Paria infestado
Demonio
Blighted Outcast
SpectreN
Tagsblight_monster, demon, extra_small_height, has_one_hand_sword, has_one_handed_melee, light_armour, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, undying, very_slow_movement
Vida
450%
Evasión
+25%
Ailment Threshold
450%
Resistencia
37 37 37 0
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
100%
Model Size
115%
Type
BlightUndyingOutcast
Metadata
UndyingOutcast
Nivel
68
Vida
28,950
Armadura
28,790
Evasión
5,924
Escudo de energía
0
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.005
Experiencia
10,255
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
UndyingWhirlingBlades
Attack, Melee, Movement, Travel
Filos giratorios
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Te lanzas entre los enemigos e infliges daño de arma. Si empuñas dos armas, atacarás con ambas e infligirás el daño de las dos en un solo golpe. Solo funciona con dagas, garras y espadas a una mano.
Inflige un 40% menos de daño
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/UndyingOutcast"] = {
    name = "Blighted Outcast",
    life = 4.5,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "UndyingWhirlingBlades",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UndyingWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {-40, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}