Valour
You gain Valour by killing enemies, or hitting rare & unique enemies, in melee combat, and consume it to place banners.
Attribute /6

valour

KeyValue
CostiLvl 1: Normal: 4xOrb of Chance · Magic: 5xOrb of Chance · Rare: 6xOrb of Chance · Unique: 10xChaos Orb
AcronymIgnite
BuffIcon
BuffGroupsID30
IsBuffDefinition1
BuffMergeModesID4
Misc mods /2
NameLevelDomainPre/SufDescriptionWeight
of the Champion1CharmSuffixWhen you leave your Banner's Area, recover (10–15)% of the Valour consumed for that Bannerdex_animal_charm 500
str_animal_charm 500
default 0
of the Champion60CharmSuffixWhen you leave your Banner's Area, recover (16–25)% of the Valour consumed for that Bannerdex_animal_charm 250
str_animal_charm 250
default 0
Unique /1
Having a placed Banner does not prevent you gaining Valour
(25–40)% increased Melee Damage
+(60–90) to maximum Life
(25–50)% increased Valour gained
(Valour is gained while you have a Banner skill and augments the power of those skills)
(By default you gain 1 Valour on Melee Kill, or on Melee Hit against Rare or Unique enemies, no more than once every 0.5 seconds, up to a maximum of 50)
Passive /2
Gain 3 Endurance Charges when you consume maximum Valour to place a Banner
Gain 3 Frenzy Charges when you consume maximum Valour to place a Banner
+30 to maximum Valour
(Valour is gained while you have a Banner skill and augments the power of those skills)
(By default you gain 1 Valour on Melee Kill, or on Melee Hit against Rare or Unique enemies, no more than once every 0.5 seconds, up to a maximum of 50)
Ascendancy Passive /1
Ascendancy: Champion
Character: Duelist
30% increased effect of Non-Curse Auras from your Skills
You and Allies near your Banner Regenerate 0.1% of Life per second for each Valour consumed for that Banner
When you leave your Banner's Area, recover 30% of the Valour consumed for that Banner