Pallias
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Spectre | N |
---|---|
Tags | aura_bearer, bludgeoning_weapon, Lanzador de hechizos, ghost_armour, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, medium_height, medium_movement, melee, no_bloodlines, physical_affinity, ranged, summoner |
Vida
600%
Energy Shield From Life
33%
Armadura
+25%
Evasión
+33%
Ailment Threshold
600%
Resistencia
40 40 40 25
Damage
216%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
115%
Type
PerandusMapBoss5
Metadata
PerandusGuardMapBoss5IvoryTemple
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
836,078
Armadura
35,988
Evasión
6,303
Escudo de energía
2,022
Damage
919
Daño de hechizos
1,372
Precisión
290
Attack Time
1.005
Experiencia
112,805
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1459–2189
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
PerandusHaste
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Celeridad
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 0.5 seg
Proyecta un aura que aumenta tus velocidades de movimiento, de ataque y de lanzamiento de hechizos y las de tus aliados.
Tú y tus aliados cercanos ganan velocidad de movimiento aumentada un 8%
Tú y tus aliados cercanos ganan Velocidad de Ataque aumentada un 15%
Tú y tus aliados cercanos ganan Velocidad de Lanzamiento de Hechizos aumentada un 15%
active skill area of effect radius +% final [40]
Tú y tus aliados cercanos ganan Velocidad de Ataque aumentada un 15%
Tú y tus aliados cercanos ganan Velocidad de Lanzamiento de Hechizos aumentada un 15%
active skill area of effect radius +% final [40]
PerandusBoneOffering
Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable
Ofrenda de hueso
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 8 seg
Consume un cadáver y confiere a todos tus esbirros la habilidad de bloquear tanto ataques como hechizos. La habilidad consume otros cadáveres cercanos y aumenta su duración por cada cadáver consumido.
La duración base es de 7 segundos
1.5 segundos adicionales de duración base por cada cadáver extra consumido
Otorga a los esbirros +33% de probabilidad de bloquear el daño de ataques
Otorga a los esbirros +33% de probabilidad de bloquear el daño de hechizos
1.5 segundos adicionales de duración base por cada cadáver extra consumido
Otorga a los esbirros +33% de probabilidad de bloquear el daño de ataques
Otorga a los esbirros +33% de probabilidad de bloquear el daño de hechizos
PerandusLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Teletransporte de rayo
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Te teletransporta a una ubicación objetivo después de una duración, que se basa en la distancia y tu velocidad de movimiento. Cuando se produce el teletransporte, inflige daño de rayo alrededor de las áreas de inicio y de destino. Si vuelves a lanzar la habilidad, los múltiples teletransportes se ponen en cola para llevarse a cabo en secuencia.
Inflige de 551 a 1653 de daño de rayo
Duración reducida un 38%
is area damage [1]
skill override pvp scaling time ms [1000]
Duración reducida un 38%
is area damage [1]
skill override pvp scaling time ms [1000]
PerandusRaiseMultipleSpectres
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
Levantar espectro
Tiempo de lanzamiento: 0.85 seg
Levanta una versión espectral de un enemigo derrotado para crear un esbirro que pelea por ti en la batalla.
Máximo 11 Espectros Levantados
Los esbirros tienen un 10% menos de vida máxima
Los esbirros infligen un 25% más de daño
Este Hechizo y los Esbirros tienen Velocidad de Lanzamiento aumentada un 50%
Los esbirros tienen un 10% menos de vida máxima
Los esbirros infligen un 25% más de daño
Este Hechizo y los Esbirros tienen Velocidad de Lanzamiento aumentada un 50%
PerandusConvocation
Spell, Buff, Duration, Triggerable, Minion, Instant, Cooldown
Convocatoria
Tiempo de lanzamiento: 0.8 seg
Tiempo de recarga: 8 seg
Llama a tu ubicación a todos los esbirros que te siguen y les otorga un efecto temporal de regeneración de vida.
La duración base es de 2 segundos
Regeneras 113 de vida por segundo
base deal no damage [1]
Regeneras 113 de vida por segundo
base deal no damage [1]
PerandusThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lanzamiento espectral
Base Damage: 1459–2189
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
Inflige un 37% menos de daño
Dispara un proyectil adicional
Velocidad de ataque aumentada un 50%
Velocidad de proyectiles aumentada un 30%
base is projectile [1]
spell maximum action distance +% [-30]
Dispara un proyectil adicional
Velocidad de ataque aumentada un 50%
Velocidad de proyectiles aumentada un 30%
base is projectile [1]
spell maximum action distance +% [-30]
PerandusWait
La duración base es de 0.25 segundos
PerandusDesecrate
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Profanar
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 3 seg
Profana el suelo para invocar cadáveres basados en los monstruos del área en la que te encuentras e infligir daño de caos degenerativo a los enemigos. Si estás usando la habilidad Levantar espectro, hay una probabilidad de invocar cadáveres espectrales que coincidan con los últimos espectros que has levantado. Solo pueden interactuar con los cadáveres espectrales las habilidades de esbirros.
Inflige 76.6 de daño de caos base por segundo
La duración base es de 5 segundos
Genera 4 cadáveres
El nivel de los cadáveres que se generan es el mismo que el del área, hasta un máximo de nivel 100
Máximo de 10 Cadáveres permitidos
active skill area of effect radius +% final [60]
is area damage [1]
La duración base es de 5 segundos
Genera 4 cadáveres
El nivel de los cadáveres que se generan es el mismo que el del área, hasta un máximo de nivel 100
Máximo de 10 Cadáveres permitidos
active skill area of effect radius +% final [60]
is area damage [1]
PerandusVaalSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
Invocar esqueletos vaal
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 15 seg
Invoca un ejército de soldados, arqueros y magos esqueleto guiados por un poderoso general.
+50 a la cantidad máxima de esqueletos invocados
La duración base es de 20 segundos
Invoca 19 guerreros esqueleto
Invoca 6 Esqueletos Arqueros a la vez
Invoca 3 Esqueletos Magos a la vez
Invoca 1 Esqueleto General a la vez
base display minion actor level [68]
display minion monster type [2]
La duración base es de 20 segundos
Invoca 19 guerreros esqueleto
Invoca 6 Esqueletos Arqueros a la vez
Invoca 3 Esqueletos Magos a la vez
Invoca 1 Esqueleto General a la vez
base display minion actor level [68]
display minion monster type [2]
Object Type
version 2 extends "Metadata/Monsters/Perandus/PerandusLieutenant" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Perandus/PerandusLieutenant"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss5IvoryTemple"] = { name = "Pallias", life = 6, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "PerandusRaiseMultipleSpectres", "PerandusLightningWarp", "PerandusVaalSummonSkeletons", "PerandusHaste", "PerandusThrownWeapon", "PerandusDesecrate", "PerandusBoneOffering", "PerandusConvocation", "PerandusWait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusRaiseMultipleSpectres"] = { name = "Raise Spectre", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a spectral version of a defeated foe as a minion to fight for you in battle.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_spectres_allowed", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_cast_speed_+%", }, levels = { [1] = {8, 10, -10, 50, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {9, 15, -10, 50, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [3] = {10, 20, -10, 50, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [4] = {11, 25, -10, 50, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusVaalSummonSkeletons"] = { name = "Vaal Summon Skeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "number_of_archer_skeletons_to_summon", "number_of_mage_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_display_minion_actor_level", "number_of_leader_skeletons_to_summon", "base_skill_effect_duration", "display_minion_monster_type", }, levels = { [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [18] = {19, 6, 3, 46, 56, 1, 20000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [19] = {19, 6, 3, 47, 59, 1, 20000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [20] = {19, 6, 3, 48, 62, 1, 20000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {19, 6, 3, 49, 64, 1, 20000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [22] = {19, 6, 3, 50, 66, 1, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [23] = {19, 6, 3, 50, 67, 1, 20000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [24] = {19, 6, 3, 50, 68, 1, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [25] = {19, 6, 3, 50, 69, 1, 20000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [26] = {19, 6, 3, 50, 70, 1, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [27] = {19, 6, 3, 50, 71, 1, 20000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [28] = {19, 6, 3, 50, 72, 1, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [29] = {19, 6, 3, 50, 73, 1, 20000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [30] = {19, 6, 3, 50, 74, 1, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [31] = {19, 6, 3, 50, 75, 1, 20000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [32] = {19, 6, 3, 50, 76, 1, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [33] = {19, 6, 3, 50, 77, 1, 20000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [34] = {19, 6, 3, 50, 78, 1, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [35] = {19, 6, 3, 50, 79, 1, 20000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [36] = {19, 6, 3, 50, 80, 1, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [37] = {19, 6, 3, 50, 81, 1, 20000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [38] = {19, 6, 3, 50, 82, 1, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [39] = {19, 6, 3, 50, 84, 1, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [40] = {19, 6, 3, 50, 86, 1, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [41] = {19, 6, 3, 50, 88, 1, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusHaste"] = { name = "Haste", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "cast_speed_+%_granted_from_skill", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {15, 15, 8, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "base_projectile_speed_+%", "spell_maximum_action_distance_+%", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-37, 1, 30, -30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusDesecrate"] = { name = "Desecrate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "desecrate_corpse_level", "desecrate_number_of_corpses_to_create", "desecrate_maximum_number_of_corpses", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 100, 4, 10, 60, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusBoneOffering"] = { name = "Bone Offering", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Minion] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "offering_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "monster_base_block_%", "base_spell_block_%", "offering_skill_effect_duration_per_corpse", }, levels = { [1] = {7000, 33, 33, 1500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusConvocation"] = { name = "Convocation", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Minion] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_life_regeneration_rate_per_minute", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {40, 2000, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {80, 2000, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [3] = {160, 2000, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [4] = {288, 2000, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {407, 2000, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [6] = {627, 2000, levelRequirement = 18, statInterpolation = {1}, cost = { }, }, [7] = {966, 2000, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [8] = {1304, 2000, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [9] = {1643, 2000, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [10] = {2103, 2000, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [11] = {2564, 2000, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [12] = {3024, 2000, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [13] = {3638, 2000, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [14] = {4251, 2000, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [15] = {4850, 2000, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [16] = {5453, 2000, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [17] = {6033, 2000, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [18] = {6556, 2000, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {6667, 2000, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {6777, 2000, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {6868, 2000, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [22] = {6959, 2000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [23] = {7341, 2000, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [24] = {7723, 2000, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [25] = {8147, 2000, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [26] = {8570, 2000, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [27] = {9035, 2000, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [28] = {9499, 2000, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [29] = {10012, 2000, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [30] = {10525, 2000, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [31] = {11091, 2000, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [32] = {11657, 2000, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [33] = {12279, 2000, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [34] = {12901, 2000, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusWait"] = { name = "PerandusWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {250, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Pallias
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Spectre | N |
---|---|
Tags | aura_bearer, bludgeoning_weapon, Lanzador de hechizos, ghost_armour, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, medium_height, medium_movement, melee, no_bloodlines, physical_affinity, ranged, summoner |
Vida
600%
Energy Shield From Life
33%
Armadura
+25%
Evasión
+33%
Ailment Threshold
600%
Resistencia
40 40 40 25
Damage
216%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
115%
Type
PerandusMapBoss5
Metadata
PerandusGuardMapBoss5IvoryTempleStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
836,078
Armadura
35,988
Evasión
6,303
Escudo de energía
2,022
Damage
919
Daño de hechizos
1,372
Precisión
290
Attack Time
1.005
Experiencia
112,805
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1459–2189
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
PerandusHaste
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Celeridad
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 0.5 seg
Proyecta un aura que aumenta tus velocidades de movimiento, de ataque y de lanzamiento de hechizos y las de tus aliados.
Tú y tus aliados cercanos ganan velocidad de movimiento aumentada un 8%
Tú y tus aliados cercanos ganan Velocidad de Ataque aumentada un 15%
Tú y tus aliados cercanos ganan Velocidad de Lanzamiento de Hechizos aumentada un 15%
active skill area of effect radius +% final [40]
Tú y tus aliados cercanos ganan Velocidad de Ataque aumentada un 15%
Tú y tus aliados cercanos ganan Velocidad de Lanzamiento de Hechizos aumentada un 15%
active skill area of effect radius +% final [40]
PerandusBoneOffering
Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable
Ofrenda de hueso
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 8 seg
Consume un cadáver y confiere a todos tus esbirros la habilidad de bloquear tanto ataques como hechizos. La habilidad consume otros cadáveres cercanos y aumenta su duración por cada cadáver consumido.
La duración base es de 7 segundos
1.5 segundos adicionales de duración base por cada cadáver extra consumido
Otorga a los esbirros +33% de probabilidad de bloquear el daño de ataques
Otorga a los esbirros +33% de probabilidad de bloquear el daño de hechizos
1.5 segundos adicionales de duración base por cada cadáver extra consumido
Otorga a los esbirros +33% de probabilidad de bloquear el daño de ataques
Otorga a los esbirros +33% de probabilidad de bloquear el daño de hechizos
PerandusLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Teletransporte de rayo
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Te teletransporta a una ubicación objetivo después de una duración, que se basa en la distancia y tu velocidad de movimiento. Cuando se produce el teletransporte, inflige daño de rayo alrededor de las áreas de inicio y de destino. Si vuelves a lanzar la habilidad, los múltiples teletransportes se ponen en cola para llevarse a cabo en secuencia.
Inflige de 551 a 1653 de daño de rayo
Duración reducida un 38%
is area damage [1]
skill override pvp scaling time ms [1000]
Duración reducida un 38%
is area damage [1]
skill override pvp scaling time ms [1000]
PerandusRaiseMultipleSpectres
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
Levantar espectro
Tiempo de lanzamiento: 0.85 seg
Levanta una versión espectral de un enemigo derrotado para crear un esbirro que pelea por ti en la batalla.
Máximo 11 Espectros Levantados
Los esbirros tienen un 10% menos de vida máxima
Los esbirros infligen un 25% más de daño
Este Hechizo y los Esbirros tienen Velocidad de Lanzamiento aumentada un 50%
Los esbirros tienen un 10% menos de vida máxima
Los esbirros infligen un 25% más de daño
Este Hechizo y los Esbirros tienen Velocidad de Lanzamiento aumentada un 50%
PerandusConvocation
Spell, Buff, Duration, Triggerable, Minion, Instant, Cooldown
Convocatoria
Tiempo de lanzamiento: 0.8 seg
Tiempo de recarga: 8 seg
Llama a tu ubicación a todos los esbirros que te siguen y les otorga un efecto temporal de regeneración de vida.
La duración base es de 2 segundos
Regeneras 113 de vida por segundo
base deal no damage [1]
Regeneras 113 de vida por segundo
base deal no damage [1]
PerandusThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lanzamiento espectral
Base Damage: 1459–2189
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
Inflige un 37% menos de daño
Dispara un proyectil adicional
Velocidad de ataque aumentada un 50%
Velocidad de proyectiles aumentada un 30%
base is projectile [1]
spell maximum action distance +% [-30]
Dispara un proyectil adicional
Velocidad de ataque aumentada un 50%
Velocidad de proyectiles aumentada un 30%
base is projectile [1]
spell maximum action distance +% [-30]
PerandusWait
La duración base es de 0.25 segundos
PerandusDesecrate
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Profanar
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 3 seg
Profana el suelo para invocar cadáveres basados en los monstruos del área en la que te encuentras e infligir daño de caos degenerativo a los enemigos. Si estás usando la habilidad Levantar espectro, hay una probabilidad de invocar cadáveres espectrales que coincidan con los últimos espectros que has levantado. Solo pueden interactuar con los cadáveres espectrales las habilidades de esbirros.
Inflige 76.6 de daño de caos base por segundo
La duración base es de 5 segundos
Genera 4 cadáveres
El nivel de los cadáveres que se generan es el mismo que el del área, hasta un máximo de nivel 100
Máximo de 10 Cadáveres permitidos
active skill area of effect radius +% final [60]
is area damage [1]
La duración base es de 5 segundos
Genera 4 cadáveres
El nivel de los cadáveres que se generan es el mismo que el del área, hasta un máximo de nivel 100
Máximo de 10 Cadáveres permitidos
active skill area of effect radius +% final [60]
is area damage [1]
PerandusVaalSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
Invocar esqueletos vaal
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 15 seg
Invoca un ejército de soldados, arqueros y magos esqueleto guiados por un poderoso general.
+50 a la cantidad máxima de esqueletos invocados
La duración base es de 20 segundos
Invoca 19 guerreros esqueleto
Invoca 6 Esqueletos Arqueros a la vez
Invoca 3 Esqueletos Magos a la vez
Invoca 1 Esqueleto General a la vez
base display minion actor level [68]
display minion monster type [2]
La duración base es de 20 segundos
Invoca 19 guerreros esqueleto
Invoca 6 Esqueletos Arqueros a la vez
Invoca 3 Esqueletos Magos a la vez
Invoca 1 Esqueleto General a la vez
base display minion actor level [68]
display minion monster type [2]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Animated { preload_animated_object = "Metadata/Effects/Microtransactions/head/mark_of_the_phoenix.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );" } Preload { preload_epk = "Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss5IvoryTempleStandalone_"] = { name = "Pallias", life = 6, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "PerandusRaiseMultipleSpectres", "PerandusLightningWarp", "PerandusVaalSummonSkeletons", "PerandusHaste", "PerandusThrownWeapon", "PerandusDesecrate", "PerandusBoneOffering", "PerandusConvocation", "PerandusWait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusRaiseMultipleSpectres"] = { name = "Raise Spectre", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a spectral version of a defeated foe as a minion to fight for you in battle.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_spectres_allowed", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_cast_speed_+%", }, levels = { [1] = {8, 10, -10, 50, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {9, 15, -10, 50, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [3] = {10, 20, -10, 50, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [4] = {11, 25, -10, 50, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusVaalSummonSkeletons"] = { name = "Vaal Summon Skeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "number_of_archer_skeletons_to_summon", "number_of_mage_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_display_minion_actor_level", "number_of_leader_skeletons_to_summon", "base_skill_effect_duration", "display_minion_monster_type", }, levels = { [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [18] = {19, 6, 3, 46, 56, 1, 20000, 2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [19] = {19, 6, 3, 47, 59, 1, 20000, 2, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [20] = {19, 6, 3, 48, 62, 1, 20000, 2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {19, 6, 3, 49, 64, 1, 20000, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [22] = {19, 6, 3, 50, 66, 1, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [23] = {19, 6, 3, 50, 67, 1, 20000, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [24] = {19, 6, 3, 50, 68, 1, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [25] = {19, 6, 3, 50, 69, 1, 20000, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [26] = {19, 6, 3, 50, 70, 1, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [27] = {19, 6, 3, 50, 71, 1, 20000, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [28] = {19, 6, 3, 50, 72, 1, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [29] = {19, 6, 3, 50, 73, 1, 20000, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [30] = {19, 6, 3, 50, 74, 1, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [31] = {19, 6, 3, 50, 75, 1, 20000, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [32] = {19, 6, 3, 50, 76, 1, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [33] = {19, 6, 3, 50, 77, 1, 20000, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [34] = {19, 6, 3, 50, 78, 1, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [35] = {19, 6, 3, 50, 79, 1, 20000, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [36] = {19, 6, 3, 50, 80, 1, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [37] = {19, 6, 3, 50, 81, 1, 20000, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [38] = {19, 6, 3, 50, 82, 1, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [39] = {19, 6, 3, 50, 84, 1, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [40] = {19, 6, 3, 50, 86, 1, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [41] = {19, 6, 3, 50, 88, 1, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusHaste"] = { name = "Haste", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "cast_speed_+%_granted_from_skill", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {15, 15, 8, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "base_projectile_speed_+%", "spell_maximum_action_distance_+%", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-37, 1, 30, -30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusDesecrate"] = { name = "Desecrate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "desecrate_corpse_level", "desecrate_number_of_corpses_to_create", "desecrate_maximum_number_of_corpses", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 100, 4, 10, 60, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusBoneOffering"] = { name = "Bone Offering", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Minion] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "offering_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "monster_base_block_%", "base_spell_block_%", "offering_skill_effect_duration_per_corpse", }, levels = { [1] = {7000, 33, 33, 1500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusConvocation"] = { name = "Convocation", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Minion] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_life_regeneration_rate_per_minute", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {40, 2000, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {80, 2000, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [3] = {160, 2000, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [4] = {288, 2000, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {407, 2000, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [6] = {627, 2000, levelRequirement = 18, statInterpolation = {1}, cost = { }, }, [7] = {966, 2000, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [8] = {1304, 2000, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [9] = {1643, 2000, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [10] = {2103, 2000, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [11] = {2564, 2000, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [12] = {3024, 2000, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [13] = {3638, 2000, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [14] = {4251, 2000, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [15] = {4850, 2000, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [16] = {5453, 2000, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [17] = {6033, 2000, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [18] = {6556, 2000, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {6667, 2000, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {6777, 2000, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {6868, 2000, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [22] = {6959, 2000, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [23] = {7341, 2000, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [24] = {7723, 2000, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [25] = {8147, 2000, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [26] = {8570, 2000, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [27] = {9035, 2000, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [28] = {9499, 2000, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [29] = {10012, 2000, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [30] = {10525, 2000, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [31] = {11091, 2000, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [32] = {11657, 2000, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [33] = {12279, 2000, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [34] = {12901, 2000, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusWait"] = { name = "PerandusWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {250, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Pallias
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, ghost_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, no_bloodlines, non_attacking |
Vida
600%
Energy Shield From Life
33%
Armadura
+25%
Evasión
+33%
Ailment Threshold
600%
Resistencia
40 40 40 25
Damage
216%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
115%
Type
PerandusMapBoss5
Metadata
PerandusGuardMapBoss5IvoryTempleElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss5IvoryTempleElder"] = { name = "Pallias", life = 6, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Staff", skillList = { }, modList = { }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |