Grandmasters: Herqulees /108
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] Regeneriert 10% des Lebens pro Sekunde 100% erhöhte maximale Lebens-Gesamtwiederherstellung pro Sekunde durch Raub 100% erhöhte maximale Mana-Gesamtwiederherstellung pro Sekunde durch Raub |
level | 34 |
main hand weapon type | 3 |
off hand weapon type | 13 |
cannot have life leeched from | 1 |
shield block % | 30 |
block while dual wielding % | 15 |
local physical damage +% | 51 |
attack minimum added physical damage | 1 |
attack maximum added physical damage | 2 |
accuracy rating | 58 |
base critical strike multiplier + | 13 |
old do not use life leech from physical damage % | 1 |
old do not use mana leech from physical damage % | 2 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 174 |
physical damage reduction rating +% | 40 |
local physical damage reduction rating +% | 73 |
base evasion rating | 91 |
evasion rating +% | 5 |
base maximum life | 250 |
maximum life +% | 67 |
base life regeneration rate per minute | 302 |
base maximum mana | 69 |
mana regeneration rate per minute % | 105 |
base maximum energy shield | 32 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 15 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 58 |
base cold damage resistance % | 37 |
base lightning damage resistance % | 40 |
base item found rarity +% | 74 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base stun recovery +% | 12 |
main hand base weapon attack duration ms | 769 |
main hand base maximum attack distance | 5 |
main hand quality | 6 |
weapon elemental damage +% | 13 |
base stun duration +% | 40 |
base life gain per target | 2 |
local base physical damage reduction rating | 75 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local recharge on take crit | 3 |
totem duration +% | 25 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 90 |
maximum block % | 75 |
base shield physical damage reduction rating | 158 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
local critical strike chance +% | 23 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
local accuracy rating | 131 |
base strength | 172 |
additional strength | 13 |
base intelligence | 14 |
additional intelligence | 20 |
base dexterity | 14 |
additional dexterity | 15 |
base critical strike multiplier | 150 |
from armour movement speed +% | -6 |
local armour and evasion +% | 19 |
main hand local physical damage +% | 51 |
main hand local minimum added physical damage | 19 |
main hand local maximum added physical damage | 39 |
main hand local critical strike chance | 500 |
main hand local critical strike chance +% | 23 |
main hand local accuracy rating | 131 |
keystone blood magic | 1 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
number of additional totems allowed | 1 |
dual wield inherent attack speed +% final | 10 |
deal no damage yourself | 1 |
local six linked white sockets | 1 |
local unique tabula rasa no requirement or energy shield | 1 |
summon totem cast speed +% | 35 |
number of equipped uniques | 1 |
totem damage +% | 20 |
totem elemental resistance % | 15 |
totem additional physical damage reduction % | 10 |
totem skill cast speed +% | 2 |
totem skill attack speed +% | 4 |
map spawn two bosses | 20 |
mortal conviction mana reservation +% final | -60 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |