Valour
You gain Valour by killing enemies, or hitting rare & unique enemies, in melee combat, and consume it to place banners.
Attribute /6
valour
Key | Value |
---|---|
Cost | iLvl 1: Normal: 4xOrb of Chance · Magic: 5xOrb of Chance · Rare: 6xOrb of Chance · Unique: 10xChaos Orb |
Acronym | Ignite |
BuffIcon | |
BuffGroupsID | 30 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Skill Gem /3
Misc mods /2
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of the Champion | 1 | Charm | Suffix | When you leave your Banner's Area, recover (10–15)% of the Valour consumed for that Banner | dex_animal_charm 500 str_animal_charm 500 default 0 |
of the Champion | 60 | Charm | Suffix | When you leave your Banner's Area, recover (16–25)% of the Valour consumed for that Banner | dex_animal_charm 250 str_animal_charm 250 default 0 |
Unique /1
Having a placed Banner does not prevent you gaining Valour
(25–40)% increased Melee Damage
+(60–90) to maximum Life
(25–50)% increased Valour gained
(Valour is gained while you have a Banner skill and augments the power of those skills)
(By default you gain 1 Valour on Melee Kill, or on Melee Hit against Rare or Unique enemies, no more than once every 0.5 seconds, up to a maximum of 50)
Passive /2
Gain 3 Endurance Charges when you consume maximum Valour to place a Banner
Gain 3 Frenzy Charges when you consume maximum Valour to place a Banner
+30 to maximum Valour
(Valour is gained while you have a Banner skill and augments the power of those skills)
(By default you gain 1 Valour on Melee Kill, or on Melee Hit against Rare or Unique enemies, no more than once every 0.5 seconds, up to a maximum of 50)