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# 譫妄異域 ## 禁咒荒林 改版公告 * 當譫妄因為流亡者在做其他聯盟內容導致的暫停,此時玩家踏出迷霧將不會使迷霧被驅散。 ## 拓荒者 更新公告 * 已移除幻像異界的前 15 波。通常來到這種內容的玩家等級已有一定程度,導致前幾波顯得冗贅而缺乏獎勵性。 * 我們也加入更多在完成各波後,透過擊敗頭目取得嗓音等特定傳奇物品的機會。 ## 祖靈 更新公告 * 以下地圖迷霧獎勵所需要的怪物擊敗數量提高,為的是和其他地圖更加符合:[[Bramble Valley]], [[Cold River]], [[Crimson Township]], [[Dry Sea]], [[Forbidden Woods]], [[Foundry]], [[Frozen Cabins]], [[Silo]], and [[Stagnation]].。 ## 最後通牒 更新公告 * 新增並平衡了大量星團珠寶核心天賦。詳情請查閱星團珠寶平衡性調整部分。 * 給譫妄異域遭遇戰調整怪物數量和稀有度的加成現在被調低到跟怪物稀有度一致。因為過去該加成添加給更高稀有度的怪物時產生的普通怪物數量過多了。 ## 豐收忌劫 更新公告 * 譫妄聯盟正式併入遊戲核心中。從焚燒大教堂開始,你會有約 5% 的機率在每個區域遭遇譫妄之鏡。當到達異界輿圖,這個機率會小幅提升,其幅度取決於區域中出現的其他聯盟、異界輿圖、以及大師出現的數目。換言之,如果你想遇到譫妄之鏡,那最好把札娜詞綴、大師任務、六分儀,和其它能用的都統統用上。 * 現在譫妄事件有更高的機率找到星團珠寶,它跟你事件中獲取的獎勵數量成正比。 ## 前言 The Delirium league and Hardcore Delirium league were playable challenge leagues. They launched on March 13, 2020 (UTC) or March 14 New Zealand local time, alongside the Version 3.10.0 patch. In this league, each area contains a Mirror of [[Delirium]]. When players pass through the mirror, it creates a fog of [[Delirium]] that spawns new enemies and makes existing enemies tougher. The fog will continue to spread out, and the deeper players venture out, the stronger enemies get. Defeating enemies in the fog adds extra rewards, and enemies within the Delirium can drop Delirium orbs, which add a layer of Delirium to the entire map, and splinters that combine into a gateway to the [[Simulacrum]]. Enemies in the Delirium can also drop Cluster Jewels, which are socketed in the outermost sockets in the passive skill tree to create an entire cluster of passive skills and can be modified to grant different passive skills. All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues end. Characters that died in the Hardcore Delirium league were immediately moved to the permanent Standard league. The Mirror of Delirium can still appear randomly in the story maps and in Maps with the league modifier. ## 聯盟機制 ### Encounter rate Delirium has a 5% chance to appear in a zone, from [[the Torched Courts]] in Act 5 onwards. In maps, the spawn rate is lowered to 4%, but each Master, league mechanic, and sextant modifier on the map increases the chance of adding a Delirium encounter to the zone. ### Delirium Mirror Randomly while players are completing the acts or running Maps, a Mirror of Delirium will spawn. They will always spawn within a close distance from the zone entrance. Once a player passes through it, it spawns a gray mist that spreads outwards throughout the entire map, and the delirium encounter begins. ### Encounter New enemies and hazards can spawn within the mist and existing enemies can receive a Delirium modifier, making them stronger or giving them new attacks. All enemies in the mist are Delirious, giving them increased damage mitigation and damage. The further out you are in the mist, the stronger the effect. Enemies in the mist can drop [[Cluster Jewel]] and [[Simulacrum Splinter]] (starting at maps). As you kill enemies inside the mist, a reward bar on the bottom left will start filling up. Filling the bar will cause you to gain the reward type after the Delirium encounter, and can be filled multiple times. When the first bar reaches level 3, a second reward bar will appear, and at level 5 a third reward bar appears. ### Timer Delirium encounters only last a short period of time. After a certain period of time, the mist will stop spreading, and a countdown begins. If you step out of the mist for more than 5 seconds, the Delirium encounter will end. Any enemies outside the mist will have their Delirium modifiers removed. The encounter can also be prematurely ended by pressing a button on the bottom right (which can be key bound). Certain actions will pause or extend the time before the mist stops spreading. The mist also stops moving while there are no players in the instance. The following will pause the mist timer: - During an Immortal Syndicate Research encounter - During an Incursion encounter - During a Legion Timeless Monolith encounter - During a Breach encounter - Being within range of a Blight portal - While in the Sacred Grove - While within radius of a Ritual Altar The following will extend the mist timer: - Opening a Strongbox - Defeating a monster holding an Essence - Capturing a red Beast - Defeating an Immortal Syndicate group - An Abyss crack starts moving to the next direction - Completing a Blight encounter - Defeating a Metamorph - Defeating a Harbinger - Opening a Perandus chest ### Delirium orbs [[Delirium orb]] can be applied to maps to cover the entire map in mist permanently. Each orb makes the map 20% more Delirious, and up to 5 orbs can be used in one map. Rewards will also drop each time the bar is filled, since the mist never clears up. Enemies at very high Delirious percents are extremely tough, with even normal rarity enemies becoming comparable to high tier map bosses. ### Strange Voice Starting from [[The Torched Courts]] (Act 5), a voice starts talking to the player whenever you touch a Mirror of Delirium. He has unique lines in Act zones. ## 小地圖 These new icons are introduced to the minimap: <span class="minimap_icon minimap_64" style="background-position-x:-64px;background-position-y:-960px"></span><span class="minimap_icon minimap_64" style="background-position-x:-640px;background-position-y:-2240px"></span><span class="minimap_icon minimap_64" style="background-position-x:-704px;background-position-y:-2240px"></span> ## 詞綴 All map and most areas have the modifiers: - <span class="explicitMod">MapDeliriumLeague</span>