Prophecy Perandus Rampage
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Unique Watchstones Unique /8 ⍟

Unique Watchstones Unique /8 ⍟

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LexEjorasWatchstone4Atop the Atlas Platinum Lex Ejoris Watchstone
Unique Bosses drop 3 additional Basic Currency Items
Legion Encounters in Areas have (200–250)% increased chance to include a Maraketh army
Randomly encountered Masters in Areas have (250–300)% increased chance to be Jun
Master Missions from completing Maps have {0}% increased chance to be Jun
Tormented Spirits in Areas have (130–150)% increased Duration
15 uses remaining
ValdosRestWatchstone4Restless Cycles Platinum Valdo's Rest Watchstone
Beyond Demons in Areas grant (20–25)% increased Experience
Gems found in Areas have 3% chance to drop with 20% Quality
Plants Harvested in Areas have (13–15)% chance to give an additional Crafting option
Areas have +(25–30)% chance to contain a Vaal Side Area
15 uses remaining
GlennachCairnsWatchstone4The Builder Platinum Glennach Cairns Watchstone
Influenced Monsters in Areas have (16–20)% chance to drop an additional Rare Jewellery Item
Abysses in Areas have (80–100)% increased chance to lead to an Abyssal Depths
(3–4)% chance in Areas for Gemcutter's Prisms to drop as 6 Gemcutter's Prisms instead
Imprisoned Monsters in Areas have 100% chance to drop an additional Rare Item with an Essence Modifier
15 uses remaining
TirnsEndWatchstone4The Claim Platinum Tirn's End Watchstone
Abyss Monsters in Areas grant (20–25)% increased Experience
Oils found in Areas have (40–50)% chance to be 1 tier higher
Jeweller's Orbs found in Areas have (1.2–1.5)% chance to drop as a full stack
Harvest Crops in Areas have an extra chance to grow higher Tier Plants
15 uses remaining
LexProximaWatchstone4The Closest Peak Platinum Lex Proxima Watchstone
Immortal Syndicate Members in Areas are (20–25)% more
likely to be accompanied by reinforcements
Items have 0.8% chance to drop fully Linked in Areas
Missions in Areas grant (100–120)% increased Favour
Rare Monsters in Areas have (50–60)% chance to drop an additional Rare Armour Item
15 uses remaining
LiraArthainWatchstone4The False Hope Platinum Lira Arthain Watchstone
Imprisoned Monsters in Areas have 100% chance to drop an additional Rare Item with an Essence Modifier
Flasks found in Areas have (16–20)% chance to drop with 20% Quality
(30–40)% chance for Incursion Architects in Areas to be Possessed by a Tormented Spirit
Randomly encountered Masters in Areas have (250–300)% increased chance to be Alva
Master Missions from completing Maps have {0}% increased chance to be Alva
15 uses remaining
NewVastirWatchstone4The Vast Horizon Platinum New Vastir Watchstone
Influenced Monsters in Areas have (20–25)% chance to drop an additional Basic Currency Item
Jeweller's Orbs found in Areas have (1.2–1.5)% chance to drop as a full stack
Map Items have a (2.5–3)% chance to drop as a random Unique Map instead in Areas
Rare Monsters in Areas have (20–25)% chance to drop an additional Gem with Quality
15 uses remaining
HaewarkHamletWatchstone4The Walls Platinum Haewark Hamlet Watchstone
Breaches in Areas have (200–250)% increased chance to belong to Esh
Blight Chests in Areas have (50–60)% increased chance to contain Blighted Maps or Oils
Orbs of Alchemy found in Areas have (2.5–3)% chance to drop as a full stack
Harvest Crops in Areas have (30–40)% increased chance to contain a Tier 4 Plant
15 uses remaining
MavenWatchstone Mods /162 ⍟

MavenWatchstone Mods /162 ⍟

Pre/SufNameWeight
Unique12% increased Quantity of Items found in Areas 8000
UniqueImprisoned Monsters in Areas have (40–50)% chance to have an additional Essence 500
UniqueTimeless Splinters dropped in Areas have (0.2–0.25)% chance to drop as Timeless Emblems instead 500
UniqueItems have 0.8% chance to drop fully Linked in Areas 1000
UniqueItems found in Areas have 1.2% chance to have the maximum number of Sockets 1000
UniqueItems found in Areas have (0.7–0.8)% chance to have a White Socket 1000
UniqueWeapons found in Areas have (14–16)% chance to drop with 20% Quality 500
UniqueArmour Items found in Areas have (14–16)% chance to drop with 20% Quality 500
UniqueGems found in Areas have 3% chance to drop with 20% Quality 500
UniqueFlasks found in Areas have (16–20)% chance to drop with 20% Quality 500
UniqueUnique Bosses drop 3 additional Basic Currency Items 1000
UniqueRare Maps found in Areas have (30–40)% chance to be Corrupted 500
UniqueItems found in Areas have (140–160)% increased chance to be Influenced 500
UniqueChests have (80–100)% increased Item Quantity 1000
UniqueFound Items have 5% chance to drop Corrupted in Areas 1000
UniqueInfluenced Monsters in Areas have (16–20)% chance to drop an additional Rare Weapon 500
UniqueInfluenced Monsters in Areas have (16–20)% chance to drop an additional Rare Armour Item 500
UniqueInfluenced Monsters in Areas have (16–20)% chance to drop an additional Rare Jewellery Item 500
UniqueInfluenced Monsters in Areas have (20–25)% chance to drop an additional Basic Currency Item 500
UniqueInfluenced Monsters in Areas have (20–25)% chance to drop an additional Gem with Quality 500
UniqueMagic Monsters in Areas have (5–6)% chance to drop an additional Rare Weapon 500
UniqueMagic Monsters in Areas have (5–6)% chance to drop an additional Rare Armour Item 500
UniqueMagic Monsters in Areas have (5–6)% chance to drop an additional Rare Jewellery Item 500
UniqueMagic Monsters in Areas have (2–2.5)% chance to drop an additional Basic Currency Item 500
UniqueMagic Monsters in Areas have (2–2.5)% chance to drop an additional Gem with Quality 500
UniqueRare Monsters in Areas have (50–60)% chance to drop an additional Rare Weapon 500
UniqueRare Monsters in Areas have (50–60)% chance to drop an additional Rare Armour Item 500
UniqueRare Monsters in Areas have (50–60)% chance to drop an additional Rare Jewellery Item 500
UniqueRare Monsters in Areas have (20–25)% chance to drop an additional Basic Currency Item 500
UniqueRare Monsters in Areas have (20–25)% chance to drop an additional Gem with Quality 500
UniqueLegion Encounters in Areas have (200–250)% increased chance to include a Karui army 100
UniqueLegion Encounters in Areas have (200–250)% increased chance to include an Eternal Empire army 100
UniqueLegion Encounters in Areas have (200–250)% increased chance to include a Vaal army 100
UniqueLegion Encounters in Areas have (200–250)% increased chance to include a Templar army 100
UniqueLegion Encounters in Areas have (200–250)% increased chance to include a Maraketh army 100
UniqueBreaches in Areas have (200–250)% increased chance to belong to Xoph 100
UniqueBreaches in Areas have (200–250)% increased chance to belong to Tul 100
UniqueBreaches in Areas have (200–250)% increased chance to belong to Esh 100
UniqueBreaches in Areas have (200–250)% increased chance to belong to Uul-Netol 100
UniqueBreaches in Areas have (200–250)% increased chance to belong to Chayula 100
UniqueOils found in Areas have (40–50)% chance to be 1 tier higher 500
UniqueBreach Splinters have (0.2–0.25)% chance to drop as Breachstones instead in Areas 500
UniqueMap Items have a (2.5–3)% chance to drop as a random Unique Map instead in Areas 1000
UniqueHarbingers in Areas drop rarer value Currency Shards 0
UniqueAbysses in Areas have (80–100)% increased chance to lead to an Abyssal Depths 500
UniqueRed Beasts in Areas have (130–150)% increased chance to be from The Deep 125
UniqueRed Beasts in Areas have (130–150)% increased chance to be from The Wilds 125
UniqueRed Beasts in Areas have (130–150)% increased chance to be from The Caverns 125
UniqueRed Beasts in Areas have (130–150)% increased chance to be from The Sands 125
UniqueVoltaxic Sulphite Veins and Chests in Areas have (16–20)% chance to contain double Sulphite 500
UniqueBlight Chests in Areas have (13–15)% chance to Duplicate contained Items 500
UniqueMetamorph Samples dropped in Areas have (50–60)% increased chance to have a Reward 500
UniqueDelirium Encounters in Areas have (16–20)% chance to generate an additional Reward type 500
Unique(16–20)% increased Stack size of Simulacrum Splinters found in Areas 500
UniqueDelirium Monsters in Areas have (30–40)% increased chance to drop Cluster Jewels 500
UniquePlants Harvested in Areas have (13–15)% chance to give an additional Crafting option 500
UniqueHarvest Crops in Areas have an extra chance to grow higher Tier Plants 0
UniqueHarvest Crops in Areas have (30–40)% increased chance to contain a Tier 4 Plant 500
UniqueAreas have (40–50)% increased chance to contain a Smuggler's Cache 500
Unique(25–30)% more Blueprints found in Areas 500
Unique(50–60)% increased Stack size of Rogue's Markers found in Areas 500
Unique(16–20)% chance on completing a Map influenced by a Conqueror of the Atlas
to gain double progress towards locating their Citadel
500
UniqueAreas have +(25–30)% chance to contain a Vaal Side Area 500
UniqueAreas have +35% chance to contain a Trial of Ascendancy 500
UniqueMonsters and Chests in Areas have (16–20)% chance to drop Items with +1 to Item Level 8000
UniqueUnique Bosses have (50–60)% chance to drop an additional Divination Card 1000
UniqueUnique Bosses have (50–60)% chance to drop an additional Item with random Influence 1000
UniqueRogue Exiles in Areas have (50–60)% chance to be Possessed by a Tormented Spirit 500
UniqueStrongboxes in Areas have (200–250)% increased chance to be Rare 500
Unique(130–150)% increased Quantity of Items found in Perandus Chests in Areas 500
UniquePerandus Chests in Areas have (130–150)% increased chance to be Hoards 100
UniquePerandus Chests in Areas have (130–150)% increased chance to be Catalogues 100
UniquePerandus Chests in Areas have (130–150)% increased chance to be Archives 100
UniquePerandus Chests in Areas have (130–150)% increased chance to be Coffers 100
UniquePerandus Chests in Areas have (130–150)% increased chance to be Treasuries 100
UniqueImprisoned Monsters in Areas have 100% chance to drop an additional Rare Item with an Essence Modifier 500
UniqueTormented Spirits in Areas have (130–150)% increased Duration 500
Unique3% chance in Areas for Exalted Orbs to drop as 3 Exalted Orbs instead 1000
UniqueMissions in Areas grant (100–120)% increased Favour 1000
Unique(12–15)% more Magic Monsters 8000
Unique(12–15)% more Rare Monsters 8000
UniqueAreas contain 3 additional Magic Monster packs 8000
UniqueAreas contain 3 additional packs with a Rare monster 8000
Unique2% increased Experience gain 1000
Unique8% increased Pack size 8000
Unique(35–40)% increased Rarity of Items found in Areas 8000
Unique10% increased effect of Modifiers on non-unique Maps 8000
UniqueAreas have a 100% chance to contain an additional Rogue Exile 500
Unique(130–150)% increased Duration of Shrine Effects on Players 500
UniqueAreas have a 100% chance to contain an additional Shrine 500
Unique(200–250)% increased chance for Strongboxes in Areas to be Unique 500
Unique(20–25)% increased Quantity of Items dropped by Possessed or Touched Monsters in Areas 500
UniqueAreas have a 100% chance to contain an additional Tormented Spirit 500
UniqueHarbingers in Areas have (40–50)% chance to drop an additional Stack of Currency Shards 500
UniqueAreas have a 100% chance to contain an additional Harbinger 500
UniqueAreas have a 100% chance to contain an additional Invasion Boss 500
UniqueSlaying Enemies close together in Areas has a 3% chance to attract monsters from Beyond 500
UniqueBeyond Portals in Areas have (12–15)% chance to spawn an additional Beyond Demon 500
UniqueBeyond Demons in Areas grant (20–25)% increased Experience 500
UniqueAreas have (15–20)% chance to contain Cadiro Perandus 500
UniqueBreach Monsters in Areas grant (20–25)% increased Experience 500
UniqueAbyss Monsters in Areas grant (20–25)% increased Experience 500
UniqueAbyssal Troves in Areas have 10% chance to drop a Rare Item with an Abyssal Socket 500
UniqueBlight Chests in Areas have (50–60)% increased chance to contain Blighted Maps or Oils 500
Unique+5 Metamorph Monster Samples in Areas have Rewards 500
Unique5% chance for Rewards from Metamorphs in Areas to be Doubled 500
UniqueOrbs of Fusing found in Areas have (1.2–1.5)% chance to drop as a full stack 1000
UniqueChromatic Orbs found in Areas have (1.2–1.5)% chance to drop as a full stack 1000
UniqueJeweller's Orbs found in Areas have (1.2–1.5)% chance to drop as a full stack 1000
UniqueChaos Orbs found in Areas have (1.6–2)% chance to drop as a full stack 1000
UniqueOrbs of Alchemy found in Areas have (2.5–3)% chance to drop as a full stack 1000
UniqueOrbs of Alteration found in Areas have (1.2–1.5)% chance to drop as a full stack 1000
UniqueOrbs of Scouring found in Areas have 0.8% chance to drop as a full stack 1000
UniqueOrbs of Chance found in Areas have (1.2–1.5)% chance to drop as a full stack 1000
UniqueCartographer's Chisels found in Areas have (1.2–1.5)% chance to drop as a full stack 1000
UniqueOrbs of Transmutation found in Areas have (1.2–1.5)% chance to drop as a full stack 1000
UniqueBlacksmith's Whetstones found in Areas have (2.5–3)% chance to drop as a full stack 1000
UniqueArmourer's Scraps found in Areas have (1.2–1.5)% chance to drop as a full stack 1000
Unique(3–4)% chance in Areas for Gemcutter's Prisms to drop as 6 Gemcutter's Prisms instead 1000
Unique(3–4)% chance in Areas for Regal Orbs to drop as 5 Regal Orbs instead 1000
Unique(4–5)% chance in Areas for Divine Orbs to drop as 4 Divine Orbs instead 1000
Unique(6–7)% chance in Areas for Orbs of Annulment to drop as 3 Orbs of Annulment instead 1000
Unique(1–1.2)% chance in Areas for Orbs of Regret to drop as 20 Orbs of Regret instead 1000
Unique(2.5–3)% chance in Areas for Blessed Orbs to drop as 8 Blessed Orbs instead 1000
Unique10% chance in Areas for Mirrors of Kalandra to drop as 2 Mirrors of Kalandra instead 50
Unique(3–4)% chance in Areas for Vaal Orbs to drop as 7 Vaal Orbs instead 1000
Unique1% chance in Areas for Amulets to drop as Anointed Talismans instead 1000
UniqueRandomly encountered Masters in Areas have (250–300)% increased chance to be Niko
Master Missions from completing Maps have {0}% increased chance to be Niko
0
UniqueRandomly encountered Masters in Areas have (250–300)% increased chance to be Zana
Master Missions from completing Maps have {0}% increased chance to be Zana
0
UniqueRandomly encountered Masters in Areas have (250–300)% increased chance to be Jun
Master Missions from completing Maps have {0}% increased chance to be Jun
0
UniqueRandomly encountered Masters in Areas have (250–300)% increased chance to be Alva
Master Missions from completing Maps have {0}% increased chance to be Alva
0
UniqueRandomly encountered Masters in Areas have (250–300)% increased chance to be Einhar
Master Missions from completing Maps have {0}% increased chance to be Einhar
0
UniqueAreas have +(8–10)% chance to grant an Atlas Mission on Completion 1000
UniqueAreas that contain capturable Beasts have (30–40)% chance to contain an additional Red Beast 500
Unique(25–30)% chance create a copy of Beasts Captured in Areas 500
Unique100% chance for Red Beasts in Areas to be the less common of two varieties 500
UniqueRed Beasts in Areas have (60–70)% chance to grant double Experience 500
Unique(25–30)% increased Quantity of Items dropped in Incursions in Areas 500
UniqueIncursion Architects in Areas grant double Experience 500
UniqueIncursion Architects in Areas have a (30–40)% chance to drop an additional Rare Incursion Item 500
Unique(30–40)% chance for Incursion Architects in Areas to be Possessed by a Tormented Spirit 500
UniqueImmortal Syndicate Members in Areas are (20–25)% more
likely to be accompanied by reinforcements
500
UniqueImmortal Syndicate Members in Areas have (40–50)% chance to grant double Experience 500
UniqueImmortal Syndicate Members Executed in Areas have (40–50)% chance to gain an additional Rank 500
UniqueImmortal Syndicate Members have (40–50)% chance to drop an additional Veiled Item 500
Unique(40–50)% chance for Sulphite Veins and Chests in Areas to be guarded by Sulphite-hoarding Monsters 500
UniqueZana Missions in Areas have 3 additional Map options 500
Unique+(15–20)% to Quality of Maps offered by Zana Missions in Areas 500
UniqueMap options offered by Zana Missions in Areas have (130–150)% increased chance to be Unique 500
UniqueMap options offered by Zana Missions in Areas have (130–150)% increased chance to be Synthesis Maps 500
UniqueMap options offered by Zana Missions in Areas have (130–150)% increased chance to have 8 Modifiers 500
UniqueUnique Bosses have (23–25)% chance to drop an additional Scarab 1000
UniqueUnique Map Bosses have (30–40)% chance to drop an additional Unique Item 1000
UniqueUnique Map Bosses have (30–40)% chance to drop additional Map Currency Items 1000
UniqueUnique Bosses have (30–40)% chance to drop an additional Talisman 1000
UniqueUnique Bosses have (60–70)% chance to drop an additional Essence 1000
UniqueUnique Bosses have (60–70)% chance to drop an additional Silver Coin 1000
UniqueUnique Bosses have (25–30)% chance to drop an additional Map Item 1000
UniqueUnique Bosses have (60–70)% chance to drop an additional Sacrifice Fragment 1000
UniqueUnique Map Bosses have (12–15)% chance to drop an additional Atlas Base Type 1000
UniqueMonsters Sacrificed at Ritual Altars in Areas grant (15–20)% increased Tribute 750
UniqueRerolling Favours at Ritual Altars in Areas costs (20–24)% less Tribute 750