Curse
Old: Yueren 2021-09-11 12:05:11
New: Yueren 2021-09-13 21:44:52
Old | New | Differences | |
---|---|---|---|
1 | - | # | |
2 | - | ** | |
1 | + | # 詛咒 | |
2 | + | **詛咒**是一種暫時性的[減益](Buff),它被歸類為兩種類別:[[Hex]]和[[Mark]]。 | |
3 | 3 | ||
4 | - | ## | |
5 | - | ||
4 | + | ## 機制 | |
5 | + | Curses have a limited [[duration]], but can be refreshed by applying a curse again. | |
6 | 6 | ||
7 | - | ||
7 | + | Monsters and maps can have modifiers that make them (or monsters inside of them, in the case of maps) hexproof or immune to curses. | |
8 | 8 | ||
9 | - | ||
9 | + | The total Curse Effect value can be calculated as the sum of any added Curse Effect, multiplied by the sum of all increases and reductions to Curse Effect, multiplied by all more and less Curse Effect modifiers. | |
10 | 10 | ||
11 | - | ||
11 | + |  | |
12 | 12 | ||
13 | - | ||
13 | + |  | |
14 | 14 | ||
15 | - | ||
15 | + | *For more information about the symbols, see sum and product notation.* | |
16 | 16 | ||
17 | - | ||
17 | + | Curses are split into two categories: Hexes and Marks. | |
18 | 18 | ||
19 | - | [減益](Buff)有紅色邊框,並在[增益](Buff)下方單獨顯示。 這些可以來自技能寶石、被動技能和傳奇物品。 | |
19 | + | ### 咒術 | |
20 | + | Hexes are spells which apply the curse in an [[area of effect]]. | |
20 | 21 | ||
21 | - | ||
22 | + | Hexes have reduced effectiveness against bosses and certain unique enemies. Act and map bosses, Conquerors of the Atlas , Incursion architects, Immortal Syndicate members, Breachlords have <span class="explicitMod">33% less Hex Curse Effect</span>. Sirus, the Shaper, the Elder, and Shaper and Elder Guardians have <span class="explicitMod">66% less Hex Curse Effect</span>. | |
22 | 23 | ||
23 | - | ||
24 | + | Hexes can be turned into an [[aura]] by linking it with either [[Blasphemy Support]] or [[Awakened Blasphemy Support]]. | |
24 | 25 | ||
25 | - | ||
26 | + | Hexes can appear as modifiers on equipment and maps, which applies the Level 1 version of the curse on the specified target. Increased curse effect listed on the modifier is relative to the Level 1 version of the curse. | |
26 | 27 | ||
27 | - | 所有的功能藥劑及其上的所有詞綴都可以產生金色鑲邊的短暫效果。此外,某些特殊物品如 [[Doryani's Invitation]] 會在其他藥劑效果激活時授予額外的臨時效果。一些傳奇藥劑還會提供額外的效果,如 [[Divination Distillate]]。藥劑效果會相互覆蓋,唯一的例外是顯示帶有<span class="explicitMod">腎上腺素之</span>後綴的 [[Quicksilver Flask]] ,兩者算是不同的效果。 | |
28 | + | ### 厄運 | |
29 | + | If the Hex was self-cast, the curse will gain Doom over time. Doom increases the effectiveness of the curse (1% per Doom). Maximum Doom is capped at 30 by default. Each Hex has its own Doom counter. | |
28 | 30 | ||
29 | - | ### 充能球 | |
31 | + | ### 印記 | |
32 | + | [[Mark]]s are spells which apply the curse to a single target. By default, applying a Mark to another target will expire the previous Mark debuff. | |
30 | 33 | ||
31 | - | ||
34 | + | Only one Mark from any source can be active at all times. Even with increased curse limit, you cannot Mark more than one enemy or apply multiple different Marks at once. | |
32 | 35 | ||
33 | - | 第一個數字顯示消逝之前剩餘的持續時間。 下面的數字顯示[充能球](Charge)的數量。 | |
36 | + | ### 詛咒上限 | |
37 | + | By default, one curse can be active at a time on a creature. While a curse is active, applying a different curse will expire the oldest curse. | |
34 | 38 | ||
35 | - | ||
39 | + | While multiple hexes can be stacked with increased curse limit, marks are still restricted to one target. For example, with +1 curse limit, you can have two Hexes or a Hex and a Mark on one target, but not two Marks. | |
36 | 40 | ||
37 | - | ||
41 | + | Curse limit can be increased with the following: | |
38 | 42 | ||
39 | - | ||
43 | + | - [[Whispers of Doom]] [[Occultist]]'s Malediction or [[Ascendant]]'s [[Occultist]] | |
40 | 44 | ||
41 | - | ||
45 | + | - [[Cospri's Will]] | |
42 | 46 | ||
43 | - | ||
47 | + | - A Hunter-influenced body armour with mod: <span class="explicitMod">Hunter's - You can apply an additional Curse</span> (Prefix) or a body armour with Delve drop-only prefix <span class="explicitMod">Subterranean</span> | |
44 | 48 | ||
45 | - | 顯示召喚物列表。 數字表示此類召喚物的數量,如果只有一個,則顯示紅色生命條。 更多信息,請參閱[[Minion]]和[[Totem]]。 | |
49 | + | - [[Doedre's Damning]] or a [[Precursor's Emblem]] with <span class="explicitMod">You can apply an additional Curse while at maximum Power Charges</span> | |
50 | + | ||
51 | + | - [[Windscream]] or [[Windshriek]] | |
52 | + | ||
53 | + | - [[Vixen's Entrapment]] | |
54 | + | ||
55 | + | - An amulet with the <span class="explicitMod">You can apply an additional Curse</span> corrupted implicit | |
56 | + | ||
57 | + | This allows for a theoretical maximum of 10 curses on an enemy at one time. | |
58 | + | ||
59 | + | - [[Doedre's Skin]] causes socketed hexes to ignore the curse limit. | |
60 | + | ||
61 | + | - [[Sentari's Answer]] applies curses on block which ignore the curse limit. | |
62 | + | ||
63 | + | In addition, [[Self-Flagellation]] increases the maximum number of curses you can have on yourself. | |
64 | + | ||
65 | + | ### 詛咒優先權 | |
66 | + | There are a few rules when it comes to the interaction between multiple curses. | |
67 | + | ||
68 | + | - Only the last player to curse has their maximum number of curses used. | |
69 | + | Player A has a curse limit of two and Player B has a curse limit of one. Every time Player B casts a curse on an enemy after Player A, he replaces both curses because he reduces the limit from two to one. | |
70 | + | ||
71 | + | - Increasing the curse limit does not stack across players. | |
72 | + | If Players A and B both have a curse limit of two and both run two double blasphemy auras, the enemy will only suffer from the two last applied curses. | |
73 | + | ||
74 | + | - Curses applied via Blasphemy count towards the active curse limit. Curse auras also take priority over curses applied via casting, and will override those curses if they exceed the curse limit. | |
75 | + | ||
76 | + | - If multiple curses are triggered at the same time from one player, they are applied according to the trigger order. | |
77 | + | ||
78 | + | - Curse on Hit from corruption implicits are always applied after Curse On Hit Support gems. | |
79 | + | - With multiple Curse on Hit corruption implicits the trigger order might be relevant again. | |
80 | + | - With multiple Curse on Hit corruption implicits on the same item (e.g. Hands of the High Templar gloves, double-corrupted items), the earliest alphabetically-named curse has highest priority, up to the curse limit. | |
81 | + | ||
82 | + | ### 詛咒相關地圖詞綴 | |
83 | + | There are several map suffixes that cause players to be affected be a certain curse. They do not count against your curse limit, so you can be affected by one or more curses in addition to them, although they do not stack with the same curse applied by monsters. Minions are unaffected by these curses. They affect the entire area and cannot be permanently removed, although immunity to curses will suppress them while it's active. | |
84 | + | ||
85 | + | Name |Stats |IIQ |Pack Size |IIR |Spawn Weighting | |
86 | + | -|-|-|-|-|- | |
87 | + | of Elemental Weakness |<span class="explicitMod">Players are Cursed with Elemental Weakness</span> |13% |5% |8% |mid_tier_map 850 default 0 | |
88 | + | of Elemental Weakness |<span class="explicitMod">Players are Cursed with Elemental Weakness</span> |13% |5% |8% |top_tier_map 1000 default 0 | |
89 | + | of Vulnerability |<span class="explicitMod">Players are Cursed with Vulnerability, with 40% increased Effect</span> |13% |5% |8% |mid_tier_map 850 default 0 | |
90 | + | of Vulnerability |<span class="explicitMod">Players are Cursed with Vulnerability, with 60% increased Effect</span> |13% |5% |8% |top_tier_map 1000 default 0 | |
91 | + | of Enfeeblement |<span class="explicitMod">Players are Cursed with Enfeeble, with 40% increased Effect</span> |13% |5% |8% |mid_tier_map 850 default 0 | |
92 | + | of Enfeeblement |<span class="explicitMod">Players are Cursed with Enfeeble, with 60% increased Effect</span> |13% |5% |8% |top_tier_map 1000 default 0 | |
93 | + | of Temporal Chains |<span class="explicitMod">Players are Cursed with Temporal Chains, with 40% increased Effect</span> |13% |5% |8% |mid_tier_map 850 default 0 | |
94 | + | of Temporal Chains |<span class="explicitMod">Players are Cursed with Temporal Chains, with 60% increased Effect</span> |13% |5% |8% |top_tier_map 1000 default 0 | |
95 | + | ||
96 | + | ### 詛咒免疫 | |
97 | + | As of 3.15.0, player can gain Curse immunity in the following way. This is not the same as unaffected by curse. The interaction may differ from [[curse immunity]] of the monster. | |
98 | + | ||
99 | + | - [[Consecrated Ground]] from [[Holy Flame Totem]] | |
100 | + | ||
101 | + | - [[Kiara's Determination]] | |
102 | + | ||
103 | + | - [[Gluttony of Elements]] skill from [[Blood of Corruption]] | |
104 | + | ||
105 | + | - [[Divinity]] buff from [[Garb of the Ephemeral]] | |
106 | + | ||
107 | + | - Synthesised shields with the <span class="explicitMod">Immune to Curses if Corrupted</span> implicit mod | |
108 | + | ||
109 | + | ### Unaffected by curse | |
110 | + | Unaffected by curse is not the same as curse immunity nor hexproof. This modifier can be obtained from item such as [[Atziri's Reflection]]. |