Vous apprenez une recette du Bestiaire /8 ⍟
NomRecipe
Intégrer dans un Objet: l'aptitude Aspect du Félin (niveau 30)
Intégrer dans un Objet: l'aptitude Aspect du Rapace (niveau 30)
Intégrer dans un Objet: l'aptitude Aspect de l'Araignée (niveau 30)
Intégrer dans un Objet: l'aptitude Aspect du Crabe (niveau 30)
Appliquer une Mèche de cheveux d'Hinekora: en un Objet magique
Scinder un Objet: en trois Objets, chacun ayant deux mods
Ne fonctionne pas sur les Objets Influencés ou Scindés
Modifier un Objet: pour avoir le nombre maximal de liens possible
Modifier un Objet: pour avoir le nombre maximal de châsses possible
La Mórrigan noire
Bête
stance movement speed +% final [25]
The Black Mórrigan
SpectreN
Tagsbeast, humanoid, large_model, medium_movement, not_dex, not_int, red_blood
Vie
400%
Armure
+85%
Ailment Threshold
400%
Résistance
50 50 50 30
Damage
160%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 18
Attack Time
1.83 Second
Damage Spread
±20%
Expérience
200%
Model Size
85%
Type
AzmeriGullGoliath
Metadata
GullGoliath_
Niveau
68
Vie
25,733
Armure
53,262
Évasion
4,739
Bouclier d'énergie
0
Damage
598
Dégâts des sorts
598
Précision
290
Attack Time
1.83
Expérience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 478–717
Chances de coup critique: 5%
Attack Time: 1.83 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTAzmeriGullGoliathLeapSlam
Spell, Movement
Temps d'incantation: 1 sec.
Temps de recharge: 12 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
GAAzmeriGullGoliathGroundSlam
Triggerable, Attack
Base Damage: 478–717
Chances de coup critique: 5%
Attack Time: 1.83 sec.
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
is area damage [1]
DTTAzmeriGullGoliathLeapSlamEnraged
Spell, Movement
Temps d'incantation: 1 sec.
Temps de recharge: 12 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
spell maximum action distance +% [-40]
walk emerge extra distance [-13]
GAAzmeriGullGoliathGroundSlamEnraged
Triggerable, Attack
Base Damage: 478–717
Chances de coup critique: 5%
Attack Time: 1.83 sec.
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
is area damage [1]
EASAzmeriGullGoliathSunderSlam
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 18 sec.
action attack or cast time uses animation length [1]
GAAzmeriGullGoliathLeapSlam
Triggerable, Attack
Base Damage: 478–717
Chances de coup critique: 5%
Attack Time: 1.83 sec.
is area damage [1]
GAAzmeriGullGoliathLeapSlamEnraged
Triggerable, Attack
Base Damage: 478–717
Chances de coup critique: 5%
Attack Time: 1.83 sec.
is area damage [1]
GTAzmeriGullGoliathSunderSlam
Triggerable, Spell
Temps d'incantation: 1 sec.
GAAzmeriGullGoliathSunderSlam
Triggerable, Attack
Base Damage: 478–717
Chances de coup critique: 5%
Attack Time: 1.83 sec.
is area damage [1]
GAAzmeriGullGoliathSunderSlamEnd
Triggerable, Attack
Base Damage: 478–717
Chances de coup critique: 5%
Attack Time: 1.83 sec.
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"

	actor = "Metadata/Monsters/LeagueAzmeri/GullGoliath/GullGoliath.act"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/GullGoliath_"] = {
    name = "The Black Mórrigan",
    life = 4,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.83,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GAAzmeriGullGoliathGroundSlam",
        "GAAzmeriGullGoliathGroundSlamEnraged",
        "GAAzmeriGullGoliathLeapSlam",
        "GAAzmeriGullGoliathLeapSlamEnraged",
        "GAAzmeriGullGoliathSunderSlam",
        "GAAzmeriGullGoliathSunderSlamEnd",
        "EASAzmeriGullGoliathSunderSlam",
        "GTAzmeriGullGoliathSunderSlam",
        "DTTAzmeriGullGoliathLeapSlam",
        "DTTAzmeriGullGoliathLeapSlamEnraged",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriGullGoliathGroundSlam"] = {
    name = "GAAzmeriGullGoliathGroundSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriGullGoliathGroundSlamEnraged"] = {
    name = "GAAzmeriGullGoliathGroundSlamEnraged",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriGullGoliathLeapSlam"] = {
    name = "GAAzmeriGullGoliathLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriGullGoliathLeapSlamEnraged"] = {
    name = "GAAzmeriGullGoliathLeapSlamEnraged",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriGullGoliathSunderSlam"] = {
    name = "GAAzmeriGullGoliathSunderSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriGullGoliathSunderSlamEnd"] = {
    name = "GAAzmeriGullGoliathSunderSlamEnd",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAzmeriGullGoliathSunderSlam"] = {
    name = "EASAzmeriGullGoliathSunderSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAzmeriGullGoliathSunderSlam"] = {
    name = "GTAzmeriGullGoliathSunderSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTAzmeriGullGoliathLeapSlam"] = {
    name = "DTTAzmeriGullGoliathLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, -40, -10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTAzmeriGullGoliathLeapSlamEnraged"] = {
    name = "DTTAzmeriGullGoliathLeapSlamEnraged",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, -40, -13, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
stance movement speed +% final [25]
IdStanceAzmeriGullGoliathEnraged
FamilyStance
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • stance movement speed +% final Min: 25 Max: 25 Global
  • Craft Tagsspeed
    The Black Mórrigan
    Bête
    Genre: Loups
    stance movement speed +% final [25]
    SpectreN
    Tagsbeast, humanoid, large_model, medium_movement, not_dex, not_int, red_blood
    Packs
  • The Black Mórrigan
  • Vie
    800%
    Armure
    +85%
    Ailment Threshold
    800%
    Résistance
    50 50 50 30
    Damage
    320%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.83 Second
    Damage Spread
    ±20%
    Expérience
    400%
    Model Size
    85%
    Type
    AzmeriGullGoliathBeast
    Metadata
    GullGoliathBestiary_
    Niveau
    68
    Vie
    51,467
    Armure
    53,262
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    1,195
    Dégâts des sorts
    1,195
    Précision
    290
    Attack Time
    1.83
    Expérience
    41,020
    Ailment Threshold
    51,467
    Chill
    163
    Shock
    163
    Brittle
    921
    Scorch
    163
    Sap
    450
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 956–1434
    Chances de coup critique: 5%
    Attack Time: 1.83 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTAzmeriGullGoliathLeapSlam
    Spell, Movement
    Temps d'incantation: 1 sec.
    Temps de recharge: 12 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    GAAzmeriGullGoliathGroundSlam
    Triggerable, Attack
    Base Damage: 956–1434
    Chances de coup critique: 5%
    Attack Time: 1.83 sec.
    Temps de recharge: 10 sec.
    action attack or cast time uses animation length [1]
    is area damage [1]
    DTTAzmeriGullGoliathLeapSlamEnraged
    Spell, Movement
    Temps d'incantation: 1 sec.
    Temps de recharge: 12 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-13]
    GAAzmeriGullGoliathGroundSlamEnraged
    Triggerable, Attack
    Base Damage: 956–1434
    Chances de coup critique: 5%
    Attack Time: 1.83 sec.
    Temps de recharge: 10 sec.
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASAzmeriGullGoliathSunderSlam
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 18 sec.
    action attack or cast time uses animation length [1]
    GAAzmeriGullGoliathLeapSlam
    Triggerable, Attack
    Base Damage: 956–1434
    Chances de coup critique: 5%
    Attack Time: 1.83 sec.
    is area damage [1]
    GAAzmeriGullGoliathLeapSlamEnraged
    Triggerable, Attack
    Base Damage: 956–1434
    Chances de coup critique: 5%
    Attack Time: 1.83 sec.
    is area damage [1]
    GTAzmeriGullGoliathSunderSlam
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    GAAzmeriGullGoliathSunderSlam
    Triggerable, Attack
    Base Damage: 956–1434
    Chances de coup critique: 5%
    Attack Time: 1.83 sec.
    is area damage [1]
    GAAzmeriGullGoliathSunderSlamEnd
    Triggerable, Attack
    Base Damage: 956–1434
    Chances de coup critique: 5%
    Attack Time: 1.83 sec.
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    
    	actor = "Metadata/Monsters/LeagueAzmeri/GullGoliath/GullGoliath.act"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/GullGoliathBestiary_"] = {
        name = "The Black Mórrigan",
        life = 8,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.83,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GAAzmeriGullGoliathGroundSlam",
            "GAAzmeriGullGoliathGroundSlamEnraged",
            "GAAzmeriGullGoliathLeapSlam",
            "GAAzmeriGullGoliathLeapSlamEnraged",
            "GAAzmeriGullGoliathSunderSlam",
            "GAAzmeriGullGoliathSunderSlamEnd",
            "EASAzmeriGullGoliathSunderSlam",
            "GTAzmeriGullGoliathSunderSlam",
            "DTTAzmeriGullGoliathLeapSlam",
            "DTTAzmeriGullGoliathLeapSlamEnraged",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriGullGoliathGroundSlam"] = {
        name = "GAAzmeriGullGoliathGroundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriGullGoliathGroundSlamEnraged"] = {
        name = "GAAzmeriGullGoliathGroundSlamEnraged",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriGullGoliathLeapSlam"] = {
        name = "GAAzmeriGullGoliathLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriGullGoliathLeapSlamEnraged"] = {
        name = "GAAzmeriGullGoliathLeapSlamEnraged",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriGullGoliathSunderSlam"] = {
        name = "GAAzmeriGullGoliathSunderSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriGullGoliathSunderSlamEnd"] = {
        name = "GAAzmeriGullGoliathSunderSlamEnd",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAzmeriGullGoliathSunderSlam"] = {
        name = "EASAzmeriGullGoliathSunderSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriGullGoliathSunderSlam"] = {
        name = "GTAzmeriGullGoliathSunderSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAzmeriGullGoliathLeapSlam"] = {
        name = "DTTAzmeriGullGoliathLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, -40, -10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAzmeriGullGoliathLeapSlamEnraged"] = {
        name = "DTTAzmeriGullGoliathLeapSlamEnraged",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, -40, -13, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [25]
    IdStanceAzmeriGullGoliathEnraged
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 25 Max: 25 Global
  • Craft Tagsspeed
    Edit

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