Breachstone Upgrades /5
Dialogue /125
Monster | Cue | Dialogue |
---|---|---|
It That Fled | PrimaryDefenderStartsFight | Why does It wear its skin like that? Surely It must be in pain? It will help It feel better. |
It That Fled | PrimaryDefenderStartsFight | It is no Lord, but this is still its domain, and It will protect it! |
It That Fled | PrimaryDefenderStartsFight | It can't have it! No no no no! |
It That Fled | PrimaryDefenderStartsFight | It climbs into its burrow! The Lords will not be pleased! |
It That Fled | PrimaryDefenderStartsFight | Snip, snip, stab! |
It That Fled | PrimaryDefenderStartsFight | It hates the metal room. It hates it! |
It That Fled | PrimaryDefenderStartsFight | Bargain, bargain, bargain-bargain... |
It That Fled | PrimaryDefenderStartsFight | It gave this, It got that, It gave this, It got that... |
It That Fled | PrimaryDefenderStartsFight | Bargain, bargain, It gave this, It got that... |
It That Fled | PrimaryDefenderStartsFight | It was punished for its gifts. It will not listen again! |
It That Fled | PrimaryDefenderStartsFight | Friend! It so enjoyed dying. It will return the favour! |
It That Fled | PrimaryDefenderStartsFight | It awoke with a gift! Does It want to see what it does? |
It That Fled | PrimaryDefenderStartsFight | It wriggles again! Is It ready to play some more? |
It That Fled | PrimaryDefenderStartsFight | It is draped in the Dreamer's energy. Can It feel it? |
It That Fled | PrimaryDefenderStartsFight | Esh circles It now! Its thoughts break like its bones! |
It That Fled | PrimaryDefenderStartsFight | The ice crawls across its skin now. Slowly. Does It see? Does It feel the avalanche? |
It That Fled | PrimaryDefenderStartsFight | Cook! Sizzle and fry like its kin and kith on the Red Pyre! |
It That Fled | PrimaryDefenderStartsFight | It looks weary. It will shake away the burden of its flesh. |
It That Fled | SafehouseLeaderIntro | It was not a Lord before. Now this domain is its own. Advance, taste. |
It That Fled | SecondaryDefenderArrival | It serves the domain! |
It That Fled | SecondaryDefenderArrival | So jealous, It is, but it is not for It! |
It That Fled | SecondaryDefenderArrival | Put away its happy kin, quickly! |
It That Fled | SecondaryDefenderArrival | It is here to help with the surgery! |
It That Fled | SecondaryDefenderArrival | It is going to fix It. Don't struggle. |
It That Fled | SecondaryDefenderArrival | Lord of this domain, command It! |
It That Fled | SecondaryDefenderArrival | It That Boasts dances and squawks but accomplishes nothing... |
It That Fled | SecondaryDefenderArrival | It That Once Glittered needs a friend, doesn't It? |
It That Fled | SecondaryDefenderArrival | It That Bashes needs its help! |
It That Fled | SecondaryDefenderArrival | It fights for love! It fights for its Queen! |
It That Fled | SecondaryDefenderArrival | It That Dismembers is a monster just like It! It likes It. |
It That Fled | SecondaryDefenderArrival | It came to fight! It came to cut, to impale, to rend! |
It That Fled | SecondaryDefenderArrival | It wants this domain... It needs it! |
It That Fled | SecondaryDefenderArrival | It takes the toys. It doesn't get any. |
It That Fled | SecondaryDefenderArrival | It undoes its hard work! It is an enemy of It! |
It That Fled | SecondaryDefenderArrival | It hears the Lords telling It to kill! |
It That Fled | SecondaryDefenderArrival | It That Protects will soon meet its ancestors... |
It That Fled | SecondaryDefenderArrival | It will take its other arm! And leg! And face! |
It That Fled | SecondaryDefenderArrival | It wants the face of It That Boasts. Give It its face? |
It That Fled | SecondaryDefenderArrival | It That Is Hairy calls It weak. It is not weak. It will prove it. |
It That Fled | SecondaryDefenderArrival | It will show its Queen love! Slashing, piercing, biting love! |
It That Fled | SecondaryDefenderArrival | All Its look the same. It will impale all of them! |
It That Fled | ReplyToSecondaryDefenderArrival | Get out, get out, get out! |
It That Fled | ReplyToSecondaryDefenderArrival | It will make It into splinters. |
It That Fled | ReplyToSecondaryDefenderArrival | It is bad, very bad, misbehaving! |
It That Fled | ReplyToSecondaryDefenderArrival | It is confused. It That Arrived is not meant to kill It That Fled. |
It That Fled | ReplyToSecondaryDefenderArrival | It doesn't want to go nowhere! It wants to go somewhere! |
It That Fled | ReplyToSecondaryDefenderArrival | The Red Pyre...! It will show It That Prays. |
It That Fled | ReplyToSecondaryDefenderArrival | Lies! Nature yearns for It That Fled with grasping fingers! |
It That Fled | ReplyToSecondaryDefenderArrival | It That Dismembers is not going to like what It reveals... |
It That Fled | ReplyToSecondaryDefenderArrival | It still has emotions... hurting, writhing, hungry emotions... |
It That Fled | ReplyToSecondaryDefenderArrival | It likes It and hates It, why can't It get along? |
It That Fled | SecondaryDefenderArrival | It comes to aid It That Fights! |
It That Fled | SecondaryDefenderArrival | Faster, faster! Fast as It fled! |
It That Fled | SecondaryDefenderArrival | Quicker, quicker! Many pieces! Many splinters! |
It That Fled | SecondaryDefenderArrival | Many organs for It to hold and whisper to... |
It That Fled | SecondaryDefenderArrival | It is the Lord of the Many with such joy and violence! |
It That Fled | SecondaryDefenderArrival | It That Glows must do what It commands! |
It That Fled | SecondaryDefenderArrival | It That Laughs will be absorbed in the new order! |
It That Fled | SecondaryDefenderArrival | Lord of the Many, It is, and It tells It what to do now! It must kill Its and bring It bone splinters! |
It That Fled | SecondaryDefenderArrival | Its Queen must now recognize its Lord! |
It That Fled | SecondaryDefenderArrival | It That Disassembles will have a special place in its domain now that It is in charge. |
It That Fled | KillPlayer | It did it! It defended its domain! |
It That Fled | KillPlayer | Its bones will make crisp white splinters. |
It That Fled | KillPlayer | Time now, with It gone. |
It That Fled | KillPlayer | Why is It still? Play with It! Play! |
It That Fled | Escape | Just like home. One It dies, one It rises. |
It That Fled | Escape | It can't have it. So says the Eternal It! |
It That Fled | Escape | It won't be caught! |
It That Fled | Defeated | Its domain! Noooo! |
It That Fled | Defeated | It doesn't understand... |
It That Fled | Defeated | Why... why does It want its friends!? |
It That Fled | Defeated | It... was only playing... |
It That Fled | Defeated | No no no no, not the Lonely Place again! |
It That Fled | Defeated | Bargain... bargain... bargain-bargain... |
It That Fled | Defeated | Such agony! It can share with It if It wants... |
It That Fled | Defeated | Does It get to go through the Dark Place again? |
It That Fled | Defeated | Now It is It That Lost, too. Its are even... Its are fair... |
It That Fled | Defeated | It has failed the Lords. It seeks mercy! Give It mercy! |
It That Fled | Defeated | It... lost...? It hurts within It. Dull and sharp... still and moving... |
It That Fled | OfferBargain | It does not want to go to the Dark Place... the Lords whisper to It there. It needs to stay! It will do anything! |
It That Fled | OfferBargain | The hive buzzes with voices but It is all alone! Let It go. It wants to bring a friend from the Many. |
It That Fled | OfferBargain | A gift! Leave It in the Bright Place. Give strength to the Many. Give It a friend. Yes. That is the way to find It That Never Dies. |
It That Fled | OfferBargain | It is jealous. It does not like this place. It wants to be in another. Such pain and movement here. Does It allow It to go to another place? It will bring one of the Many back. |
It That Fled | OfferBargain | It wants to flee! Just let It flee! |
It That Fled | OfferBargain | It hears words It does not understand. The Lords nod and show their teeth when they hear the words. It can repeat them for It. Does it want to hear the words? |
It That Fled | OfferBargain | Such beautiful skins and claws It has collected. So sharp and shimmering. It will be sad to give such gifts to It, but It does not want to go to the Dark Place. Save It from the Dark Place and It can have its beauties. |
It That Fled | BarginAccepted | The hive grows. |
It That Fled | BarginAccepted | It moves to be close yet grows no closer. |
It That Fled | BarginAccepted | It will remember the pain of separation. |
It That Fled | BarginAccepted | Fleeeeeeeeeee! |
It That Fled | BarginAccepted | Listen and do not blink. |
It That Fled | BarginAccepted | Its gifts were chosen so carefully. It will miss them. |
It That Fled | OfferBetrayal | It has watched and listened to the Lords for an eternity. It can mimic them. It can sow many untruths about them. It will do this if It promises not to send It to the Dark Place. |
It That Fled | OfferBetrayal | Others think It cannot tell untruths, but It knows that many untruths are elsewhere truths. It can bring the truths to It That Never Dies, and the Lords would be punished. What does It think? |
It That Fled | OfferBetrayal | When It tries to befriend one of the Many, they leak from their skin. Such moisture! It thinks it is liquid fear. It can make the others feel fear until they flee, wet and shimmering, just like It did! Then It will let It go free? |
It That Fled | OfferBetrayal | It listens. It is always listening. Does it want to know what It has heard? It can repeat the words of the Many here. |
It That Fled | OfferBetrayal | It wants It to help It instead? It doesn't want to die. It was born flawed upon the Red Pyre, and did not rejoice like its siblings to be pulp and bone for the Lords. It would do anything not to go back to the blood and the dirt... |
It That Fled | OfferBetrayal | It hates its glow. Do you not see it? Blinding, burning, horrible! It must act against It! |
It That Fled | OfferBetrayal | It hates It That Is Hairy's brood. No thoughts, brood-mouths open, drooling power for the hated enemies from Before All. Animals, Its are. Diseased animals. It hates hates hates hates! |
It That Fled | OfferBetrayal | Its Queen did not love the gifts It gave Its Queen. Not It of Many Legs. Not It of Sharp Claws. Always its Queen is angry. So It gives its Queen more anger. |
It That Fled | OfferBetrayal | It That Dismembers breaks so many things! Turns bones to splinters and the splinters to dust! Leaves no splinters for It, even when It asks! It That Dismembers is so mean to It. |
It That Fled | OfferBetrayal | It That Disassembles tries to put the pieces back together. Always wrong. It can't make the pieces stay. Arms and faces and skin, a big pile. It wants to help, but It That Disassembles threatens It. So It gives up. Do whatever It wants with It That Disassembles. |
It That Fled | OfferExecute | Yes, yes, send it to the Dark Place! |
It That Fled | OfferExecute | It will die for its Lord! |
It That Fled | OfferExecute | It is just one of the Many. End It and another will come. |
It That Fled | OfferExecute | No! It won't go back to the Lonely Place. It will have to kill It! |
It That Fled | ReplyToBetrayalAccepted | Its suffering will be legendary! |
It That Fled | ReplyToBetrayalAccepted | Betray It. Do anything to It that It pleases. It grovels and begs and serves. All It asks is not to go back to the Dark Place, where the Lords whisper and laugh at It, mocking It, hurting It... |
It That Fled | ReplyToBetrayalAccepted | It That Protects would not squawk so if It knew what the Red Pyre teaches Its at birth... |
It That Fled | ReplyToBetrayalAccepted | It hates It That Prays! Such glowing! Hideous glowing... |
It That Fled | ReplyToBetrayalAccepted | It That Boasts is stupid. It has a creator. It fled from It. |
It That Fled | ReplyToBetrayalAccepted | It looks and sees and listens and does not understand. |
It That Fled | ReplyToBetrayalAccepted | It is so happy! It That Disassembles has made its heart awaken like warm muscle laid bare under the Broken Sun! |
It That Fled | Interrogated | Why is It doing this to It?! |
It That Fled | Interrogated | No! Not the Lonely Place! |
It That Fled | Interrogated | No bargain? |
It That Fled | ReplyToExecution | It plays too rough! |
It That Fled | ReplyToExecution | The Many become The Few. |
It That Fled | ReplyToExecution | It smiles. |
It That Fled | SafehouseLeaderDefeated | But... It was a Lord! |
It That Fled | PrimaryDefenderStartsFight | Whatever the Syndicate is telling you, monster, you should not listen. |
It That Fled | Defeated | Don't get back up, fiend. |
It That Fled | BarginAccepted | We have come to an accord... I think. |
It That Fled | Interrogated | Beasts belong behind bars. |
It That Fled | ReplyToExecution | Did you see that, fiend? Talk. |
It That Fled
Demon
Action Speed cannot be modified to below 50% of base value
Cannot be Knocked Back
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | animal_claw_weapon, betrayal_breach, betrayal_syndicate_member, caster, chaos_affinity, demon, fast_movement, hard_armour, human, humanoid, is_unarmed, medium_height, ranged, red_blood |
Life
600%
Energy Shield From Life
33%
Armour
+50%
Evasion
+33%
Ailment Threshold
600%
Resistance
40 40 40 25
Damage
140%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.995 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
BetrayalBreach
Metadata
BetrayalBreach
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
38,600
Armour
43,185
Evasion
6,303
Energy Shield
2,022
Damage
523
Spell Damage
523
Accuracy
290
Attack Time
1.995
Experience
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalBreachProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.2 sec
Deals 235.9 to 353.9 Physical Damage
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [87]
projectile uses contact position [1]
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [87]
projectile uses contact position [1]
BetrayalBreachProjectile2
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.33 sec
Deals 78.64 to 118 Physical Damage
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [88]
number of projectiles override [1]
projectile uses contact position [1]
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [88]
number of projectiles override [1]
projectile uses contact position [1]
BetrayalBreachProjectile3
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.33 sec
Deals 235.9 to 353.9 Physical Damage
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [89]
number of projectiles override [1]
projectile uses contact position [1]
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [89]
number of projectiles override [1]
projectile uses contact position [1]
BetrayalBreachProjectile4
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 3 sec
Deals 179.8 to 269.6 Physical Damage
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [90]
projectile uses contact position [1]
20% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [90]
projectile uses contact position [1]
EmptyActionBetrayalBreachProjectile
Spell
Cast Time: 3.17 sec
Cooldown Time: 10 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
BetrayalBreachProjectileGeometry
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 1086 to 1629 Physical Damage
20% of Physical Damage Converted to Chaos Damage
is area damage [1]
20% of Physical Damage Converted to Chaos Damage
is area damage [1]
BetrayalBreachSlamHand
Spell, Triggerable, Area
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 882.2 to 1323 Physical Damage
20% of Physical Damage Converted to Chaos Damage
active skill area of effect radius +% final [10]
is area damage [1]
20% of Physical Damage Converted to Chaos Damage
active skill area of effect radius +% final [10]
is area damage [1]
EmptyActionAttackBreachCombo
Spell
Cast Time: 3 sec
Cooldown Time: 10 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( BootsShape );" create_state_Gloves_0 = "ShowMeshSegments( GlovesShape );" //create_state_Back_0 = "ShowMeshSegments( );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Breach ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Breach ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Breach ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Breach ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Breach ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Breach ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Breach ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Breach ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Breach ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Breach ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/ItThatFled/breach_fulmination/fulmination_start.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalBreach"] = { name = "It That Fled", life = 6, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.995, attackRange = 9, accuracy = 1, skillList = { "BetrayalBreachProjectile", "BetrayalBreachProjectile2", "BetrayalBreachProjectile3", "BetrayalBreachProjectile4", "BetrayalBreachProjectileGeometry", "EmptyActionBetrayalBreachProjectile", "EmptyActionAttackBreachCombo", "WalkEmergeBetrayal", "BetrayalBreachSlamHand", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalBreachProjectile"] = { name = "BetrayalBreachProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 87, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalBreachProjectile2"] = { name = "BetrayalBreachProjectile2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 88, 20, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalBreachProjectile3"] = { name = "BetrayalBreachProjectile3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 89, 20, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalBreachProjectile4"] = { name = "BetrayalBreachProjectile4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalBreachProjectileGeometry"] = { name = "BetrayalBreachProjectileGeometry", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionBetrayalBreachProjectile"] = { name = "EmptyActionBetrayalBreachProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBreachCombo"] = { name = "EmptyActionAttackBreachCombo", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalBreachSlamHand"] = { name = "BetrayalBreachSlamHand", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |