Body Armours Unique /105
+(30–60) to maximum Life
(-15–-10) Physical Damage taken from Attack Hits
1000% of Melee Physical Damage taken reflected to Attacker
+(10–20) to Strength
(60–80)% increased Armour
25% reduced Chaos Damage taken over time
25% increased Light Radius
Chaos Damage taken does not bypass Energy Shield
(-40–-30) Chaos Damage taken
+12 to Level of Socketed Skill Gems
(80–120)% increased Armour
+(60–100) to maximum Mana
-2 to level of Socketed Skill Gems per Socketed Gem
(60–100)% increased Armour
Recover (1–3)% of Life on Kill
(30–40)% increased Stun and Block Recovery
+(700–1000) to maximum Life if there are no Life Modifiers on other Equipped Items
(Flasks and Jewels are not Equipped)
30% reduced Strength Requirement
100% increased Rarity of Items found
-10% to Fire Resistance
+(20–30)% to Cold Resistance
(-20–-10)% to Lightning Resistance
20% reduced Movement Speed
Grants Level 20 Aspect of the Crab Skill
(200–250)% increased Armour
+(100–120) to maximum Life
+(25–30)% to Fire and Cold Resistances
Bleeding cannot be inflicted on you
+5 to Maximum number of Crab Barriers
Socketed Gems are Supported by Level 15 Pierce
+160 Dexterity Requirement
(200–250)% increased Armour
+(60–100) to maximum Life
0.4% of Physical Attack Damage Leeched as Mana
Enemy Projectiles Pierce you
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60–120) to Strength
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
+(8–12)% to all Elemental Resistances
Trigger Level 20 Death Aura when Equipped
+(40–50) to all Attributes
(10–15)% increased Attack Speed
(180–220)% increased Armour
+(60–70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
frenzy charge blood dance art variation [0]
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(8–12)% to all Elemental Resistances
+(500–700) Strength Requirement
(80–120)% increased Armour
(50–75)% increased Effect of Shrine Buffs on you
You have Lesser Brutal Shrine Buff
You have Lesser Massive Shrine Buff
(350–400)% increased Armour
+(1–5)% to all maximum Elemental Resistances
Strength provides no bonus to Maximum Life
Take no Extra Damage from Critical Strikes
(Maximum Resistances cannot be raised above 90%)
Having a placed Banner does not prevent you gaining Valour
(25–40)% increased Melee Damage
+(60–90) to maximum Life
(25–50)% increased Valour gained
(Valour is gained while you have a Banner skill and augments the power of those skills)
(By default you gain 1 Valour on Melee Kill, or on Melee Hit against Rare or Unique enemies, no more than once every 0.5 seconds, up to a maximum of 50)
Has no Sockets
(30–40)% increased Lightning Damage
+500 to maximum Mana
(80–100)% increased Evasion Rating
+(40–50)% to Fire Resistance
Cannot be Ignited
(75–150)% increased Physical Damage with Ranged Weapons
(-60–-30) Physical Damage taken from Attack Hits
+(20–30) to Dexterity
(50–70)% increased Evasion Rating
+1000 to Evasion Rating while on Full Life
30% increased Movement Speed when on Full Life
Damage of Enemies Hitting you is Unlucky while you are on Full Life
(Unlucky things are rolled twice and the worst result used)
15% increased Dexterity
+(120–180) to Evasion Rating
+(30–40)% to Cold Resistance
(60–100)% increased Mana Recovery from Flasks
1% increased Damage per 15 Dexterity
+5 to Level of Socketed Movement Gems
10% increased Attack Speed
(60–100)% increased Damage with Movement Skills
(200–250)% increased Evasion Rating
10% increased Movement Speed
(100–120)% increased Evasion Rating
+(200–300) to maximum Life
15% increased Movement Speed
100% of Fire Damage from Hits taken as Physical Damage
(200–240)% increased Evasion Rating
+(60–70) to maximum Life
+(6–10)% to Fire Resistance
+(26–40)% to Cold Resistance
+(11–25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
(-50–-40) Physical Damage taken from Hits by Animals
(120–160)% increased Evasion Rating
+(30–50)% to Fire Resistance
35% less Damage taken if you have not been Hit Recently
100% increased Evasion Rating if you have been Hit Recently
(Recently refers to the past 4 seconds)
Grants Level 20 Summon Bestial Rhoa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Maim on Hit while
you have a Bestial Minion
you have a Bestial Minion
(10–15)% increased Attack and Movement Speed while you have a Bestial Minion
(Maimed enemies have 30% reduced Movement Speed)
Grants Level 20 Summon Bestial Snake Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
you have a Bestial Minion
Adds (13–19) to (23–29) Chaos Damage to Attacks while you have a Bestial Minion
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Grants Level 20 Summon Bestial Ursa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
you have a Bestial Minion
Adds (11–16) to (21–25) Physical Damage to Attacks while you have a Bestial Minion
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
+30% chance to Suppress Spell Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105–145) to (160–200) Added Cold Damage with Bow Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(10–15)% increased Dexterity
(80–100)% increased Evasion Rating
+(40–60) to maximum Life
50% increased Arctic Armour Buff Effect
Arctic Armour has no Reservation
+50% chance to Suppress Spell Damage
(150–200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Acrobatics
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
20% Chance to Block Attack Damage
(150–200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Versatile Combatant
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(-10% to maximum Chance to Block Attack Damage, -10% to maximum Chance to Block Spell Damage, +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage)
(Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)
(Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)
+30% chance to Suppress Spell Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Shock Duration on Enemies
(12–18) to (231–347) Added Lightning Damage with Wand Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
3% increased Movement Speed
(150–200)% increased Evasion Rating
+(31–53)% to Chaos Resistance
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
Always Poison on Hit against Cursed Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Socketed Gems are Supported by Level 5 Elemental Proliferation
Adds (2–4) to (5–9) Fire Damage to Spells and Attacks
Adds (2–4) to (5–9) Cold Damage to Spells and Attacks
Adds 1 to (4–12) Lightning Damage to Spells and Attacks
+(30–60) to Evasion Rating
+(30–60) to maximum Energy Shield
+(25–50) to maximum Life
+(25–50) to maximum Mana
+(15–30)% to Fire Resistance
+(15–30)% to Cold Resistance
+(15–30)% to Lightning Resistance
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
local unique tabula rasa no requirement or energy shield [1]
[Six Linked]
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
local unique tabula rasa no requirement or energy shield [1]
[Six Linked]
[Random Keystone]
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Corrupted
+(100–200) to maximum Energy Shield
+(50–100) to maximum Life
+50% to Chaos Resistance
50% of Maximum Life Converted to Energy Shield
+(50–75)% to Fire Resistance
(40–75)% increased Ignite Duration on Enemies
Reflects 100 Fire Damage to Melee Attackers
40% of Physical Damage taken as Fire Damage
+(30–50) to Strength
+(20–30)% to all Elemental Resistances
Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items
Adds 1 to 40 Lightning Damage to Attacks
(125–150)% increased Energy Shield
+(40–50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
consecrate on block % life regen per minute [360]
consecrate on block base radius [18]
consecrate on block duration ms [8000]
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
Gems can be Socketed in this Item ignoring Socket Colour
Gems Socketed in Red Sockets have +2 to Level
Gems Socketed in Green Sockets have +30% to Quality
Gems Socketed in Blue Sockets gain 100% increased Experience
Has no Attribute Requirements
local socketed gems in white sockets get nothing [1]
(Attributes are Strength, Dexterity, and Intelligence)
Socketed Gems are Supported by Level 29 Added Chaos Damage
+(20–30) to Intelligence
(210–250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Life Cost equal to 100% of Base Mana Cost
Socketed Gems are Supported by Level 20 Spell Totem
(20–25)% increased Spell Damage
(100–120)% increased Energy Shield
(20–30)% increased Totem Life
Inflicts a random Hex on you when your Totems die
Socketed Gems are Supported by Level 29 Added Cold Damage
+(20–30) to Intelligence
(210–250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Energy Shield Cost equal to 200% of Base Mana Cost
+2 to Level of Socketed Herald Gems
(80–100)% increased Energy Shield
35% chance to avoid being Stunned for each Herald Buff affecting you
Mana Reservation of Herald Skills is always 45%
Socketed Minion Gems are Supported by Level 16 Life Leech
(150–200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop Identified
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
[One to three random synthesis implicit modifiers]
+600 Strength and Intelligence Requirement
(180–230)% increased Energy Shield
Action Speed cannot be modified to below Base Value
+10 to maximum Divine Charges
Gain a Divine Charge on Hit
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below Base Value
Nearby Enemies cannot deal Critical Strikes
(200–220)% increased Energy Shield
+(20–30) to maximum Mana
Minions have 20% reduced maximum Life
Minions deal 15% increased Damage
Minions gain (15–20)% of Elemental Damage as Extra Chaos Damage
(100–150)% increased Energy Shield
Minions Convert 2% of their Maximum Life to Maximum Energy
Shield per 1% Chaos Resistance they have
Shield per 1% Chaos Resistance they have
Chaos Damage taken does not bypass Minions' Energy Shield
Minions have (50–100)% faster start of Energy Shield Recharge
While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances
(3–10)% increased Spell Damage
(100–150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30–40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage taken does not bypass Energy Shield
+3 to Level of Socketed Fire Gems
100% increased Global Critical Strike Chance
(120–160)% increased Energy Shield
15% of Fire Damage Converted to Chaos Damage
100% increased Spell Damage taken when on Low Mana
(You are on Low Mana if you have 50% of your Maximum Mana or less)
Socketed Gems are Supported by Level 20 Blasphemy
Grants Level 20 Summon Doedre's Effigy Skill
Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned
Hexes from Socketed Skills can apply 5 additional Curses
Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned
Hexes from Socketed Skills can apply 5 additional Curses
+(30–40) to Intelligence
(130–150)% increased Energy Shield
20% less Effect of your Curses
+(30–40) to Intelligence
(120–140)% increased Energy Shield
Regenerate (80–100) Energy Shield per second
Enemies affected by your Spider's Webs deal 10% reduced Damage
Enemies affected by your Spider's Webs have -10% to All Resistances
(50–70)% increased Aspect of the Spider Area of Effect
40% increased Spell Damage
(120–160)% increased Energy Shield
(50–100)% increased Energy Shield Recovery rate
10% increased Area of Effect
10% increased Damage taken
Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds
Offering Skills Triggered this way also affect you
Offering Skills Triggered this way also affect you
(5–10)% increased Cast Speed
(100–130)% increased Energy Shield
(6–10)% increased maximum Life
buff impl stat [0]
veiled mod seed [2,60000]
veiled mod type [3]
100% increased Global Physical Damage
(300–400)% increased Armour and Evasion
+(240–300) to maximum Life
Regenerate 10% of Life per second
15% increased Character Size
Spell Skills deal no Damage
Your Spells are disabled
(150–200)% increased Armour
(30–40)% increased maximum Life
+(10–15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
Extra gore
Adds 1 to (20–30) Lightning Damage to Attacks
(90–120)% increased Armour and Evasion
+(60–80) to maximum Life
-60% to Lightning Resistance
50% of Physical Damage from Hits taken as Lightning Damage
(180–220)% increased Armour and Evasion
+(60–90) to maximum Life
2% of Physical Attack Damage Leeched as Life
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
You lose all Endurance Charges when Hit
100% increased Effect of Onslaught on you
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(50–80)% increased Chaos Damage
(160–200)% increased Armour and Evasion
+(70–100) to maximum Life
100% increased total Recovery per second from Life Leech
(100–150)% increased Armour and Evasion
+(80–100) to maximum Life
Aspect of the Cat has no Reservation
+2 seconds to Cat's Stealth Duration
Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
You have Phasing while you have Cat's Stealth
(100–150)% increased Armour and Evasion
+(80–100) to maximum Life
+2 seconds to Cat's Agility Duration
Aspect of the Cat has no Reservation
Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
You have Onslaught while you have Cat's Agility
(100–150)% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner Conviction
(3% more Spell Damage per Power Charge. Gain Power Charges instead of Frenzy Charges)
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit you
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(180–220)% increased Armour and Energy Shield
+(60–80) to maximum Life
+15% to all Elemental Resistances
Gain up to maximum Endurance Charges when you take a Critical Strike
Your nearby party members maximum Endurance Charges is equal to yours
(180–220)% increased Armour and Energy Shield
+(60–80) to maximum Life
+15% to all Elemental Resistances
Share Endurance Charges with nearby party members
Gain an Endurance Charge when you are Hit
Lose 2% of Life per second if you have been Hit Recently
(120–140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [15000]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
Physical Damage taken bypasses Energy Shield
(150–250)% increased Armour and Energy Shield
+(17–29)% to Chaos Resistance
Regenerate 3% of Life per second
Armour also applies to Chaos Damage taken from Hits
(150–170)% increased Armour and Energy Shield
+(60–90) to maximum Life
+(50–70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when you lose an Endurance Charge
(50–75)% increased Armour and Energy Shield
+(30–40) to maximum Energy Shield
+(60–70) to maximum Life
+(14–18)% to all Elemental Resistances
+2 maximum Energy Shield per 5 Strength
(Life Regeneration is applied to Energy Shield instead.)
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(20–60)% increased Global Critical Strike Chance
+(15–50) to maximum Energy Shield
+(20–60) to maximum Life
+(20–50) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (76–78)%
(Attributes are Strength, Dexterity, and Intelligence)
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(120–160)% increased Global Critical Strike Chance
+(150–200) to maximum Energy Shield
+(120–160) to maximum Life
+(120–160) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (70–72)%
(Attributes are Strength, Dexterity, and Intelligence)
Trigger Level 10 Contaminate when you Kill an Enemy
(200–250)% increased Armour and Energy Shield
(7–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
You have Fungal Ground around you while stationary
(Allies on your Fungal Ground have +25% to Chaos Resistance. Enemies on your Fungal Ground have -10% to all Resistances.)
+(40–70) to Intelligence
+30 to maximum Energy Shield per 100 Reserved Life
+(80–100) to maximum Mana
Regenerate 2% of Energy Shield per second
Chaos Damage is taken from Mana before Life
(150–200)% increased Armour and Energy Shield
+(60–90) to maximum Life
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours
(220–240)% increased Armour and Energy Shield
+(80–90) to maximum Life
(0.8–1)% of Attack Damage Leeched as Life
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20–30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150–190)% increased Armour and Energy Shield
+(60–90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets
You cannot have non-Animated Minions
animate guardian and weapon track on kill [2]
Grants Level 15 Blood Offering Skill
(100–120)% increased Evasion and Energy Shield
(15–25)% increased maximum Life
Minions have (20–30)% increased maximum Life
Regenerate 1% of Life per second
Minions have +(12–15)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(300–400)% increased Evasion and Energy Shield
+(100–150) to maximum Mana
Regenerate 1% of Mana per second
(40% of Damage is taken from Mana before Life)
+1 to Level of Socketed Aura Gems
Socketed Gems are Supported by Level 30 Generosity
Socketed Gems have 45% increased Reservation Efficiency
(120–150)% increased Evasion and Energy Shield
(20–40)% increased Area of Effect of Aura Skills
(10–15)% increased effect of Non-Curse Auras from your Skills
Socketed Gems are Supported by Level 10 Chance to Poison
(130–150)% increased Evasion and Energy Shield
+40 to maximum Energy Shield
+(15–25)% to all Elemental Resistances
(75–100)% increased Damage with Poison if you have at least 300 Dexterity
(15–25)% increased Poison Duration if you have at least 150 Intelligence
(100–150)% increased Evasion and Energy Shield
(5–10)% increased maximum Life
All Damage can Freeze
Freeze Chilled Enemies as though dealing (50–100)% more Damage
Nearby Enemies are Chilled
(Chill reduces Enemy Action Speed by 10%)
(120–150)% increased Evasion and Energy Shield
+(50–70) to maximum Life
+(9–12)% to all Elemental Resistances
(40–50)% increased Area of Effect
(40–50)% increased Area Damage
Extra gore
+(30–40) to Intelligence
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(25–75) to all Attributes
+(30–40)% to Lightning Resistance
(12–20)% increased Mana Reservation Efficiency of Skills
100% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
+(120–150) to Evasion Rating and Energy Shield
(Attributes are Strength, Dexterity, and Intelligence)
Trigger Level 20 Glimpse of Eternity when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
Trigger Level 20 Shade Form when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
(140–170)% increased Evasion and Energy Shield
+(60–90) to maximum Life
(10–15)% increased Cooldown Recovery Rate for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an Enemy
(While you have Phasing, your movement is not blocked by Enemies)
+(60–80) to maximum Life
(20–50)% increased Damage if you have Shocked an Enemy Recently
(15–25)% increased Effect of Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
their Life as Lightning Damage which cannot Shock
Unaffected by Shock
(Recently refers to the past 4 seconds)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Grants Level 20 Unhinge Skill
(40–60)% more Critical Strike Chance while Insane
Enemies Killed by your Hits are destroyed while Insane
(30–40)% less Physical and Chaos Damage Taken while Sane
Regenerate 10% Life over one second when Hit while Sane
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
4% increased Movement Speed per Frenzy Charge
Regenerate 75 Life per second per Endurance Charge
(100–200)% increased Endurance, Frenzy and Power Charge Duration
+(20–25) to maximum Mana
Has 1 Abyssal Socket
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160–180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
+(20–25) to maximum Mana
Has 2 Abyssal Sockets
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160–180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
+(20–25) to maximum Mana
Has 6 Abyssal Sockets
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Frenzy Charges
-2 to Maximum Endurance Charges
Regenerate (100–140) Life per second per Endurance Charge
+(20–25) to maximum Mana
(140–160)% increased Evasion and Energy Shield
+(80–100) to maximum Life
Temporal Rift has no Reservation
(80–100)% of Damage taken Recouped as Life
Debuffs on you expire (80–100)% faster
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
+(20–25) to maximum Mana
Has 3 Abyssal Sockets
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160–180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
+1 to Level of all Vaal Skill Gems
(380–420)% increased Armour
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
(200–220)% increased Armour and Energy Shield
+(70–80) to maximum Energy Shield
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
(380–420)% increased Evasion Rating
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
(200–220)% increased Evasion and Energy Shield
+(70–80) to maximum Energy Shield
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
+(70–80) to maximum Energy Shield
(270–300)% increased Energy Shield
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
(200–220)% increased Evasion and Energy Shield
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
(200–220)% increased Armour and Evasion
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
(270–340)% increased Armour, Evasion and Energy Shield
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
(200–220)% increased Armour and Energy Shield
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
Has an additional Implicit Mod
+(20–30) to all Attributes
(250–350)% increased Armour, Evasion and Energy Shield
Recover (3–5)% of Life on Kill
Recover (3–5)% of Energy Shield on Kill
6% increased Maximum Life for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
(-6–-4)% to all Resistances for each Corrupted Item Equipped
local six linked sockets [1]
(Attributes are Strength, Dexterity, and Intelligence)
Corrupted
local six linked white sockets [1]
local unique tabula rasa no requirement or energy shield [1]
[Six Linked]
[Sockets are White]
Body Armours Item /124
Plate Vest
Armour: 19–27
Movement Speed: -0.03%
Requires 12 Str
Chestplate
Armour: 68–89
Movement Speed: -0.05%
Requires Level 6, 25 Str
Copper Plate
Armour: 176–221
Movement Speed: -0.05%
Requires Level 17, 53 Str
War Plate
Armour: 216–248
Movement Speed: -0.05%
Requires Level 21, 63 Str
Full Plate
Armour: 284–319
Movement Speed: -0.05%
Requires Level 28, 81 Str
Arena Plate
Armour: 324–389
Movement Speed: -0.05%
Requires Level 32, 91 Str
Lordly Plate
Armour: 353–417
Movement Speed: -0.05%
Requires Level 35, 99 Str
Bronze Plate
Armour: 373–429
Movement Speed: -0.05%
Requires Level 37, 104 Str
Battle Plate
Armour: 412–474
Movement Speed: -0.05%
Requires Level 41, 114 Str
Sun Plate
Armour: 451–506
Movement Speed: -0.05%
Requires Level 45, 124 Str
Colosseum Plate
Armour: 491–589
Movement Speed: -0.05%
Requires Level 49, 134 Str
Majestic Plate
Armour: 530–625
Movement Speed: -0.05%
Requires Level 53, 145 Str
Golden Plate
Armour: 559–643
Movement Speed: -0.05%
Requires Level 56, 152 Str
Crusader Plate
Armour: 601–691
Movement Speed: -0.05%
Requires Level 59, 160 Str
Astral Plate
Armour: 711–782
Movement Speed: -0.05%
Requires Level 62, 180 Str
+(8–12)% to all Elemental Resistances
Gladiator Plate
Armour: 738–848
Movement Speed: -0.05%
Requires Level 65, 177 Str
Glorious Plate
Armour: 776–892
Requires Level 68, 191 Str
Titan Plate
Armour: 877–1009
Movement Speed: -0.05%
Requires Level 73, 222 Str
Legion Plate
Armour: 1018–1171
Movement Speed: -0.05%
Requires Level 78, 254 Str
Royal Plate
Armour: 1183–1360
Movement Speed: -0.05%
Requires Level 84, 293 Str
Kaom's Plate
Armour: 23
Requires 14 Str
Shabby Jerkin
Evasion Rating: 29–41
Movement Speed: -0.03%
Requires Level 2, 14 Dex
Strapped Leather
Evasion Rating: 98–127
Movement Speed: -0.03%
Requires Level 9, 32 Dex
Buckskin Tunic
Evasion Rating: 176–221
Movement Speed: -0.03%
Requires Level 17, 53 Dex
Wild Leather
Evasion Rating: 255–306
Movement Speed: -0.03%
Requires Level 25, 73 Dex
Full Leather
Evasion Rating: 284–327
Movement Speed: -0.03%
Requires Level 28, 81 Dex
Sun Leather
Evasion Rating: 324–382
Movement Speed: -0.03%
Requires Level 32, 91 Dex
Thief's Garb
Evasion Rating: 353–396
Movement Speed: -0.03%
Requires Level 35, 99 Dex
Eelskin Tunic
Evasion Rating: 373–429
Movement Speed: -0.03%
Requires Level 37, 104 Dex
Frontier Leather
Evasion Rating: 412–495
Movement Speed: -0.03%
Requires Level 41, 114 Dex
Glorious Leather
Evasion Rating: 451–519
Movement Speed: -0.03%
Requires Level 45, 124 Dex
Coronal Leather
Evasion Rating: 491–579
Movement Speed: -0.03%
Requires Level 49, 134 Dex
Cutthroat's Garb
Evasion Rating: 530–594
Movement Speed: -0.03%
Requires Level 53, 145 Dex
Sharkskin Tunic
Evasion Rating: 559–643
Movement Speed: -0.03%
Requires Level 56, 152 Dex
Destiny Leather
Evasion Rating: 601–721
Movement Speed: -0.03%
Requires Level 59, 160 Dex
Exquisite Leather
Evasion Rating: 704–810
Movement Speed: -0.03%
Requires Level 62, 170 Dex
Zodiac Leather
Evasion Rating: 854–982
Movement Speed: -0.03%
Requires Level 65, 197 Dex
Assassin's Garb
Evasion Rating: 737–811
Requires Level 68, 183 Dex
3% increased Movement Speed
Supreme Leather
Evasion Rating: 894–1028
Movement Speed: -0.03%
Requires Level 73, 222 Dex
Astral Leather
Evasion Rating: 1037–1193
Movement Speed: -0.03%
Requires Level 78, 254 Dex
Syndicate's Garb
Evasion Rating: 1205–1386
Movement Speed: -0.03%
Requires Level 84, 293 Dex
Simple Robe
Energy Shield: 14–20
Movement Speed: -0.03%
Requires Level 3, 17 Int
Silken Vest
Energy Shield: 30–38
Movement Speed: -0.03%
Requires Level 11, 37 Int
Scholar's Robe
Energy Shield: 43–53
Movement Speed: -0.03%
Requires Level 18, 55 Int
Silken Garb
Energy Shield: 56–64
Movement Speed: -0.03%
Requires Level 25, 73 Int
Mage's Vestment
Energy Shield: 62–69
Movement Speed: -0.03%
Requires Level 28, 81 Int
Silk Robe
Energy Shield: 69–80
Movement Speed: -0.03%
Requires Level 32, 91 Int
Cabalist Regalia
Energy Shield: 75–88
Movement Speed: -0.03%
Requires Level 35, 99 Int
Sage's Robe
Energy Shield: 79–90
Movement Speed: -0.03%
Requires Level 37, 104 Int
Silken Wrap
Energy Shield: 86–104
Movement Speed: -0.03%
Requires Level 41, 114 Int
Conjurer's Vestment
Energy Shield: 94–105
Movement Speed: -0.03%
Requires Level 45, 124 Int
Spidersilk Robe
Energy Shield: 101–117
Movement Speed: -0.03%
Requires Level 49, 134 Int
Destroyer Regalia
Energy Shield: 109–129
Movement Speed: -0.03%
Requires Level 53, 145 Int
Savant's Robe
Energy Shield: 115–132
Movement Speed: -0.03%
Requires Level 56, 152 Int
Necromancer Silks
Energy Shield: 123–147
Movement Speed: -0.03%
Requires Level 59, 160 Int
Occultist's Vestment
Energy Shield: 137–151
Movement Speed: -0.03%
Requires Level 62, 180 Int
(3–10)% increased Spell Damage
Widowsilk Robe
Energy Shield: 157–181
Movement Speed: -0.03%
Requires Level 65, 187 Int
Vaal Regalia
Energy Shield: 171–197
Movement Speed: -0.03%
Requires Level 68, 194 Int
Arcane Vestment
Energy Shield: 196–225
Movement Speed: -0.03%
Requires Level 73, 222 Int
Nightweave Robe
Energy Shield: 227–260
Movement Speed: -0.03%
Requires Level 78, 254 Int
Twilight Regalia
Energy Shield: 262–302
Movement Speed: -0.03%
Requires Level 84, 293 Int
Scale Vest
Armour: 27–38
Evasion Rating: 27–38
Movement Speed: -0.03%
Requires Level 4, 10 Str, 10 Dex
Light Brigandine
Armour: 48–63
Evasion Rating: 48–63
Movement Speed: -0.03%
Requires Level 8, 16 Str, 16 Dex
Scale Doublet
Armour: 97–121
Evasion Rating: 97–121
Movement Speed: -0.03%
Requires Level 17, 28 Str, 28 Dex
Infantry Brigandine
Armour: 119–142
Evasion Rating: 119–142
Movement Speed: -0.03%
Requires Level 21, 34 Str, 34 Dex
Full Scale Armour
Armour: 156–180
Evasion Rating: 156–180
Movement Speed: -0.03%
Requires Level 28, 43 Str, 43 Dex
Soldier's Brigandine
Armour: 178–210
Evasion Rating: 178–210
Movement Speed: -0.03%
Requires Level 32, 48 Str, 48 Dex
Field Lamellar
Armour: 194–223
Evasion Rating: 194–223
Movement Speed: -0.03%
Requires Level 35, 53 Str, 53 Dex
Wyrmscale Doublet
Armour: 210–236
Evasion Rating: 210–236
Movement Speed: -0.03%
Requires Level 38, 57 Str, 57 Dex
Hussar Brigandine
Armour: 232–278
Evasion Rating: 232–278
Movement Speed: -0.03%
Requires Level 42, 62 Str, 62 Dex
Full Wyrmscale
Armour: 254–292
Evasion Rating: 254–292
Movement Speed: -0.03%
Requires Level 46, 68 Str, 68 Dex
Commander's Brigandine
Armour: 275–325
Evasion Rating: 275–325
Movement Speed: -0.03%
Requires Level 50, 73 Str, 73 Dex
Battle Lamellar
Armour: 297–341
Evasion Rating: 297–341
Movement Speed: -0.03%
Requires Level 54, 79 Str, 79 Dex
Dragonscale Doublet
Armour: 313–351
Evasion Rating: 313–351
Movement Speed: -0.03%
Requires Level 57, 83 Str, 83 Dex
Desert Brigandine
Armour: 376–451
Evasion Rating: 376–451
Movement Speed: -0.03%
Requires Level 60, 96 Str, 96 Dex
Full Dragonscale
Armour: 470–541
Evasion Rating: 373–429
Movement Speed: -0.03%
Requires Level 63, 115 Str, 94 Dex
General's Brigandine
Armour: 415–465
Evasion Rating: 415–465
Movement Speed: -0.03%
Requires Level 66, 103 Str, 103 Dex
Triumphant Lamellar
Armour: 380–437
Evasion Rating: 477–549
Movement Speed: -0.03%
Requires Level 69, 95 Str, 116 Dex
Full Wyvernscale
Armour: 545–627
Evasion Rating: 545–627
Movement Speed: -0.03%
Requires Level 73, 133 Str, 133 Dex
Marshall's Brigandine
Armour: 627–721
Evasion Rating: 627–721
Movement Speed: -0.03%
Requires Level 78, 151 Str, 151 Dex
Conquest Lamellar
Armour: 723–831
Evasion Rating: 723–831
Movement Speed: -0.03%
Requires Level 84, 173 Str, 173 Dex
Chainmail Vest
Armour: 27–38
Energy Shield: 9–13
Movement Speed: -0.05%
Requires Level 4, 10 Str, 10 Int
Chainmail Tunic
Armour: 48–63
Energy Shield: 13–17
Movement Speed: -0.05%
Requires Level 8, 16 Str, 16 Int
Ringmail Coat
Armour: 97–121
Energy Shield: 22–28
Movement Speed: -0.05%
Requires Level 17, 28 Str, 28 Int
Chainmail Doublet
Armour: 119–140
Energy Shield: 27–31
Movement Speed: -0.05%
Requires Level 21, 34 Str, 34 Int
Full Ringmail
Armour: 156–180
Energy Shield: 34–39
Movement Speed: -0.05%
Requires Level 28, 43 Str, 43 Int
Full Chainmail
Armour: 178–199
Energy Shield: 38–43
Movement Speed: -0.05%
Requires Level 32, 48 Str, 48 Int
Holy Chainmail
Armour: 194–233
Energy Shield: 41–49
Movement Speed: -0.05%
Requires Level 35, 53 Str, 53 Int
Latticed Ringmail
Armour: 216–248
Energy Shield: 45–52
Movement Speed: -0.05%
Requires Level 39, 59 Str, 59 Int
Crusader Chainmail
Armour: 237–266
Energy Shield: 50–55
Movement Speed: -0.05%
Requires Level 43, 64 Str, 64 Int
Ornate Ringmail
Armour: 259–298
Energy Shield: 54–62
Movement Speed: -0.05%
Requires Level 47, 69 Str, 69 Int
Chain Hauberk
Armour: 281–314
Energy Shield: 58–65
Movement Speed: -0.05%
Requires Level 51, 75 Str, 75 Int
Devout Chainmail
Armour: 302–363
Energy Shield: 62–74
Movement Speed: -0.05%
Requires Level 55, 80 Str, 80 Int
Loricated Ringmail
Armour: 325–374
Energy Shield: 66–76
Movement Speed: -0.05%
Requires Level 58, 84 Str, 84 Int
Conquest Chainmail
Armour: 387–445
Energy Shield: 79–91
Movement Speed: -0.05%
Requires Level 61, 96 Str, 96 Int
Elegant Ringmail
Armour: 377–433
Energy Shield: 92–105
Movement Speed: -0.05%
Requires Level 64, 90 Str, 105 Int
Saint's Hauberk
Armour: 443–496
Energy Shield: 76–85
Movement Speed: -0.05%
Requires Level 67, 109 Str, 94 Int
Saintly Chainmail
Armour: 401–461
Energy Shield: 96–110
Movement Speed: -0.05%
Requires Level 70, 99 Str, 115 Int
Grand Ringmail
Armour: 545–627
Energy Shield: 110–127
Movement Speed: -0.05%
Requires Level 73, 133 Str, 133 Int
Paladin's Hauberk
Armour: 627–721
Energy Shield: 126–145
Movement Speed: -0.05%
Requires Level 78, 151 Str, 151 Int
Sacred Chainmail
Armour: 723–831
Energy Shield: 145–167
Movement Speed: -0.05%
Requires Level 84, 173 Str, 173 Int
Padded Vest
Evasion Rating: 27–38
Energy Shield: 9–13
Movement Speed: -0.03%
Requires Level 4, 10 Dex, 10 Int
Oiled Vest
Evasion Rating: 54–70
Energy Shield: 14–18
Movement Speed: -0.03%
Requires Level 9, 17 Dex, 17 Int
Padded Jacket
Evasion Rating: 102–128
Energy Shield: 24–29
Movement Speed: -0.03%
Requires Level 18, 30 Dex, 30 Int
Oiled Coat
Evasion Rating: 124–146
Energy Shield: 28–33
Movement Speed: -0.03%
Requires Level 22, 35 Dex, 35 Int
Scarlet Raiment
Evasion Rating: 156–180
Energy Shield: 34–39
Movement Speed: -0.03%
Requires Level 28, 43 Dex, 43 Int
Waxed Garb
Evasion Rating: 178–205
Energy Shield: 38–44
Movement Speed: -0.03%
Requires Level 32, 48 Dex, 48 Int
Bone Armour
Evasion Rating: 194–233
Energy Shield: 41–49
Movement Speed: -0.03%
Requires Level 35, 53 Dex, 53 Int
Quilted Jacket
Evasion Rating: 221–248
Energy Shield: 46–52
Movement Speed: -0.03%
Requires Level 40, 60 Dex, 60 Int
Sleek Coat
Evasion Rating: 243–287
Energy Shield: 51–60
Movement Speed: -0.03%
Requires Level 44, 65 Dex, 65 Int
Crimson Raiment
Evasion Rating: 264–304
Energy Shield: 55–63
Movement Speed: -0.03%
Requires Level 48, 71 Dex, 71 Int
Lacquered Garb
Evasion Rating: 286–329
Energy Shield: 59–68
Movement Speed: -0.03%
Requires Level 52, 76 Dex, 76 Int
Crypt Armour
Evasion Rating: 308–369
Energy Shield: 63–76
Movement Speed: -0.03%
Requires Level 56, 82 Dex, 82 Int
Sentinel Jacket
Evasion Rating: 330–370
Energy Shield: 67–76
Movement Speed: -0.03%
Requires Level 59, 86 Dex, 86 Int
Varnished Coat
Evasion Rating: 387–434
Energy Shield: 79–89
Movement Speed: -0.03%
Requires Level 62, 96 Dex, 96 Int
Blood Raiment
Evasion Rating: 436–501
Energy Shield: 73–84
Movement Speed: -0.03%
Requires Level 65, 107 Dex, 90 Int
Sadist Garb
Evasion Rating: 427–491
Energy Shield: 93–107
Movement Speed: -0.03%
Requires Level 68, 103 Dex, 109 Int
Carnal Armour
Evasion Rating: 353–388
Energy Shield: 103–113
Movement Speed: -0.03%
Requires Level 71, 88 Dex, 122 Int
+(20–25) to maximum Mana
Sanguine Raiment
Evasion Rating: 545–627
Energy Shield: 110–127
Movement Speed: -0.03%
Requires Level 73, 133 Dex, 133 Int
Torturer Garb
Evasion Rating: 627–721
Energy Shield: 126–145
Movement Speed: -0.03%
Requires Level 78, 151 Dex, 151 Int
Necrotic Armour
Evasion Rating: 723–831
Energy Shield: 145–167
Movement Speed: -0.03%
Requires Level 84, 173 Dex, 173 Int
Sacrificial Garb
Armour: 329–378
Evasion Rating: 329–378
Energy Shield: 67–77
Movement Speed: -0.03%
Requires Level 72, 66 Str, 66 Dex, 66 Int
+1 to Level of all Vaal Skill Gems
Golden Mantle
Armour: 75–86
Evasion Rating: 75–86
Energy Shield: 17–19
Requires Level 20, 8 Str, 8 Dex, 8 Int
+(15–25)% to all Elemental Resistances
Grasping Mail
Armour: 217–250
Evasion Rating: 217–250
Energy Shield: 44–51
Movement Speed: -0.03%
Requires Level 70, 60 Str, 60 Dex, 60 Int
Body Armours Synthesis Implicit Corrupted /1
Item Classes | Mods |
---|---|
Body Armours |
Body Armours Synthesis Implicit
5480resource life+# to maximum Life
5480resource life#% increased maximum Life
#% of Physical Damage is taken from Mana before Life
#% of Physical Damage is taken from Mana before Life
96650resource lifeRegenerate # Life per second
#% increased Mana Regeneration Rate
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% of Physical Damage from Hits taken as Chaos Damage
#% increased Stun and Block Recovery
#% chance to Defend with #% of Armour
Regenerate #% of Energy Shield per second
#% increased Energy Shield Recharge Rate
Gain #% of Maximum Life as Extra Maximum Energy Shield
Determination has #% increased Aura Effect
Grace has #% increased Aura Effect
Discipline has #% increased Aura Effect
Gain # Endurance Charge every second if you've been Hit Recently
#% chance to gain a Frenzy Charge on Hit
+#% to Quality of Socketed Strength Gems
+#% to Quality of Socketed Dexterity Gems
+#% to Quality of Socketed Intelligence Gems
#% increased Attack and Cast Speed during Onslaught
#% reduced Damage taken if Corrupted
#% increased Mana Regeneration Rate
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% of Physical Damage from Hits taken as Chaos Damage
#% increased Stun and Block Recovery
#% chance to Defend with #% of Armour
Regenerate #% of Energy Shield per second
#% increased Energy Shield Recharge Rate
Gain #% of Maximum Life as Extra Maximum Energy Shield
Determination has #% increased Aura Effect
Grace has #% increased Aura Effect
Discipline has #% increased Aura Effect
Gain # Endurance Charge every second if you've been Hit Recently
#% chance to gain a Frenzy Charge on Hit
+#% to Quality of Socketed Strength Gems
+#% to Quality of Socketed Dexterity Gems
+#% to Quality of Socketed Intelligence Gems
#% increased Attack and Cast Speed during Onslaught
#% reduced Damage taken if Corrupted
169650resource mana+# to maximum Mana
#% increased maximum Mana
# to Total Mana Cost of Skills
#% chance to Avoid being Stunned
#% reduced Elemental Ailment Duration on you
#% increased Attack Damage
#% increased Spell Damage
+# to Strength
+# to Dexterity
+# to Intelligence
+# to all Attributes
#% increased Attributes
#% increased Armour
#% increased Evasion Rating
#% chance to Avoid Elemental Ailments
#% increased Energy Shield
#% increased Energy Shield Recovery rate
#% increased Effect of your Curses
Minions deal #% increased Damage
Raised Zombies deal #% increased Damage
Skeletons deal #% increased Damage
#% to Animated Guardian Elemental Resistances
Item drops on Death if Equipped by an Animated Guardian
Minions have #% increased maximum Life
#% chance to gain a Power Charge on Critical Strike
#% increased Attack and Cast Speed
#% increased Area of Effect
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
Reflects # Physical Damage to Melee Attackers
#% increased maximum Mana
# to Total Mana Cost of Skills
#% chance to Avoid being Stunned
#% reduced Elemental Ailment Duration on you
#% increased Attack Damage
#% increased Spell Damage
+# to Strength
+# to Dexterity
+# to Intelligence
+# to all Attributes
#% increased Attributes
#% increased Armour
#% increased Evasion Rating
#% chance to Avoid Elemental Ailments
#% increased Energy Shield
#% increased Energy Shield Recovery rate
#% increased Effect of your Curses
Minions deal #% increased Damage
Raised Zombies deal #% increased Damage
Skeletons deal #% increased Damage
#% to Animated Guardian Elemental Resistances
Item drops on Death if Equipped by an Animated Guardian
Minions have #% increased maximum Life
#% chance to gain a Power Charge on Critical Strike
#% increased Attack and Cast Speed
#% increased Area of Effect
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
Reflects # Physical Damage to Melee Attackers
55700elemental fire resistance#% to maximum Fire Resistance
#% of Physical Damage from Hits taken as Fire Damage
#% to maximum Cold Resistance
#% of Physical Damage from Hits taken as Cold Damage
#% to maximum Lightning Resistance
#% of Physical Damage from Hits taken as Lightning Damage
#% to maximum Chaos Resistance
Attacks have +#% to Critical Strike Chance
+#% to Spell Critical Strike Chance
#% chance to Avoid being Poisoned
#% chance to Avoid Bleeding
+# to Armour
+# to Evasion Rating
#% Global chance to Blind Enemies on hit
+# to maximum Energy Shield
# Physical Damage taken from Attack Hits
# to maximum Fortification
#% additional Physical Damage Reduction against Abyssal Monsters
#% increased Effect of Socketed Abyss Jewels
#% of Physical Damage from Hits taken as Fire Damage
#% to maximum Cold Resistance
#% of Physical Damage from Hits taken as Cold Damage
#% to maximum Lightning Resistance
#% of Physical Damage from Hits taken as Lightning Damage
#% to maximum Chaos Resistance
Attacks have +#% to Critical Strike Chance
+#% to Spell Critical Strike Chance
#% chance to Avoid being Poisoned
#% chance to Avoid Bleeding
+# to Armour
+# to Evasion Rating
#% Global chance to Blind Enemies on hit
+# to maximum Energy Shield
# Physical Damage taken from Attack Hits
# to maximum Fortification
#% additional Physical Damage Reduction against Abyssal Monsters
#% increased Effect of Socketed Abyss Jewels
16240chaos resistance+#% to Chaos Resistance
4360elemental resistance+#% to all Elemental Resistances
#% increased Movement Speed
#% increased Movement Speed
5600#% reduced Damage taken per # Strength
#% reduced Damage taken per # Dexterity
#% reduced Damage taken per # Intelligence
Curse Skills have #% increased Skill Effect Duration
#% reduced Damage taken per # Dexterity
#% reduced Damage taken per # Intelligence
Curse Skills have #% increased Skill Effect Duration
5560#% Chance to Block Attack Damage
Determination has #% increased Mana Reservation Efficiency
Grace has #% increased Mana Reservation Efficiency
Discipline has #% increased Mana Reservation Efficiency
Determination has #% increased Mana Reservation Efficiency
Grace has #% increased Mana Reservation Efficiency
Discipline has #% increased Mana Reservation Efficiency
070Total
Body Armour Crafting Bench /178
Mod | Require | Unlock |
---|---|---|
Two Sockets | 1x Jeweller's Orb | The Grand Arena |
Three Sockets | 3x Jeweller's Orb | The Grand Arena |
Four Sockets | 10x Jeweller's Orb | The Grand Arena |
Five Sockets | 70x Jeweller's Orb | Arachnid Tomb Map |
Six Sockets | 350x Jeweller's Orb | Pier Map |
Two Linked Sockets | 1x Orb of Fusing | Kaom's Stronghold |
Three Linked Sockets | 3x Orb of Fusing | Kaom's Stronghold |
Four Linked Sockets | 5x Orb of Fusing | Kaom's Stronghold |
Five Linked Sockets | 150x Orb of Fusing | Infested Valley Map |
Six Linked Sockets | 1500x Orb of Fusing | Lighthouse Map |
At Least One Red Socket | 4x Chromatic Orb | The Mines Level 1 |
At Least Two Red Sockets | 25x Chromatic Orb | The Mines Level 1 |
At Least Three Red Sockets | 120x Chromatic Orb | The Mines Level 1 |
At Least One Green Socket | 4x Chromatic Orb | The Mines Level 1 |
At Least Two Green Sockets | 25x Chromatic Orb | The Mines Level 1 |
At Least Three Green Sockets | 120x Chromatic Orb | The Mines Level 1 |
At Least One Blue Socket | 4x Chromatic Orb | The Mines Level 1 |
At Least Two Blue Sockets | 25x Chromatic Orb | The Mines Level 1 |
At Least Three Blue Sockets | 120x Chromatic Orb | The Mines Level 1 |
At Least One Red and One Green Socket | 15x Chromatic Orb | The Mines Level 1 |
At Least One Red and One Blue Socket | 15x Chromatic Orb | The Mines Level 1 |
At Least One Green and One Blue Socket | 15x Chromatic Orb | The Mines Level 1 |
At Least Two Red and One Green Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Red and One Blue Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Green and One Red Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Green and One Blue Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Blue and One Green Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Blue and One Red Socket | 100x Chromatic Orb | The Mines Level 1 |
+(15–25) to maximum Life | 1x Orb of Alteration | Default |
+(16–20)% to Fire Resistance | 1x Orb of Transmutation | Default |
+(16–20)% to Cold Resistance | 1x Orb of Transmutation | Default |
+(16–20)% to Lightning Resistance | 1x Orb of Transmutation | Default |
+(15–20) to Strength | 1x Orb of Augmentation | Default |
+(15–20) to Dexterity | 1x Orb of Augmentation | Default |
+(15–20) to Intelligence | 1x Orb of Augmentation | Default |
Remove Crafted Mods | 1x Orb of Scouring | Default |
+(21–28)% to Fire Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Fire Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(21–28)% to Cold Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Cold Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(21–28)% to Lightning Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Lightning Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(10–12)% to Fire and Cold Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Cold Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Fire and Cold Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(10–12)% to Cold and Lightning Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Cold and Lightning Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Cold and Lightning Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(10–12)% to Fire and Lightning Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Lightning Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Fire and Lightning Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(21–25) to Strength | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Strength | 2x Chaos Orb | Graveyard Map |
+(21–25) to Dexterity | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Dexterity | 2x Chaos Orb | Graveyard Map |
+(21–25) to Intelligence | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Intelligence | 2x Chaos Orb | Graveyard Map |
+(6–9) to all Attributes | 3x Orb of Chance | Labyrinth Trial in The Imperial Gardens |
+(10–13) to all Attributes | 6x Orb of Chance | Labyrinth Trial in The Tunnel |
+(26–40) to maximum Life | 6x Orb of Transmutation | The Beacon |
+(41–55) to maximum Life | 2x Orb of Alchemy | The Feeding Trough |
+(56–70) to maximum Life | 4x Orb of Alchemy | Fungal Hollow Map |
+(71–85) to maximum Life | 4x Chaos Orb | Racecourse Map |
+(25–34) to maximum Mana | 3x Orb of Augmentation | Default |
+(35–44) to maximum Mana | 6x Orb of Augmentation | The Beacon |
+(45–54) to maximum Mana | 2x Chaos Orb | The Feeding Trough |
(26–35)% increased Armour | 4x Orb of Transmutation | The Crematorium |
(41–50)% increased Armour | 1x Orb of Alchemy | The Karui Fortress |
(56–74)% increased Armour | 2x Chaos Orb | Ancient City Map |
+(50–75) to Armour | 4x Orb of Transmutation | The Crematorium |
+(100–150) to Armour | 1x Orb of Alchemy | The Karui Fortress |
+(250–320) to Armour | 2x Chaos Orb | Ancient City Map |
(26–35)% increased Evasion Rating | 4x Orb of Transmutation | The Crematorium |
(41–50)% increased Evasion Rating | 1x Orb of Alchemy | The Karui Fortress |
(56–74)% increased Evasion Rating | 2x Chaos Orb | Ancient City Map |
+(50–75) to Evasion Rating | 4x Orb of Transmutation | The Crematorium |
+(100–150) to Evasion Rating | 1x Orb of Alchemy | The Karui Fortress |
+(250–320) to Evasion Rating | 2x Chaos Orb | Ancient City Map |
(26–35)% increased Energy Shield | 4x Orb of Transmutation | The Crematorium |
(41–50)% increased Energy Shield | 1x Orb of Alchemy | The Karui Fortress |
(56–74)% increased Energy Shield | 2x Chaos Orb | Ancient City Map |
+(17–22) to maximum Energy Shield | 4x Orb of Transmutation | The Crematorium |
+(35–45) to maximum Energy Shield | 1x Orb of Alchemy | The Karui Fortress |
+(56–69) to maximum Energy Shield | 2x Chaos Orb | Ancient City Map |
(26–35)% increased Armour and Evasion | 4x Orb of Transmutation | The Crematorium |
(41–50)% increased Armour and Evasion | 1x Orb of Alchemy | The Karui Fortress |
(56–74)% increased Armour and Evasion | 2x Chaos Orb | Ancient City Map |
(26–35)% increased Armour and Energy Shield | 4x Orb of Transmutation | The Crematorium |
(41–50)% increased Armour and Energy Shield | 1x Orb of Alchemy | The Karui Fortress |
(56–74)% increased Armour and Energy Shield | 2x Chaos Orb | Ancient City Map |
(26–35)% increased Evasion and Energy Shield | 4x Orb of Transmutation | The Crematorium |
(41–50)% increased Evasion and Energy Shield | 1x Orb of Alchemy | The Karui Fortress |
(56–74)% increased Evasion and Energy Shield | 2x Chaos Orb | Ancient City Map |
2% additional Physical Damage Reduction | 2x Orb of Alchemy | Dungeon Map |
3% additional Physical Damage Reduction | 4x Chaos Orb | Underground Sea Map |
+(5–7)% chance to Suppress Spell Damage | 2x Orb of Alchemy | Dungeon Map |
+(8–10)% chance to Suppress Spell Damage | 4x Chaos Orb | Underground Sea Map |
(16–20)% faster start of Energy Shield Recharge | 2x Orb of Alchemy | Dungeon Map |
(21–25)% faster start of Energy Shield Recharge | 4x Chaos Orb | Underground Sea Map |
Item drops on Death if Equipped by an Animated Guardian | 1x Chaos Orb | Dig Map |
Remove Enchantments | 3x Orb of Scouring | Default |
(12–14)% increased Armour and Evasion +(13–14) to maximum Life | 8x Orb of Alteration | Betrayal Unveil |
(15–17)% increased Armour and Evasion +(15–16) to maximum Life | 2x Orb of Alchemy | Betrayal Unveil |
(18–21)% increased Armour and Evasion +(17–19) to maximum Life | 2x Chaos Orb | Betrayal Unveil |
(12–14)% increased Armour and Energy Shield +(13–14) to maximum Life | 8x Orb of Alteration | Betrayal Unveil |
(15–17)% increased Armour and Energy Shield +(15–16) to maximum Life | 2x Orb of Alchemy | Betrayal Unveil |
(18–21)% increased Armour and Energy Shield +(17–19) to maximum Life | 2x Chaos Orb | Betrayal Unveil |
(12–14)% increased Evasion and Energy Shield +(13–14) to maximum Life | 8x Orb of Alteration | Betrayal Unveil |
(15–17)% increased Evasion and Energy Shield +(15–16) to maximum Life | 2x Orb of Alchemy | Betrayal Unveil |
(18–21)% increased Evasion and Energy Shield +(17–19) to maximum Life | 2x Chaos Orb | Betrayal Unveil |
(12–14)% increased Armour +(13–14) to maximum Life | 8x Orb of Alteration | Betrayal Unveil |
(15–17)% increased Armour +(15–16) to maximum Life | 2x Orb of Alchemy | Betrayal Unveil |
(18–21)% increased Armour +(17–19) to maximum Life | 2x Chaos Orb | Betrayal Unveil |
(12–14)% increased Evasion Rating +(13–14) to maximum Life | 8x Orb of Alteration | Betrayal Unveil |
(15–17)% increased Evasion Rating +(15–16) to maximum Life | 2x Orb of Alchemy | Betrayal Unveil |
(18–21)% increased Evasion Rating +(17–19) to maximum Life | 2x Chaos Orb | Betrayal Unveil |
(12–14)% increased Energy Shield +(13–14) to maximum Life | 8x Orb of Alteration | Betrayal Unveil |
(15–17)% increased Energy Shield +(15–16) to maximum Life | 2x Orb of Alchemy | Betrayal Unveil |
(18–21)% increased Energy Shield +(17–19) to maximum Life | 2x Chaos Orb | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(13–14) to maximum Life | 8x Orb of Alteration | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(15–16) to maximum Life | 2x Orb of Alchemy | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life | 2x Chaos Orb | Betrayal Unveil |
+(10–15) to Strength and Dexterity | 6x Orb of Alteration | Betrayal Unveil |
+(16–20) to Strength and Dexterity | 2x Orb of Alchemy | Betrayal Unveil |
+(21–25) to Strength and Dexterity | 4x Chaos Orb | Betrayal Unveil |
+(10–15) to Dexterity and Intelligence | 6x Orb of Alteration | Betrayal Unveil |
+(16–20) to Dexterity and Intelligence | 2x Orb of Alchemy | Betrayal Unveil |
+(21–25) to Dexterity and Intelligence | 4x Chaos Orb | Betrayal Unveil |
+(10–15) to Strength and Intelligence | 6x Orb of Alteration | Betrayal Unveil |
+(16–20) to Strength and Intelligence | 2x Orb of Alchemy | Betrayal Unveil |
+(21–25) to Strength and Intelligence | 4x Chaos Orb | Betrayal Unveil |
(6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 2x Vaal Orb | Betrayal Unveil |
(8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 4x Vaal Orb | Betrayal Unveil |
+(1000–1600) to Armour during Soul Gain Prevention | 2x Vaal Orb | Betrayal Unveil |
+(1601–2200) to Armour during Soul Gain Prevention | 3x Vaal Orb | Betrayal Unveil |
+(2201–3000) to Armour during Soul Gain Prevention | 4x Vaal Orb | Betrayal Unveil |
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Betrayal Unveil |
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Betrayal Unveil |
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Betrayal Unveil |
1% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] | 3x Chaos Orb | Betrayal Unveil |
Recover (23–25)% of Mana and Energy Shield when you Focus grant focus skill [1] | 6x Orb of Alteration | Betrayal Unveil |
Recover (26–28)% of Mana and Energy Shield when you Focus grant focus skill [1] | 2x Orb of Alchemy | Betrayal Unveil |
Recover (29–31)% of Mana and Energy Shield when you Focus grant focus skill [1] | 4x Chaos Orb | Betrayal Unveil |
+5 to maximum Fortification while Focused grant focus skill [1] | 4x Orb of Alteration | Betrayal Unveil |
+6 to maximum Fortification while Focused grant focus skill [1] | 2x Orb of Alchemy | Betrayal Unveil |
+7 to maximum Fortification while Focused grant focus skill [1] | 2x Chaos Orb | Betrayal Unveil |
(11–15)% of Damage is taken from Mana before Life while Focused grant focus skill [1] | 3x Chaos Orb | Betrayal Unveil |
5% increased Attributes | 2x Orb of Alchemy | Betrayal Unveil |
6% increased Attributes | 4x Chaos Orb | Betrayal Unveil |
Banner Skills have (12–15)% increased Aura Effect | 2x Orb of Alchemy | Betrayal Unveil |
Banner Skills have (16–20)% increased Aura Effect | 4x Chaos Orb | Betrayal Unveil |
+(9–10)% to Fire and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Fire and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Fire and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
+(9–10)% to Lightning and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Lightning and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Lightning and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
+(9–10)% to Cold and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Cold and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Cold and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
+(10–15) to Strength (21–25)% chance to Avoid being Ignited | 8x Armourer's Scrap | Betrayal Unveil |
+(16–20) to Strength (21–25)% chance to Avoid being Ignited | 3x Orb of Alchemy | Betrayal Unveil |
+(21–25) to Strength (21–25)% chance to Avoid being Ignited | 4x Chaos Orb | Betrayal Unveil |
+(10–15) to Dexterity (21–25)% chance to Avoid being Frozen | 8x Armourer's Scrap | Betrayal Unveil |
+(16–20) to Dexterity (21–25)% chance to Avoid being Frozen | 3x Orb of Alchemy | Betrayal Unveil |
+(21–25) to Dexterity (21–25)% chance to Avoid being Frozen | 4x Chaos Orb | Betrayal Unveil |
+(10–15) to Intelligence (21–25)% chance to Avoid being Shocked | 8x Armourer's Scrap | Betrayal Unveil |
+(16–20) to Intelligence (21–25)% chance to Avoid being Shocked | 3x Orb of Alchemy | Betrayal Unveil |
+(21–25) to Intelligence (21–25)% chance to Avoid being Shocked | 4x Chaos Orb | Betrayal Unveil |
(5–8)% increased maximum Life (5–8)% increased maximum Mana | 6x Chaos Orb | Betrayal Unveil |
(5–7)% Chance to Block Attack Damage | 4x Chaos Orb | Betrayal Unveil |
(6–8)% Chance to Block Spell Damage | 4x Chaos Orb | Betrayal Unveil |
(20–25)% chance to Avoid Elemental Ailments (20–25)% chance to Avoid being Stunned | 6x Orb of Alchemy | Betrayal Unveil |
Prefixes Cannot Be Changed | 2x Divine Orb | The Coward's Trial |
Suffixes Cannot Be Changed | 2x Divine Orb | Oba's Cursed Trove |
Can have up to 3 Crafted Modifiers | 2x Divine Orb | The Putrid Cloister |
Cannot roll Attack Modifiers | 1x Divine Orb | Caer Blaidd, Wolfpack's Den |
Cannot roll Caster Modifiers | 1x Divine Orb | Whakawairua Tuahu |
Heist Armour Enchantment /75
Name | Level | Description |
---|---|---|
Enchantment Life Modifier Effect | 1 | 8% increased Explicit Life Modifier magnitudes |
Enchantment Defence Modifier Effect | 1 | 8% increased Explicit Defence Modifier magnitudes |
Enchantment Mana Modifier Effect | 1 | 8% increased Explicit Mana Modifier magnitudes |
Enchantment Resistance Modifier Effect | 1 | 8% increased Explicit Resistance Modifier magnitudes |
Enchantment Attribute Modifier Effect | 1 | 8% increased Explicit Attribute Modifier magnitudes |
Enchantment Attribute Requirements | 1 | 40% reduced Attribute Requirements |
Enchantment Sockets Are Linked | 1 | All Sockets Linked |
Enchantment White Sockets | 1 | Has 2 White Sockets |
Enchantment Life Modifier Effect and Resistance Modifier Effect | 20 | 6% increased Explicit Life Modifier magnitudes 6% increased Explicit Resistance Modifier magnitudes |
Enchantment Life Modifier Effect and Attribute Modifier Effect | 20 | 6% increased Explicit Attribute Modifier magnitudes 6% increased Explicit Life Modifier magnitudes |
Enchantment Life Modifier Effect and Attribute Requirements | 20 | 6% increased Explicit Life Modifier magnitudes 25% reduced Attribute Requirements |
Enchantment Life Modifier Effect and Sockets Are Linked | 30 | 6% increased Explicit Life Modifier magnitudes All Sockets Linked |
Enchantment Life Modifier Effect and No Red Sockets | 30 | 8% increased Explicit Life Modifier magnitudes Has no Red Sockets |
Enchantment Life Modifier Effect and No Blue Sockets | 30 | 8% increased Explicit Life Modifier magnitudes Has no Green Sockets |
Enchantment Life Modifier Effect and No Green Sockets | 30 | 8% increased Explicit Life Modifier magnitudes Has no Blue Sockets |
Enchantment Life Modifier Effect and White Socket | 30 | 8% increased Explicit Life Modifier magnitudes Has 1 White Socket |
Enchantment Defence Modifier Effect and Resistance Modifier Effect | 20 | 6% increased Explicit Defence Modifier magnitudes 6% increased Explicit Resistance Modifier magnitudes |
Enchantment Defence Modifier Effect and Attribute Modifier Effect | 20 | 6% increased Explicit Attribute Modifier magnitudes 6% increased Explicit Defence Modifier magnitudes |
Enchantment Defence Modifier Effect and Attribute Requirements | 20 | 6% increased Explicit Defence Modifier magnitudes 25% reduced Attribute Requirements |
Enchantment Defence Modifier Effect and Sockets Are Linked | 30 | 6% increased Explicit Defence Modifier magnitudes All Sockets Linked |
Enchantment Defence Modifier Effect and No Red Sockets | 30 | 8% increased Explicit Defence Modifier magnitudes Has no Red Sockets |
Enchantment Defence Modifier Effect and No Blue Sockets | 30 | 8% increased Explicit Defence Modifier magnitudes Has no Green Sockets |
Enchantment Defence Modifier Effect and No Green Sockets | 30 | 8% increased Explicit Defence Modifier magnitudes Has no Blue Sockets |
Enchantment Defence Modifier Effect and White Socket | 30 | 8% increased Explicit Defence Modifier magnitudes Has 1 White Socket |
Enchantment Mana Modifier Effect and Resistance Modifier Effect | 70 | 6% increased Explicit Mana Modifier magnitudes 6% increased Explicit Resistance Modifier magnitudes |
Enchantment Mana Modifier Effect and Attribute Modifier Effect | 70 | 6% increased Explicit Attribute Modifier magnitudes 6% increased Explicit Mana Modifier magnitudes |
Enchantment Mana Modifier Effect and Attribute Requirements | 70 | 6% increased Explicit Mana Modifier magnitudes 25% reduced Attribute Requirements |
Enchantment Mana Modifier Effect and Sockets Are Linked | 30 | 6% increased Explicit Mana Modifier magnitudes All Sockets Linked |
Enchantment Mana Modifier Effect and No Red Sockets | 30 | 8% increased Explicit Mana Modifier magnitudes Has no Red Sockets |
Enchantment Mana Modifier Effect and No Blue Sockets | 30 | 8% increased Explicit Mana Modifier magnitudes Has no Green Sockets |
Enchantment Mana Modifier Effect and No Green Sockets | 30 | 8% increased Explicit Mana Modifier magnitudes Has no Blue Sockets |
Enchantment Mana Modifier Effect and White Socket | 30 | 8% increased Explicit Mana Modifier magnitudes Has 1 White Socket |
Enchantment Resistance Modifier Effect and Sockets Are Linked | 30 | 6% increased Explicit Resistance Modifier magnitudes All Sockets Linked |
Enchantment Resistance Modifier Effect and No Red Sockets | 30 | 8% increased Explicit Resistance Modifier magnitudes Has no Red Sockets |
Enchantment Resistance Modifier Effect and No Blue Sockets | 30 | 8% increased Explicit Resistance Modifier magnitudes Has no Green Sockets |
Enchantment Resistance Modifier Effect and No Green Sockets | 30 | 8% increased Explicit Resistance Modifier magnitudes Has no Blue Sockets |
Enchantment Resistance Modifier Effect and White Socket | 30 | 8% increased Explicit Resistance Modifier magnitudes Has 1 White Socket |
Enchantment Attribute Modifier Effect and Sockets Are Linked | 30 | 6% increased Explicit Attribute Modifier magnitudes All Sockets Linked |
Enchantment Attribute Modifier Effect and No Red Sockets | 30 | 8% increased Explicit Attribute Modifier magnitudes Has no Red Sockets |
Enchantment Attribute Modifier Effect and No Blue Sockets | 30 | 8% increased Explicit Attribute Modifier magnitudes Has no Green Sockets |
Enchantment Attribute Modifier Effect and No Green Sockets | 30 | 8% increased Explicit Attribute Modifier magnitudes Has no Blue Sockets |
Enchantment Attribute Modifier Effect and White Socket | 30 | 8% increased Explicit Attribute Modifier magnitudes Has 1 White Socket |
Enchantment Life Modifier Effect and Resistance Modifier Effect Penalty | 69 | 12% increased Explicit Life Modifier magnitudes 50% reduced Explicit Resistance Modifier magnitudes |
Enchantment Life Modifier Effect and Socket Penalty | 69 | 15% increased Explicit Life Modifier magnitudes -3 to maximum Sockets |
Enchantment Life Modifier Effect and Attribute Requirements Penalty | 69 | 15% increased Explicit Life Modifier magnitudes 200% increased Attribute Requirements |
Enchantment Life Modifier Effect and Only Red Sockets | 69 | 10% increased Explicit Life Modifier magnitudes All Sockets are Red |
Enchantment Life Modifier Effect and Only Blue Sockets | 69 | 10% increased Explicit Life Modifier magnitudes All Sockets are Blue |
Enchantment Life Modifier Effect and Only Green Sockets | 69 | 10% increased Explicit Life Modifier magnitudes All Sockets are Green |
Enchantment Defence Modifier Effect and Resistance Modifier Effect Penalty | 69 | 12% increased Explicit Defence Modifier magnitudes 50% reduced Explicit Resistance Modifier magnitudes |
Enchantment Defence Modifier Effect and Socket Penalty | 69 | 15% increased Explicit Defence Modifier magnitudes -3 to maximum Sockets |
Enchantment Defence Modifier Effect and Attribute Requirements Penalty | 69 | 15% increased Explicit Defence Modifier magnitudes 200% increased Attribute Requirements |
Enchantment Defence Modifier Effect and Only Red Sockets | 69 | 10% increased Explicit Defence Modifier magnitudes All Sockets are Red |
Enchantment Defence Modifier Effect and Only Blue Sockets | 69 | 10% increased Explicit Defence Modifier magnitudes All Sockets are Blue |
Enchantment Defence Modifier Effect and Only Green Sockets | 69 | 10% increased Explicit Defence Modifier magnitudes All Sockets are Green |
Enchantment Mana Modifier Effect and Resistance Modifier Effect Penalty | 69 | 12% increased Explicit Mana Modifier magnitudes 50% reduced Explicit Resistance Modifier magnitudes |
Enchantment Mana Modifier Effect and Socket Penalty | 69 | 15% increased Explicit Mana Modifier magnitudes -3 to maximum Sockets |
Enchantment Mana Modifier Effect and Attribute Requirements Penalty | 69 | 15% increased Explicit Mana Modifier magnitudes 200% increased Attribute Requirements |
Enchantment Mana Modifier Effect and Only Red Sockets | 69 | 10% increased Explicit Mana Modifier magnitudes All Sockets are Red |
Enchantment Mana Modifier Effect and Only Blue Sockets | 69 | 10% increased Explicit Mana Modifier magnitudes All Sockets are Blue |
Enchantment Mana Modifier Effect and Only Green Sockets | 69 | 10% increased Explicit Mana Modifier magnitudes All Sockets are Green |
Enchantment Resistance Modifier Effect and Life Modifier Effect Penalty | 69 | 50% reduced Explicit Life Modifier magnitudes 12% increased Explicit Resistance Modifier magnitudes |
Enchantment Resistance Modifier Effect and Defence Modifier Effect Penalty | 69 | 50% reduced Explicit Defence Modifier magnitudes 12% increased Explicit Resistance Modifier magnitudes |
Enchantment Resistance Modifier Effect and Socket Penalty | 69 | 15% increased Explicit Resistance Modifier magnitudes -3 to maximum Sockets |
Enchantment Resistance Modifier Effect and Attribute Requirements Penalty | 69 | 15% increased Explicit Resistance Modifier magnitudes 200% increased Attribute Requirements |
Enchantment Resistance Modifier Effect and Only Red Sockets | 69 | 10% increased Explicit Resistance Modifier magnitudes All Sockets are Red |
Enchantment Resistance Modifier Effect and Only Blue Sockets | 69 | 10% increased Explicit Resistance Modifier magnitudes All Sockets are Blue |
Enchantment Resistance Modifier Effect and Only Green Sockets | 69 | 10% increased Explicit Resistance Modifier magnitudes All Sockets are Green |
Enchantment Attribute Modifier Effect and Life Modifier Effect Penalty | 69 | 12% increased Explicit Attribute Modifier magnitudes 50% reduced Explicit Life Modifier magnitudes |
Enchantment Attribute Modifier Effect and Defence Modifier Effect Penalty | 69 | 12% increased Explicit Attribute Modifier magnitudes 50% reduced Explicit Defence Modifier magnitudes |
Enchantment Attribute Modifier Effect and Socket Penalty | 69 | 15% increased Explicit Attribute Modifier magnitudes -3 to maximum Sockets |
Enchantment Attribute Modifier Effect and Attribute Requirements Penalty | 69 | 15% increased Explicit Attribute Modifier magnitudes 200% increased Attribute Requirements |
Enchantment Attribute Modifier Effect and Only Red Sockets | 69 | 10% increased Explicit Attribute Modifier magnitudes All Sockets are Red |
Enchantment Attribute Modifier Effect and Only Blue Sockets | 69 | 10% increased Explicit Attribute Modifier magnitudes All Sockets are Blue |
Enchantment Attribute Modifier Effect and Only Green Sockets | 69 | 10% increased Explicit Attribute Modifier magnitudes All Sockets are Green |
Enchantment Additional Crafting Modifier | 80 | Can have 1 additional Crafted Modifier |