IsDisabled | 0 |
level | 93 |
off hand weapon type | 13 |
cannot have life leeched from | 1 |
block while dual wielding % | 15 |
damage +% | 10 |
spell damage +% | 6 |
local physical damage +% | 150 |
attack minimum added fire damage | 5 |
attack maximum added fire damage | 11 |
attack speed +% | 9 |
accuracy rating | 30 |
accuracy rating +% | 40 |
maximum physical damage reduction % | 90 |
physical damage reduction rating +% | 47 |
base evasion rating | 1323 |
evasion rating +% | 55 |
local evasion rating +% | 183 |
base maximum life | 38 |
maximum life +% | 53 |
base maximum mana | 54 |
maximum mana +% | 5 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 30 |
base maximum energy shield | 449 |
maximum energy shield +% | 299 |
local energy shield | 127 |
local energy shield +% | 384 |
energy shield recharge rate per minute % | 1200 |
energy shield recharge rate +% | 165 |
energy shield delay -% | 25 |
base resist all elements % | 16 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 8 |
base cold damage resistance % | 29 |
base lightning damage resistance % | 35 |
base item found rarity +% | 30 |
minion maximum life +% | 8 |
base movement velocity +% | 35 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base avoid chill % | 25 |
base avoid freeze % | 100 |
base mana cost -% | -59 |
skill effect duration +% | 69 |
base cast speed +% | 5 |
main hand base weapon attack duration ms | 769 |
main hand base maximum attack distance | 9 |
base attack speed +% per frenzy charge | 4 |
is player | 1 |
life per level | 12 |
mana per level | 6 |
physical damage reduction % per endurance charge | 4 |
dummy stat display nothing | 4 |
minion damage +% | 30 |
maximum block % | 75 |
base shield physical damage reduction rating | 187 |
base shield maximum energy shield | 36 |
base cast speed +% per frenzy charge | 4 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% | 50 |
critical strike chance +% per power charge | 40 |
spell critical strike chance +% | 136 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 160 |
base intelligence | 370 |
additional intelligence | 62 |
base dexterity | 90 |
additional dexterity | 50 |
additional all attributes | 24 |
base critical strike multiplier | 150 |
base cannot be stunned | 1 |
number of additional curses allowed | 1 |
from armour movement speed +% | -6 |
maximum lightning damage to return to melee attacker | 250 |
minimum lightning damage to return to melee attacker | 1 |
movement velocity +% when on low life | 6 |
main hand local physical damage +% | 150 |
main hand local minimum added physical damage | 19 |
main hand local maximum added physical damage | 54 |
main hand local critical strike chance | 500 |
keystone blood magic | 1 |
base reservation +% | -50 |
base aura area of effect +% | 130 |
base number of totems allowed | 1 |
base number of traps allowed | 15 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 76 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 76 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
local socketed aura gem level + | 4 |
local display socketed gems have blood magic | 1 |
local display socketed gems have mana reservation +% | -25 |
chaos damage does not bypass energy shield | 1 |
light radius +% | 31 |
curse effect on self +% | -25 |
chaos damage resistance % when on low life | 24 |
enemy extra damage rolls when on low life | -1 |
base energy shield gained on enemy death | 19 |
local socketed elemental gem level + | 1 |
footstep effect variation | 24 |
number of equipped uniques | 9 |
curse effect +% | 14 |
light radius scales with energy shield | 1 |
map spawn two bosses | 20 |
mortal conviction mana reservation +% final | -50 |
base curse duration +% | 15 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
elemental critical strike chance +% | 12 |
pvp shield damage +% final | -15 |
spell block while dual wielding % | 1 |
number of assigned keystones | 1 |
number of equipped corrupted items | 1 |
base strength and intelligence | 20 |
maximum life leech rate % per minute | 1200 |
maximum mana leech rate % per minute | 1200 |
local mana leech from physical damage permyriad | 99 |
main hand local mana leech from physical damage permyriad | 99 |
vigilant strike applies to nearby allies for X seconds | 12 |
spell suppression chance % if taken spell damage recently | 5 |
offerings also buff you | 1 |
auras grant additional physical damage reduction % to you and your allies | 1 |
auras grant attack and cast speed +% to you and your allies | 3 |
minion damage taken +% from spike traps final | -90 |
minions have labyrinth trap degen effect +% | -90 |
display cast decree of blades on hit % | 100 |
minion damage taken +% from guillotine traps final | -90 |
non curse aura effect +% | 82 |
max talisman degen stacks | 20 |
max frost nova stacks | 20 |
max charged attack stacks | 6 |
guardian gain life regeneration per minute % for 1 second every 10 seconds | 1200 |
display can take character start point | 3 |
base ice golem granted buff effect +% | 150 |
current difficulty | 1 |
guardian nearby allies share charges | 1 |
number of equipped items | 10 |
damage +% final vs non taunt target from ot | -10 |
max fire beam stacks | 8 |
maximum life % to convert to maximum energy shield | 20 |
traps explode on timeout | 1 |
critical ailment dot multiplier + | 50 |
object inherent damage +% final per frenzy charge | 4 |
energy shield delay -% while affected by discipline | 36 |
physical damage taken % as lightning while affected by purity of lightning | 7 |
maximum rage | 50 |
self offering effect +% | -50 |
cannot be inflicted by corrupted blood | 1 |
maximum energy shield from body armour +% | 11 |
base body armour maximum energy shield | 335 |
base maximum spell block % | 75 |
max delve degen stacks | 5000 |
max azurite debuff stacks | 10 |
base block chance % from shield | 22 |
melee variation | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |