Grandmasters: Laradyne /127 ⍟
StatValue
IsDisabled0
Modifier3500% erhöhte Seltenheit fallen gelassener Gegenstände
bloodlines corrupted blood % average damage to deal per minute per stack for 20 pack members [100]
bloodlines corrupted blood % average damage to deal per minute per stack for 20 pack members [100]
level85
main hand weapon type8
off hand weapon type14
cannot have life leeched from1
block while dual wielding %15
physical damage +%36
local physical damage +%205
physical axe damage +%140
physical sword damage +%48
local minimum added fire damage19
local maximum added fire damage35
attack minimum added lightning damage2
attack maximum added lightning damage28
attack speed +%30
axe attack speed +%22
sword attack speed +%8
accuracy rating181
accuracy rating +%40
base self critical strike multiplier -%20
old do not use life leech from physical damage %8
old do not use mana leech from physical damage %1
base life gained on enemy death20
maximum physical damage reduction %90
base physical damage reduction rating1086
physical damage reduction rating +%128
base evasion rating2028
evasion rating +%26
local evasion rating +%111
base maximum life310
maximum life +%124
base life regeneration rate per minute260
life regeneration rate per minute % per endurance charge12
base maximum mana40
maximum mana +%32
mana regeneration rate per minute %105
mana regeneration rate +%40
maximum energy shield +%-25
energy shield recharge rate per minute %2000
base resist all elements %64
resist all elements % per endurance charge4
base fire damage resistance %97
base cold damage resistance %86
base lightning damage resistance %83
base chaos damage resistance %44
base item found quantity +%10
base movement velocity +%32
max endurance charges5
max frenzy charges3
max power charges3
base avoid chill %25
base avoid freeze %100
base mana cost -%5
main hand base weapon attack duration ms1000
main hand base maximum attack distance7
main hand quality20
two handed melee physical damage +%34
two handed melee attack speed +%3
two handed melee accuracy rating +%16
base life gain per target23
local base physical damage reduction rating218
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local recharge on take crit3
physical damage reduction % per endurance charge4
life regeneration rate per minute %210
melee physical damage +%59
maximum block %75
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +% per power charge50
accuracy rating per level2
evasion rating per level300
base strength290
additional strength35
base intelligence100
base dexterity110
kill enemy on hit if under 10% life1
additional all attributes50
base critical strike multiplier150
global always hit1
keystone iron reflexes1
global cannot crit1
ignore armour movement penalties1
from armour movement speed +%-4
local armour and evasion +%100
main hand local physical damage +%205
main hand local minimum added physical damage97
main hand local maximum added physical damage152
main hand local minimum added fire damage19
main hand local maximum added fire damage35
main hand local critical strike chance500
base reservation +%-8
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
local socketed aura gem level +2
extra gore1
evasion and physical damage reduction rating +%64
melee range +2
curse effect on self +%-50
dummy stat display nothing1
local ring disable other ring1
disable ring slot 21
mana gain per target15
footstep effect variation4
number of equipped uniques5
map spawn two bosses20
old do not use base life leech from physical damage permyriad100
dual wield inherent physical attack damage +% final20
keystone unwavering stance1
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
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