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Drifting Eye
Spectre | Y |
---|---|
Area | Las profundidades inundadas, La caverna de ira |
Tags | animal_claw_weapon, beast, Lanzador de hechizos, flesh_armour, insect_blood, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, not_str, physical_affinity |
Packs |
Vida
100%
Energy Shield From Life
60%
Evasión
+40%
Ailment Threshold
100%
Resistencia
0 0 40 0
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
Squid
Metadata
Squid2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
12
Vida
97
Armadura
152
Evasión
435
Escudo de energía
58
Damage
20
Daño de hechizos
20
Precisión
25
Attack Time
1.005
Experiencia
250
Ailment Threshold
97
Chill
0
Shock
0
Brittle
2
Scorch
0
Sap
1
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 16–25
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSBlindingGaze
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.67 seg
Tiempo de recarga: 4 seg
Inflige de 32.16 a 59.73 de daño de rayo
active skill area of effect radius +% final [25]
is area damage [1]
spell maximum action distance +% [-80]
active skill area of effect radius +% final [25]
is area damage [1]
spell maximum action distance +% [-80]
Object Type
version 2 extends "Metadata/Monsters/Monster" Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Squid/Squid2"] = { name = "Drifting Eye", life = 1, energyShield = 0.6, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GSBlindingGaze", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBlindingGaze"] = { name = "GSBlindingGaze", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, -80, 25, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 40, -80, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 40, -80, 25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }