10% increased Armour
3% increased Strength
10% increased Armour
3% increased Strength
10% increased Armour
3% increased Strength
10% increased Armour
3% increased Strength
10% increased Armour
3% increased Strength
10% increased Armour
3% increased Strength
10% increased Character Size
Spell Skills deal no Damage
Melee Hits count as Rampage Kills
Rampage
Your Spells are disabled
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Melee Hits Fortify
Regenerate 0.2% of Life per second per Fortification
1% increased Attack Speed per Fortification
+10 to maximum Fortification
15% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
+15 to Maximum Rage
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
+4 Mana per 4 Strength
80% of Maximum Mana is Converted to twice that much Armour
Power of Purpose
(80% of Maximum Mana is Converted to twice that much Armour)
50% increased Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
10% increased Armour
3% increased Strength
+10% to Unarmed Melee Attack Critical Strike Chance
Your Critical Strike Chance is Lucky while on Low Life
(Lucky things are rolled twice and the best result used)
(You are on Low Life if you have 50% of your Maximum Life or less)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
2% increased Attack Damage per 450 Armour
10% chance to Defend with double your Armour for each
time you've been Hit by an Enemy Recently, up to 30%
(Recently refers to the past 4 seconds)
Armour also applies to Chaos Damage taken from Hits
10% increased Armour
3% increased Strength
10% increased Armour
3% increased Strength