Prophecy Perandus Rampage
Anoint Cluster Jewel The Pantheon Item Passive Skill Tree Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Unique Watchstones Unique /8 ⍟

Unique Watchstones Unique /8 ⍟

Show Full Descriptions
LexEjorasWatchstone4Atop the Atlas Platinum Lex Ejoris Watchstone
Unique Bosses drop 3 additional Basic Currency Items
Legion Encounters in Areas have (200–250)% increased chance to include a Maraketh army
Randomly encountered Masters in Areas have (250–300)% increased chance to be Jun
Master Missions from completing Maps have {0}% increased chance to be Jun
Tormented Spirits in Areas have (130–150)% increased Duration
15 uses remaining
ValdosRestWatchstone4Restless Cycles Platinum Valdo's Rest Watchstone
Beyond Demons in Areas grant (20–25)% increased Experience
Gems found in Areas have 3% chance to drop with 20% Quality
Plants Harvested in Areas have (13–15)% chance to give an additional Crafting option
Areas have +(25–30)% chance to contain a Vaal Side Area
15 uses remaining
GlennachCairnsWatchstone4The Builder Platinum Glennach Cairns Watchstone
Influenced Monsters in Areas have (16–20)% chance to drop an additional Rare Jewellery Item
Abysses in Areas have (80–100)% increased chance to lead to an Abyssal Depths
(3–4)% chance in Areas for Gemcutter's Prisms to drop as 6 Gemcutter's Prisms instead
Imprisoned Monsters in Areas have 100% chance to drop an additional Rare Item with an Essence Modifier
15 uses remaining
TirnsEndWatchstone4The Claim Platinum Tirn's End Watchstone
Abyss Monsters in Areas grant (20–25)% increased Experience
Oils found in Areas have (40–50)% chance to be 1 tier higher
Jeweller's Orbs found in Areas have (1.2–1.5)% chance to drop as a full stack
Harvest Crops in Areas have an extra chance to grow higher Tier Plants
15 uses remaining
LexProximaWatchstone4The Closest Peak Platinum Lex Proxima Watchstone
Immortal Syndicate Members in Areas are (20–25)% more
likely to be accompanied by reinforcements
Items have 0.8% chance to drop fully Linked in Areas
Missions in Areas grant (100–120)% increased Favour
Rare Monsters in Areas have (50–60)% chance to drop an additional Rare Armour Item
15 uses remaining
LiraArthainWatchstone4The False Hope Platinum Lira Arthain Watchstone
Imprisoned Monsters in Areas have 100% chance to drop an additional Rare Item with an Essence Modifier
Flasks found in Areas have (16–20)% chance to drop with 20% Quality
(30–40)% chance for Incursion Architects in Areas to be Possessed by a Tormented Spirit
Randomly encountered Masters in Areas have (250–300)% increased chance to be Alva
Master Missions from completing Maps have {0}% increased chance to be Alva
15 uses remaining
NewVastirWatchstone4The Vast Horizon Platinum New Vastir Watchstone
Influenced Monsters in Areas have (20–25)% chance to drop an additional Basic Currency Item
Jeweller's Orbs found in Areas have (1.2–1.5)% chance to drop as a full stack
Map Items have a (2.5–3)% chance to drop as a random Unique Map instead in Areas
Rare Monsters in Areas have (20–25)% chance to drop an additional Gem with Quality
15 uses remaining
HaewarkHamletWatchstone4The Walls Platinum Haewark Hamlet Watchstone
Breaches in Areas have (200–250)% increased chance to belong to Esh
Blight Chests in Areas have (50–60)% increased chance to contain Blighted Maps or Oils
Orbs of Alchemy found in Areas have (2.5–3)% chance to drop as a full stack
Harvest Crops in Areas have (30–40)% increased chance to contain a Tier 4 Plant
15 uses remaining
MavenWatchstone Mods /160 ⍟

MavenWatchstone Mods /160 ⍟

NameWeight
12% increased Quantity of Items found in Areas8000
Imprisoned Monsters in Areas have (40–50)% chance to have an additional Essence500
Timeless Splinters dropped in Areas have (0.2–0.25)% chance to drop as Timeless Emblems instead500
Items have 0.8% chance to drop fully Linked in Areas1000
Items found in Areas have 1.2% chance to have the maximum number of Sockets1000
Items found in Areas have (0.7–0.8)% chance to have a White Socket1000
Weapons found in Areas have (14–16)% chance to drop with 20% Quality500
Armour Items found in Areas have (14–16)% chance to drop with 20% Quality500
Gems found in Areas have 3% chance to drop with 20% Quality500
Flasks found in Areas have (16–20)% chance to drop with 20% Quality500
Unique Bosses drop 3 additional Basic Currency Items1000
Rare Maps found in Areas have (30–40)% chance to be Corrupted500
Items found in Areas have (140–160)% increased chance to be Influenced500
Chests have (80–100)% increased Item Quantity1000
Found Items have 5% chance to drop Corrupted in Areas1000
Influenced Monsters in Areas have (16–20)% chance to drop an additional Rare Weapon500
Influenced Monsters in Areas have (16–20)% chance to drop an additional Rare Armour Item500
Influenced Monsters in Areas have (16–20)% chance to drop an additional Rare Jewellery Item500
Influenced Monsters in Areas have (20–25)% chance to drop an additional Basic Currency Item500
Influenced Monsters in Areas have (20–25)% chance to drop an additional Gem with Quality500
Magic Monsters in Areas have (5–6)% chance to drop an additional Rare Weapon500
Magic Monsters in Areas have (5–6)% chance to drop an additional Rare Armour Item500
Magic Monsters in Areas have (5–6)% chance to drop an additional Rare Jewellery Item500
Magic Monsters in Areas have (2–2.5)% chance to drop an additional Basic Currency Item500
Magic Monsters in Areas have (2–2.5)% chance to drop an additional Gem with Quality500
Rare Monsters in Areas have (50–60)% chance to drop an additional Rare Weapon500
Rare Monsters in Areas have (50–60)% chance to drop an additional Rare Armour Item500
Rare Monsters in Areas have (50–60)% chance to drop an additional Rare Jewellery Item500
Rare Monsters in Areas have (20–25)% chance to drop an additional Basic Currency Item500
Rare Monsters in Areas have (20–25)% chance to drop an additional Gem with Quality500
Legion Encounters in Areas have (200–250)% increased chance to include a Karui army100
Legion Encounters in Areas have (200–250)% increased chance to include an Eternal Empire army100
Legion Encounters in Areas have (200–250)% increased chance to include a Vaal army100
Legion Encounters in Areas have (200–250)% increased chance to include a Templar army100
Legion Encounters in Areas have (200–250)% increased chance to include a Maraketh army100
Breaches in Areas have (200–250)% increased chance to belong to Xoph100
Breaches in Areas have (200–250)% increased chance to belong to Tul100
Breaches in Areas have (200–250)% increased chance to belong to Esh100
Breaches in Areas have (200–250)% increased chance to belong to Uul-Netol100
Breaches in Areas have (200–250)% increased chance to belong to Chayula100
Oils found in Areas have (40–50)% chance to be 1 tier higher500
Breach Splinters have (0.2–0.25)% chance to drop as Breachstones instead in Areas500
Map Items have a (2.5–3)% chance to drop as a random Unique Map instead in Areas1000
Harbingers in Areas drop rarer value Currency Shards0
Abysses in Areas have (80–100)% increased chance to lead to an Abyssal Depths500
Red Beasts in Areas have (130–150)% increased chance to be from The Deep125
Red Beasts in Areas have (130–150)% increased chance to be from The Wilds125
Red Beasts in Areas have (130–150)% increased chance to be from The Caverns125
Red Beasts in Areas have (130–150)% increased chance to be from The Sands125
Voltaxic Sulphite Veins and Chests in Areas have (16–20)% chance to contain double Sulphite500
Blight Chests in Areas have (13–15)% chance to Duplicate contained Items500
Metamorph Samples dropped in Areas have (50–60)% increased chance to have a Reward500
Delirium Encounters in Areas have (16–20)% chance to generate an additional Reward type500
(16–20)% increased Stack size of Simulacrum Splinters found in Areas500
Delirium Monsters in Areas have (30–40)% increased chance to drop Cluster Jewels500
Plants Harvested in Areas have (13–15)% chance to give an additional Crafting option500
Harvest Crops in Areas have an extra chance to grow higher Tier Plants0
Harvest Crops in Areas have (30–40)% increased chance to contain a Tier 4 Plant500
Areas have (40–50)% increased chance to contain a Smuggler’s Cache500
(25–30)% more Blueprints found in Areas500
(50–60)% increased Stack size of Rogue's Markers found in Areas500
(16–20)% chance on completing a Map influenced by a Conqueror of the Atlas
to gain double progress towards locating their Citadel
500
Areas have +(25–30)% chance to contain a Vaal Side Area500
Areas have +35% chance to contain a Trial of Ascendancy500
Monsters and Chests in Areas have (16–20)% chance to drop Items with +1 to Item Level8000
Unique Bosses have (50–60)% chance to drop an additional Divination Card1000
Unique Bosses have (50–60)% chance to drop an additional Item with random Influence1000
Rogue Exiles in Areas have (50–60)% chance to be Possessed by a Tormented Spirit500
Strongboxes in Areas have (200–250)% increased chance to be Rare500
(130–150)% increased Quantity of Items found in Perandus Chests in Areas500
Perandus Chests in Areas have (130–150)% increased chance to be Hoards100
Perandus Chests in Areas have (130–150)% increased chance to be Catalogues100
Perandus Chests in Areas have (130–150)% increased chance to be Archives100
Perandus Chests in Areas have (130–150)% increased chance to be Coffers100
Perandus Chests in Areas have (130–150)% increased chance to be Treasuries100
Imprisoned Monsters in Areas have 100% chance to drop an additional Rare Item with an Essence Modifier500
Tormented Spirits in Areas have (130–150)% increased Duration500
3% chance in Areas for Exalted Orbs to drop as 3 Exalted Orbs instead1000
Missions in Areas grant (100–120)% increased Favour1000
(12–15)% more Magic Monsters8000
(12–15)% more Rare Monsters8000
Areas contain 3 additional Magic Monster packs8000
Areas contain 3 additional packs with a Rare monster8000
2% increased Experience gain1000
8% increased Pack size8000
(35–40)% increased Rarity of Items found in Areas8000
10% increased effect of Modifiers on non-unique Maps8000
Areas have a 100% chance to contain an additional Rogue Exile500
(130–150)% increased Duration of Shrine Effects on Players500
Areas have a 100% chance to contain an additional Shrine500
(200–250)% increased chance for Strongboxes in Areas to be Unique500
(20–25)% increased Quantity of Items dropped by Possessed or Touched Monsters in Areas500
Areas have a 100% chance to contain an additional Tormented Spirit500
Harbingers in Areas have (40–50)% chance to drop an additional Stack of Currency Shards500
Areas have a 100% chance to contain an additional Harbinger500
Areas have a 100% chance to contain an additional Invasion Boss500
Slaying Enemies close together in Areas has a 3% chance to attract monsters from Beyond500
Beyond Portals in Areas have (12–15)% chance to spawn an additional Beyond Demon500
Beyond Demons in Areas grant (20–25)% increased Experience500
Areas have (15–20)% chance to contain Cadiro Perandus500
Breach Monsters in Areas grant (20–25)% increased Experience500
Abyss Monsters in Areas grant (20–25)% increased Experience500
Abyssal Troves in Areas have 10% chance to drop a Rare Item with an Abyssal Socket500
Blight Chests in Areas have (50–60)% increased chance to contain Blighted Maps or Oils500
+5 Metamorph Monster Samples in Areas have Rewards500
5% chance for Rewards from Metamorphs in Areas to be Doubled500
Orbs of Fusing found in Areas have (1.2–1.5)% chance to drop as a full stack1000
Chromatic Orbs found in Areas have (1.2–1.5)% chance to drop as a full stack1000
Jeweller's Orbs found in Areas have (1.2–1.5)% chance to drop as a full stack1000
Chaos Orbs found in Areas have (1.6–2)% chance to drop as a full stack1000
Orbs of Alchemy found in Areas have (2.5–3)% chance to drop as a full stack1000
Orbs of Alteration found in Areas have (1.2–1.5)% chance to drop as a full stack1000
Orbs of Scouring found in Areas have 0.8% chance to drop as a full stack1000
Orbs of Chance found in Areas have (1.2–1.5)% chance to drop as a full stack1000
Cartographer's Chisels found in Areas have (1.2–1.5)% chance to drop as a full stack1000
Orbs of Transmutation found in Areas have (1.2–1.5)% chance to drop as a full stack1000
Blacksmith's Whetstones found in Areas have (2.5–3)% chance to drop as a full stack1000
Armourer's Scraps found in Areas have (1.2–1.5)% chance to drop as a full stack1000
(3–4)% chance in Areas for Gemcutter's Prisms to drop as 6 Gemcutter's Prisms instead1000
(3–4)% chance in Areas for Regal Orbs to drop as 5 Regal Orbs instead1000
(4–5)% chance in Areas for Divine Orbs to drop as 4 Divine Orbs instead1000
(6–7)% chance in Areas for Orbs of Annulment to drop as 3 Orbs of Annulment instead1000
(1–1.2)% chance in Areas for Orbs of Regret to drop as 20 Orbs of Regret instead1000
(2.5–3)% chance in Areas for Blessed Orbs to drop as 8 Blessed Orbs instead1000
10% chance in Areas for Mirrors of Kalandra to drop as 2 Mirrors of Kalandra instead50
(3–4)% chance in Areas for Vaal Orbs to drop as 7 Vaal Orbs instead1000
1% chance in Areas for Amulets to drop as Anointed Talismans instead1000
Randomly encountered Masters in Areas have (250–300)% increased chance to be Niko
Master Missions from completing Maps have {0}% increased chance to be Niko
0
Randomly encountered Masters in Areas have (250–300)% increased chance to be Zana
Master Missions from completing Maps have {0}% increased chance to be Zana
0
Randomly encountered Masters in Areas have (250–300)% increased chance to be Jun
Master Missions from completing Maps have {0}% increased chance to be Jun
0
Randomly encountered Masters in Areas have (250–300)% increased chance to be Alva
Master Missions from completing Maps have {0}% increased chance to be Alva
0
Randomly encountered Masters in Areas have (250–300)% increased chance to be Einhar
Master Missions from completing Maps have {0}% increased chance to be Einhar
0
Areas have +(8–10)% chance to grant an Atlas Mission on Completion1000
Areas that contain capturable Beasts have (30–40)% chance to contain an additional Red Beast500
(25–30)% chance create a copy of Beasts Captured in Areas500
100% chance for Red Beasts in Areas to be the less common of two varieties500
Red Beasts in Areas have (60–70)% chance to grant double Experience500
(25–30)% increased Quantity of Items dropped in Incursions in Areas500
Incursion Architects in Areas grant double Experience500
Incursion Architects in Areas have a (30–40)% chance to drop an additional Rare Incursion Item500
(30–40)% chance for Incursion Architects in Areas to be Possessed by a Tormented Spirit500
Immortal Syndicate Members in Areas are (20–25)% more
likely to be accompanied by reinforcements
500
Immortal Syndicate Members in Areas have (40–50)% chance to grant double Experience500
Immortal Syndicate Members Executed in Areas have (40–50)% chance to gain an additional Rank500
Immortal Syndicate Members have (40–50)% chance to drop an additional Veiled Item500
(40–50)% chance for Sulphite Veins and Chests in Areas to be guarded by Sulphite-hoarding Monsters500
Zana Missions in Areas have 3 additional Map options500
+(15–20)% to Quality of Maps offered by Zana Missions in Areas500
Map options offered by Zana Missions in Areas have (130–150)% increased chance to be Unique500
Map options offered by Zana Missions in Areas have (130–150)% increased chance to be Synthesis Maps500
Map options offered by Zana Missions in Areas have (130–150)% increased chance to have 8 Modifiers500
Unique Bosses have (23–25)% chance to drop an additional Scarab1000
Unique Map Bosses have (30–40)% chance to drop an additional Unique Item1000
Unique Map Bosses have (30–40)% chance to drop additional Map Currency Items1000
Unique Bosses have (30–40)% chance to drop an additional Talisman1000
Unique Bosses have (60–70)% chance to drop an additional Essence1000
Unique Bosses have (60–70)% chance to drop an additional Silver Coin1000
Unique Bosses have (25–30)% chance to drop an additional Map Item1000
Unique Bosses have (60–70)% chance to drop an additional Sacrifice Fragment1000
Unique Map Bosses have (12–15)% chance to drop an additional Atlas Base Type1000