취록의 야생림
취록의 야생림 Attr /4
이름 | 상세 설명 표시 |
---|---|
Act | 1 |
몬스터 레벨 | 1 |
Topologies | AzmeriWoods_01 AzmeriWoods_02 AzmeriWoods_03 AzmeriWoods_04 AzmeriWoods_05 |
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레벨 | 이름 | 경험치 | Damage | Attack Time | 생명력 | 방어도 | 회피 | 에너지 보호막 | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 채찍다리 거미류 | 143 | 9 | 1.005 | 514 | 16 | 67 | 0 | 0 | 0 | 20 | 0 |
1 | 곰팡이 강탈자 | 198 | 14 | 1.005 | 782 | 28 | 67 | 0 | 0 | 0 | 7 | 7 |
1 | 야생림 늑대인간 | 26 | 8 | 1.755 | 43 | 16 | 89 | 0 | 0 | 20 | 0 | 0 |
1 | 야생림 늑대 | 20 | 6 | 2.25 | 33 | 16 | 101 | 0 | 0 | 10 | 0 | 0 |
1 | 피오염자 거미류 | 20 | 6 | 1.29 | 33 | 16 | 84 | 0 | 0 | 0 | 10 | 0 |
1 | 피오염자 거미류 | 20 | 6 | 1.29 | 33 | 16 | 84 | 0 | 0 | 0 | 10 | 0 |
1 | 감염된 시체 | 26 | 8 | 1.65 | 49 | 24 | 67 | 0 | 0 | 7 | 0 | 7 |
1 | 곰팡이 강탈자 | 36 | 12 | 1.5 | 65 | 28 | 67 | 0 | 0 | 0 | 7 | 7 |
1 | 다이몬 | 20 | 5 | 1 | 22 | 16 | 67 | 0 | 0 | 0 | 0 | 0 |
1 | 야생림 말벌 | 14 | 4 | 1.5 | 18 | 16 | 84 | 0 | 0 | 0 | 0 | 10 |
Altar /10
이름 | Description |
---|---|
AzmeriAltarBat | 이동 속도 100% 증가 플레이어에게 적용되는 저주 효과 150% 증가 취약성 저주에 걸림 |
AzmeriAltarBear | 플레이어 피격 시 항상 치명타로 피격 처치된 적이 떨어뜨리는 고유 아이템이 30%의 확률로 복제됨 |
AzmeriAltarCat | 에너지 보호막 회복 속도 50% 감소 생명력 회복 속도 50% 감소 마나 회복 속도 50% 감소 모든 명중 시 치명타 minion always crit [1] |
AzmeriAltarCrow | 모든 방어도 제거 동작 속도 25% 증가 모든 회피 제거 |
AzmeriAltarDeer | 받는 피해 50% 증가 처치된 적이 떨어뜨리는 기본 화폐 아이템이 25%의 확률로 복제됨 |
AzmeriAltarLemur | 지속 피해로 받는 피해 100% 증가 처치된 적이 떨어뜨리는 지도가 25%의 확률로 복제됨 |
AzmeriAltarRabbit | 발견하는 아이템 희귀도 100% 증가 발견하는 아이템 수량 50% 증가 플레이어가 경험치를 획득하지 않음 |
AzmeriAltarRaccoon | 모든 저항 최대치 -20% 처치된 적이 떨어뜨리는 점술 카드가 50%의 확률로 복제됨 |
AzmeriAltarRat | 경험치 획득 300% 증가 몬스터가 아이템을 떨어뜨리지 않음 |
AzmeriAltarToad | 플라스크 충전량 80% 감소 자신에게 적용된 플라스크의 효과 200% 증가 |
Community Wiki
The Viridian Wildwood
Access
The entrance to the Wildwood in any act or map area is marked by a ring of white Sacred Wisps. Players can explore through the Wildwood until the Sacred Wisps burn out after a set distance of travel. This encounter does not have a timer. Each new instance generates a new Wildwood area, with random layouts and encounters. As the Wildwood shares the instance with the main area, it is affected by map modifiers, including pack size and item quantity.
Once you leave the Viridian Wildwood, all currently collected wisps are released to the main zone and you cannot re-enter the Wildwood. You can open portals inside the Wildwood, but dying or leaving will despawn any portals inside the Wildwood, preventing re-entry.
Wisps
Wisps are a type of non-itemised resource that can be collected while exploring the Wildwood. Wisps do not scale with item quantity from equipment or area modifiers. After exiting the Wildwood area, wisps disperse across the rest of the zone, affecting and enhancing random monsters in a manner somewhat similar to Sentinel's empowerment. Wisps come in three varieties: Primal, Wild, and Vivid. Each type is used for different Affliction vendors, and provides different benefits when affecting monsters:
- Vivid Wisps grant a more item quantity bonus. Empowered monsters take reduced damage and gain increased attack, cast, and movement speed.
- Wild Wisps grant a more item rarity bonus. Empowered monsters take reduced damage and gain additional projectiles and more area of effect.
- Primal Wisps cause them to drop additional currency items, including eldritch currency, Voidborn Reliquary Key, and Valdo's Puzzle Box. Empowered monsters take reduced damage and gain more critical strike chance and additional critical strike multiplier.
The quantity of Wisps possessed upon exiting the Wildwood will determine the number of monsters affected as well as the magnitude of the empowerment provided. Multiple types of wisps can affect the same monster, stacking their bonuses.
Wisps can also affect monsters that have not been spawned yet such as Breach monsters, even when they are not on the map after completing the Affliction encounter. Some monsters in the Wildwood can also spawn already affected by Wisps.
The fourth type of wisp, Sacred Wisps, are used exclusively to burn away the darkness in the Wildwood and does not have any other effects. Two types of special Sacred Wisp clusters can be found in the Wildwood; a larger pulsating orb that reveals an area around it, or a smaller dim orb that extends the distance the player can explore in the Wildwood.
The Affliction
The Wildwood is covered in a darkness called the "affliction". Enemies in the darkness cannot be damaged or damage you. Sacred Wisps burn the affliction away for a fixed distance of travel, creating a traversable path and unlocking smaller sub-areas containing various encounters. Traveling too deep into the affliction without Sacred Wisps will cause the player to gain a cosmetic debuff that kicks players out of the Wildwood at 10 stacks.
Layout
The Wildwood's actual layout is roughly in the shape of a diamond. In each Wildwood, there are four "events" (anything that causes the affliction to get cleared in a large circle), with one placed in the north, west, east, and south region of the layout. You will spawn anywhere in the Wildwood not too close to an event. If you can find two events, it should give you a better idea of where in the Wildwood you are and help you locate the center and then find the other two events.[1]
Azmeri Wanderers
Azmeri Wanderers are NPCs in the Wildwood that provide quests, allow use of a Wildwood ascendancy class, and offer Affliction-exclusive items for wisps.
- The Warden of Eaves provides quests for the Warden of the Maji and sells Tinctures for Vivid Wisps
- The Breaker of Oaths provides quests for the Warlock of the Mists and sells special Corpses for Wild Wisps
- The Primal Huntress provides quests for the Wildwood Primalist and selles socketable Charms for Primal Wisps
Phenomena
Name | Image | Mechanics |
---|---|---|
Azmeri God Shrine | Contains a faded inscription about the ancient Azmeri gods | |
Beyond Rift | Contains random Beyond monsters and a Beyond boss | |
Funerary Altar | Grants a permanent buff for the instance that has both an upside and downside | |
Harvest Field | Contains a random colour Harvest plot | |
King in the Mists' Ritual Grounds | Contains the King in the Mists encounter (Ritual version) | |
Nameless Seer | Merchant who sells one unique item for all your current wisps | |
Nameless Shrine | Grants a buff for 5 minutes that is retained upon exiting the Wildwood | |
Omen Cairn | Drops a random Omen | |
Sacred Wisps | Extends the distance you have remaining to explore the Wildwood. Large clusters of Sacred Wisps also light the area around them on contact. | |
Well | Recovers all Life, Mana, and Energy Shield, and refills Flask Charges | |
Wisp Conversion Tree | Converts all possessed wisps into a chosen wisp type |
Nameless Shrine buffs
Nameless Shrines grant 5 minute buffs that are retained upon exiting the Wildwood:
- Ancient Wisdom: You are gaining 200% increased experience
- Dark Gift: You have 200% increased Item Rarity and Quantity
- Sacred Infusion: You have increased Action Speed, Size, Area of Effect, and Damage, and cannot be Damaged
Processions
Processions are a type of permanent buff that grants beneficial effects in exchange for a downside to all players throughout the instance, including outside of the Wildwood, which is removed on death. They are obtained by interacting with Funerary Altars:
- Batrachian Funerary Altar (frog):
200% increased Flask effect
80% reduced Flask charges gained - Cervine Funerary Altar (deer):
50% increased Damage taken
Basic Currency Items dropped by slain Enemies have 25% chance to be Duplicated - Chiropteran Funerary Altar (bat):
100% incrased Movement Speed
150% increased Effect of Curses on you
You are Cursed with Vulnerability - Corvine Funerary Altar (crow):
Remove all Armor
25% increased Action Speed
Remove all Evasion - Feline Funerary Altar (cat):
Always Critically Hit
Your Minions always Critically Hit
50% reduced Recovery Rate of Life, Mana and Energy Shield - Lemuroid Funerary Altar (lemur):
100% increased damage taken from Damage over Time
Maps dropped by slain Enemies have 25% chance to be Duplicated - Leporine Funerary Altar (rabbit):
50% increased Item Quantity
100% increased Item Rarity
You do not gain Experience - Murine Funerary Altar (rat):
300% increased Experience
Monsters do not drop items - Procyonic Funerary Altar (raccoon):
-20% to all maximum Resistances
Divination Cards dropped by slain Enemies have 50% chance to be Duplicated - Ursine Funerary Altar (bear):
Hits against you are always Critical Strikes
Unique Items dropped by slain Enemies have 30% chance to be Duplicated
Bosses
Name | Quest | Mechanics | Drops |
---|---|---|---|
Wildwood Abomination | Can appear randomly | Giant treant, uses Ersi, Mother of Thorns' Vine Wall skill, Vine Cascade | Random charms |
Troll Shaman | Can appear randomly | Based on Stagnation Map boss | Random tinctures |
The Incarnation of Agony | Can appear randomly | Teleports when hit, inflicts Aura of Death | Multiple unique items |
The Bleak Bíle The Biting Bíle The Bitter Bíle |
Can appear randomly Warden of Eaves Quest 2 - Spiteful Winter |
Based on Forbidden Woods Map boss | |
The King in the Mists (Ritual) | Can appear randomly Breaker of Oaths Quest 2 - Become the Darkness |
Ritual Vessel | |
The Black Mórrigan | Can appear randomly Primal Huntress Quest 2 - Hunt for the Crow |
Large crow monster, uses Leap Slam, Ground Slam, Sunder | Chance to drop a blueprint and/or Forbidden Tome |
The King in the Mists (Crux of Nothingness) | All NPC Quest 3 - War for the Wildwood | Can drop a random charm One of: Pragmatism, The Untouched Soul, That Which Was Taken, The Burden of Shadows |
Rewards
Unique enemies in the Viridian Wildwood have a chance to drop The Trickster's Smile, The Flawed Refuge, or Nametaker .
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