Ailentia Rac
Humanoide
monster base type attack cast speed +% and damage -% final [33]
Velocidad de ataque aumentada un 20%
+5 a la cantidad máxima de tótems que puedes invocar
Velocidad de ataque aumentada un 20%
+5 a la cantidad máxima de tótems que puedes invocar
Spectre | N |
---|---|
Tags | female_rogue_exile, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
Vida
108%
Evasión
+100%
Ailment Threshold
108%
Resistencia
30 30 30 20
Damage
143%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Experiencia
220%
Model Size
100%
Type
ExileRanger5
Metadata
ExileRanger5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,948
Armadura
28,790
Evasión
9,478
Escudo de energía
0
Damage
534
Daño de hechizos
534
Precisión
290
Attack Time
1.605
Experiencia
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileRangerSiegeBallista
Attack, Projectile, ProjectilesFromUser, RangedAttack, Trappable, Mineable, SummonsTotem, AttackInPlaceIsDefault, TotemsAreBallistae
Balista de asedio
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Daño de ataque: 86%
Daño de ataque: 86.39%
Attack Time: 1.605 seg
Tiempo de recarga: 1.5 seg
Invoca un tótem balista que ataca con flechas perforantes. Requiere un arco.
Los proyectiles perforan a todos los objetivos
El Tótem dura 12 segundos
Las habilidades asistidas tienen vida de tótems aumentada un 100%
Inflige un 13.61% menos de daño de ataque
Invoca un tótem que usa esta habilidad
33% menos Velocidad de Ataque
base active skill totem level [70]
base is projectile [1]
base skill is totemified [1]
base totem range [80]
number of totems summoned in formation [2]
skill can fire arrows [1]
El Tótem dura 12 segundos
Las habilidades asistidas tienen vida de tótems aumentada un 100%
Inflige un 13.61% menos de daño de ataque
Invoca un tótem que usa esta habilidad
33% menos Velocidad de Ataque
base active skill totem level [70]
base is projectile [1]
base skill is totemified [1]
base totem range [80]
number of totems summoned in formation [2]
skill can fire arrows [1]
ExileRangerBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Attack Time: 1.605 seg
Tiempo de recarga: 6 seg
La duración base es de 12 segundos
alternate minion [15]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
alternate minion [15]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Attack Time: 1.605 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileRanger5"] = { name = "Ailentia Rac", life = 1.08, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "ExileRangerBlinkArrow", "ExileRangerSiegeBallista", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileRangerBlinkArrow"] = { name = "ExileRangerBlinkArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 15, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileRangerSiegeBallista"] = { name = "Siege Ballista", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a ballista totem that attacks with piercing arrows. Requires a Bow.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.AttackInPlaceIsDefault] = true, [SkillType.TotemsAreBallistae] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_active_skill_totem_level", "totem_life_+%", "active_skill_attack_speed_+%_final", "base_totem_range", "base_totem_duration", "number_of_totems_summoned_in_formation", "base_is_projectile", "base_skill_is_totemified", "is_totem", "skill_can_fire_arrows", "always_pierce", }, levels = { [1] = {2, 30, -33, 80, 12000, 2, baseMultiplier = 0.683, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, }, [2] = {5, 40, -33, 80, 12000, 2, baseMultiplier = 0.6925, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {8, 50, -33, 80, 12000, 2, baseMultiplier = 0.702, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {12, 60, -33, 80, 12000, 2, baseMultiplier = 0.7116, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {16, 70, -33, 80, 12000, 2, baseMultiplier = 0.7211, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [6] = {20, 80, -33, 80, 12000, 2, baseMultiplier = 0.7306, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [7] = {24, 90, -33, 80, 12000, 2, baseMultiplier = 0.7401, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [8] = {28, 100, -33, 80, 12000, 2, baseMultiplier = 0.7496, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [9] = {32, 100, -33, 80, 12000, 2, baseMultiplier = 0.7592, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {36, 100, -33, 80, 12000, 2, baseMultiplier = 0.7687, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [11] = {40, 100, -33, 80, 12000, 2, baseMultiplier = 0.7782, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [12] = {44, 100, -33, 80, 12000, 2, baseMultiplier = 0.7877, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [13] = {48, 100, -33, 80, 12000, 2, baseMultiplier = 0.7972, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [14] = {52, 100, -33, 80, 12000, 2, baseMultiplier = 0.8068, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [15] = {55, 100, -33, 80, 12000, 2, baseMultiplier = 0.8163, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [16] = {58, 100, -33, 80, 12000, 2, baseMultiplier = 0.8258, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [17] = {61, 100, -33, 80, 12000, 2, baseMultiplier = 0.8353, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [18] = {64, 100, -33, 80, 12000, 2, baseMultiplier = 0.8448, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, [19] = {67, 100, -33, 80, 12000, 2, baseMultiplier = 0.8544, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {70, 100, -33, 80, 12000, 2, baseMultiplier = 0.8639, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [21] = {72, 100, -33, 80, 12000, 2, baseMultiplier = 0.8734, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {74, 100, -33, 80, 12000, 2, baseMultiplier = 0.8829, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {76, 100, -33, 80, 12000, 2, baseMultiplier = 0.8924, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {78, 100, -33, 80, 12000, 2, baseMultiplier = 0.902, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {80, 100, -33, 80, 12000, 2, baseMultiplier = 0.9115, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [26] = {82, 100, -33, 80, 12000, 2, baseMultiplier = 0.921, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [27] = {84, 100, -33, 80, 12000, 2, baseMultiplier = 0.9305, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [28] = {86, 100, -33, 80, 12000, 2, baseMultiplier = 0.94, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [29] = {88, 100, -33, 80, 12000, 2, baseMultiplier = 0.9496, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [30] = {90, 100, -33, 80, 12000, 2, baseMultiplier = 0.9591, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Velocidad de ataque aumentada un 20%
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
+5 a la cantidad máxima de tótems que puedes invocar
Id | MonsterFiveAdditionalTotems_ |
---|---|
Family | AdditionalTotems |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ailentia Rac
Humanoide
monster base type attack cast speed +% and damage -% final [33]
Velocidad de ataque aumentada un 20%
+5 a la cantidad máxima de tótems que puedes invocar
Vida máxima aumentada un 100%
Área de efecto aumentada un 100%
Tamaño del personaje aumentado un 80%
Velocidad de ataque aumentada un 20%
+5 a la cantidad máxima de tótems que puedes invocar
Vida máxima aumentada un 100%
Área de efecto aumentada un 100%
Tamaño del personaje aumentado un 80%
Spectre | N |
---|---|
Tags | female_rogue_exile, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
Vida
108%
Evasión
+100%
Ailment Threshold
108%
Resistencia
30 30 30 20
Damage
143%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Experiencia
220%
Model Size
100%
Type
ExileRanger5
Metadata
ExileRanger5Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,948
Armadura
28,790
Evasión
9,478
Escudo de energía
0
Damage
534
Daño de hechizos
534
Precisión
290
Attack Time
1.605
Experiencia
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileRangerSiegeBallista
Attack, Projectile, ProjectilesFromUser, RangedAttack, Trappable, Mineable, SummonsTotem, AttackInPlaceIsDefault, TotemsAreBallistae
Balista de asedio
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Daño de ataque: 86%
Daño de ataque: 86.39%
Attack Time: 1.605 seg
Tiempo de recarga: 1.5 seg
Invoca un tótem balista que ataca con flechas perforantes. Requiere un arco.
Los proyectiles perforan a todos los objetivos
El Tótem dura 12 segundos
Las habilidades asistidas tienen vida de tótems aumentada un 100%
Inflige un 13.61% menos de daño de ataque
Invoca un tótem que usa esta habilidad
33% menos Velocidad de Ataque
base active skill totem level [70]
base is projectile [1]
base skill is totemified [1]
base totem range [80]
number of totems summoned in formation [2]
skill can fire arrows [1]
El Tótem dura 12 segundos
Las habilidades asistidas tienen vida de tótems aumentada un 100%
Inflige un 13.61% menos de daño de ataque
Invoca un tótem que usa esta habilidad
33% menos Velocidad de Ataque
base active skill totem level [70]
base is projectile [1]
base skill is totemified [1]
base totem range [80]
number of totems summoned in formation [2]
skill can fire arrows [1]
ExileRangerBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Attack Time: 1.605 seg
Tiempo de recarga: 6 seg
La duración base es de 12 segundos
alternate minion [15]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
alternate minion [15]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Attack Time: 1.605 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileRanger5Supporter"] = { name = "Ailentia Rac", life = 1.08, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "ExileRangerBlinkArrow", "ExileRangerSiegeBallista", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileRangerBlinkArrow"] = { name = "ExileRangerBlinkArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 15, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileRangerSiegeBallista"] = { name = "Siege Ballista", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a ballista totem that attacks with piercing arrows. Requires a Bow.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.RangedAttack] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.AttackInPlaceIsDefault] = true, [SkillType.TotemsAreBallistae] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_active_skill_totem_level", "totem_life_+%", "active_skill_attack_speed_+%_final", "base_totem_range", "base_totem_duration", "number_of_totems_summoned_in_formation", "base_is_projectile", "base_skill_is_totemified", "is_totem", "skill_can_fire_arrows", "always_pierce", }, levels = { [1] = {2, 30, -33, 80, 12000, 2, baseMultiplier = 0.683, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, }, [2] = {5, 40, -33, 80, 12000, 2, baseMultiplier = 0.6925, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {8, 50, -33, 80, 12000, 2, baseMultiplier = 0.702, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {12, 60, -33, 80, 12000, 2, baseMultiplier = 0.7116, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {16, 70, -33, 80, 12000, 2, baseMultiplier = 0.7211, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [6] = {20, 80, -33, 80, 12000, 2, baseMultiplier = 0.7306, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [7] = {24, 90, -33, 80, 12000, 2, baseMultiplier = 0.7401, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [8] = {28, 100, -33, 80, 12000, 2, baseMultiplier = 0.7496, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [9] = {32, 100, -33, 80, 12000, 2, baseMultiplier = 0.7592, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [10] = {36, 100, -33, 80, 12000, 2, baseMultiplier = 0.7687, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [11] = {40, 100, -33, 80, 12000, 2, baseMultiplier = 0.7782, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [12] = {44, 100, -33, 80, 12000, 2, baseMultiplier = 0.7877, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [13] = {48, 100, -33, 80, 12000, 2, baseMultiplier = 0.7972, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [14] = {52, 100, -33, 80, 12000, 2, baseMultiplier = 0.8068, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [15] = {55, 100, -33, 80, 12000, 2, baseMultiplier = 0.8163, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [16] = {58, 100, -33, 80, 12000, 2, baseMultiplier = 0.8258, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [17] = {61, 100, -33, 80, 12000, 2, baseMultiplier = 0.8353, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [18] = {64, 100, -33, 80, 12000, 2, baseMultiplier = 0.8448, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, [19] = {67, 100, -33, 80, 12000, 2, baseMultiplier = 0.8544, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {70, 100, -33, 80, 12000, 2, baseMultiplier = 0.8639, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [21] = {72, 100, -33, 80, 12000, 2, baseMultiplier = 0.8734, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [22] = {74, 100, -33, 80, 12000, 2, baseMultiplier = 0.8829, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {76, 100, -33, 80, 12000, 2, baseMultiplier = 0.8924, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [24] = {78, 100, -33, 80, 12000, 2, baseMultiplier = 0.902, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {80, 100, -33, 80, 12000, 2, baseMultiplier = 0.9115, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [26] = {82, 100, -33, 80, 12000, 2, baseMultiplier = 0.921, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [27] = {84, 100, -33, 80, 12000, 2, baseMultiplier = 0.9305, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [28] = {86, 100, -33, 80, 12000, 2, baseMultiplier = 0.94, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [29] = {88, 100, -33, 80, 12000, 2, baseMultiplier = 0.9496, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [30] = {90, 100, -33, 80, 12000, 2, baseMultiplier = 0.9591, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Velocidad de ataque aumentada un 20%
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
+5 a la cantidad máxima de tótems que puedes invocar
Id | MonsterFiveAdditionalTotems_ |
---|---|
Family | AdditionalTotems |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Vida máxima aumentada un 100%
Área de efecto aumentada un 100%
Tamaño del personaje aumentado un 80%
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ailentia Rac
Humanoide
Spectre | N |
---|---|
Tags | has_bow, human, humanoid, is_clone, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Vida
108%
Evasión
+100%
Ailment Threshold
108%
Resistencia
30 30 30 20
Damage
143%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Experiencia
220%
Model Size
100%
Type
ExileRanger5Clone
Metadata
ExileRanger5Clone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,948
Armadura
28,790
Evasión
9,478
Escudo de energía
0
Damage
534
Daño de hechizos
534
Precisión
290
Attack Time
1.605
Experiencia
22,561
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Attack Time: 1.605 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" DiesAfterTime { } Pathfinding { immobile = true } Life { corpse_usable = false on_death = "Delete();" } Stats { set_item_drop_slots = 0 set_is_double = 1 set_energy_shield_recharge_rate_per_minute_% = 0 set_minion_dies_when_parent_dies = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileRanger5Clone"] = { name = "Ailentia Rac", life = 1.08, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }