MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
La Jongleuse d'éclairs
Démon
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
Permet de placer jusqu'à 12 Pièges supplémentaires à la fois
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Les Pièges ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetés
Les Mines ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetées
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
The Bolt Juggler
Spectre
AreaInvasionBoss
End Game50% d'Augmentation de la Vie maximale
TagsLanceur de sorts, cold_affinity, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, invasion_boss, lightning_affinity, medium_height, melee, not_int, physical_affinity, red_blood, undying, very_fast_movement
Packs
  • InvasionBoss: La Jongleuse d'éclairs, Aristocrate nonmourant, Aristocrate nonmourante
  • Vie
    220%
    Armure
    +25%
    Évasion
    +30%
    Ailment Threshold
    220%
    Résistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
    Damage
    194%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    150%
    Type
    CityStalkerBossInvasion
    Metadata
    CityStalkerFemaleBossInvasion
    Niveau
    68
    Vie
    14,153
    Armure
    35,988
    Score d'Évasion
    6,161
    Damage
    725
    Dégâts des sorts
    725
    Précision
    580
    Attack Time
    1.245
    Expérience
    20,510
    Minion Life
    3,070
    Minion Damage
    579
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 580870
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterLightningTrapInvasion
    Spell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Lightning
    Piège de foudre
    Chances de coup critique: 4%
    Temps d'incantation: 1 sec.
    Temps de recharge: 3 sec.
    Un piège qui envoie des projectiles à travers l'ennemi qui l'a déclenché dans toutes les directions, infligeant des dégâts de foudre à toutes les cibles touchées.
    Tire 11 Projectiles supplémentaires
    Jetez jusqu'à 2 Pièges supplémentaires
    Tire des Projectiles en cercle
    base is projectile [1]
    base skill is trapped [1]
    base trap duration [5000]
    ignores trap and mine cooldown limit [1]
    spell maximum base lightning damage [1056]
    spell minimum base lightning damage [351.9]
    trap variation [16]
    LightningProjectileTrap
    MonsterLightningTrapSingleInvasion
    Spell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Lightning
    Piège de foudre
    Chances de coup critique: 4%
    Temps d'incantation: 1 sec.
    Temps de recharge: 1.2 sec.
    Un piège qui envoie des projectiles à travers l'ennemi qui l'a déclenché dans toutes les directions, infligeant des dégâts de foudre à toutes les cibles touchées.
    Tire 11 Projectiles supplémentaires
    Tire des Projectiles en cercle
    base is projectile [1]
    base skill is trapped [1]
    base trap duration [5000]
    ignores trap and mine cooldown limit [1]
    spell maximum base lightning damage [1321]
    spell minimum base lightning damage [440.3]
    trap variation [16]
    LightningProjectileTrap
    IceNovaTrapSideAreaBoss
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    Nova de glace
    Temps d'incantation: 0.8 sec.
    Un cercle frigorifiant de glace s'étend autour du lanceur.
    40% de Perte de Vitesse d'incantation
    Le Rayon de base est de 2.6 mètres
    active skill area of effect radius +% final [85]
    base skill is trapped [1]
    base trap duration [6000]
    create trap at target location [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    skill repeat count [8]
    spell maximum base cold damage [598.3]
    spell minimum base cold damage [382.9]
    trap variation [9]
    traps explode on timeout [1]
    iconfrostnova
    MonsterFireTrapInvasion
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Piège incendiaire
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Temps de recharge: 3 sec.
    Un piège qui explose lorsqu'il est déclenché, infligeant des dégâts de feu aux ennemis aux alentours et laissant une zone de sol brûlant qui endommage les ennemis qui la traversent.
    La Durée de base est de 8 secondes
    Inflige 669.8 à 1116 Dégâts de feu
    active skill area of effect radius +% final [100]
    base fire damage to deal per minute [27908]
    base skill is trapped [1]
    base trap duration [30000]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    trap variation [1]
    groundfire

    Object Type

    version 2
    extends "Metadata/Monsters/CityStalkers/CityStalker"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleBossInvasion"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "The Bolt Juggler",
        life = 2.2,
        damage = 1.94,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "IceNovaTrapSideAreaBoss",
            "MeleeAtAnimationSpeedUnique",
            "MonsterFireTrapInvasion",
            "MonsterLightningTrapInvasion",
            "MonsterLightningTrapSingleInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IceNovaTrapSideAreaBoss"] = {
        name = "Ice Nova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "skill_repeat_count",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_trap_duration",
            "active_skill_cast_speed_+%_final",
            "trap_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_is_trapped",
            "is_area_damage",
            "is_trap",
            "ignores_trap_and_mine_cooldown_limit",
            "traps_explode_on_timeout",
            "create_trap_at_target_location",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 1, 15, 26, 6000, -40, 9, -25, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.25, 5, 50, 26, 6000, -40, 9, -25, levelRequirement = 35, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.25, 8, 85, 26, 6000, -40, 9, -25, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFireTrapInvasion"] = {
        name = "Fire Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1.5, 30000, 8000, 1, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 1.5, 60, 30000, 8000, 1, -25, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.60000002384186, 1, 1.5, 100, 30000, 8000, 1, -25, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningTrapInvasion"] = {
        name = "Lightning Trap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trapped] = true,
            [SkillType.Mineable] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "number_of_additional_traps_to_throw",
            "base_trap_duration",
            "trap_variation",
            "projectiles_nova",
            "is_trap",
            "base_skill_is_trapped",
            "base_is_projectile",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.5, 1.5, 4, 2, 5000, 16, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 5, 2, 5000, 16, critChance = 4, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 6, 2, 5000, 16, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 7, 2, 5000, 16, critChance = 4, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 8, 2, 5000, 16, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 9, 2, 5000, 16, critChance = 4, levelRequirement = 14, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.5, 1.5, 10, 2, 5000, 16, critChance = 4, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.5, 1.5, 9, 2, 5000, 16, critChance = 4, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.5, 1.5, 10, 2, 5000, 16, critChance = 4, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.5, 1.5, 11, 2, 5000, 16, critChance = 4, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 1.5, 11, 2, 5000, 16, critChance = 4, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.5, 1.5, 11, 2, 5000, 16, critChance = 4, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.5, 1.5, 11, 2, 5000, 16, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.5, 1.5, 11, 2, 5000, 16, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.5, 1.5, 12, 2, 5000, 16, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.5, 1.5, 12, 3, 5000, 16, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.5, 1.5, 13, 3, 5000, 16, critChance = 4, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningTrapSingleInvasion"] = {
        name = "Lightning Trap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trapped] = true,
            [SkillType.Mineable] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_trap_duration",
            "number_of_additional_projectiles",
            "trap_variation",
            "projectiles_nova",
            "is_trap",
            "base_skill_is_trapped",
            "base_is_projectile",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.5, 1.5, 5000, 11, 16, critChance = 4, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Permet de placer jusqu'à 12 Pièges supplémentaires à la fois
    FamilyTrapsAllowed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional traps allowed 12 12 Global
  • monster dropped item quantity +% [300]
    monster dropped item rarity +% [800]
    FamilyMonsterInvasionBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% 800 800 Global
  • monster dropped item quantity +% 300 300 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    FamilyMonsterMercilessDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% 300 300 Global
  • monster additional quantity of dropped items in cruel +% 300 300 Global
  • monster additional rarity of dropped items in merciless +% 600 600 Global
  • monster additional quantity of dropped items in merciless +% 600 600 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Valeur fixe
  • Les Pièges ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetés
    Les Mines ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetées
    FamilyMonsterTrapsInvulnerable
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms 4000 4000 Global
  • traps invulnerable for duration ms 4000 4000 Global
  • monster is invasion boss [1]
    FamilyMonsterIsInvasionBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster is invasion boss 1 1 Global — Valeur fixe
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final -20 -20 Global
  • level 33 or lower damage +% final -20 -20 Global
  • Craft Tagsresource Vie Dégâts
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.