy Stun Threshold 40% reduced Attack and Cast Speed 20% increased Character Size Cannot be Stunned 25% chance to double Stun Duration Extra gore |
1 | 6 | Splinterer | Skills fire 4 additional Projectiles 30% increased Projectile Damage 50% chance to avoid Projectiles |
4 | 68 | Permafrost | 20% chance to Freeze Immune to Chill All Damage can Freeze Immune to Freeze |
Archnemesis
Normal
Search for Archnemesis Statues in other areas to use the Modifier you have found.

# | Name | Show Full Descriptions | Area |
---|---|---|---|
1 | Search for Archnemesis Statues | Search for Archnemesis Statues in other areas to use the Modifier you have found. | |
2 | Apply the Archnemesis Modifier | Apply the Archnemesis Modifier you have found to the petrified monster at an Archnemesis Statue. | |
3 | Quest Complete | You have empowered a petrified monster at an Archnemesis Statue. |
Archnemesis Shop /29 ⍟
Archnemesis Shop /29 ⍟
Icon | Name |
---|---|
![]() | Wyrmcaller Pet Summons your pet |
![]() | Wyrm Weapon Changes the appearance of any equipped Dagger, Wand, Claw, Axe, Mace, Bow and Quiver to the Wyrm Weapon/Quiver. |
![]() | Wyrm Portrait Frame Adds the Wyrm Portrait Frame to this character. |
![]() | Wyrmcaller Helmet Changes the appearance of any equipped helmet to the Wyrmcaller Helmet. |
![]() | Wyrmcaller Boots Changes the appearance of any equipped boots to the Wyrmcaller Boots. |
![]() | Wyrmcaller Gloves Changes the appearance of any equipped gloves to the Wyrmcaller Gloves. |
![]() | Wyrmcaller Body Armour Changes the appearance of any equipped body armour to the Wyrmcaller Body Armour. |
![]() | Wyrmcaller Portrait Frame Adds the Wyrmcaller Portrait Frame to this character. |
![]() | Wyrmlord Wings Adds the Wyrmlord Wings back attachment to any equipped body armour. |
![]() | Wyrmlord Apparition Effect The Wyrmlord Apparition possesses your amulet. |
![]() | Wyrmlord Portrait Frame Adds the Wyrmlord Portrait Frame to this character. |
![]() | Emberkeep Weapon Changes the appearance of any equipped Weapon or Quiver to the Emberkeep Weapon/Quiver. |
![]() | Emberkeep Portrait Frame Adds the Emberkeep Portrait Frame to this character. |
![]() | Elite Emberkeep Helmet Changes the appearance of any equipped helmet to the Elite Emberkeep Helmet. |
![]() | Elite Emberkeep Boots Changes the appearance of any equipped boots to the Elite Emberkeep Boots. |
![]() | Elite Emberkeep Gloves Changes the appearance of any equipped gloves to the Elite Emberkeep Gloves. |
![]() | Elite Emberkeep Body Armour Changes the appearance of any equipped body armour to the Elite Emberkeep Body Armour. |
![]() | Elite Emberkeep Weapon Effect Adds the Elite Emberkeep Weapon Effect to any equipped weapon. |
![]() | Elite Emberkeep Portrait Frame Adds the Elite Emberkeep Portrait Frame to this character. |
![]() | Supreme Emberkeep Wings Adds the Supreme Emberkeep Wings back attachment to any equipped body armour. |
![]() | Supreme Emberkeep Apparition Effect The Supreme Emberkeep Apparition possesses your amulet. |
![]() | Supreme Emberkeep Portrait Frame Adds the Supreme Emberkeep Portrait Frame to this character. |
![]() | Archnemesis Fire Character Effect Attaches the Archnemesis Fire Character Effect to your belt. |
![]() | Archnemesis Ice Character Effect Attaches the Archnemesis Ice Character Effect to your belt. |
![]() | Archnemesis Lightning Character Effect Attaches the Archnemesis Lightning Character Effect to your belt. |
![]() | Archnemesis Prismatic Character Effect Attaches the Archnemesis Prismatic Character Effect to your belt. |
![]() | Archnemesis Weapon Changes the appearance of any equipped Weapon and Quiver to the Archnemesis Weapon. |
![]() | Archnemesis Wings Adds the Archnemesis Wings back attachment to any equipped body armour. |
![]() | Archnemesis Brimmed Hat Changes the appearance of any equipped helmet to the Archnemesis Brimmed Hat. |
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Wiki Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.